// ----------------------------------------------------------------------------------- // Implementation of the assimp info utility to print basic file info int Assimp_Info (const char* const* params, unsigned int num) { if (num < 1) { printf("assimp info: Invalid number of arguments. " "See \'assimp info --help\'\n"); return 1; } // --help if (!strcmp( params[0],"-h")||!strcmp( params[0],"--help")||!strcmp( params[0],"-?") ) { printf("%s",AICMD_MSG_INFO_HELP_E); return 0; } // asssimp info <file> [-r] if (num < 1) { printf("assimp info: Invalid number of arguments. " "See \'assimp info --help\'\n"); return 1; } const std::string in = std::string(params[0]); // do maximum post-processing unless -r was specified ImportData import; import.ppFlags = num>1&&(!strcmp(params[1],"--raw")||!strcmp(params[1],"-r")) ? 0 : aiProcessPreset_TargetRealtime_MaxQuality; // import the main model import.log = true; import.showLog = true; const aiScene* scene = ImportModel(import,in); if (!scene) { printf("assimp info: Unable to load input file %s\n", in.c_str()); return 5; } aiMemoryInfo mem; globalImporter->GetMemoryRequirements(mem); static const char* format_string = "Memory consumption: %i B\n" "Nodes: %i\n" "Maximum depth %i\n" "Meshes: %i\n" "Animations: %i\n" "Textures (embed.): %i\n" "Materials: %i\n" "Cameras: %i\n" "Lights: %i\n" "Vertices: %i\n" "Faces: %i\n" "Bones: %i\n" "Animation Channels: %i\n" "Primitive Types: %s\n" "Average faces/mesh %i\n" "Average verts/mesh %i\n" "Minimum point (%f %f %f)\n" "Maximum point (%f %f %f)\n" "Center point (%f %f %f)\n" ; aiVector3D special_points[3]; FindSpecialPoints(scene,special_points); printf(format_string, mem.total, CountNodes(scene->mRootNode), GetMaxDepth(scene->mRootNode), scene->mNumMeshes, scene->mNumAnimations, scene->mNumTextures, scene->mNumMaterials, scene->mNumCameras, scene->mNumLights, CountVertices(scene), CountFaces(scene), CountBones(scene), CountAnimChannels(scene), FindPTypes(scene).c_str(), GetAvgFacePerMesh(scene), GetAvgVertsPerMesh(scene), special_points[0][0],special_points[0][1],special_points[0][2], special_points[1][0],special_points[1][1],special_points[1][2], special_points[2][0],special_points[2][1],special_points[2][2] ) ; unsigned int total=0; for(unsigned int i = 0;i < scene->mNumMaterials; ++i) { aiString name; if (AI_SUCCESS==aiGetMaterialString(scene->mMaterials[i],AI_MATKEY_NAME,&name)) { printf("%s\n \'%s\'",(total++?"":"\nNamed Materials:" ),name.data); } } if(total) { printf("\n"); } total=0; for(unsigned int i = 0;i < scene->mNumMaterials; ++i) { aiString name; static const aiTextureType types[] = { aiTextureType_NONE, aiTextureType_DIFFUSE, aiTextureType_SPECULAR, aiTextureType_AMBIENT, aiTextureType_EMISSIVE, aiTextureType_HEIGHT, aiTextureType_NORMALS, aiTextureType_SHININESS, aiTextureType_OPACITY, aiTextureType_DISPLACEMENT, aiTextureType_LIGHTMAP, aiTextureType_REFLECTION, aiTextureType_UNKNOWN }; for(unsigned int type = 0; type < sizeof(types)/sizeof(types[0]); ++type) { for(unsigned int idx = 0;AI_SUCCESS==aiGetMaterialString(scene->mMaterials[i], AI_MATKEY_TEXTURE(types[type],idx),&name); ++idx) { printf("%s\n \'%s\'",(total++?"":"\nTexture Refs:" ),name.data); } } } if(total) { printf("\n"); } total=0; for(unsigned int i = 0;i < scene->mNumAnimations; ++i) { if (scene->mAnimations[i]->mName.length) { printf("%s\n \'%s\'",(total++?"":"\nNamed Animations:" ),scene->mAnimations[i]->mName.data); } } if(total) { printf("\n"); } printf("\nNode hierarchy:\n"); unsigned int cline=0; PrintHierarchy(scene->mRootNode,20,1000,cline); printf("\n"); return 0; }
