Esempio n. 1
0
String OutputStr::GetInfo(bool raw) const
{
	String str;
	int count= tags_.size();
	for (int i= 0; i < count; ++i)
	{
		TCHAR buf[MAX_PATH];
//		memset(buf, 0xff, 2*(MAX_PATH + 5));
		GetTagText(i, buf, MAX_PATH);
//		if (buf[MAX_PATH] != 0xffff) { ASSERT(false); }
		str.append(buf);
		str += _T('\t');

		GetNameText(i, buf, MAX_PATH);
//		if (buf[MAX_PATH] != 0xffff) { ASSERT(false); }
		str.append(buf);
		str += _T('\t');

		if (raw)
			GetValueText(i, buf, MAX_PATH);
		else
			GetInterpretedText(i, buf, MAX_PATH);
		//if (buf[MAX_PATH] != 0xffff) { ASSERT(false); }
		//if (_tcslen(buf) >= MAX_PATH - 1)
		//{ ASSERT(false); }
		str.append(buf);

		str.append(_T("\r\n"));
	}
	return str;
}
Esempio n. 2
0
void InfoPane::GetLineText(int line, int col, TCHAR* text, int max_len)
{
	if (line < 0)
	{
		line += LINE_LAST;

		switch (col)
		{
		case 0:	// no tag
			text[0] = _T('-');
			text[1] = _T('\0');
			break;

		case 1:	// name
			GetNameText(line, text, max_len);
			break;

		case 2:	// value
			GetValueText(line, text, max_len);
			break;
		}
	}
	else if (photo_ != 0 && line < file_info_.Count())
	{
		switch (col)
		{
		case 0:	// tag
			file_info_.GetTagText(line, text, max_len);
			break;

		case 1:	// name
			file_info_.GetNameText(line, text, max_len);
			break;

		case 2:	// value
			if (raw_data_)
				file_info_.GetValueText(line, text, max_len);
			else
				file_info_.GetInterpretedText(line, text, max_len);
			break;
		}
	}
	else if (line == file_info_.Count() && photo_->GetColorProfile() != 0)
	{
		switch (col)
		{
		case 0:	// tag
			*text = 0;
			break;

		case 1:	// name
			_tcsncpy(text, _T("Embedded ICC Profile"), max_len);
			break;

		case 2:	// value
			_tcsncpy(text, photo_->GetColorProfile()->GetProductInfo().c_str(), max_len);
			break;
		}
	}
}
Esempio n. 3
0
void GetTextureNameText( INDEX iWorld, INDEX iTexture, char *buf, int bufsize )
{
	PWORLD world = GetSetMember( WORLD, &g.worlds, iWorld );
	PFLATLAND_TEXTURE texture;
	if( iTexture == INVALID_INDEX )
		return;
	texture = GetSetMember( FLATLAND_TEXTURE, &world->textures, iTexture );
	GetNameText( iWorld, texture->iName, buf, bufsize );
}
Esempio n. 4
0
uintptr_t CPROC CompareWorldName( POINTER p, uintptr_t psv )
{
	CTEXTSTR name = (CTEXTSTR)psv;
	PWORLD world = (PWORLD)p;
	TEXTCHAR buffer[256];
	GetNameText( GetMemberIndex( WORLD, &g.worlds, world ), world->name, buffer, sizeof( buffer ) );
	if( StrCmp( buffer, name ) == 0 )
		return (uintptr_t)world;
	return 0;
}
Esempio n. 5
0
static INDEX CPROC FindTextureName( INDEX texture, uintptr_t psv )
{
	PFINDTHING pft = ( PFINDTHING)psv;
	TEXTCHAR textname[256];
	TEXTCHAR name[256];
	GetTextureNameText( pft->iWorld, texture, textname, sizeof( textname ) );
	GetNameText( pft->iWorld, pft->iName, name, sizeof( name ) );
	if( !StrCmp( name, textname ) )
	{
		return texture;
	}
	return INVALID_INDEX;
}
Esempio n. 6
0
void SGDisplayDATATYPE::HandleRedraw(SGRedrawInfo *RedrawInfo, SGMiscInfo *MiscInfo)
{
	// First, inform the system that we are about to start rendering this item
	StartRendering(RedrawInfo, MiscInfo);

