KX_FontObject::KX_FontObject(void* sgReplicationInfo, SG_Callbacks callbacks, RAS_IRasterizer* rasterizer, Object *ob, bool do_color_management): KX_GameObject(sgReplicationInfo, callbacks), m_object(ob), m_dpi(72), m_resolution(1.f), m_rasterizer(rasterizer), m_do_color_management(do_color_management) { Curve *text = static_cast<Curve *> (ob->data); m_text = split_string(text->str); m_fsize = text->fsize; m_line_spacing = text->linedist; m_offset = MT_Vector3(text->xof, text->yof, 0); m_fontid = GetFontId(text->vfont); /* initialize the color with the object color and store it in the KX_Object class * This is a workaround waiting for the fix: * [#25487] BGE: Object Color only works when it has a keyed frame */ copy_v4_v4(m_color, (const float*) ob->col); this->SetObjectColor((const MT_Vector4&) m_color); }
void GfxText16::DrawString(const char *text) { GuiResourceId previousFontId = GetFontId(); int16 previousPenColor = _ports->_curPort->penClr; Draw(text, 0, strlen(text), previousFontId, previousPenColor); SetFont(previousFontId); _ports->penColor(previousPenColor); }
void GfxText16::DrawString(const Common::String &text) { GuiResourceId previousFontId = GetFontId(); int16 previousPenColor = _ports->_curPort->penClr; Draw(text.c_str(), 0, text.size(), previousFontId, previousPenColor); SetFont(previousFontId); _ports->penColor(previousPenColor); }
CString CGumpStatic::GetString(BOOL bBegin) const { CString ret, str; if (bBegin) { ret += CGumpEntity::GetString(TRUE) + "\n"; str.Format(" <text font='%d' hue='0x%X' align='%s'>%s</text>", GetFontId(), GetHueId(), GfxAligntoText(m_textAlign), GetTitle()); ret += str; } else { ret += CGumpEntity::GetString(FALSE); } return ret; }
int16 GfxText16::Size(Common::Rect &rect, const char *text, uint16 languageSplitter, GuiResourceId fontId, int16 maxWidth) { GuiResourceId previousFontId = GetFontId(); int16 previousPenColor = _ports->_curPort->penClr; int16 charCount; int16 maxTextWidth = 0, textWidth; int16 totalHeight = 0, textHeight; if (fontId != -1) SetFont(fontId); else fontId = previousFontId; rect.top = rect.left = 0; if (maxWidth < 0) { // force output as single line if (g_sci->getLanguage() == Common::JA_JPN) SwitchToFont900OnSjis(text, languageSplitter); StringWidth(text, fontId, textWidth, textHeight); rect.bottom = textHeight; rect.right = textWidth; } else { // rect.right=found widest line with RTextWidth and GetLongest // rect.bottom=num. lines * GetPointSize rect.right = (maxWidth ? maxWidth : 192); const char *curTextPos = text; // in work position for GetLongest() const char *curTextLine = text; // starting point of current line while (*curTextPos) { // We need to check for Shift-JIS every line if (g_sci->getLanguage() == Common::JA_JPN) SwitchToFont900OnSjis(curTextPos, languageSplitter); charCount = GetLongest(curTextPos, rect.right, fontId); if (charCount == 0) break; Width(curTextLine, 0, charCount, fontId, textWidth, textHeight, false); maxTextWidth = MAX(textWidth, maxTextWidth); totalHeight += textHeight; curTextLine = curTextPos; } rect.bottom = totalHeight; rect.right = maxWidth ? maxWidth : MIN(rect.right, maxTextWidth); } SetFont(previousFontId); _ports->penColor(previousPenColor); return rect.right; }
int16 GfxText16::Size(Common::Rect &rect, const char *text, GuiResourceId fontId, int16 maxWidth) { GuiResourceId previousFontId = GetFontId(); int16 previousPenColor = _ports->_curPort->penClr; int16 charCount; int16 maxTextWidth = 0, textWidth; int16 totalHeight = 0, textHeight; if (fontId != -1) SetFont(fontId); else fontId = previousFontId; if (g_sci->getLanguage() == Common::JA_JPN) SwitchToFont900OnSjis(text); rect.top = rect.left = 0; if (maxWidth < 0) { // force output as single line StringWidth(text, fontId, textWidth, textHeight); rect.bottom = textHeight; rect.right = textWidth; } else { // rect.right=found widest line with RTextWidth and GetLongest // rect.bottom=num. lines * GetPointSize rect.right = (maxWidth ? maxWidth : 192); const char *curPos = text; while (*curPos) { charCount = GetLongest(curPos, rect.right, fontId); if (charCount == 0) break; Width(curPos, 0, charCount, fontId, textWidth, textHeight, false); maxTextWidth = MAX(textWidth, maxTextWidth); totalHeight += textHeight; curPos += charCount; while (*curPos == ' ') curPos++; // skip over breaking spaces } rect.bottom = totalHeight; rect.right = maxWidth ? maxWidth : MIN(rect.right, maxTextWidth); } SetFont(previousFontId); _ports->penColor(previousPenColor); return rect.right; }
