Esempio n. 1
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TEST_F(APZCPinchTester, Panning_TwoFinger_ZoomDisabled) {
  // set up APZ
  apzc->SetFrameMetrics(GetPinchableFrameMetrics());
  MakeApzcUnzoomable();

  nsEventStatus statuses[3];  // scalebegin, scale, scaleend
  PinchWithPinchInput(apzc, 250, 350, 200, 300, 10, &statuses);

  FrameMetrics fm = apzc->GetFrameMetrics();

  // It starts from (300, 300), then moves the focus point from (250, 350) to
  // (200, 300) pans by (50, 50) screen pixels, but there is a 2x zoom, which
  // causes the scroll offset to change by half of that (25, 25) pixels.
  EXPECT_EQ(325, fm.GetScrollOffset().x);
  EXPECT_EQ(325, fm.GetScrollOffset().y);
  EXPECT_EQ(2.0, fm.GetZoom().ToScaleFactor().scale);
}
Esempio n. 2
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TEST_F(APZCPinchGestureDetectorTester, Pinch_PreventDefault) {
  FrameMetrics originalMetrics = GetPinchableFrameMetrics();
  apzc->SetFrameMetrics(originalMetrics);

  MakeApzcWaitForMainThread();
  MakeApzcZoomable();

  int touchInputId = 0;
  uint64_t blockId = 0;
  PinchWithTouchInput(apzc, 250, 300, 1.25, touchInputId, nullptr, nullptr, &blockId);

  // Send the prevent-default notification for the touch block
  apzc->ContentReceivedInputBlock(blockId, true);

  // verify the metrics didn't change (i.e. the pinch was ignored)
  FrameMetrics fm = apzc->GetFrameMetrics();
  EXPECT_EQ(originalMetrics.GetZoom(), fm.GetZoom());
  EXPECT_EQ(originalMetrics.GetScrollOffset().x, fm.GetScrollOffset().x);
  EXPECT_EQ(originalMetrics.GetScrollOffset().y, fm.GetScrollOffset().y);

  apzc->AssertStateIsReset();
}
Esempio n. 3
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  void DoPinchTest(bool aShouldTriggerPinch,
                   nsTArray<uint32_t> *aAllowedTouchBehaviors = nullptr)
  {
    apzc->SetFrameMetrics(GetPinchableFrameMetrics());
    MakeApzcZoomable();

    if (aShouldTriggerPinch) {
      // One repaint request for each gesture.
      EXPECT_CALL(*mcc, RequestContentRepaint(_)).Times(2);
    } else {
      EXPECT_CALL(*mcc, RequestContentRepaint(_)).Times(0);
    }

    int touchInputId = 0;
    if (mGestureBehavior == AsyncPanZoomController::USE_GESTURE_DETECTOR) {
      PinchWithTouchInputAndCheckStatus(apzc, 250, 300, 1.25, touchInputId, aShouldTriggerPinch, aAllowedTouchBehaviors);
    } else {
      PinchWithPinchInputAndCheckStatus(apzc, 250, 300, 1.25, aShouldTriggerPinch);
    }

    FrameMetrics fm = apzc->GetFrameMetrics();

    if (aShouldTriggerPinch) {
      // the visible area of the document in CSS pixels is now x=305 y=310 w=40 h=80
      EXPECT_EQ(2.5f, fm.GetZoom().ToScaleFactor().scale);
      EXPECT_EQ(305, fm.GetScrollOffset().x);
      EXPECT_EQ(310, fm.GetScrollOffset().y);
    } else {
      // The frame metrics should stay the same since touch-action:none makes
      // apzc ignore pinch gestures.
      EXPECT_EQ(2.0f, fm.GetZoom().ToScaleFactor().scale);
      EXPECT_EQ(300, fm.GetScrollOffset().x);
      EXPECT_EQ(300, fm.GetScrollOffset().y);
    }

