Esempio n. 1
0
//------------------------------------------------------------------------------
int TcpuUsage::GetCPUUsageForPP(void)
{
    if (_ProcessorsCount > 2) {
        int result = 0;
        for (int i = 0; i < _ProcessorsCount - 1; i++) {
            int x = GetCPUUsage(i);
            if (x > result) {
                result = x;
            }
        }
        return result;
    } else {
        return GetCPUUsage(0);
    }
}
Esempio n. 2
0
// Statistics
long ASM L_GetStatistics(REG(d0, long id),REG(a6, struct MyLibrary *libbase))
{
	struct LibData *data;

	#ifdef __amigaos4__
	libbase = dopuslibbase_global;
	#endif
	
	// Get data pointer
	data=(struct LibData *)libbase->ml_UserData;

	// Task count?
	if (id==STATID_TASKCOUNT)
		return data->task_count;
	else
	if (id==STATID_CPU_USAGE)
		return GetCPUUsage();

	return 0;
}
Esempio n. 3
0
void StatDumper::DumpStats()
{
    if (!Filename)
        return;
    FILE * f = fopen(Filename, "w");
    if (!f)
        return;

    // Dump Header
    fprintf(f, "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n");
    fprintf(f, "<?xml-stylesheet type=\"text/xsl\" href=\"server_stats.xsl\"?>\n");
    fprintf(f, "<serverpage>\n");
    fprintf(f, "  <status>\n");
    std::deque<Player*> gms;
    {
        // Dump server information.
#ifdef WIN32
        fprintf(f, "    <platform>Antrix/Win32 v2.1.0-%u</platform>\n", g_getRevision());
#else
        fprintf(f, "    <platform>Antrix/Linux v2.1.0-%u</platform>\n", g_getRevision());
#endif

        char uptime[80];
        GenerateUptimeString(uptime);
        float AvgLat;
        uint32 GMCount;
        int gm = 0;
        int count = 0;
        int avg = 0;
        // lock players reader
        objmgr._playerslock.AcquireReadLock();

        HM_NAMESPACE::hash_map<uint32, Player*>::const_iterator itr;
        for (itr = objmgr._players.begin(); itr != objmgr._players.end(); itr++)
        {
            if(itr->second->GetSession() && itr->second->IsInWorld())
            {
                count++;
                avg += itr->second->GetSession()->GetLatency();
                if(itr->second->GetSession()->GetPermissionCount())
                {
                    gm++;
                    gms.push_back(itr->second);
                }
            }            
        }
        objmgr._playerslock.ReleaseReadLock();

        AvgLat = count ? (float)((float)avg / (float)count) : 0;
        GMCount = gm;

        fprintf(f, "    <uptime>%s</uptime>\n", uptime);
        fprintf(f, "    <oplayers>%u</oplayers>\n", (unsigned int)(sWorld.AlliancePlayers + sWorld.HordePlayers));
        fprintf(f, "    <cpu>%2.2f</cpu>\n", GetCPUUsage());
        fprintf(f, "    <qplayers>%u</qplayers>\n", (unsigned int)sWorld.GetQueueCount());
        fprintf(f, "    <ram>%.3f</ram>\n", GetRAMUsage());
        fprintf(f, "    <avglat>%.3f</avglat>\n", AvgLat);
        fprintf(f, "    <threads>%u</threads>\n", (unsigned int)sThreadMgr.GetThreadCount());
        time_t t = time(NULL);
        fprintf(f, "    <gmcount>%u</gmcount>\n", (unsigned int)GMCount);
        fprintf(f, "    <lastupdate>%s</lastupdate>\n", asctime(localtime(&t)));
        fprintf(f, "    <alliance>%u</alliance>\n", (unsigned int)sWorld.AlliancePlayers);
        fprintf(f, "    <horde>%u</horde>\n", (unsigned int)sWorld.HordePlayers);
        fprintf(f, "    <acceptedconns>%u</acceptedconns>\n", (unsigned int)sWorld.mAcceptedConnections);
        fprintf(f, "    <peakcount>%u</peakcount>\n", (unsigned int)sWorld.PeakSessionCount);
		fprintf(f, "    <wdbquerysize>%u</wdbquerysize>\n", (unsigned int)(((MySQLDatabase*)Database_World)->GetQueueSize()));
		fprintf(f, "    <cdbquerysize>%u</cdbquerysize>\n", (unsigned int)(((MySQLDatabase*)Database_Character)->GetQueueSize()));
    }
    fprintf(f, "  </status>\n");
    Player * plr;
    uint32 t = time(NULL);
    char otime[100];
    {
        fprintf(f, "  <instances>\n");
        