void GfxText16::Width(const char *text, int16 from, int16 len, GuiResourceId orgFontId, int16 &textWidth, int16 &textHeight, bool restoreFont) { uint16 curChar; GuiResourceId previousFontId = GetFontId(); int16 previousPenColor = _ports->_curPort->penClr; textWidth = 0; textHeight = 0; GetFont(); if (_font) { text += from; while (len--) { curChar = (*(const byte *)text++); if (_font->isDoubleByte(curChar)) { curChar |= (*(const byte *)text++) << 8; len--; } switch (curChar) { case 0x0A: case 0x0D: case 0x9781: // this one is used by SQ4/japanese as line break as well textHeight = MAX<int16> (textHeight, _ports->_curPort->fontHeight); break; case 0x7C: if (getSciVersion() >= SCI_VERSION_1_1) { len -= CodeProcessing(text, orgFontId, 0, false); break; } // fall through // FIXME: fall through intended? default: textHeight = MAX<int16> (textHeight, _ports->_curPort->fontHeight); textWidth += _font->getCharWidth(curChar); } } } // When calculating size, we do not restore font because we need the current (code modified) font active // If we are drawing this is called inbetween, so font needs to get restored // If we are calculating size of just one fixed string (::StringWidth), then we need to restore if (restoreFont) { SetFont(previousFontId); _ports->penColor(previousPenColor); } return; }
KX_FontObject::KX_FontObject(void *sgReplicationInfo, SG_Callbacks callbacks, RAS_IRasterizer *rasterizer, Object *ob, bool do_color_management) :KX_GameObject(sgReplicationInfo, callbacks), m_object(ob), m_dpi(72), m_resolution(1.0f), m_rasterizer(rasterizer), m_do_color_management(do_color_management) { Curve *text = static_cast<Curve *> (ob->data); m_text = split_string(text->str); m_fsize = text->fsize; m_line_spacing = text->linedist; m_offset = MT_Vector3(text->xof, text->yof, 0.0f); m_fontid = GetFontId(text->vfont); }
CGumpEntity* CGumpStatic::Clone() { CGumpStatic* obj = new CGumpStatic(GetHueId(), GetFontId(), GetTextAlign()); obj->Copy( this ); return obj; }
// Draws a text in rect. void GfxText16::Box(const char *text, bool show, const Common::Rect &rect, TextAlignment alignment, GuiResourceId fontId) { int16 textWidth, maxTextWidth, textHeight, charCount; int16 offset = 0; int16 hline = 0; GuiResourceId previousFontId = GetFontId(); int16 previousPenColor = _ports->_curPort->penClr; bool doubleByteMode = false; if (fontId != -1) SetFont(fontId); else fontId = previousFontId; if (g_sci->getLanguage() == Common::JA_JPN) { if (SwitchToFont900OnSjis(text)) doubleByteMode = true; } // Reset reference code rects _codeRefRects.clear(); _codeRefTempRect.left = _codeRefTempRect.top = -1; maxTextWidth = 0; while (*text) { charCount = GetLongest(text, rect.width(), fontId); if (charCount == 0) break; Width(text, 0, charCount, fontId, textWidth, textHeight, true); maxTextWidth = MAX<int16>(maxTextWidth, textWidth); switch (alignment) { case SCI_TEXT16_ALIGNMENT_RIGHT: offset = rect.width() - textWidth; break; case SCI_TEXT16_ALIGNMENT_CENTER: offset = (rect.width() - textWidth) / 2; break; case SCI_TEXT16_ALIGNMENT_LEFT: offset = 0; break; default: warning("Invalid alignment %d used in TextBox()", alignment); } _ports->moveTo(rect.left + offset, rect.top + hline); if (show) { Show(text, 0, charCount, fontId, previousPenColor); } else { Draw(text, 0, charCount, fontId, previousPenColor); } hline += textHeight; text += charCount; while (*text == ' ') text++; // skip over breaking spaces } SetFont(previousFontId); _ports->penColor(previousPenColor); if (doubleByteMode) { // Kanji is written by pc98 rom to screen directly. Because of // GetLongest() behavior (not cutting off the last char, that causes a // new line), results in the script thinking that the text would need // less space. The coordinate adjustment in fontsjis.cpp handles the // incorrect centering because of that and this code actually shows all // of the chars - if we don't do this, the scripts will only show most // of the chars, but the last few pixels won't get shown most of the // time. Common::Rect kanjiRect = rect; _ports->offsetRect(kanjiRect); kanjiRect.left &= 0xFFC; kanjiRect.right = kanjiRect.left + maxTextWidth; kanjiRect.bottom = kanjiRect.top + hline; kanjiRect.left *= 2; kanjiRect.right *= 2; kanjiRect.top *= 2; kanjiRect.bottom *= 2; _screen->copyDisplayRectToScreen(kanjiRect); } }
