void WorldSession::HandleNameCacheOpcode(WorldPacket& recv_data)
{
    uint64 guid;

    recv_data >> guid;

    Player *pChar = sObjectMgr->GetPlayer(guid);

    if (pChar)
        SendNameCacheOpcode(pChar);
    else
    {
        if (CharacterNameData* cname = sWorld->GetCharacterNameData(guid))
        {
            WorldPacket data(SMSG_NAME_CACHE, 8+1+1+1+1+1+1+10);
            data.appendPackGUID(guid);
            data << uint8(0);
            if (cname->m_name == "")
            {
                data << std::string(GetStrawberryString(LANG_NON_EXIST_CHARACTER));
                data << uint32(0);
            }
            else
            {
                data << cname->m_name;
                data << uint8(0);
                data << uint8(cname->m_race);
                data << uint8(cname->m_gender);
                data << uint8(cname->m_class);
            }
            data << uint8(0);
            SendPacket(&data);
        }
    }
}
Esempio n. 2
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void WorldSession::HandleTextEmoteOpcode( WorldPacket & recv_data )
{
    if(!GetPlayer()->isAlive())
        return;

    if (!GetPlayer()->CanSpeak())
    {
        std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
        SendNotification(GetStrawberryString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
        return;
    }

    uint32 text_emote, emoteNum;
    ObjectGuid guid;

    recv_data >> text_emote;
    recv_data >> emoteNum;
    recv_data >> guid;

    EmotesTextEntry const *em = sEmotesTextStore.LookupEntry(text_emote);
    if (!em)
        return;

    uint32 emote_id = em->textid;

    switch(emote_id)
    {
        case EMOTE_STATE_SLEEP:
        case EMOTE_STATE_SIT:
        case EMOTE_STATE_KNEEL:
        case EMOTE_ONESHOT_NONE:
            break;
        default:
        {
            // in feign death state allowed only text emotes.
            if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
                break;

            GetPlayer()->HandleEmoteCommand(emote_id);
            break;
        }
    }

    Unit* unit = GetPlayer()->GetMap()->GetUnit(guid);

    Strawberry::EmoteChatBuilder emote_builder(*GetPlayer(), text_emote, emoteNum, unit);
    Strawberry::LocalizedPacketDo<Strawberry::EmoteChatBuilder > emote_do(emote_builder);
    Strawberry::CameraDistWorker<Strawberry::LocalizedPacketDo<Strawberry::EmoteChatBuilder > > emote_worker(GetPlayer(), sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_TEXTEMOTE), emote_do);
    Cell::VisitWorldObjects(GetPlayer(), emote_worker,  sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_TEXTEMOTE));

    GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote, 0, unit);

    //Send scripted event call
    if (unit && unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->AI())
        ((Creature*)unit)->AI()->ReceiveEmote(GetPlayer(), text_emote);
}
Esempio n. 3
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void WorldSession::SendNotification(int32 string_id,...)
{
    char const* format = GetStrawberryString(string_id);
    if(format)
    {
        va_list ap;
        char szStr [1024];
        szStr[0] = '\0';
        va_start(ap, string_id);
        vsnprintf( szStr, 1024, format, ap );
        va_end(ap);

        WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr)+1));
        data << szStr;
        SendPacket(&data);
    }
}
Esempio n. 4
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void WorldSession::SendTrainerList(ObjectGuid guid)
{
    std::string str = GetStrawberryString(LANG_NPC_TAINER_HELLO);
    SendTrainerList(guid, str);
}
Esempio n. 5
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void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
{
    uint32 type;
    uint32 lang;

    switch (recv_data.GetOpcodeEnum())
    {
        case CMSG_CHAT_MESSAGE_SAY:
            type = CHAT_MSG_SAY;
            break;
    }

    if(type >= MAX_CHAT_MSG_TYPE)
    {
        sLog.outError("CHAT: Wrong message type received: %u", type);
        return;
    }

    recv_data >> lang;
    recv_data.read_skip<uint8>();
    recv_data.read_skip<uint8>();

    DEBUG_LOG("CHAT: packet received. type %u, lang %u", type, lang );

