Esempio n. 1
0
void CVehicle::GetRotation ( CVector & vecRotation )
{
    if ( m_pAttachedTo ) GetAttachedRotation ( vecRotation );
    else
    {
        GetRotationDegrees ( vecRotation );
        ConvertDegreesToRadians ( vecRotation );
    }
}
Esempio n. 2
0
void CVehicle::GetRotationDegrees ( CVector & vecRotation )
{
    if ( m_pAttachedTo )
    {
        GetAttachedRotation ( vecRotation );
        ConvertRadiansToDegrees ( vecRotation );
    }
    else
        vecRotation = m_vecRotationDegrees;
}
Esempio n. 3
0
void CObject::GetRotation ( CVector & vecRotation )
{
    vecRotation = m_vecRotation;

    // Are we attached to something?
    if ( m_pAttachedTo ) GetAttachedRotation ( vecRotation );

    // Are we moving?
    else if ( IsMoving () )
    {
        SPositionRotation positionRotation;
        bool bStillRunning = m_pMoveAnimation->GetValue ( positionRotation );
        m_vecRotation = positionRotation.m_vecRotation;
        if ( !bStillRunning )
        {
            StopMoving ();
        }
        vecRotation = m_vecRotation;
    }
}
Esempio n. 4
0
void CVehicle::GetRotationDegrees ( CVector & vecRotation )
{
    if ( m_pAttachedTo ) GetAttachedRotation ( vecRotation );
    else vecRotation = m_vecRotationDegrees;
}