static BOOL_T PrintPage( int x, int y ) { coOrd orig, p[4], minP, maxP; int i; coOrd clipOrig, clipSize; wFont_p fp; coOrd roomSize; if (BITMAP(bm,x,y)) { orig.x = currPrintGrid.orig.x + x*currPrintGrid.size.x; orig.y = currPrintGrid.orig.y + y*currPrintGrid.size.y; Rotate( &orig, currPrintGrid.orig, currPrintGrid.angle ); p[0] = p[1] = p[2] = p[3] = orig; p[1].x = p[2].x = orig.x + currPrintGrid.size.x; p[2].y = p[3].y = orig.y + currPrintGrid.size.y + ( printGaudy ? printScale : 0.0 ); Rotate( &p[0], orig, currPrintGrid.angle ); Rotate( &p[1], orig, currPrintGrid.angle ); Rotate( &p[2], orig, currPrintGrid.angle ); Rotate( &p[3], orig, currPrintGrid.angle ); minP = maxP = p[0]; for (i=1; i<4; i++) { if (maxP.x < p[i].x) maxP.x = p[i].x; if (maxP.y < p[i].y) maxP.y = p[i].y; if (minP.x > p[i].x) minP.x = p[i].x; if (minP.y > p[i].y) minP.y = p[i].y; } maxP.x -= minP.x; maxP.y -= minP.y; print_d.d = page_d.d = wPrintPageStart(); if (page_d.d == NULL) return FALSE; print_d.dpi = page_d.dpi = wDrawGetDPI( print_d.d ); print_d.angle = currPrintGrid.angle; print_d.orig = orig; print_d.size = /*maxP*/ currPrintGrid.size; page_d.orig = zero; page_d.angle = 0.0; if ( printGaudy ) { Translate( &print_d.orig, orig, currPrintGrid.angle+180.0, printScale ); print_d.size.y += printScale; } if (printRotate) { rotateCW = (printFormat != PORTRAIT); if (rotateCW) { page_d.orig.x = realPageSize.y; page_d.orig.y = 0.0; page_d.angle = -90.0; print_d.angle += -90.0; Translate( &print_d.orig, print_d.orig, currPrintGrid.angle+90, maxPageSize.x ); } else { page_d.orig.x = 0.0; page_d.orig.y = realPageSize.x; page_d.angle = 90.0; print_d.angle += 90.0; Translate( &print_d.orig, print_d.orig, currPrintGrid.angle, maxPageSize.y+(printGaudy?printScale:0) ); } page_d.size.x = print_d.size.y/printScale; page_d.size.y = print_d.size.x/printScale; print_d.size.x = currPrintGrid.size.y; print_d.size.y = currPrintGrid.size.x; } else { page_d.size.x = print_d.size.x/printScale; page_d.size.y = print_d.size.y/printScale; } wSetCursor( wCursorWait ); print_d.scale = printScale; if (print_d.d == NULL) AbortProg( "wPrintPageStart" ); clipOrig.x = clipOrig.y = 0; clipSize.x = maxPageSize.x/printScale; clipSize.y = maxPageSize.y/printScale; GetRoomSize( &roomSize ); if (printGaudy) { PrintGaudyBox( roomSize ); if ((!printRotate) || rotateCW) { clipOrig.y = 1.0; } if (printRotate && rotateCW) { print_d.size.x += printScale; } } else if (printRegistrationMarks) PrintPlainBox( x, y, p ); if (printRotate) { wPrintClip( (wPos_t)(clipOrig.y*print_d.dpi), (wPos_t)(clipOrig.x*print_d.dpi), (wPos_t)(clipSize.y*print_d.dpi), (wPos_t)(clipSize.x*print_d.dpi) ); } else { wPrintClip( (wPos_t)(clipOrig.x*print_d.dpi), (wPos_t)(clipOrig.y*print_d.dpi), (wPos_t)(clipSize.x*print_d.dpi), (wPos_t)(clipSize.y*print_d.dpi) ); } p[0].x = p[3].x = 0.0; p[1].x = p[2].x = roomSize.x; p[0].y = p[1].y = 0.0; p[2].y = p[3].y = roomSize.y; fp = wStandardFont( F_TIMES, FALSE, FALSE ); DrawRuler( &print_d, p[0], p[1], 0.0, TRUE, FALSE, wDrawColorBlack ); DrawRuler( &print_d, p[0], p[3], 0.0, TRUE, TRUE, wDrawColorBlack ); DrawRuler( &print_d, p[1], p[2], 0.0, FALSE, FALSE, wDrawColorBlack ); DrawRuler( &print_d, p[3], p[2], 0.0, FALSE, TRUE, wDrawColorBlack ); if ( printRuler && currPrintGrid.angle == 0 ) { if ( !printRotate ) { p[2] = p[3] = print_d.orig; p[3].x += print_d.size.x; p[3].y += print_d.size.y; } else if ( rotateCW ) { p[2].x = print_d.orig.x - print_d.size.y; p[2].y = print_d.orig.y; p[3].x = print_d.orig.x; p[3].y = print_d.orig.y + print_d.size.x; } else { p[2].x = print_d.orig.x; p[2].y = print_d.orig.y - print_d.size.x; p[3].x = print_d.orig.x + print_d.size.y; p[3].y = print_d.orig.y; } if ( p[2].x > 0 ) minP.x = p[2].x + 0.4 * print_d.scale; else minP.x = 0.0; if ( p[3].x < roomSize.x ) maxP.x = p[3].x - 0.2 * print_d.scale; else maxP.x = roomSize.x; if ( p[2].y > 0 ) minP.y = p[2].y + 0.4 * print_d.scale; else minP.y = 0.0; if ( p[3].y < roomSize.y ) maxP.y = p[3].y - 0.2 * print_d.scale; else maxP.y = roomSize.y; p[0].y = 0.0; p[1].y = maxP.y - minP.y; if ( p[2].x > 0 ) { p[0].x = p[1].x = p[2].x + 0.4 * print_d.scale; DrawRuler( &print_d, p[0], p[1], minP.y, TRUE, TRUE, wDrawColorBlack ); } if ( p[3].x < roomSize.x ) { p[0].x = p[1].x = p[3].x - 0.2 * print_d.scale; DrawRuler( &print_d, p[0], p[1], minP.y, FALSE, FALSE, wDrawColorBlack ); } p[0].x = 0; p[1].x = maxP.x - minP.x; if ( p[2].y > 0 ) { p[0].y = p[1].y = p[2].y + 0.4 * print_d.scale; DrawRuler( &print_d, p[0], p[1], minP.x, TRUE, FALSE, wDrawColorBlack ); } if ( p[3].y < roomSize.y ) { p[0].y = p[1].y = p[3].y - 0.2 * print_d.scale; DrawRuler( &print_d, p[0], p[1], minP.x, FALSE, TRUE, wDrawColorBlack ); } } if (printGrid) DrawSnapGrid( &print_d, mapD.size, FALSE ); roadbedWidth = printRoadbed?printRoadbedWidth:0.0; DrawTracks( &print_d, print_d.scale, minP, maxP ); if (printRegistrationMarks && printScale == 1) DrawRegistrationMarks( &print_d ); if ( !wPrintPageEnd( print_d.d ) ) return FALSE; /*BITMAP(bm,x,y) = 0;*/ MarkPage( x, y ); } return TRUE; }
void Room::Update() { float east = m_tilesize.x * m_gridsize.x * 0.5f; float west = -east; float south = m_tilesize.y * m_gridsize.y * 0.5f; float north = -south; float smallDistX = 20.0f; // TODO CONFIG float smallDistY = 40.0f; // TODO CONFIG bool changeLoc = false; int destLocation = 0; Vec3f destPos; // Check if local player has left room Player* p = GetLocalPlayer(); if (p) { Vec3f pos = p->GetPos(); if (pos.x < west + smallDistX) { int w = GetDest(AMJU_ROOM_W); if (w) { // Go to West room changeLoc = true; destLocation = w; destPos = pos; Vec2f size = GetRoomSize(w); // get size of dest room destPos.x = size.x * 0.5f - smallDistX; } } else if (pos.x > east - smallDistX) { int e = GetDest(AMJU_ROOM_E); if (e) { // Go to East room changeLoc = true; destLocation = e; destPos = pos; Vec2f size = GetRoomSize(e); // get size of dest room destPos.x = size.x * -0.5f + smallDistX; } } if (pos.z > south - smallDistY) // off bottom { int s = GetDest(AMJU_ROOM_S); if (s) { // Go to West room changeLoc = true; destLocation = s; destPos = pos; Vec2f size = GetRoomSize(s); // Get size of dest room destPos.z = size.y * -0.5f + smallDistY; } } else if (pos.z < north + smallDistY) // up, off top of room { int n = GetDest(AMJU_ROOM_N); if (n) { // Go to East room changeLoc = true; destLocation = n; destPos = pos; Vec2f size = GetRoomSize(n); // Get size of dest room destPos.z = size.y * 0.5f - smallDistY; } } if (changeLoc) { SetLocalPlayerLocation(destLocation); // LocalPlayer // Just do this, and wait for round trip from server. Ensures consistency..? TheObjectUpdater::Instance()->SendChangeLocationReq(p->GetId(), destPos, destLocation); // Set new position immediately p->SetPos(destPos); p->MoveTo(destPos); // stop moving ? return; } // Check for collision with obstacles layer (tilemap [1]) // (Another way could be to create an Obstacle game object for each tile, // but this is linear time anyway.) TileVec& tv = m_tiles[1]; for (TileVec::iterator it = tv.begin(); it != tv.end(); ++it) { Tile& tile = *it; Vec3f& pos = tile.m_pos; Vec2f& size = tile.m_size; AABB aabb(pos.x,pos.x + size.x, 0, 10, pos.y, pos.y + size.y); if (aabb.Intersects(p->GetAABB())) { // Slow down if in contact with obstacle?? //Vec3f vel = p->GetVel(); //vel *= 0.5f; // TODO Config //p->SetVel(vel); UnCollide(p, p->GetOldPos(), aabb); } } } }