        // need a big buffer..
        static char buf[500000];
        memset(buf, 0, 500000);

        // Dump Instance Information
        sWorldCreator.BuildXMLStats(buf);
        fprintf(f, buf);
        fprintf(f, "  </instances>\n");
    }
    {
        // GM Information
        fprintf(f, "  <gms>\n");
        while(!gms.empty())
        {
            plr = gms.front();
            gms.pop_front();

            FillOnlineTime(t - plr->OnlineTime, otime);
            fprintf(f, "    <gmplr>\n");
            fprintf(f, "      <name>%s</name>\n", plr->GetName());
            fprintf(f, "      <race>%u</race>\n", plr->getRace());
            fprintf(f, "      <class>%u</class>\n", (unsigned int)plr->getClass());
            fprintf(f, "      <gender>%u</gender>\n", (unsigned int)plr->getGender());
            fprintf(f, "      <pvprank>%u</pvprank>\n", (unsigned int)plr->GetPVPRank());
            fprintf(f, "      <level>%u</level>\n", (unsigned int)plr->GetUInt32Value(UNIT_FIELD_LEVEL));
            fprintf(f, "      <map>%u</map>\n", (unsigned int)plr->GetMapId());
            fprintf(f, "      <areaid>%u</areaid>\n", (unsigned int)plr->GetAreaID());
            fprintf(f, "      <ontime>%s</ontime>\n", otime);
            fprintf(f, "      <latency>%u</latency>\n", (unsigned int)plr->GetSession()->GetLatency());
            fprintf(f, "      <permissions>%s</permissions>\n", plr->GetSession()->GetPermissions());
            fprintf(f, "    </gmplr>\n");
        }

        fprintf(f, "  </gms>\n");
    }

    {
    fprintf(f, "  <sessions>\n");
        // Dump Player Information
        objmgr._playerslock.AcquireReadLock();
        HM_NAMESPACE::hash_map<uint32, Player*>::const_iterator itr;

        for (itr = objmgr._players.begin(); itr != objmgr._players.end(); itr++)
        {
            plr = itr->second;
            if(itr->second->GetSession() && itr->second->IsInWorld())
            {
                FillOnlineTime(t - plr->OnlineTime, otime);

                fprintf(f, "    <plr>\n");
                fprintf(f, "      <name>%s</name>\n", plr->GetName());
                fprintf(f, "      <race>%u</race>\n", (unsigned int)plr->getRace());
                fprintf(f, "      <class>%u</class>\n", (unsigned int)plr->getClass());
				fprintf(f, "      <gender>%u</gender>\n", (unsigned int)plr->getGender());
				fprintf(f, "      <pvprank>%u</pvprank>\n", (unsigned int)plr->GetPVPRank());
                fprintf(f, "      <level>%u</level>\n", (unsigned int)plr->GetUInt32Value(UNIT_FIELD_LEVEL));
                fprintf(f, "      <map>%u</map>\n", (unsigned int)plr->GetMapId());
                fprintf(f, "      <areaid>%u</areaid>\n", (unsigned int)plr->GetAreaID());
				//requested by Zdarkside for he's online map. I hope it does not scre up any parser. If so, then make a better one :P
                fprintf(f, "      <xpos>%f</xpos>\n", plr->GetPositionX ());
                fprintf(f, "      <ypos>%f</ypos>\n", plr->GetPositionY());
                fprintf(f, "      <ontime>%s</ontime>\n", otime);
                fprintf(f, "      <latency>%u</latency>\n", (unsigned int)plr->GetSession()->GetLatency());
                fprintf(f, "    </plr>\n");
                if(plr->GetSession()->GetPermissionCount() > 0)
                    gms.push_back(plr);
            }
        }
        objmgr._playerslock.ReleaseReadLock();
        fprintf(f, "  </sessions>\n");

