float CPhysicsObject::CalculateLinearDrag( const Vector &unitDirection ) const { IVP_U_Float_Point ivpDir; ConvertDirectionToIVP( unitDirection, ivpDir ); return GetDragInDirection( ivpDir ); }
float CPhysicsObject::CalculateLinearDrag(const Vector &unitDirection) const { btVector3 bull_unitDirection; ConvertDirectionToBull(unitDirection, bull_unitDirection); return GetDragInDirection(bull_unitDirection); }