// return max # of chars to fit maxwidth with full words, does not include // breaking space int16 GfxText16::GetLongest(const char *text, int16 maxWidth, GuiResourceId orgFontId) { uint16 curChar = 0; int16 maxChars = 0, curCharCount = 0; uint16 width = 0; GuiResourceId previousFontId = GetFontId(); int16 previousPenColor = _ports->_curPort->penClr; GetFont(); if (!_font) return 0; while (width <= maxWidth) { curChar = (*(const byte *)text++); if (_font->isDoubleByte(curChar)) { curChar |= (*(const byte *)text++) << 8; curCharCount++; } switch (curChar) { case 0x7C: if (getSciVersion() >= SCI_VERSION_1_1) { curCharCount++; curCharCount += CodeProcessing(text, orgFontId, previousPenColor, false); continue; } break; // We need to add 0xD, 0xA and 0xD 0xA to curCharCount and then exit // which means, we split text like // 'Mature, experienced software analyst available.' 0xD 0xA // 'Bug installation a proven speciality. "No version too clean."' (normal game text, this is from lsl2) // and 0xA '-------' 0xA (which is the official sierra subtitle separator) // Sierra did it the same way. case 0xD: // Check, if 0xA is following, if so include it as well if ((*(const unsigned char *)text) == 0xA) curCharCount++; // it's meant to pass through here case 0xA: case 0x9781: // this one is used by SQ4/japanese as line break as well curCharCount++; // and it's also meant to pass through here case 0: SetFont(previousFontId); _ports->penColor(previousPenColor); return curCharCount; case ' ': maxChars = curCharCount; // return count up to (but not including) breaking space break; } // Sometimes this can go off the screen, like for example bug #3040161. // However, we only perform this for non-Japanese games, as these require // special handling, done after this loop. if (width + _font->getCharWidth(curChar) > maxWidth && g_sci->getLanguage() != Common::JA_JPN) break; width += _font->getCharWidth(curChar); curCharCount++; } // Text without spaces, probably Kanji/Japanese if (maxChars == 0) { maxChars = curCharCount; uint16 nextChar; // We remove the last char only, if maxWidth was actually equal width // before adding the last char. Otherwise we won't get the same cutting // as in sierra pc98 sci. if (maxWidth == (width - _font->getCharWidth(curChar))) { maxChars--; if (curChar > 0xFF) maxChars--; nextChar = curChar; } else { nextChar = (*(const byte *)text++); if (_font->isDoubleByte(nextChar)) nextChar |= (*(const byte *)text++) << 8; } // sierra checked the following character against a punctuation kanji table if (nextChar > 0xFF) { // if the character is punctuation, we go back one character uint nonBreakingNr = 0; while (text16_punctuationSjis[nonBreakingNr]) { if (text16_punctuationSjis[nonBreakingNr] == nextChar) { maxChars--; if (curChar > 0xFF) maxChars--; // go back 2 chars, when last char was double byte break; } nonBreakingNr++; } } } SetFont(previousFontId); _ports->penColor(previousPenColor); return maxChars; }
// return max # of chars to fit maxwidth with full words, does not include // breaking space // Also adjusts text pointer to the new position for the caller // // Special cases in games: // Laura Bow 2 - Credits in the game menu - all the text lines start with spaces (bug #5159) // Act 6 Coroner questionaire - the text of all control buttons has trailing spaces // "Detective Ryan Hanrahan O'Riley" contains even more spaces (bug #5334) // Conquests of Camelot - talking with Cobb - one text box of the dialogue contains a longer word, // that will be broken into 2 lines (bug #5159) int16 GfxText16::GetLongest(const char *&textPtr, int16 maxWidth, GuiResourceId orgFontId) { uint16 curChar = 0; const char *textStartPtr = textPtr; const char *lastSpacePtr = NULL; int16 lastSpaceCharCount = 0; int16 curCharCount = 0, resultCharCount = 0; uint16 curWidth = 0, tempWidth = 0; GuiResourceId previousFontId = GetFontId(); int16 previousPenColor = _ports->_curPort->penClr; GetFont(); if (!