Esempio n. 1
0
static void AddCheatParam(uint32 A, uint8 V) {
	char name[256];

	printf("Name: ");
	GetString(name, 256);
	printf("Address [$%04x]: ", (unsigned int)A);
	A = GetH16(A);
	printf("Value [%03d]: ", (unsigned int)V);
	V = Get8(V);
	printf("Add cheat \"%s\" for address $%04x with value %03d?", name, (unsigned int)A, (unsigned int)V);
	if (GetYN(0)) {
		if (FCEUI_AddCheat(name, A, V, -1, 0))
			puts("Cheat added.");
		else
			puts("Error adding cheat.");
	}
}
Esempio n. 2
0
static void ModifyCheat(int num)
{
 char *name;
 char buf[256];
 uint32 A;
 uint8 V;
 int compare;
 int type;

 int s;
 int t;

 FCEUI_GetCheat(num, &name, &A, &V, &compare, &s, &type);

 printf("Name [%s]: ",name);
 GetString(buf,256);

 /* This obviously doesn't allow for cheats with no names.  Bah.  Who wants
    nameless cheats anyway...
 */

 if(buf[0])
  name=buf;	// Change name when FCEUI_SetCheat() is called.
 else
  name=0;	// Don't change name when FCEUI_SetCheat() is called.

 printf("Address [$%04x]: ",(unsigned int)A);
 A=GetH16(A);

 printf("Value [%03d]: ",(unsigned int)V);
 V=Get8(V);

 printf("Compare [%3d]: ",compare);
 compare=GetI(compare);

 printf("Type(0=Old Style, 1=Read Substitute) [%1d]: ",type);
 type=GetI(type)?1:0;

 printf("Enable [%s]: ",s?"Y":"N");
 t=getchar();
 if(t=='Y' || t=='y') s=1;
 else if(t=='N' || t=='n') s=0;

 FCEUI_SetCheat(num,name,A,V,compare,s,type);
}