    // prevent talking at unknown language (cheating)
    LanguageDesc const* langDesc = GetLanguageDescByID(lang);
    if(!langDesc)
    {
        SendNotification(LANG_UNKNOWN_LANGUAGE);
        return;
    }
    if(langDesc->skill_id != 0 && !_player->HasSkill(langDesc->skill_id))
    {
        // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
        Unit::AuraList const& langAuras = _player->GetAurasByType(SPELL_AURA_COMPREHEND_LANGUAGE);
        bool foundAura = false;
        for(Unit::AuraList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i)
        {
            if((*i)->GetModifier()->m_miscvalue == int32(lang))
            {
                foundAura = true;
                break;
            }
        }
        if(!foundAura)
        {
            SendNotification(LANG_NOT_LEARNED_LANGUAGE);
            return;
        }
    }

    if(lang == LANG_ADDON)
    {
        // Disabled addon channel?
        if(!sWorld.getConfig(CONFIG_BOOL_ADDON_CHANNEL))
            return;
    }
    // LANG_ADDON should not be changed nor be affected by flood control
    else
    {
        // send in universal language if player in .gmon mode (ignore spell effects)
        if (_player->isGameMaster())
            lang = LANG_UNIVERSAL;
        else
        {
            // send in universal language in two side iteration allowed mode
            if (sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHAT))
                lang = LANG_UNIVERSAL;
            else
            {
                switch(type)
                {
                    case CHAT_MSG_PARTY:
                    case CHAT_MSG_RAID:
                    case CHAT_MSG_RAID_LEADER:
                    case CHAT_MSG_RAID_WARNING:
                        // allow two side chat at group channel if two side group allowed
                        if(sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GROUP))
                            lang = LANG_UNIVERSAL;
                        break;
                    case CHAT_MSG_GUILD:
                    case CHAT_MSG_OFFICER:
                        // allow two side chat at guild channel if two side guild allowed
                        if(sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GUILD))
                            lang = LANG_UNIVERSAL;
                        break;
                }
            }

            // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used)
            Unit::AuraList const& ModLangAuras = _player->GetAurasByType(SPELL_AURA_MOD_LANGUAGE);
            if(!ModLangAuras.empty())
                lang = ModLangAuras.front()->GetModifier()->m_miscvalue;
        }

        if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
        {
            if (!_player->CanSpeak())
            {
                std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
                SendNotification(GetStrawberryString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
                return;
            }

            GetPlayer()->UpdateSpeakTime();
        }
    }

    switch(type)
    {
        case CHAT_MSG_SAY:
        case CHAT_MSG_EMOTE:
        case CHAT_MSG_YELL:
        {
            std::string msg;
            recv_data >> msg;

            if(msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()))
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            if(type == CHAT_MSG_SAY)
                GetPlayer()->Say(msg, lang);
            else if(type == CHAT_MSG_EMOTE)
                GetPlayer()->TextEmote(msg);
            else if(type == CHAT_MSG_YELL)
                GetPlayer()->Yell(msg, lang);
        } break;

        case CHAT_MSG_WHISPER:
        {
            std::string to, msg;
            recv_data >> to;
            recv_data >> msg;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            if(!normalizePlayerName(to))
            {
                SendPlayerNotFoundNotice(to);
                break;
            }

            Player *player = sObjectMgr.GetPlayer(to.c_str());
            uint32 tSecurity = GetSecurity();
            uint32 pSecurity = player ? player->GetSession()->GetSecurity() : SEC_PLAYER;
            if (!player || (tSecurity == SEC_PLAYER && pSecurity > SEC_PLAYER && !player->isAcceptWhispers()))
            {
                SendPlayerNotFoundNotice(to);
                return;
            }

            if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHAT) && tSecurity == SEC_PLAYER && pSecurity == SEC_PLAYER )
            {
                if (GetPlayer()->GetTeam() != player->GetTeam())
                {
                    SendWrongFactionNotice();
                    return;
                }
            }

            GetPlayer()->Whisper(msg, lang, player->GetObjectGuid());
        } break;

        case CHAT_MSG_PARTY:
        case CHAT_MSG_PARTY_LEADER:
        {
            std::string msg;
            recv_data >> msg;

            if(msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()))
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            // if player is in battleground, he cannot say to battleground members by /p
            Group *group = GetPlayer()->GetOriginalGroup();
            if(!group)
            {
                group = _player->GetGroup();
                if(!group || group->isBGGroup())
                    return;
            }

            if ((type == CHAT_MSG_PARTY_LEADER) && !group->IsLeader(_player->GetObjectGuid()))
                return;