	DocRect MyRect(FormatRect);		// Get my redraw position from the cached FormatRect

	RenderRegion *Renderer = RedrawInfo->Renderer;

	INT32 OnePixel  = (INT32) DevicePixels(MiscInfo, 1);
	INT32 TwoPixels = (INT32) DevicePixels(MiscInfo, 2);

	Renderer->SetLineWidth(0);
	Renderer->SetLineColour(RedrawInfo->Transparent);

	// First, render the icon at the left end of our rectangle
	DocRect IconRect(MyRect);
	IconRect.hi.x = IconRect.lo.x + IconRect.Height();	// Make it a square
	MyRect.lo.x = IconRect.hi.x + TwoPixels;			// And exclude it from 'MyRect'

	// Redraw the icon
	GridLockRect(MiscInfo, &IconRect);			// Ensure it maps exactly to specific pixels
	IconRect.Inflate(-OnePixel, -OnePixel);		// Leave a bit of space around the edge

	Renderer->SetFillColour(DocColour(COLOUR_RED));
	Renderer->DrawRect(&IconRect);

	GridLockRect(MiscInfo, &MyRect);			// Ensure the new 'MyRect' is pixel-grid-aligned

	// Set up the colours for rendering our text, and fill the background if selected
	if (Flags.Selected)
	{
		// Fill the entire background with the 'selected' colour, so we don't
		// get gaps between bits of text or uneven rectangles in multiple selections
		Renderer->SetFillColour(RedrawInfo->SelBackground);
		Renderer->DrawRect(&MyRect);
		Renderer->SetFixedSystemTextColours(&RedrawInfo->SelForeground, &RedrawInfo->SelBackground);
	}
	else
		Renderer->SetFixedSystemTextColours(&RedrawInfo->Foreground, &RedrawInfo->Background);

	MyRect.lo.x += SG_GapBeforeText;	// Leave a small gap before text begins

	// And render the text
	String_256 MyText;
	GetNameText(&MyText);
	Renderer->DrawFixedSystemText(&MyText, MyRect);				

	// Finally, inform the system that we have completed rendering this item
	StopRendering(RedrawInfo, MiscInfo);
}
Esempio n. 7
0
int SrvrLoadWorldFromFile( uint32_t client_id, FILE *file, INDEX iWorld )
{
	FILE *pFile;
	PWORLD world = GetSetMember( WORLD, &g.worlds, iWorld );
	int sz = 0, cnt, version, size;
	char tag[4]; // read in make sure we're still aligned in the file...
	int linesize;
	int nlines;
	PFLATLAND_MYLINESEG *linearray;
	int wallsize;
	int nwalls;
	PWALL *wallarray;
	int sectorsize;
	int nsectors;
	PSECTOR *sectorarray;
	int namesize;
	int nnames;
	PNAME *namearray;
	int texturesize;
	int ntextures;
	PFLATLAND_TEXTURE *texturearray;

	INDEX texture;

	if( !world )
		return 0;
	{
		char buffer[256];
      GetNameText( iWorld, world->name, buffer, sizeof( buffer ) );
		Fopen( pFile, buffer, "rb" );
	}
	if( !pFile )
      return 0;
	ResetWorld( iWorld ); // make sure this thing is empty );

	sz += fread( tag, 1, 4, pFile );
	if( strncmp( tag, "FLAT", 4 ) ) 
	{
		Log( "Alignment error in file load... totally invalid file." );
		return 0;
	}
	sz += fread( &size, 1, sizeof( size ), pFile );
	if( size < 10 ) // can assume that it was a version ID
		version = size;
	else
		sz = fread( &version, 1, sizeof( version ), pFile );