    // part 2 of the test, move to the top-right corner of the page and pinch and
    // make sure we stay in the correct spot
    fm.SetZoom(CSSToParentLayerScale2D(2.0, 2.0));
    fm.SetScrollOffset(CSSPoint(930, 5));
    apzc->SetFrameMetrics(fm);
    // the visible area of the document in CSS pixels is x=930 y=5 w=50 h=100

    if (mGestureBehavior == AsyncPanZoomController::USE_GESTURE_DETECTOR) {
      PinchWithTouchInputAndCheckStatus(apzc, 250, 300, 0.5, touchInputId, aShouldTriggerPinch, aAllowedTouchBehaviors);
    } else {
      PinchWithPinchInputAndCheckStatus(apzc, 250, 300, 0.5, aShouldTriggerPinch);
    }

    fm = apzc->GetFrameMetrics();

    if (aShouldTriggerPinch) {
      // the visible area of the document in CSS pixels is now x=880 y=0 w=100 h=200
      EXPECT_EQ(1.0f, fm.GetZoom().ToScaleFactor().scale);
      EXPECT_EQ(880, fm.GetScrollOffset().x);
      EXPECT_EQ(0, fm.GetScrollOffset().y);
    } else {
      EXPECT_EQ(2.0f, fm.GetZoom().ToScaleFactor().scale);
      EXPECT_EQ(930, fm.GetScrollOffset().x);
      EXPECT_EQ(5, fm.GetScrollOffset().y);
    }
  }
TEST_F(APZCGestureDetectorTester, Pan_After_Pinch) {
  SCOPED_GFX_PREF(TouchActionEnabled, bool, false);

  FrameMetrics originalMetrics = GetPinchableFrameMetrics();
  apzc->SetFrameMetrics(originalMetrics);

  MakeApzcZoomable();

  // Test parameters
  float zoomAmount = 1.25;
  float pinchLength = 100.0;
  float pinchLengthScaled = pinchLength * zoomAmount;
  int focusX = 250;
  int focusY = 300;
  int panDistance = 20;

  int firstFingerId = 0;
  int secondFingerId = firstFingerId + 1;

  // Put fingers down
  MultiTouchInput mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_START, 0, TimeStamp(), 0);
  mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, focusX, focusY));
  mti.mTouches.AppendElement(CreateSingleTouchData(secondFingerId, focusX, focusY));
  apzc->ReceiveInputEvent(mti, nullptr);

  // Spread fingers out to enter the pinch state
  mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, TimeStamp(), 0);
  mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, focusX - pinchLength, focusY));
  mti.mTouches.AppendElement(CreateSingleTouchData(secondFingerId, focusX + pinchLength, focusY));
  apzc->ReceiveInputEvent(mti, nullptr);

  // Do the actual pinch of 1.25x
  mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, TimeStamp(), 0);
  mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, focusX - pinchLengthScaled, focusY));
  mti.mTouches.AppendElement(CreateSingleTouchData(secondFingerId, focusX + pinchLengthScaled, focusY));
  apzc->ReceiveInputEvent(mti, nullptr);

  // Verify that the zoom changed, just to make sure our code above did what it
  // was supposed to.
  FrameMetrics zoomedMetrics = apzc->GetFrameMetrics();
  float newZoom = zoomedMetrics.GetZoom().ToScaleFactor().scale;
  EXPECT_EQ(originalMetrics.GetZoom().ToScaleFactor().scale * zoomAmount, newZoom);

  // Now we lift one finger...
  mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_END, 0, TimeStamp(), 0);
  mti.mTouches.AppendElement(CreateSingleTouchData(secondFingerId, focusX + pinchLengthScaled, focusY));
  apzc->ReceiveInputEvent(mti, nullptr);

  // ... and pan with the remaining finger. This pan just breaks through the
  // distance threshold.
  focusY += 40;
  mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, TimeStamp(), 0);
  mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, focusX - pinchLengthScaled, focusY));
  apzc->ReceiveInputEvent(mti, nullptr);