        
    }

    fprintf(f, "</serverpage>\n");
    fclose(f);
}
Esempio n. 4
0
void StatDumper::DumpStats()
{

    double TotalTrafficInKb = 0.0;
    double TotalTrafficOutKb = 0.0;
    double LastTotalTrafficInKb = 0.0;
    double LastTotalTrafficOutKb = 0.0;
    double TrafficInKb = 0.0;
    double TrafficOutKb = 0.0;

    double TrafficInKbsec = 0.0;
    double TrafficOutKbsec = 0.0;

    time_t timediff = 0;

    if( Filename[0] == NULL )
        return;
    FILE* f = fopen( Filename, "w" );
    if( !f )
        return;

	Log.Debug( "StatDumper", "Writing %s", Filename );

    // Dump Header
    fprintf(f, "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n");
    fprintf(f, "<?xml-stylesheet type=\"text/xsl\" href=\"server_stats.xsl\"?>\n");
    fprintf(f, "<serverpage>\n");
    fprintf(f, "  <status>\n");

	uint32 races[RACE_DRAENEI+1];
	uint32 classes[DRUID+1];
	memset(&races[0], 0, sizeof(uint32)*(RACE_DRAENEI+1));
	memset(&classes[0], 0, sizeof(uint32)*(RACE_DRAENEI+1));
    std::deque<Player*> gms;
    {
        // Dump server information.
#ifdef WIN32
		fprintf(f, "    <platform>ArcEmu %s r%u/%s-Win-%s (www.ArcEmu.org)</platform>\n", BUILD_TAG, BUILD_REVISION, CONFIG, ARCH);		
#else
		fprintf(f, "    <platform>ArcEmu %s r%u/%s-%s (www.ArcEmu.org)</platform>\n", BUILD_TAG, BUILD_REVISION, PLATFORM_TEXT, ARCH);
#endif

        char uptime[80];
        GenerateUptimeString(uptime);
        float AvgLat;
        uint32 GMCount;
        int gm = 0;
        int count = 0;
        int avg = 0;
        // lock players reader
        objmgr._playerslock.AcquireReadLock();

        HM_NAMESPACE::hash_map<uint32, Player*>::const_iterator itr;
        for (itr = objmgr._players.begin(); itr != objmgr._players.end(); itr++)
        {
            if(itr->second->GetSession() && itr->second->IsInWorld())
            {
                count++;
                avg += itr->second->GetSession()->GetLatency();
                if(itr->second->GetSession()->GetPermissionCount())
                {
                    gm++;
                    gms.push_back(itr->second);
                }
				classes[itr->second->getClass()]++;
				races[itr->second->getRace()]++;
            }            
        }
        objmgr._playerslock.ReleaseReadLock();

        AvgLat = count ? (float)((float)avg / (float)count) : 0;
        GMCount = gm;

        sWorld.QueryTotalTraffic(&TotalTrafficInKb,&TotalTrafficOutKb);

        if(LastTrafficUpdate != 0){
            sWorld.QueryLastTotalTraffic(&LastTotalTrafficInKb, &LastTotalTrafficOutKb);
            TrafficInKb = TotalTrafficInKb - LastTotalTrafficInKb;
            TrafficOutKb = TotalTrafficOutKb - LastTotalTrafficOutKb;

            timediff = UNIXTIME - LastTrafficUpdate;
            if(TrafficInKb != 0 && TrafficOutKb != 0 && timediff != 0){
                
                TrafficInKbsec = TrafficInKb / timediff;
                TrafficOutKbsec = TrafficOutKb / timediff;
            }
        }

