Esempio n. 1
0
bool GSRenderer::BeginCapture()
{
	GSVector4i disp = m_wnd->GetClientRect().fit(m_aspectratio);
	float aspect = (float)disp.width() / max(1, disp.height());

	return m_capture.BeginCapture(GetTvRefreshRate(), GetInternalResolution(), aspect);
}
Esempio n. 2
0
void GSRenderer::VSync(int field)
{
	GSPerfMonAutoTimer pmat(&m_perfmon);

	m_perfmon.Put(GSPerfMon::Frame);

	Flush();

	if(s_dump && s_n >= s_saven)
	{
		m_regs->Dump(root_sw + format("%05d_f%lld_gs_reg.txt", s_n, m_perfmon.GetFrame()));
	}

	if(!m_dev->IsLost(true))
	{
		if(!Merge(field ? 1 : 0))
		{
			return;
		}
	}
	else
	{
		ResetDevice();
	}

	m_dev->AgePool();

	// osd

	if((m_perfmon.GetFrame() & 0x1f) == 0)
	{
		m_perfmon.Update();

		double fps = 1000.0f / m_perfmon.Get(GSPerfMon::Frame);

		string s;

#ifdef GSTITLEINFO_API_FORCE_VERBOSE
		if(1)//force verbose reply
#else
		if(m_wnd->IsManaged())
#endif
		{
			//GSdx owns the window's title, be verbose.

			string s2 = m_regs->SMODE2.INT ? (string("Interlaced ") + (m_regs->SMODE2.FFMD ? "(frame)" : "(field)")) : "Progressive";

			s = format(
				"%lld | %d x %d | %.2f fps (%d%%) | %s - %s | %s | %d S/%d P/%d D | %d%% CPU | %.2f | %.2f",
				m_perfmon.GetFrame(), GetInternalResolution().x, GetInternalResolution().y, fps, (int)(100.0 * fps / GetTvRefreshRate()),
				s2.c_str(),
				theApp.m_gs_interlace[m_interlace].name.c_str(),
				theApp.m_gs_aspectratio[m_aspectratio].name.c_str(),
				(int)m_perfmon.Get(GSPerfMon::SyncPoint),
				(int)m_perfmon.Get(GSPerfMon::Prim),
				(int)m_perfmon.Get(GSPerfMon::Draw),
				m_perfmon.CPU(),
				m_perfmon.Get(GSPerfMon::Swizzle) / 1024,
				m_perfmon.Get(GSPerfMon::Unswizzle) / 1024
			);

			double fillrate = m_perfmon.Get(GSPerfMon::Fillrate);

			if(fillrate > 0)
			{
				s += format(" | %.2f mpps", fps * fillrate / (1024 * 1024));

				int sum = 0;

				for(int i = 0; i < 16; i++)
				{
					sum += m_perfmon.CPU(GSPerfMon::WorkerDraw0 + i);
				}

				s += format(" | %d%% CPU", sum);
			}
		}
		else
		{
			// Satisfy PCSX2's request for title info: minimal verbosity due to more external title text

			s = format("%dx%d | %s", GetInternalResolution().x, GetInternalResolution().y, theApp.m_gs_interlace[m_interlace].name.c_str());
		}

		if(m_capture.IsCapturing())
		{
			s += " | Recording...";
		}

		if(m_wnd->IsManaged())
		{
			m_wnd->SetWindowText(s.c_str());
		}
		else
		{
			// note: do not use TryEnterCriticalSection.  It is unnecessary code complication in
			// an area that absolutely does not matter (even if it were 100 times slower, it wouldn't
			// be noticeable).  Besides, these locks are extremely short -- overhead of conditional
			// is way more expensive than just waiting for the CriticalSection in 1 of 10,000,000 tries. --air

			std::lock_guard<std::mutex> lock(m_pGSsetTitle_Crit);

			strncpy(m_GStitleInfoBuffer, s.c_str(), countof(m_GStitleInfoBuffer) - 1);

			m_GStitleInfoBuffer[sizeof(m_GStitleInfoBuffer) - 1] = 0; // make sure null terminated even if text overflows
		}
	}
	else
	{
		// [TODO]
		// We don't have window title rights, or the window has no title,
		// so let's use actual OSD!
	}

