float CPhysicsObject::CalculateLinearDrag( const Vector &unitDirection ) const
{
	IVP_U_Float_Point ivpDir;
	ConvertDirectionToIVP( unitDirection, ivpDir );

	return GetDragInDirection( ivpDir );
}
Esempio n. 2
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float CPhysicsObject::CalculateLinearDrag(const Vector &unitDirection) const {
	btVector3 bull_unitDirection;
	ConvertDirectionToBull(unitDirection, bull_unitDirection);
	return GetDragInDirection(bull_unitDirection);
}