	if( version < 8 )
	{
		texture = SrvrMakeTexture( client_id, iWorld, SrvrMakeName( client_id, iWorld, WIDE( "Default" ) ) );
		SrvrSetSolidColor( client_id, iWorld, texture, AColor( 43, 76, 180, 0x80 ) );
	}
	Log1( "Loading version: %d", version );

	sz += fread( tag, 1, 4, pFile );
	if( strncmp( tag, "LINE", 4 ) )
	{
		// was not LINE or FLAT tag...
		Log( "Alignment error in file line load." );
		return 0;
	}

	if( version > 9 )
		sz += fread( &linesize, 1, sizeof( linesize ), pFile );

	sz += fread( &nlines, 1, sizeof(nlines), pFile );
	linearray = (PFLATLAND_MYLINESEG*)Allocate( sizeof( PFLATLAND_MYLINESEG ) * nlines );
	for( cnt = 0; cnt < nlines; cnt++ )
	{
		PFLATLAND_MYLINESEG pls;
		LINESEGFILE lsf;
		sz += fread( &lsf, 1, sizeof(LINESEGFILE), pFile );
		pls = GetFromSet( FLATLAND_MYLINESEG, &world->lines );
#ifdef OUTPUT_TO_VIRTUALITY
		pls->pfl = CreateFacetLine( world->object, lsf.r.o, lsf.r.n, lsf.start, lsf.end );
#endif
		linearray[cnt] = pls;
		/* some sort of update line... */
		SetRay( &pls->r, &lsf.r );
		if( version < 9 )
		{
			pls->r.o[1] = -pls->r.o[1];
			pls->r.n[1] = -pls->r.n[1];
		}
		pls->dFrom = lsf.start;
		pls->dTo = lsf.end;

	}

	sz += fread( tag, 1, 4, pFile );
	if( strncmp( tag, "WALL", 4 ) )
	{
		Log( "Alignment error in file wall load." );
		return 0;
	}
	if( version > 9 )
		sz += fread( &wallsize, 1, sizeof( wallsize ), pFile );

	sz += fread( &nwalls, 1, sizeof(nwalls), pFile );
	wallarray = (PWALL*)Allocate( sizeof( PWALL ) * nwalls );
	for( cnt = 0; cnt < nwalls; cnt++ )
	{
		wallarray[cnt] = GetFromSet( WALL, &world->walls );
	}
	for( cnt = 0; cnt < nwalls; cnt++ )
	{
		FILEWALLV1 ReadWall1;
		FILEWALLV2 ReadWall2;
		PWALL pwall;
		pwall = wallarray[cnt];
		if( version < 2 )
		{
			sz += fread( &ReadWall1, 1, sizeof( FILEWALLV1 ), pFile );
			pwall->flags = ReadWall1.flags;
			pwall->iSector = ReadWall1.nSector;

			SetLineWorld( world, pwall->iLine, linearray[ReadWall1.nLine] );

			if( ReadWall1.nWallInto == -1 )
				pwall->iWallInto = INVALID_INDEX;
			else
				pwall->iWallInto = GetMemberIndex( WALL, &world->walls, wallarray[ReadWall1.nWallInto] );
			pwall->iWallStart = GetMemberIndex( WALL, &world->walls, wallarray[ReadWall1.nWallStart] );
			pwall->iWallEnd = GetMemberIndex( WALL, &world->walls, wallarray[ReadWall1.nWallEnd] );
		}
		else 
		{
			sz += fread( &ReadWall2, 1, sizeof( FILEWALLV2 ), pFile );
			pwall->flags = ReadWall2.flags;
			pwall->iSector = ReadWall2.nSector;
			if( ReadWall2.nLine != -1 )
			{
				pwall->iLine = GetMemberIndex( FLATLAND_MYLINESEG, &world->lines, linearray[ReadWall2.nLine] );
				//SetLine( pwall->line, linearray[ReadWall2.nLine] );
			}
			else
			{
				Log( "Wall without line? cant be!" );
				DebugBreak();
				pwall->iLine = INVALID_INDEX;
			}
			if( ReadWall2.nWallInto == -1 )
				pwall->iWallInto = INVALID_INDEX;
			else
				pwall->iWallInto = GetMemberIndex( WALL, &world->walls, wallarray[ReadWall2.nWallInto] );
			pwall->iWallStart = GetMemberIndex( WALL, &world->walls, wallarray[ReadWall2.nWallStart] );
			pwall->iWallEnd = GetMemberIndex( WALL, &world->walls, wallarray[ReadWall2.nWallEnd] );
		}
	}	