	if(m_frameskip)
	{
		return;
	}

	// present

#if 0
	// This will scale the OSD to the PS2's output resolution.
	// Will be affected by 2x, 4x, etc scaling.
	m_dev->m_osd.m_real_size = m_real_size
#elif 0
	// This will scale the OSD to the window's size.
	// Will maintiain the font size no matter what size the window is.
	GSVector4i window_size = m_wnd->GetClientRect();
	m_dev->m_osd.m_real_size.x = window_size.v[2];
	m_dev->m_osd.m_real_size.y = window_size.v[3];
#else
	// This will scale the OSD to the native resolution.
	// Will size font relative to the window's size.
  // TODO this should probably be done with native calls
	m_dev->m_osd.m_real_size.x = 1024;
	m_dev->m_osd.m_real_size.y = 768;
#endif
	m_dev->Present(m_wnd->GetClientRect().fit(m_aspectratio), m_shader);

	// snapshot

	if(!m_snapshot.empty())
	{
		if(!m_dump && m_shift_key)
		{
			GSFreezeData fd = {0, nullptr};
			Freeze(&fd, true);
			fd.data = new uint8[fd.size];
			Freeze(&fd, false);

#ifdef LZMA_SUPPORTED
			if (m_control_key)
				m_dump = std::unique_ptr<GSDumpBase>(new GSDump(m_snapshot, m_crc, fd, m_regs));
			else
				m_dump = std::unique_ptr<GSDumpBase>(new GSDumpXz(m_snapshot, m_crc, fd, m_regs));
#else
			m_dump = std::unique_ptr<GSDumpBase>(new GSDump(m_snapshot, m_crc, fd, m_regs));
#endif

			delete [] fd.data;
		}

		if(GSTexture* t = m_dev->GetCurrent())
		{
			t->Save(m_snapshot + ".bmp");
		}

		m_snapshot.clear();
	}
	else if(m_dump)
	{
		if(m_dump->VSync(field, !m_control_key, m_regs))
			m_dump.reset();
	}

	// capture

	if(m_capture.IsCapturing())
	{
		if(GSTexture* current = m_dev->GetCurrent())
		{
			GSVector2i size = m_capture.GetSize();

			if(GSTexture* offscreen = m_dev->CopyOffscreen(current, GSVector4(0, 0, 1, 1), size.x, size.y))
			{
				GSTexture::GSMap m;

				if(offscreen->Map(m))
				{
					m_capture.DeliverFrame(m.bits, m.pitch, !m_dev->IsRBSwapped());

					offscreen->Unmap();
				}

				m_dev->Recycle(offscreen);
			}
		}
	}
}
Esempio n. 3
0
void GSRenderer::VSync(int field)
{
	GSPerfMonAutoTimer pmat(&m_perfmon);

	m_perfmon.Put(GSPerfMon::Frame);

	Flush();

	if(!m_dev->IsLost(true))
	{
		if(!Merge(field ? 1 : 0))
		{
			return;
		}
	}
	else
	{
		ResetDevice();
	}

	m_dev->AgePool();

	// osd

	if((m_perfmon.GetFrame() & 0x1f) == 0)
	{
		m_perfmon.Update();

		double fps = 1000.0f / m_perfmon.Get(GSPerfMon::Frame);

		string s;

#ifdef GSTITLEINFO_API_FORCE_VERBOSE
		if(1)//force verbose reply
#else
		if(m_wnd->IsManaged())
#endif
		{
			//GSdx owns the window's title, be verbose.

