Esempio n. 1
0
void DrawLabel(const struct zzLabel* label)
{
	short state = GetControlState(label);

	DrawBackground(&label->ctrl, state);
	DrawBoundary(&label->ctrl, state);	
	
	if(label->link)
	{
		PutString(GetXPositoinText(&label->ctrl, label->link) + 1,
						GetYPositoinText(&label->ctrl, label->link) + 1,
						label->ctrl.font,
						label->link,
						label->ctrl.color,
						label->ctrl.bgColor,
						&label->ctrl.rect,
						FLG_TEXT);
	
	}
}
Esempio n. 2
0
void DrawControl(const struct zzControl* ctrl) {

	short state = GetControlState(ctrl);

	if(state == -1)
		return;

	switch ( ctrl->type ) {
    case BUTTON:
		DrawButton((struct zzButton*) ctrl);
        break;
	case LABEL:
		DrawLabel((struct zzLabel*) ctrl);
		break;
	case TEXTFIELD:
		DrawTextField((struct zzTextField*) ctrl);
		break;
    default:
        break;
    }
}
Esempio n. 3
0
void DrawTextField(const struct zzTextField* textField)
{
	unsigned short state = GetControlState(textField);

	DrawBackground(&textField->ctrl,state);
	DrawBoundary(&textField->ctrl, state);

	if(textField->link)
	{
		PutString(GetXPositoinText(&textField->ctrl, textField->link) + 1,
						GetYPositoinText(&textField->ctrl, textField->link) + 1,
						textField->ctrl.font,
						textField->link,
						textField->ctrl.color,
						textField->ctrl.bgColor,
						&textField->ctrl.rect,
						FLG_TEXT);
	
	}
	
}
Esempio n. 4
0
void DrawButton(const struct zzButton* button) {

	short state = GetControlState(button);
	
	struct rectangle rect;

	DrawBackground(&button->ctrl, state);
	DrawBoundary(&button->ctrl, state);	

	if(button->link)
	{
		PutString(GetXPositoinText(&button->ctrl,button->link) + ((state & STATE_CLICKED) && (state & STATE_FOCUSED)),
				GetYPositoinText(&button->ctrl,button->link) + ((state & STATE_CLICKED)  && (state & STATE_FOCUSED)),
				button->ctrl.font,
				button->link,
				(button->ctrl.style & STYLE_TRANSPARENT) ? button->ctrl.color + (state & STATE_FOCUSED) : 0,
				button->ctrl.color,
				&button->ctrl.rect,
				FLG_TEXT);
	}
}
Esempio n. 5
0
		// Returns >0 if [control] is active on any input devices currently being used
		API_INLINE int32 GetControlState(Enums::PlayerControl control) { return GetControlState(SettingsGetDevice(control), SettingsGetType(control), SettingsGetIndex(control), SettingsGetDirection(control)); }