	sz += fread( tag, 1, 4, pFile );
	if( strncmp( tag, "SECT", 4 ) )
	{
		Log2( "Alignment error in file sector load. %s(%d)", __FILE__, __LINE__ );
		return 0;
	}
	if( version > 9 )
		sz += fread( &sectorsize, 1, sizeof( sectorsize ), pFile );
	sz += fread( &nsectors, 1, sizeof(nsectors), pFile );
	sectorarray = (PSECTOR*)Allocate( sizeof( PSECTOR ) * nsectors );
	for( cnt = 0; cnt < nsectors; cnt++ )
	{
		FILESECTORV3 ReadSector3;
		FILESECTORV4 ReadSector4;
		FILESECTORV5 ReadSector5;
		FILESECTORV8 ReadSector8;
		INDEX sector;
		sectorarray[cnt] = GetFromSet( SECTOR, &world->sectors );
#ifdef OUTPUT_TO_VIRTUALITY
		sectorarray[cnt]->facet = AddNormalPlane( world->object, VectorConst_0, VectorConst_Z, 0 );
#endif
		sector =  GetMemberIndex( SECTOR, &world->sectors, sectorarray[cnt] );
		if( version < 8 )
		{
			// one texture is sufficient...
			// in fact textures should be highly sharable.
			sectorarray[cnt]->iTexture = texture;
		}
		if( version < 4 )
		{	
			/*
			{
			char name[20];
			sprintf( name, "%d", SectorIDs++ );
			sectorarray[cnt]->name = GetName( &world->names, name );
			}
			*/
			sectorarray[cnt]->iName = INVALID_INDEX;
			sz += fread( &ReadSector3, 1, sizeof( FILESECTORV3 ), pFile );
			sectorarray[cnt]->flags = ReadSector3.flags;
			sectorarray[cnt]->iWorld = iWorld;
			SetRay( &sectorarray[cnt]->r, &ReadSector3.r );
			sectorarray[cnt]->iWall = GetMemberIndex( WALL, &world->walls, wallarray[ReadSector3.nwall] );