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, type, lang, msg.c_str());
            group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetObjectGuid()));
        } break;

        case CHAT_MSG_GUILD:
        {
            std::string msg;
            recv_data >> msg;

            if(msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()))
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            if (GetPlayer()->GetGuildId())
                if (Guild* guild = sGuildMgr.GetGuildById(GetPlayer()->GetGuildId()))
                    guild->BroadcastToGuild(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
        } break;

        case CHAT_MSG_OFFICER:
        {
            std::string msg;
            recv_data >> msg;

            if(msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()))
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            if (GetPlayer()->GetGuildId())
                if (Guild* guild = sGuildMgr.GetGuildById(GetPlayer()->GetGuildId()))
                    guild->BroadcastToOfficers(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
        } break;

        case CHAT_MSG_RAID:
        {
            std::string msg;
            recv_data >> msg;

            if(msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()))
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            // if player is in battleground, he cannot say to battleground members by /ra
            Group *group = GetPlayer()->GetOriginalGroup();
            if(!group)
            {
                group = GetPlayer()->GetGroup();
                if(!group || group->isBGGroup() || !group->isRaidGroup())
                    return;
            }

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID, lang, msg.c_str());
            group->BroadcastPacket(&data, false);
        } break;
        case CHAT_MSG_RAID_LEADER:
        {
            std::string msg;
            recv_data >> msg;

            if(msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()))
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            // if player is in battleground, he cannot say to battleground members by /ra
            Group *group = GetPlayer()->GetOriginalGroup();
            if (!group)
            {
                group = GetPlayer()->GetGroup();
                if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(_player->GetObjectGuid()))
                    return;
            }

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_LEADER, lang, msg.c_str());
            group->BroadcastPacket(&data, false);
        } break;

        case CHAT_MSG_RAID_WARNING:
        {
            std::string msg;
            recv_data >> msg;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            Group *group = GetPlayer()->GetGroup();
            if (!group || !group->isRaidGroup() ||
                !(group->IsLeader(GetPlayer()->GetObjectGuid()) || group->IsAssistant(GetPlayer()->GetObjectGuid())))
                return;

            WorldPacket data;
            //in battleground, raid warning is sent only to players in battleground - code is ok
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_WARNING, lang, msg.c_str());
            group->BroadcastPacket(&data, false);
        } break;

        case CHAT_MSG_BATTLEGROUND:
        {
            std::string msg;
            recv_data >> msg;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
            Group *group = GetPlayer()->GetGroup();
            if(!group || !group->isBGGroup())
                return;

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND, lang, msg.c_str());
            group->BroadcastPacket(&data, false);
        } break;

        case CHAT_MSG_BATTLEGROUND_LEADER:
        {
            std::string msg;
            recv_data >> msg;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
            Group *group = GetPlayer()->GetGroup();
            if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetObjectGuid()))
                return;

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND_LEADER, lang, msg.c_str());
            group->BroadcastPacket(&data, false);
        } break;

        case CHAT_MSG_CHANNEL:
        {
            std::string channel, msg;
            recv_data >> channel;
            recv_data >> msg;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            if(ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
                if(Channel *chn = cMgr->GetChannel(channel, _player))
                    chn->Say(_player->GetObjectGuid(), msg.c_str(), lang);
        } break;

        case CHAT_MSG_AFK:
        {
            std::string msg;
            recv_data >> msg;

            if (!_player->isInCombat())
            {
                if (_player->isAFK())                       // Already AFK
                {
                    if (msg.empty())
                        _player->ToggleAFK();               // Remove AFK
                    else
                        _player->autoReplyMsg = msg;        // Update message
                }
                else                                        // New AFK mode
                {
                    _player->autoReplyMsg = msg.empty() ? GetStrawberryString(LANG_PLAYER_AFK_DEFAULT) : msg;

                    if (_player->isDND())
                        _player->ToggleDND();

                    _player->ToggleAFK();
                }
            }
            break;
        }
        case CHAT_MSG_DND:
        {
            std::string msg;
            recv_data >> msg;

            if (_player->isDND())                           // Already DND
            {
                if (msg.empty())
                    _player->ToggleDND();                   // Remove DND
                else
                    _player->autoReplyMsg = msg;            // Update message
            }
            else                                            // New DND mode
            {
                _player->autoReplyMsg = msg.empty() ? GetStrawberryString(LANG_PLAYER_DND_DEFAULT) : msg;

                if (_player->isAFK())
                    _player->ToggleAFK();

                _player->ToggleDND();
            }
            break;
        }

        default:
            sLog.outError("CHAT: unknown message type %u, lang: %u", type, lang);
            break;
    }
}