Esempio n. 1
0
void World::PrintTitle()
{
	GoToXY(0, 0);
	Color(162);
	for(int i=0; i<(POS_Y_MIN - 2); i++)
		printf("                                                                                ");
	GoToXY(0, POS_Y_MIN - 2);
	printf("                A  S  T  E  R  O  I  D          F  I  E  L  D                   ");
	GoToXY(0, POS_Y_MIN - 1);
	Color(162);
	printf("________________________________________________________________________________");
	Color(7);
}
Esempio n. 2
0
void World::PrintHero()
{
	Color(12);
	if (_myHero->_positionX > POS_X_MIN)
	{
		GoToXY(_myHero->_positionX - 2, _myHero->_positionY);
		printf("-=");
	}
	Color(10);
	GoToXY(_myHero->_positionX, _myHero->_positionY);
	printf("%c",HERO_MODEL);
	GoToXY(_myHero->_positionX+1, _myHero->_positionY);
	printf("=");
	Color(7);
}
Esempio n. 3
0
void World::PrintGameInfo()
{
	GoToXY(0, COUNTER_POSITION-1);
	Color(172);
	printf("                                                                                ");
	Color(162);
	GoToXY(0, COUNTER_POSITION);
	Color(160);
	printf("  AMMO ");
	Color(172);
	for (int i = 0; i < _bulletsLeft; i++)
	{
		printf(" ");
		Color(204);
		printf(" ");
		Color(172);
	}
	for (unsigned int i = 0; i < (NUMBER_OF_BULLETS - _bulletsLeft); i++)
	{
		printf(" ");
		Color(34);
		printf(" ");
		Color(172);
	}
	for (int i=0; i<(33-NUMBER_OF_BULLETS);i++)
	{
		Color(162);
		printf(" ");
	}
	Color(160);
	printf(" RECORD ");
	Color(32);
	printf("%6i ", maxScore);
	Color(162);
	GoToXY(64, COUNTER_POSITION);
	Color(160);
	printf(" SCORE ");
	Color(32);
	printf("%6i ", _score);
	Color(162);
	printf("  ");
	GoToXY(0, COUNTER_POSITION+1);
	Color(172);
	printf("                                                                                ");
	GoToXY(0, COUNTER_POSITION+2);
	printf("                                                                                ");
	Color(7);
}
Esempio n. 4
0
void World::PrintGameOverScreen()
{
	PrintTitle();
	PrintGameInfo();
	GoToXY(26, 11);
	printf("GAME OVER: PLAY AGAIN? (Y/N)");
}
Esempio n. 5
0
void World::PrintBlack()
{
	GoToXY(POS_X_MIN-1, POS_Y_MIN);
	for (int y = POS_Y_MIN; y <= POS_Y_MAX; y++)
	{
		printf("                                                                                ");
	}
}
Esempio n. 6
0
void World::PrintBullets()
{
	Color(10);
	for (unsigned int i = 0; i < _myBullets.size(); i++)
	{
		GoToXY(_myBullets[i]->_positionX,
			_myBullets[i]->_positionY);
		printf("%c",BULLET_MODEL);
	}
	Color(7);
}
Esempio n. 7
0
void World::PrintStars()
{
	for (unsigned int i = 0; i < _myStars.size(); i++)
	{
		GoToXY(_myStars[i]->_positionX,
			_myStars[i]->_positionY);
		Color(_myStars[i]->GetColor());
		printf("%c",STAR_MODEL);
		Color(7);
	}
	Color(7);
}
Esempio n. 8
0
int main()
{
 int x,y;

 printf("Now go to (20,3)");
 GoToXY(20,3);

 //getXY
 WhereXY(&x,&y);
 printf("x=%d,y=%d",x,y);
 system("pause");

}
Esempio n. 9
0
void World::PrintEnemies()
{
	for (unsigned int i = 0; i < _myEnemies.size(); i++)
	{
		GoToXY(_myEnemies[i]->_positionX,
			_myEnemies[i]->_positionY);
		{
			Color(14);
			printf("%c",ENEMY_MODEL);
			Color(12); 
			printf("I=-");
		}
	}
	Color(7);
}
Esempio n. 10
0
int ServerMain(LPVOID pointerToObject)
{
    minitialize();

    AllocConsole() ;
    AttachConsole( GetCurrentProcessId() ) ;
    freopen( "CON", "w", stdout ) ;

    // Accept a client socket
    for (int sock=1; sock<1000; sock++) {
        ClientSocket = accept(ListenSocket, NULL, NULL);
        char sockprint[80];
        char sockchar[4];
        itoa(sock,sockchar,10);
        strcpy(sockprint,"Client ");
        strcat(sockprint,sockchar);
        strcat(sockprint," connected.");
        printm(sockprint);
        GoToXY(0,23);
        if (ClientSocket == INVALID_SOCKET) {
            std::cout<<"accept failed with error: "<<WSAGetLastError()<<"\n";
            closesocket(ClientSocket);
            WSACleanup();
            minitialize();
        }
        client[sock].cs=ClientSocket;
        client[sock].con=true;
        client[sock].i=clientnumber;
        client[sock].client=sock;
        lastclient=clientnumber;
			hRecvThread = CreateThread(NULL,0,recvfunc,pointerToObject,0,&dwRecvThreadId);
        clientnumber++;
        currentclient=clientnumber;
    }

    while(true)
    {
        Sleep(1000000);
    }

    // shutdown the connection since we're done
    mshutdown();

    return 0;
}