void XKeyEffect::Execute( XSprObj *pSprObj, float fOverSec ) { auto pLayer = pSprObj->GetpLayerMove( GetLayerType(), GetnLayer() ); auto& cn = pLayer->GetcnEffect(); cn.interpolation = m_Interpolation; cn.fAlphaSrc = GetOpacityRandomed(); cn.fStartKeyFrame = GetfFrame(); auto pNextKey = m_pNextKey; if( pNextKey ) { cn.fAlphaDest = pNextKey->GetOpacityRandomed(); cn.fNextKeyFrame = pNextKey->GetfFrame(); } else { cn.interpolation = XBaseLayer::xNONE; cn.fNextKeyFrame = GetfFrame(); } cn.DrawMode = m_DrawMode; cn.dwDrawFlag = m_dwFlag; m_fOpacityRandomed = AssignRandom(); // XLayerMove *pLayer = pSprObj->GetpLayerMove(GetLayerType(), GetnLayer()); // pLayer->GetcnEffect().fAlpha = m_fOpacity; // XKeyEffect *pNextKey = m_pNextKey; // // if( m_Interpolation && pNextKey ) // 다음키까지 보간모드로 변해야 하고 다음키가 있으면 // pLayer->SetcnEffect( m_Interpolation, pNextKey->GetfOpacity(), m_fOpacity, m_dwFlag, m_DrawMode, GetfFrame(), pNextKey->GetfFrame() ); // else // pLayer->SetcnEffect( XBaseLayer::xNONE, 0, 0, m_dwFlag, m_DrawMode, 0, 0 ); }
void XKeyEmitter::Execute( XSprObj *pSprObj, float fOverSec ) { // spLayer를 인수로 받아쓰면 될거 같은데... auto pLayer = SafeCast<XLayerParticle*>( pSprObj->GetLayer(GetLayerType(), GetnLayer()) ); if( XASSERT( pLayer ) ) { pLayer->SetEmitter( m_Emit ); } }
void XKeyPos::Execute( XSprObj *pSprObj, float fOverSec ) { auto pActObj = pSprObj->GetpObjActCurr(); if( XASSERT( pActObj ) ) { XLayerMove* pLayer = nullptr; if( GetidLayer() ) { pLayer = SafeCast<XLayerMove*>( pActObj->GetpLayerByidLocalInLayer( GetidLayer() ) ); } else { pLayer = SafeCast<XLayerMove*>( pSprObj->GetLayer( GetLayerType(), GetnLayer() ) ); } // auto pLayer = GetpLayerByidLayerT<XLayerMove>( pSprObj ); if( XASSERT( pLayer ) ) { auto& cn = pLayer->GetcnPos(); // if( cn.interpolation ) // 새 키가 실행될때 이전 채널값을 안지운다는 가정. // // 현재 채널이 보간모드면 이전 위치를 시작위치로 한다. // cn.m_vStart = cn.m_vEnd; // else // // 채널에 보간옵션이 없으면 현재키의 랜덤값으로 지정한다. // cn.m_vStart = AssignRandom(); if( m_pInterpolationEndKey ) { cn.interpolation = m_Interpolation; cn.m_frameStartKey = GetfFrame(); cn.m_vStart = GetvPosRandomed(); // cn.m_vStart = AssignRandom(); cn.m_frameEndKey = m_pInterpolationEndKey->GetfFrame(); // cn.m_vEnd = m_pInterpolationEndKey->GetvPosRandomed(); cn.m_vEnd = m_pInterpolationEndKey->AssignRandom(); } else { // 다음키가 없다는것은 보간옵션이 켜져있어도 보간할게 없다는뜻임. cn.interpolation = XBaseLayer::xNONE; cn.m_frameStartKey = GetfFrame(); cn.m_vStart = GetvPosRandomed(); // cn.m_frameEndKey = GetfFrame(); } m_vPosRandomed = AssignRandom(); // cn.m_mapRandom[ GetidKey() ] = AssignRandom(); } // pLayer } // pActObj }
void XKeyScale::Execute( XSprObj *pSprObj, float fOverSec ) { auto pLayer = pSprObj->GetpLayerMove( GetLayerType(), GetnLayer() ); auto& cn = pLayer->GetcnScale(); cn.m_vScaleSrc = GetvScaleRandomed(); cn.fStartKeyFrame = GetfFrame(); if( m_pNextKey ) { cn.interpolation = m_Interpolation; cn.m_vScaleDest = m_pNextKey->GetvScaleRandomed(); cn.fNextKeyFrame = m_pNextKey->GetfFrame(); } else { cn.interpolation = XBaseLayer::xNONE; } m_vScaleRandomed = AssignRandom(); // XLayerMove *pLayer = pSprObj->GetpLayerMove(GetLayerType(), GetnLayer()); // pLayer->SetScale( m_fScaleX, m_fScaleY ); // // XKeyScale *pNextKey = m_pNextKey; // // if( m_Interpolation && pNextKey ) // 다음키가 있으면 보간으로 움직이도록 한다 // pLayer->SetcnScale( m_Interpolation, pNextKey->GetfScaleX(), pNextKey->GetfScaleY(), GetfScaleX(), GetfScaleY(), GetfFrame(), pNextKey->GetfFrame() ); // else // pLayer->SetcnScale( XBaseLayer::xNONE, 1.0f, 1.0f, 1.0f, 1.0f, 0, 0 ); }