/// Kill off the army if waiting to die (returns true if army was killed) bool CvArmyAI::DoDelayedDeath() { if(GetNumSlotsFilled() == 0 && m_eAIState != ARMYAISTATE_WAITING_FOR_UNITS_TO_REINFORCE) { Kill(); return true; } return false; }
/// does this army need to be deleted bool CvArmyAI::IsDelayedDeath() { return (GetNumSlotsFilled() == 0 && m_eAIState != ARMYAISTATE_WAITING_FOR_UNITS_TO_REINFORCE); }