bool GRAPHICS_GL2::ReloadShaders( const std::string & shaderpath, std::ostream & info_output, std::ostream & error_output) { EnableShaders(shaderpath, info_output, error_output); return GetUsingShaders(); }
bool GraphicsGL2::ReloadShaders(std::ostream & info_output, std::ostream & error_output) { EnableShaders(info_output, error_output); return GetUsingShaders(); }