// ----------------------------------------------------------------------------------- // Implementation of the assimp info utility to print basic file info int Assimp_Info(const aiScene* scene, Assimp::Importer *globalImporter) { aiMemoryInfo mem; globalImporter->GetMemoryRequirements(mem); static const char* format_string = "Memory consumption: %i B\n" "Nodes: %i\n" "Maximum depth %i\n" "Meshes: %i\n" "Animations: %i\n" "Textures (embed.): %i\n" "Materials: %i\n" "Cameras: %i\n" "Lights: %i\n" "Vertices: %i\n" "Faces: %i\n" "Bones: %i\n" "Animation Channels: %i\n" "Primitive Types: %s\n" "Average faces/mesh %i\n" "Average verts/mesh %i\n" "Minimum point (%f %f %f)\n" "Maximum point (%f %f %f)\n" "Center point (%f %f %f)\n" ; aiVector3D special_points[3]; FindSpecialPoints(scene, special_points); fprintf(stderr, format_string, mem.total, CountNodes(scene->mRootNode), GetMaxDepth(scene->mRootNode), scene->mNumMeshes, scene->mNumAnimations, scene->mNumTextures, scene->mNumMaterials, scene->mNumCameras, scene->mNumLights, CountVertices(scene), CountFaces(scene), CountBones(scene), CountAnimChannels(scene), FindPTypes(scene).c_str(), GetAvgFacePerMesh(scene), GetAvgVertsPerMesh(scene), special_points[0][0], special_points[0][1], special_points[0][2], special_points[1][0], special_points[1][1], special_points[1][2], special_points[2][0], special_points[2][1], special_points[2][2] ) ; #define FULLLOG #ifdef FULLLOG unsigned int total = 0; for (unsigned int i = 0; i < scene->mNumMaterials; ++i) { aiString name; if (AI_SUCCESS == aiGetMaterialString(scene->mMaterials[i], AI_MATKEY_NAME, &name)) { fprintf(stderr, "%s\n \'%s\'", (total++ ? "" : "\nNamed Materials:"), name.data); } } if (total) { fprintf(stderr, "\n"); } total = 0; for (unsigned int i = 0; i < scene->mNumMaterials; ++i) { aiString name; static const aiTextureType types[] = { aiTextureType_NONE, aiTextureType_DIFFUSE, aiTextureType_SPECULAR, aiTextureType_AMBIENT, aiTextureType_EMISSIVE, aiTextureType_HEIGHT, aiTextureType_NORMALS, aiTextureType_SHININESS, aiTextureType_OPACITY, aiTextureType_DISPLACEMENT, aiTextureType_LIGHTMAP, aiTextureType_REFLECTION, aiTextureType_UNKNOWN }; for (unsigned int type = 0; type < sizeof(types) / sizeof(types[0]); ++type) { for (unsigned int idx = 0; AI_SUCCESS == aiGetMaterialString(scene->mMaterials[i], AI_MATKEY_TEXTURE(types[type], idx), &name); ++idx) { fprintf(stderr, "%s\n \'%s\'", (total++ ? "" : "\nTexture Refs:"), name.data); } } } if (total) { fprintf(stderr, "\n"); } total = 0; for (unsigned int i = 0; i < scene->mNumAnimations; ++i) { if (scene->mAnimations[i]->mName.length) { fprintf(stderr, "%s\n \'%s\'", (total++ ? "" : "\nNamed Animations:"), scene->mAnimations[i]->mName.data); } } if (total) { fprintf(stderr, "\n"); } /* fprintf(stderr, "\nNode hierarchy:\n"); unsigned int cline = 0; PrintHierarchy(scene->mRootNode, 20, 1000, cline); */ #endif fprintf(stderr, "\n"); return 0; }