void GrDrawTarget::recordBatch(GrBatch* batch, const SkRect& clippedBounds) { // A closed drawTarget should never receive new/more batches SkASSERT(!this->isClosed()); // Check if there is a Batch Draw we can batch with by linearly searching back until we either // 1) check every draw // 2) intersect with something // 3) find a 'blocker' GR_AUDIT_TRAIL_ADDBATCH(fAuditTrail, batch); GrBATCH_INFO("Re-Recording (%s, B%u)\n" "\tBounds LRTB (%f, %f, %f, %f)\n", batch->name(), batch->uniqueID(), batch->bounds().fLeft, batch->bounds().fRight, batch->bounds().fTop, batch->bounds().fBottom); GrBATCH_INFO(SkTabString(batch->dumpInfo(), 1).c_str()); GrBATCH_INFO("\tClipped Bounds: [L: %.2f, T: %.2f, R: %.2f, B: %.2f]\n", clippedBounds.fLeft, clippedBounds.fTop, clippedBounds.fRight, clippedBounds.fBottom); GrBATCH_INFO("\tOutcome:\n"); int maxCandidates = SkTMin(fMaxBatchLookback, fRecordedBatches.count()); if (maxCandidates) { int i = 0; while (true) { GrBatch* candidate = fRecordedBatches.fromBack(i).fBatch.get(); // We cannot continue to search backwards if the render target changes if (candidate->renderTargetUniqueID() != batch->renderTargetUniqueID()) { GrBATCH_INFO("\t\tBreaking because of (%s, B%u) Rendertarget\n", candidate->name(), candidate->uniqueID()); break; } if (candidate->combineIfPossible(batch, *this->caps())) { GrBATCH_INFO("\t\tCombining with (%s, B%u)\n", candidate->name(), candidate->uniqueID()); GR_AUDIT_TRAIL_BATCHING_RESULT_COMBINED(fAuditTrail, candidate, batch); join(&fRecordedBatches.fromBack(i).fClippedBounds, fRecordedBatches.fromBack(i).fClippedBounds, clippedBounds); return; } // Stop going backwards if we would cause a painter's order violation. const SkRect& candidateBounds = fRecordedBatches.fromBack(i).fClippedBounds; if (!can_reorder(candidateBounds, clippedBounds)) { GrBATCH_INFO("\t\tIntersects with (%s, B%u)\n", candidate->name(), candidate->uniqueID()); break; } ++i; if (i == maxCandidates) { GrBATCH_INFO("\t\tReached max lookback or beginning of batch array %d\n", i); break; } } } else { GrBATCH_INFO("\t\tFirstBatch\n"); } GR_AUDIT_TRAIL_BATCHING_RESULT_NEW(fAuditTrail, batch); fRecordedBatches.emplace_back(RecordedBatch{sk_ref_sp(batch), clippedBounds}); }
GrTargetCommands::Cmd* GrInOrderCommandBuilder::recordDrawBatch(GrBatch* batch, const GrCaps& caps) { GrBATCH_INFO("In-Recording (%s, %u)\n", batch->name(), batch->uniqueID()); if (!this->cmdBuffer()->empty() && Cmd::kDrawBatch_CmdType == this->cmdBuffer()->back().type()) { DrawBatch* previous = static_cast<DrawBatch*>(&this->cmdBuffer()->back()); if (previous->batch()->combineIfPossible(batch, caps)) { GrBATCH_INFO("\tBatching with (%s, %u)\n", previous->batch()->name(), previous->batch()->uniqueID()); return nullptr; } } return GrNEW_APPEND_TO_RECORDER(*this->cmdBuffer(), DrawBatch, (batch)); }
GrTargetCommands::Cmd* GrCommandBuilder::recordDiscard(GrRenderTarget* renderTarget) { SkASSERT(renderTarget); Clear* clr = GrNEW_APPEND_TO_RECORDER(*this->cmdBuffer(), Clear, (renderTarget)); clr->fColor = GrColor_ILLEGAL; GrBATCH_INFO("Recording discard %d\n", clr->uniqueID()); return clr; }