			string s2 = m_regs->SMODE2.INT ? (string("Interlaced ") + (m_regs->SMODE2.FFMD ? "(frame)" : "(field)")) : "Progressive";

			s = format(
				"%lld | %d x %d | %.2f fps (%d%%) | %s - %s | %s | %d S/%d P/%d D | %d%% CPU | %.2f | %.2f",
				m_perfmon.GetFrame(), GetInternalResolution().x, GetInternalResolution().y, fps, (int)(100.0 * fps / GetTvRefreshRate()),
				s2.c_str(),
				theApp.m_gs_interlace[m_interlace].name.c_str(),
				theApp.m_gs_aspectratio[m_aspectratio].name.c_str(),
				(int)m_perfmon.Get(GSPerfMon::SyncPoint),
				(int)m_perfmon.Get(GSPerfMon::Prim),
				(int)m_perfmon.Get(GSPerfMon::Draw),
				m_perfmon.CPU(),
				m_perfmon.Get(GSPerfMon::Swizzle) / 1024,
				m_perfmon.Get(GSPerfMon::Unswizzle) / 1024
			);

			double fillrate = m_perfmon.Get(GSPerfMon::Fillrate);

			if(fillrate > 0)
			{
				s += format(" | %.2f mpps", fps * fillrate / (1024 * 1024));

				int sum = 0;

				for(int i = 0; i < 16; i++)
				{
					sum += m_perfmon.CPU(GSPerfMon::WorkerDraw0 + i);
				}

				s += format(" | %d%% CPU", sum);
			}
		}
		else
		{
			// Satisfy PCSX2's request for title info: minimal verbosity due to more external title text

			s = format("%dx%d | %s", GetInternalResolution().x, GetInternalResolution().y, theApp.m_gs_interlace[m_interlace].name.c_str());
		}

		if(m_capture.IsCapturing())
		{
			s += " | Recording...";
		}

		if(m_wnd->IsManaged())
		{
			m_wnd->SetWindowText(s.c_str());
		}
		else
		{
			// note: do not use TryEnterCriticalSection.  It is unnecessary code complication in
			// an area that absolutely does not matter (even if it were 100 times slower, it wouldn't
			// be noticeable).  Besides, these locks are extremely short -- overhead of conditional
			// is way more expensive than just waiting for the CriticalSection in 1 of 10,000,000 tries. --air

			std::lock_guard<std::mutex> lock(m_pGSsetTitle_Crit);

			strncpy(m_GStitleInfoBuffer, s.c_str(), countof(m_GStitleInfoBuffer) - 1);

			m_GStitleInfoBuffer[sizeof(m_GStitleInfoBuffer) - 1] = 0; // make sure null terminated even if text overflows
		}
	}
	else
	{
		// [TODO]
		// We don't have window title rights, or the window has no title,
		// so let's use actual OSD!
	}

	if(m_frameskip)
	{
		return;
	}

	// present

	m_dev->Present(m_wnd->GetClientRect().fit(m_aspectratio), m_shader);

	// snapshot

	if(!m_snapshot.empty())
	{
		bool shift = false;

		#ifdef _WIN32

		shift = !!(::GetAsyncKeyState(VK_SHIFT) & 0x8000);

		#else

		shift = m_shift_key;

		#endif

		if(!m_dump && shift)
		{
			GSFreezeData fd;
			fd.size = 0;
			fd.data = NULL;
			Freeze(&fd, true);
			fd.data = new uint8[fd.size];
			Freeze(&fd, false);

			m_dump.Open(m_snapshot, m_crc, fd, m_regs);

			delete [] fd.data;
		}

		if(GSTexture* t = m_dev->GetCurrent())
		{
			t->Save(m_snapshot + ".bmp");
		}

		m_snapshot.clear();
	}
	else
	{
		if(m_dump)
		{
            bool control = false;

            #ifdef _WIN32

            control = !!(::GetAsyncKeyState(VK_CONTROL) & 0x8000);

			#else

			control = m_control_key;

            #endif

	    	m_dump.VSync(field, !control, m_regs);
		}
	}

	// capture

	if(m_capture.IsCapturing())
	{
		if(GSTexture* current = m_dev->GetCurrent())
		{
			GSVector2i size = m_capture.GetSize();

			if(GSTexture* offscreen = m_dev->CopyOffscreen(current, GSVector4(0, 0, 1, 1), size.x, size.y))
			{
				GSTexture::GSMap m;

				if(offscreen->Map(m))
				{
					m_capture.DeliverFrame(m.bits, m.pitch, !m_dev->IsRBSwapped());

					offscreen->Unmap();
				}

				m_dev->Recycle(offscreen);
			}
		}
	}
}