			if( version < 3 )
			{
				ComputeSectorOrigin( iWorld, sector);
			}
		}
		else if( version < 5 )
		{
			sz += fread( &ReadSector4, 1, sizeof( FILESECTORV4 ), pFile );
			/*
			{
			char name[20];
			sprintf( name, "%d", ReadSector4.nID );
			sectorarray[cnt]->name = GetName( &world->names, name );
			if( atoi( name ) > SectorIDs )
			SectorIDs = atoi( name );
			}
			*/
			sectorarray[cnt]->iName = INVALID_INDEX;
			sectorarray[cnt]->flags = ReadSector4.flags;
			sectorarray[cnt]->iWorld = iWorld;
			SetRay( &sectorarray[cnt]->r, &ReadSector4.r );
			sectorarray[cnt]->iWall = GetMemberIndex( WALL, &world->walls, wallarray[ReadSector4.nwall] );
		}
		else if( version < 8 )
		{
			sz += fread( &ReadSector5, 1, sizeof( FILESECTORV5 ), pFile );
			sectorarray[cnt]->iName = ReadSector5.nName;
			sectorarray[cnt]->flags = ReadSector5.flags;
			sectorarray[cnt]->iWorld = iWorld;
			SetRay( &sectorarray[cnt]->r, &ReadSector5.r );
			sectorarray[cnt]->iWall = GetMemberIndex( WALL, &world->walls, wallarray[ReadSector5.nwall] );
		}
		else
		{
			sz += fread( &ReadSector8, 1, sizeof( FILESECTORV8 ), pFile );
			sectorarray[cnt]->iName = ReadSector8.nName;
			sectorarray[cnt]->flags = ReadSector8.flags;
			sectorarray[cnt]->iWorld = iWorld;
			SetRay( &sectorarray[cnt]->r, &ReadSector8.r );
			sectorarray[cnt]->iWall = ReadSector8.nwall;
			sectorarray[cnt]->iTexture = ReadSector8.nTexture;
		}
		// walls should all be valid at this point...
		// have valid lines, and valid linkings...
		ComputeSectorPointList( iWorld, sector, NULL );
		ComputeSectorOrigin( iWorld, sector );
#ifdef OUTPUT_TO_VIRTUALITY
		OrderObjectLines( world->object );
#endif
	}

	// fix sector references in walls.
	//for( cnt = 0; cnt < nwalls; cnt++ )
	//{
	//	wallarray[cnt]->iSector = wallarray[cnt]->iSector;
	//}

	for( cnt = 0; cnt < nwalls; cnt++ )
	{
		if( wallarray[cnt]->iLine == INVALID_INDEX )
		{
			SrvrDestroySector( client_id, iWorld, wallarray[cnt]->iSector );
			Log( "attempting to fix broken walls" );
			break;
		}
	}