void GrDrawTarget::recordBatch(GrBatch* batch) { // A closed drawTarget should never receive new/more batches SkASSERT(!this->isClosed()); // Check if there is a Batch Draw we can batch with by linearly searching back until we either // 1) check every draw // 2) intersect with something // 3) find a 'blocker' GR_AUDIT_TRAIL_ADDBATCH(fAuditTrail, batch); GrBATCH_INFO("Re-Recording (%s, B%u)\n" "\tBounds LRTB (%f, %f, %f, %f)\n", batch->name(), batch->uniqueID(), batch->bounds().fLeft, batch->bounds().fRight, batch->bounds().fTop, batch->bounds().fBottom); GrBATCH_INFO(SkTabString(batch->dumpInfo(), 1).c_str()); GrBATCH_INFO("\tOutcome:\n"); int maxCandidates = SkTMin(fMaxBatchLookback, fBatches.count()); if (maxCandidates) { int i = 0; while (true) { GrBatch* candidate = fBatches.fromBack(i); // We cannot continue to search backwards if the render target changes if (candidate->renderTargetUniqueID() != batch->renderTargetUniqueID()) { GrBATCH_INFO("\t\tBreaking because of (%s, B%u) Rendertarget\n", candidate->name(), candidate->uniqueID()); break; } if (candidate->combineIfPossible(batch, *this->caps())) { GrBATCH_INFO("\t\tCombining with (%s, B%u)\n", candidate->name(), candidate->uniqueID()); GR_AUDIT_TRAIL_BATCHING_RESULT_COMBINED(fAuditTrail, candidate, batch); return; } // Stop going backwards if we would cause a painter's order violation. // TODO: The bounds used here do not fully consider the clip. It may be advantageous // to clip each batch's bounds to the clip. if (intersect(candidate->bounds(), batch->bounds())) { GrBATCH_INFO("\t\tIntersects with (%s, B%u)\n", candidate->name(), candidate->uniqueID()); break; } ++i; if (i == maxCandidates) { GrBATCH_INFO("\t\tReached max lookback or beginning of batch array %d\n", i); break; } } } else { GrBATCH_INFO("\t\tFirstBatch\n"); } GR_AUDIT_TRAIL_BATCHING_RESULT_NEW(fAuditTrail, batch); fBatches.push_back().reset(SkRef(batch)); }
void GrDrawTarget::recordBatch(GrBatch* batch) { // Check if there is a Batch Draw we can batch with by linearly searching back until we either // 1) check every draw // 2) intersect with something // 3) find a 'blocker' // Experimentally we have found that most batching occurs within the first 10 comparisons. static const int kMaxLookback = 10; GrBATCH_INFO("Re-Recording (%s, B%u)\n" "\tBounds LRTB (%f, %f, %f, %f)\n", batch->name(), batch->uniqueID(), batch->bounds().fLeft, batch->bounds().fRight, batch->bounds().fTop, batch->bounds().fBottom); GrBATCH_INFO(SkTabString(batch->dumpInfo(), 1).c_str()); GrBATCH_INFO("\tOutcome:\n"); int maxCandidates = SkTMin(kMaxLookback, fBatches.count()); if (maxCandidates) { int i = 0; while (true) { GrBatch* candidate = fBatches.fromBack(i); // We cannot continue to search backwards if the render target changes if (candidate->renderTargetUniqueID() != batch->renderTargetUniqueID()) { GrBATCH_INFO("\t\tBreaking because of (%s, B%u) Rendertarget\n", candidate->name(), candidate->uniqueID()); break; } if (candidate->combineIfPossible(batch, *this->caps())) { GrBATCH_INFO("\t\tCombining with (%s, B%u)\n", candidate->name(), candidate->uniqueID()); return; } // Stop going backwards if we would cause a painter's order violation. if (intersect(candidate->bounds(), batch->bounds())) { GrBATCH_INFO("\t\tIntersects with (%s, B%u)\n", candidate->name(), candidate->uniqueID()); break; } ++i; if (i == maxCandidates) { GrBATCH_INFO("\t\tReached max lookback or beginning of batch array %d\n", i); break; } } } else { GrBATCH_INFO("\t\tFirstBatch\n"); } fBatches.push_back().reset(SkRef(batch)); if (fBatches.count() > kMaxLookback) { SkASSERT(fBatches.count() - kMaxLookback - fFirstUnpreparedBatch == 1); fBatches[fFirstUnpreparedBatch++]->prepare(&fFlushState); } }
GrTargetCommands::Cmd* GrCommandBuilder::recordCopySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint) { CopySurface* cs = GrNEW_APPEND_TO_RECORDER(*this->cmdBuffer(), CopySurface, (dst, src)); cs->fSrcRect = srcRect; cs->fDstPoint = dstPoint; GrBATCH_INFO("Recording copysurface %d\n", cs->uniqueID()); return cs; }