        LastTrafficUpdate = UNIXTIME;

        fprintf(f, "    <uptime>%s</uptime>\n", uptime);
		fprintf(f, "    <oplayers>%u</oplayers>\n", (unsigned int)(sWorld.getPlayerCount()));
        fprintf(f, "    <cpu>%2.2f</cpu>\n", GetCPUUsage());
        fprintf(f, "    <qplayers>%u</qplayers>\n", (unsigned int)sWorld.GetQueueCount());
        fprintf(f, "    <ram>%.3f</ram>\n", GetRAMUsage());
        fprintf(f, "    <avglat>%.3f</avglat>\n", AvgLat);
		fprintf(f, "    <threads>%u</threads>\n", (unsigned int)ThreadPool.GetActiveThreadCount());
		fprintf(f, "    <fthreads>%u</fthreads>\n", (unsigned int)ThreadPool.GetFreeThreadCount());
        time_t t = UNIXTIME;
        fprintf(f, "    <gmcount>%u</gmcount>\n", (unsigned int)GMCount);
        fprintf(f, "    <lastupdate>%s</lastupdate>\n", asctime(localtime(&t)));
		fprintf(f, "    <alliance>%u</alliance>\n", (unsigned int)sWorld.getAlliancePlayerCount());
		fprintf(f, "    <horde>%u</horde>\n", (unsigned int)sWorld.getHordePlayerCount());
        fprintf(f, "    <acceptedconns>%u</acceptedconns>\n", (unsigned int)sWorld.mAcceptedConnections);
        fprintf(f, "    <peakcount>%u</peakcount>\n", (unsigned int)sWorld.PeakSessionCount);
		fprintf(f, "    <wdbquerysize>%u</wdbquerysize>\n", WorldDatabase.GetQueueSize());
		fprintf(f, "    <cdbquerysize>%u</cdbquerysize>\n", CharacterDatabase.GetQueueSize());
		fprintf(f, "    <bandwithin>%lf</bandwithin>\n", TrafficInKbsec);
		if( TotalTrafficInKb < 1024.0 )
                  fprintf(f, "    <bandwithintotal>%lf KB</bandwithintotal>\n", TotalTrafficInKb);
                else
                  fprintf(f, "    <bandwithintotal>%lf MB</bandwithintotal>\n", ( TotalTrafficInKb / 1024.0));
		fprintf(f, "    <bandwithout>%lf</bandwithout>\n", TrafficOutKbsec);
		if( TotalTrafficOutKb < 1024.0 )
                  fprintf(f, "    <bandwithouttotal>%lf KB</bandwithouttotal>\n", TotalTrafficOutKb);
                else
		  fprintf(f, "    <bandwithouttotal>%lf MB</bandwithouttotal>\n", ( TotalTrafficOutKb / 1024.0 ));
    }
    fprintf(f, "  </status>\n");
	static const char * race_names[RACE_DRAENEI+1] = {
		NULL,
		"human",
		"orc",
		"dwarf",
		"nightelf",
		"undead",
		"tauren",
		"gnome",
		"troll",
		NULL,
		"bloodelf",
		"draenei",
	};

	static const char * class_names[DRUID+1] = {
		NULL,
		"warrior",
		"paladin",
		"hunter",
		"rogue",
		"priest",
		"deathknight",
		"shaman",
		"mage",
		"warlock",
		NULL,
		"druid",
	};
	
	fprintf(f, "  <statsummary>\n");
	uint32 i;
	for(i = 0; i <= RACE_DRAENEI; ++i)
	{
		if( race_names[i] != NULL )
			fprintf(f, "    <%s>%u</%s>\n", race_names[i], races[i], race_names[i]);
	}

	for(i = 0; i <= DRUID; ++i)
	{
		if( class_names[i] != NULL )
			fprintf(f, "    <%s>%u</%s>\n", class_names[i], classes[i], class_names[i]);
	}
	fprintf(f, "  </statsummary>\n");

    Player * plr;
    uint32 t = (uint32)time(NULL);
    char otime[100];
    {
        fprintf(f, "  <instances>\n");
        
