Esempio n. 1
0
//-----------------------------------------------------------------------------
// Purpose: 
// Input  : flags - 
// Output : int
//-----------------------------------------------------------------------------
int CSprite::DrawModel( int flags, const RenderableInstance_t &instance )
{
	VPROF_BUDGET( "CSprite::DrawModel", VPROF_BUDGETGROUP_PARTICLE_RENDERING );
	//See if we should draw
	if ( !IsVisible() || ( m_bReadyToDraw == false ) )
		return 0;



	// Tracker 16432:  If rendering a savegame screenshot then don't draw sprites 
	//   who have viewmodels as their moveparent
	if ( g_bRenderingScreenshot || !r_drawviewmodel.GetBool() )
	{
		C_BaseViewModel *vm = ToBaseViewModel( GetMoveParent() );
		if ( vm )
		{
			return 0;
		}
	}

	//Must be a sprite
	if ( modelinfo->GetModelType( GetModel() ) != mod_sprite )
	{
		const char *modelName = modelinfo->GetModelName( GetModel() );
		char msg[256];
		V_snprintf( msg, 256, "Sprite %d has non-mod_sprite model %s (type %d)\n",
			entindex(), modelName, modelinfo->GetModelType( GetModel() ) );
		AssertMsgOnce( 0, msg );
		return 0;
	}

	float renderscale = GetRenderScale();
	if ( m_bWorldSpaceScale )
	{
		CEngineSprite *psprite = ( CEngineSprite * )modelinfo->GetModelExtraData( GetModel() );
		float flMinSize = MIN( psprite->GetWidth(), psprite->GetHeight() );
		renderscale /= flMinSize;
	}

	//Draw it
	int drawn = DrawSprite( 
		this,
		GetModel(), 
		GetAbsOrigin(), 
		GetAbsAngles(), 
		m_flFrame,				// sprite frame to render
		m_hAttachedToEntity,	// attach to
		m_nAttachment,			// attachment point
		GetRenderMode(),		// rendermode
		GetRenderFX(),
		(float)( GetRenderBrightness() * instance.m_nAlpha ) * ( 1.0f / 255.0f ) + 0.5f,	// alpha
		GetRenderColorR(),
		GetRenderColorG(),
		GetRenderColorB(),
		renderscale,			// sprite scale
		GetHDRColorScale()		// HDR Color Scale
		);

	return drawn;
}
Esempio n. 2
0
//-----------------------------------------------------------------------------
// Purpose: 
// Input  : flags - 
// Output : int
//-----------------------------------------------------------------------------
int CSprite::DrawModel( int flags )
{
	VPROF_BUDGET( "CSprite::DrawModel", VPROF_BUDGETGROUP_PARTICLE_RENDERING );
	//See if we should draw
	if ( !IsVisible() || ( m_bReadyToDraw == false ) )
		return 0;

#ifdef PORTAL
	if ( ( !g_pPortalRender->IsRenderingPortal() && !m_bDrawInMainRender ) || 
		( g_pPortalRender->IsRenderingPortal() && !m_bDrawInPortalRender ) )
	{
		return 0;
	}
#endif //#ifdef PORTAL

	// Tracker 16432:  If rendering a savegame screenshot then don't draw sprites 
	//   who have viewmodels as their moveparent
	if ( g_bRenderingScreenshot || !r_drawviewmodel.GetBool() )
	{
		C_BaseViewModel *vm = dynamic_cast< C_BaseViewModel * >( GetMoveParent() );
		if ( vm )
		{
			return 0;
		}
	}

	//Must be a sprite
	if ( modelinfo->GetModelType( GetModel() ) != mod_sprite )
	{
		Assert( 0 );
		return 0;
	}

	float renderscale = GetRenderScale();
	if ( m_bWorldSpaceScale )
	{
		CEngineSprite *psprite = ( CEngineSprite * )modelinfo->GetModelExtraData( GetModel() );
		float flMinSize = MIN( psprite->GetWidth(), psprite->GetHeight() );
		renderscale /= flMinSize;
	}

	//Draw it
	int drawn = DrawSprite( 
		this,
		GetModel(), 
		GetAbsOrigin(), 
		GetAbsAngles(), 
		m_flFrame,				// sprite frame to render
		m_hAttachedToEntity,	// attach to
		m_nAttachment,			// attachment point
		GetRenderMode(),		// rendermode
		m_nRenderFX,
		GetRenderBrightness(),	// alpha
		m_clrRender->r,
		m_clrRender->g,
		m_clrRender->b,
		renderscale,			// sprite scale
		GetHDRColorScale()		// HDR Color Scale
		);

	return drawn;
}