void GrDrawTarget::forwardCombine() { for (int i = 0; i < fRecordedBatches.count() - 2; ++i) { GrBatch* batch = fRecordedBatches[i].fBatch.get(); const SkRect& batchBounds = fRecordedBatches[i].fClippedBounds; int maxCandidateIdx = SkTMin(i + fMaxBatchLookahead, fRecordedBatches.count() - 1); int j = i + 1; while (true) { GrBatch* candidate = fRecordedBatches[j].fBatch.get(); // We cannot continue to search if the render target changes if (candidate->renderTargetUniqueID() != batch->renderTargetUniqueID()) { GrBATCH_INFO("\t\tBreaking because of (%s, B%u) Rendertarget\n", candidate->name(), candidate->uniqueID()); break; } if (j == i +1) { // We assume batch would have combined with candidate when the candidate was added // via backwards combining in recordBatch. SkASSERT(!batch->combineIfPossible(candidate, *this->caps())); } else if (batch->combineIfPossible(candidate, *this->caps())) { GrBATCH_INFO("\t\tCombining with (%s, B%u)\n", candidate->name(), candidate->uniqueID()); GR_AUDIT_TRAIL_BATCHING_RESULT_COMBINED(fAuditTrail, batch, candidate); fRecordedBatches[j].fBatch = std::move(fRecordedBatches[i].fBatch); join(&fRecordedBatches[j].fClippedBounds, fRecordedBatches[j].fClippedBounds, batchBounds); break; } // Stop going traversing if we would cause a painter's order violation. const SkRect& candidateBounds = fRecordedBatches[j].fClippedBounds; if (!can_reorder(candidateBounds, batchBounds)) { GrBATCH_INFO("\t\tIntersects with (%s, B%u)\n", candidate->name(), candidate->uniqueID()); break; } ++j; if (j > maxCandidateIdx) { GrBATCH_INFO("\t\tReached max lookahead or end of batch array %d\n", i); break; } } } }
void GrDrawTarget::forwardCombine() { for (int i = 0; i < fBatches.count() - 2; ++i) { GrBatch* batch = fBatches[i]; int maxCandidateIdx = SkTMin(i + fMaxBatchLookahead, fBatches.count() - 1); int j = i + 1; while (true) { GrBatch* candidate = fBatches[j]; // We cannot continue to search if the render target changes if (candidate->renderTargetUniqueID() != batch->renderTargetUniqueID()) { GrBATCH_INFO("\t\tBreaking because of (%s, B%u) Rendertarget\n", candidate->name(), candidate->uniqueID()); break; } if (j == i +1) { // We assume batch would have combined with candidate when the candidate was added // via backwards combining in recordBatch. SkASSERT(!batch->combineIfPossible(candidate, *this->caps())); } else if (batch->combineIfPossible(candidate, *this->caps())) { GrBATCH_INFO("\t\tCombining with (%s, B%u)\n", candidate->name(), candidate->uniqueID()); GR_AUDIT_TRAIL_BATCHING_RESULT_COMBINED(fAuditTrail, batch, candidate); fBatches[j].reset(SkRef(batch)); fBatches[i].reset(nullptr); break; } // Stop going traversing if we would cause a painter's order violation. // TODO: The bounds used here do not fully consider the clip. It may be advantageous // to clip each batch's bounds to the clip. if (intersect(candidate->bounds(), batch->bounds())) { GrBATCH_INFO("\t\tIntersects with (%s, B%u)\n", candidate->name(), candidate->uniqueID()); break; } ++j; if (j > maxCandidateIdx) { GrBATCH_INFO("\t\tReached max lookahead or end of batch array %d\n", i); break; } } } }
GrTargetCommands::Cmd* GrCommandBuilder::recordClearStencilClip(const SkIRect& rect, bool insideClip, GrRenderTarget* renderTarget) { SkASSERT(renderTarget); ClearStencilClip* clr = GrNEW_APPEND_TO_RECORDER(*this->cmdBuffer(), ClearStencilClip, (renderTarget)); clr->fRect = rect; clr->fInsideClip = insideClip; GrBATCH_INFO("Recording clear stencil clip %d\n", clr->uniqueID()); return clr; }