        // need a big buffer..
        static char buf[500000];
        memset(buf, 0, 500000);

        // Dump Instance Information
        //sWorldCreator.BuildXMLStats(buf);
		sInstanceMgr.BuildXMLStats(buf);
        fprintf(f, buf);
        fprintf(f, "  </instances>\n");
    }
    {
        // GM Information
        fprintf(f, "  <gms>\n");
        while(!gms.empty())
        {
            plr = gms.front();
            gms.pop_front();
			if(!plr->bGMTagOn)
				continue;
            FillOnlineTime(t - plr->OnlineTime, otime);
            fprintf(f, "    <gmplr>\n");
            fprintf(f, "      <name>%s</name>\n", plr->GetName());
            fprintf(f, "      <race>%u</race>\n", plr->getRace());
            fprintf(f, "      <class>%u</class>\n", (unsigned int)plr->getClass());
            fprintf(f, "      <gender>%u</gender>\n", (unsigned int)plr->getGender());
            fprintf(f, "      <pvprank>%u</pvprank>\n", (unsigned int)plr->GetPVPRank());
            fprintf(f, "      <level>%u</level>\n", (unsigned int)plr->GetUInt32Value(UNIT_FIELD_LEVEL));
            fprintf(f, "      <map>%u</map>\n", (unsigned int)plr->GetMapId());
            fprintf(f, "      <areaid>%u</areaid>\n", (unsigned int)plr->GetAreaID());
            fprintf(f, "      <ontime>%s</ontime>\n", otime);
            fprintf(f, "      <latency>%u</latency>\n", (unsigned int)plr->GetSession()->GetLatency());
            fprintf(f, "      <permissions>%s</permissions>\n", plr->GetSession()->GetPermissions());
            fprintf(f, "    </gmplr>\n");
        }

        fprintf(f, "  </gms>\n");
    }

    {
    fprintf(f, "  <sessions>\n");
        // Dump Player Information
        objmgr._playerslock.AcquireReadLock();
        HM_NAMESPACE::hash_map<uint32, Player*>::const_iterator itr;

        for (itr = objmgr._players.begin(); itr != objmgr._players.end(); itr++)
        {
            plr = itr->second;
            if(itr->second->GetSession() && itr->second->IsInWorld())
            {
                FillOnlineTime(t - plr->OnlineTime, otime);

                fprintf(f, "    <plr>\n");
                fprintf(f, "      <name>%s</name>\n", plr->GetName());
                fprintf(f, "      <race>%u</race>\n", (unsigned int)plr->getRace());
                fprintf(f, "      <class>%u</class>\n", (unsigned int)plr->getClass());
				fprintf(f, "      <gender>%u</gender>\n", (unsigned int)plr->getGender());
				fprintf(f, "      <pvprank>%u</pvprank>\n", (unsigned int)plr->GetPVPRank());
                fprintf(f, "      <level>%u</level>\n", (unsigned int)plr->GetUInt32Value(UNIT_FIELD_LEVEL));
                fprintf(f, "      <map>%u</map>\n", (unsigned int)plr->GetMapId());
                fprintf(f, "      <areaid>%u</areaid>\n", (unsigned int)plr->GetAreaID());
				//requested by Zdarkside for he's online map. I hope it does not scre up any parser. If so, then make a better one :P
                fprintf(f, "      <xpos>%f</xpos>\n", plr->GetPositionX ());
                fprintf(f, "      <ypos>%f</ypos>\n", plr->GetPositionY());
                fprintf(f, "      <ontime>%s</ontime>\n", otime);
                fprintf(f, "      <latency>%u</latency>\n", (unsigned int)plr->GetSession()->GetLatency());
                fprintf(f, "    </plr>\n");
                if(plr->GetSession()->GetPermissionCount() > 0)
                    gms.push_back(plr);
            }
        }
        objmgr._playerslock.ReleaseReadLock();
        fprintf(f, "  </sessions>\n");

        
    }

    fprintf(f, "</serverpage>\n");
    fclose(f);
}