  // This one does an actual pan of 20 pixels
  focusY += panDistance;
  mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, TimeStamp(), 0);
  mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, focusX - pinchLengthScaled, focusY));
  apzc->ReceiveInputEvent(mti, nullptr);

  // Lift the remaining finger
  mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_END, 0, TimeStamp(), 0);
  mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, focusX - pinchLengthScaled, focusY));
  apzc->ReceiveInputEvent(mti, nullptr);

  // Verify that we scrolled
  FrameMetrics finalMetrics = apzc->GetFrameMetrics();
  EXPECT_EQ(zoomedMetrics.GetScrollOffset().y - (panDistance / newZoom), finalMetrics.GetScrollOffset().y);

  // Clear out any remaining fling animation and pending tasks
  apzc->AdvanceAnimationsUntilEnd();
  while (mcc->RunThroughDelayedTasks());
  apzc->AssertStateIsReset();
}
TEST_F(APZCGestureDetectorTester, Pan_With_Tap) {
  SCOPED_GFX_PREF(TouchActionEnabled, bool, false);

  FrameMetrics originalMetrics = GetPinchableFrameMetrics();
  apzc->SetFrameMetrics(originalMetrics);

  // Making the APZC zoomable isn't really needed for the correct operation of
  // this test, but it could help catch regressions where we accidentally enter
  // a pinch state.
  MakeApzcZoomable();

  // Test parameters
  int touchX = 250;
  int touchY = 300;
  int panDistance = 20;

  int firstFingerId = 0;
  int secondFingerId = firstFingerId + 1;

  // Put finger down
  MultiTouchInput mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_START, 0, TimeStamp(), 0);
  mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, touchX, touchY));
  apzc->ReceiveInputEvent(mti, nullptr);

  // Start a pan, break through the threshold
  touchY += 40;
  mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, TimeStamp(), 0);
  mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, touchX, touchY));
  apzc->ReceiveInputEvent(mti, nullptr);

  // Do an actual pan for a bit
  touchY += panDistance;
  mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, TimeStamp(), 0);
  mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, touchX, touchY));
  apzc->ReceiveInputEvent(mti, nullptr);

  // Put a second finger down
  mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_START, 0, TimeStamp(), 0);
  mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, touchX, touchY));
  mti.mTouches.AppendElement(CreateSingleTouchData(secondFingerId, touchX + 10, touchY));
  apzc->ReceiveInputEvent(mti, nullptr);

  // Lift the second finger
  mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_END, 0, TimeStamp(), 0);
  mti.mTouches.AppendElement(CreateSingleTouchData(secondFingerId, touchX + 10, touchY));
  apzc->ReceiveInputEvent(mti, nullptr);

  // Bust through the threshold again
  touchY += 40;
  mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, TimeStamp(), 0);
  mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, touchX, touchY));
  apzc->ReceiveInputEvent(mti, nullptr);

  // Do some more actual panning
  touchY += panDistance;
  mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, TimeStamp(), 0);
  mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, touchX, touchY));
  apzc->ReceiveInputEvent(mti, nullptr);

  // Lift the first finger
  mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_END, 0, TimeStamp(), 0);
  mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, touchX, touchY));
  apzc->ReceiveInputEvent(mti, nullptr);

  // Verify that we scrolled
  FrameMetrics finalMetrics = apzc->GetFrameMetrics();
  float zoom = finalMetrics.GetZoom().ToScaleFactor().scale;
  EXPECT_EQ(originalMetrics.GetScrollOffset().y - (panDistance * 2 / zoom), finalMetrics.GetScrollOffset().y);

  // Clear out any remaining fling animation and pending tasks
  apzc->AdvanceAnimationsUntilEnd();
  while (mcc->RunThroughDelayedTasks());
  apzc->AssertStateIsReset();
}