GrTargetCommands::Cmd* GrCommandBuilder::recordClear(const SkIRect& rect, GrColor color, GrRenderTarget* renderTarget) { SkASSERT(renderTarget); SkASSERT(rect.fLeft <= rect.fRight && rect.fTop <= rect.fBottom); Clear* clr = GrNEW_APPEND_TO_RECORDER(*this->cmdBuffer(), Clear, (renderTarget)); GrColorIsPMAssert(color); clr->fColor = color; clr->fRect = rect; GrBATCH_INFO("Recording clear %d\n", clr->uniqueID()); return clr; }
GrTargetCommands::Cmd* GrReorderCommandBuilder::recordDrawBatch(State* state, GrBatch* batch) { // Check if there is a Batch Draw we can batch with by linearly searching back until we either // 1) check every draw // 2) intersect with something // 3) find a 'blocker' // Experimentally we have found that most batching occurs within the first 10 comparisons. static const int kMaxLookback = 10; int i = 0; batch->setPipeline(state->getPipeline()); GrRenderTarget* rt = state->getPipeline()->getRenderTarget(); GrBATCH_INFO("Re-Recording (%s, B%u)\n" "\tRenderTarget %p\n" "\tBounds (%f, %f, %f, %f)\n", batch->name(), batch->uniqueID(), rt, batch->bounds().fLeft, batch->bounds().fRight, batch->bounds().fTop, batch->bounds().fBottom); #if GR_BATCH_SPEW SkDebugf("\tColorStages:\n"); for (int i = 0; i < state->getPipeline()->numColorFragmentStages(); i++) { SkDebugf("\t\t%s\n", state->getPipeline()->getColorStage(i).processor()->name()); } SkDebugf("\tCoverageStages:\n"); for (int i = 0; i < state->getPipeline()->numCoverageFragmentStages(); i++) { SkDebugf("\t\t%s\n", state->getPipeline()->getCoverageStage(i).processor()->name()); } SkDebugf("\tXP: %s\n", state->getPipeline()->getXferProcessor()->name()); #endif GrBATCH_INFO("\tOutcome:\n"); if (!this->cmdBuffer()->empty()) { GrTargetCommands::CmdBuffer::ReverseIter reverseIter(*this->cmdBuffer()); do { if (Cmd::kDrawBatch_CmdType == reverseIter->type()) { DrawBatch* previous = static_cast<DrawBatch*>(reverseIter.get()); if (previous->fBatch->pipeline()->getRenderTarget() != rt) { GrBATCH_INFO("\t\tBreaking because of (%s, B%u) Rendertarget\n", previous->fBatch->name(), previous->fBatch->uniqueID()); break; } // We cannot continue to search backwards if the render target changes if (previous->fBatch->combineIfPossible(batch)) { GrBATCH_INFO("\t\tCombining with (%s, B%u)\n", previous->fBatch->name(), previous->fBatch->uniqueID()); return NULL; } if (intersect(previous->fBatch->bounds(), batch->bounds())) { GrBATCH_INFO("\t\tIntersects with (%s, B%u)\n", previous->fBatch->name(), previous->fBatch->uniqueID()); break; } } else if (Cmd::kClear_CmdType == reverseIter->type()) { Clear* previous = static_cast<Clear*>(reverseIter.get()); // We cannot continue to search backwards if the render target changes if (previous->renderTarget() != rt) { GrBATCH_INFO("\t\tBreaking because of Clear's Rendertarget change\n"); break; } // We set the color to illegal if we are doing a discard. if (previous->fColor == GrColor_ILLEGAL || intersect(batch->bounds(), previous->fRect)) { GrBATCH_INFO("\t\tBreaking because of Clear intersection\n"); break; } } else { GrBATCH_INFO("\t\tBreaking because of other %08x\n", reverseIter->type()); // TODO temporary until we can navigate the other types of commands break; } } while (reverseIter.previous() && ++i < kMaxLookback); #if GR_BATCH_SPEW if (!reverseIter.get()) { GrBATCH_INFO("\t\tNo more commands to try and batch with\n"); } else if (i >= kMaxLookback) { GrBATCH_INFO("\t\tReached max lookback %d\n", i); } #endif } #if GR_BATCH_SPEW else { GrBATCH_INFO("\t\tBreaking because empty command buffer\n"); } #endif return GrNEW_APPEND_TO_RECORDER(*this->cmdBuffer(), DrawBatch, (state, batch, this->batchTarget())); }