	if( version >= 5 )
	{
		sz += fread( tag, 1, 4, pFile );
		if( strncmp( tag, "NAME", 4 ) )
		{
			Log2( "Alignment error in name section load. %s(%d)", __FILE__, __LINE__ );
			return 0;
		}
		if( version > 9 )
			sz += fread( &namesize, 1, sizeof( namesize ), pFile );
		sz += fread( &nnames, 1, sizeof(nnames), pFile );
		namearray = (PNAME*)Allocate( sizeof( PNAME ) * nnames );
		for( cnt = 0; cnt < nnames; cnt++ )
		{  	
			namearray[cnt] = GetFromSet( NAME, &world->names );
			if( version < 6 )
			{
				uint32_t length;
 				namearray[cnt]->name = (struct name_data*)Allocate( sizeof( *namearray[cnt]->name ) );
				sz += fread( &length, 1, sizeof( length ), pFile );
            namearray[cnt]->name[0].length = length;
				namearray[cnt]->name[0].name = (TEXTSTR)Allocate( namearray[cnt]->name[0].length + 1 );
 				sz += fread( namearray[cnt]->name[0].name, 1, namearray[cnt]->name[0].length, pFile );
		      namearray[cnt]->name[0].name[namearray[cnt]->name[0].length] = 0;
		      namearray[cnt]->lines = 1;
			}
			else if( version < 7 )
			{
				int l;
				sz += fread( &namearray[cnt]->lines, 1, sizeof( namearray[cnt]->lines ), pFile );
				if( namearray[cnt]->lines )
				{
					namearray[cnt]->name = (struct name_data*)Allocate( sizeof( *namearray[cnt]->name ) * namearray[cnt]->lines );
					for( l = 0; l < namearray[cnt]->lines; l++ )
					{
						sz += fread( &namearray[cnt]->name[l].length, 1, sizeof( namearray[cnt]->name[l].length ), pFile );
						namearray[cnt]->name[l].name = (TEXTSTR)Allocate( namearray[cnt]->name[l].length + 1 );
						sz += fread( namearray[cnt]->name[l].name, 1, namearray[cnt]->name[l].length, pFile );
						namearray[cnt]->name[l].name[namearray[cnt]->name[l].length] = 0;
					}	
				}
				else
					namearray[cnt]->name = NULL;
			}
			else
			{
				int l;
				sz += fread( &namearray[cnt]->flags, 1, sizeof( namearray[cnt]->flags ), pFile );
				sz += fread( &namearray[cnt]->lines, 1, sizeof( namearray[cnt]->lines ), pFile );
				if( namearray[cnt]->lines )
				{
					namearray[cnt]->name = (struct name_data*)Allocate( sizeof( *namearray[cnt]->name ) * namearray[cnt]->lines );
					for( l = 0; l < namearray[cnt]->lines; l++ )
					{
						sz += fread( &namearray[cnt]->name[l].length, 1, sizeof( namearray[cnt]->name[l].length ), pFile );
						namearray[cnt]->name[l].name = (TEXTSTR)Allocate( namearray[cnt]->name[l].length + 1 );
						sz += fread( namearray[cnt]->name[l].name, 1, namearray[cnt]->name[l].length, pFile );
						namearray[cnt]->name[l].name[namearray[cnt]->name[l].length] = 0;
					}	
				}
				else
					namearray[cnt]->name = NULL;
			}
		}
       /*
		for( cnt = 0; cnt < nsectors; cnt++ )
		{
			if( (int)sectorarray[cnt]->iName == -1 )
				sectorarray[cnt]->iName = INVALID_INDEX;
			else
			{
				int n;
				PNAME pName = namearray[(int)sectorarray[cnt]->name];
				if( pName->name && pName->name[0].name )
					if( ( n = atoi( pName->name[0].name ) ) > SectorIDs )
						SectorIDs = n;
				sectorarray[cnt]->name = pName;
			}
	   }
      */
		if( version >= 8 )
		{
			sz += fread( tag, 1, 4, pFile );
			if( strncmp( tag, "TEXT", 4 ) )
			{
				Log2( "Alignment error in texture section load. %s(%d)", __FILE__, __LINE__ );
				return 0;
			}
			if( version > 9 )
				sz += fread( &texturesize, 1, sizeof( texturesize ), pFile );
			sz += fread( &ntextures, 1, sizeof(ntextures), pFile );
			texturearray = (PFLATLAND_TEXTURE*)Allocate( sizeof( PFLATLAND_TEXTURE ) * ntextures );
			for( cnt = 0; cnt < ntextures; cnt++ )
			{
				char flag;
				int nName;
				sz += fread( &nName, 1, sizeof( nName ), pFile );
				texturearray[cnt] = GetFromSet( FLATLAND_TEXTURE, &world->textures );
				texturearray[cnt]->iName = GetMemberIndex( NAME, &world->names, namearray[nName] );
				sz += fread( &flag, 1, sizeof( flag ), pFile );
				texturearray[cnt]->flags.bColor = flag;
				if( flag )
				{
					sz += fread( &texturearray[cnt]->data.color, 1, sizeof(CDATA), pFile );
				}
			}
		   
			//for( cnt = 0; cnt < nsectors; cnt++ )
			//{
			//	int ntexture = (int)sectorarray[cnt]->iTexture;
         //   sectorarray[cnt]->texture = NULL;
			//	SetTexture( sectorarray[cnt]->texture, texturearray[ntexture] );
			//}
			Release( texturearray );
		}

		Release( namearray );
	}

	if( version > 9 )
	{
		if( sz != size )
		{
			Log2( "Total load size %d is not %d", sz, size );
		}
	}

	//for( cnt = 0; cnt < nsectors; cnt++ )
	{
		//PSECTOR pSector = sectorarray[cnt];
		// again with the min/max fetch with
		// spacetree add
		//pSector->spacenode = AddSpaceNode( &world->spacetree, pSector, min, max );
	}

	Release( linearray );
	Release( wallarray );
	Release( sectorarray );
	ValidateWorldLinks(iWorld);
	return version;
}