_font) return 0; while (1) { curChar = (*(const byte *)textPtr); if (_font->isDoubleByte(curChar)) { curChar |= (*(const byte *)(textPtr + 1)) << 8; } switch (curChar) { case 0x7C: if (getSciVersion() >= SCI_VERSION_1_1) { curCharCount++; textPtr++; curCharCount += CodeProcessing(textPtr, orgFontId, previousPenColor, false); continue; } break; // We need to add 0xD, 0xA and 0xD 0xA to curCharCount and then exit // which means, we split text like for example // - 'Mature, experienced software analyst available.' 0xD 0xA // 'Bug installation a proven speciality. "No version too clean."' (normal game text, this is from lsl2) // - 0xA '-------' 0xA (which is the official sierra subtitle separator) (found in multilingual versions) // Sierra did it the same way. case 0xD: // Check, if 0xA is following, if so include it as well if ((*(const byte *)(textPtr + 1)) == 0xA) { curCharCount++; textPtr++; } // it's meant to pass through here case 0xA: case 0x9781: // this one is used by SQ4/japanese as line break as well (was added for SCI1/PC98) curCharCount++; textPtr++; if (curChar > 0xFF) { // skip another byte in case char is double-byte (PC-98) curCharCount++; textPtr++; } // and it's also meant to pass through here case 0: SetFont(previousFontId); _ports->penColor(previousPenColor); return curCharCount; case ' ': lastSpaceCharCount = curCharCount; // return count up to (but not including) breaking space lastSpacePtr = textPtr + 1; // remember position right after the current space break; } tempWidth += _font->getCharWidth(curChar); // Width is too large? -> break out if (tempWidth > maxWidth) break; // still fits, remember width curWidth = tempWidth; // go to next character curCharCount++; textPtr++; if (curChar > 0xFF) { // Double-Byte curCharCount++; textPtr++; } } if (lastSpaceCharCount) { // Break and at least one space was found before that resultCharCount = lastSpaceCharCount; // additionally skip over all spaces, that are following that space, but don't count them for displaying purposes textPtr = lastSpacePtr; while (*textPtr == ' ') textPtr++; } else { // Break without spaces found, we split the very first word - may also be Kanji/Japanese if (curChar > 0xFF) { // current charracter is Japanese // PC-9801 SCI actually added the last character, which shouldn't fit anymore, still onto the // screen in case maxWidth wasn't fully reached with the last character if (( maxWidth - 1 ) > curWidth) { curCharCount += 2; textPtr += 2; curChar = (*(const byte *)textPtr); if (_font->isDoubleByte(curChar)) { curChar |= (*(const byte *)(textPtr + 1)) << 8; } } // But it also checked, if the current character is not inside a punctuation table and it even // went backwards in case it found multiple ones inside that table. // Note: PQ2 PC-98 only went back 1 character and not multiple ones uint nonBreakingPos = 0; const uint16 *punctuationTable; if (getSciVersion() != SCI_VERSION_01) { punctuationTable = text16_shiftJIS_punctuation; } else { // Quest for Glory 1 PC-98 only punctuationTable = text16_shiftJIS_punctuation_SCI01; } while (1) { // Look up if character shouldn't be the first on a new line nonBreakingPos = 0; while (punctuationTable[nonBreakingPos]) { if (punctuationTable[nonBreakingPos] == curChar) break; nonBreakingPos++; } if (!punctuationTable[nonBreakingPos]) { // character is fine break; } // Character is not acceptable, seek backward in the text curCharCount -= 2; textPtr -= 2; if (textPtr < textStartPtr) error("Seeking back went too far, data corruption?"); curChar = (*(const byte *)textPtr); if (!_font->isDoubleByte(curChar)) error("Non double byte while seeking back"); curChar |= (*(const byte *)(textPtr + 1)) << 8; } if (curChar == 0x4081) { // Skip over alphabetic double-byte space // This was introduced for SCI1 // Happens in Castle of Dr. Brain PC-98 in room 120, when looking inside the mirror // (game mentions Mixed Up Fairy Tales and uses English letters for that) textPtr += 2; } } // We split the word in that case resultCharCount = curCharCount; } SetFont(previousFontId); _ports->penColor(previousPenColor); return resultCharCount; }