void CHudChat::Init( void ) { BaseClass::Init(); HOOK_HUD_MESSAGE( CHudChat, SayText ); HOOK_HUD_MESSAGE( CHudChat, TextMsg ); }
void CHudChat::Init( void ) { BaseClass::Init(); HOOK_HUD_MESSAGE( CHudChat, SayText ); HOOK_HUD_MESSAGE( CHudChat, SayText2 ); HOOK_HUD_MESSAGE( CHudChat, TextMsg ); HOOK_HUD_MESSAGE( CHudChat, VoiceSubtitle ); }
void CHudChat::Init( void ) { BaseClass::Init(); SetZPos( 2 ); m_pHudGameplay = GET_HUDELEMENT( CHudGameplay ); HOOK_HUD_MESSAGE( CHudChat, SayText ); HOOK_HUD_MESSAGE( CHudChat, SayText2 ); HOOK_HUD_MESSAGE( CHudChat, TextMsg ); }
void CHudLessonPanel::Init() { HOOK_HUD_MESSAGE( CHudLessonPanel, HintText ); HOOK_MESSAGE( LessonLearned ); // listen for client side events ListenForGameEvent( "player_hintmessage" ); }
//----------------------------------------------------------------------------- // Init() // Inicialización del indicador. //----------------------------------------------------------------------------- void CHudBattery::Init() { HOOK_HUD_MESSAGE(CHudBattery, Battery); Reset(); m_iBat = INIT_BAT; m_iNewBat = 0; }
//----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFStatPanel::Init() { // listen for events HOOK_HUD_MESSAGE( CTFStatPanel, PlayerStatsUpdate ); ListenForGameEvent( "player_spawn" ); Hide(); CHudElement::Init(); }
//----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudMenu::Init( void ) { HOOK_HUD_MESSAGE( CHudMenu, ShowMenu ); m_bMenuTakesInput = false; m_bMenuDisplayed = false; m_bitsValidSlots = 0; m_Processed.RemoveAll(); m_nMaxPixels = 0; m_nHeight = 0; Reset(); }
//----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTechnologyTreeDoc::ReloadTechTree( void ) { // FIXME, CTechnologyTreeDoc should be an entity /MO HOOK_HUD_MESSAGE( s_TechnologyTreeDoc, Technology ); // Reconstruct the tech tree delete m_pTree; // FIXME: If we reactivate this, we'll need to revisit team number here... m_pTree = new CTechnologyTree( ::filesystem, 0); Assert( m_pTree ); m_pTree->SetPreferredTechnology( NULL ); }
//----------------------------------------------------------------------------- // Purpose: This is called every time the DLL is loaded //----------------------------------------------------------------------------- void CHud::Init(void) { HOOK_HUD_MESSAGE(gHUD, ResetHUD); #ifdef CSTRIKE_DLL HOOK_HUD_MESSAGE( gHUD, SendAudio ); #endif InitFonts(); // Create all the Hud elements CHudElementHelper::CreateAllElements(); gLCD.Init(); // Initialize all created elements for (int i = 0; i < m_HudList.Size(); i++) { m_HudList[i]->Init(); } m_bHudTexturesLoaded = false; KeyValues *kv = new KeyValues("layout"); if (kv) { if (kv->LoadFromFile(filesystem, "scripts/HudLayout.res")) { int numelements = m_HudList.Size(); for (int i = 0; i < numelements; i++) { CHudElement *element = m_HudList[i]; vgui::Panel *pPanel = dynamic_cast<vgui::Panel*>(element); if (!pPanel) { Msg("Non-vgui hud element %s\n", m_HudList[i]->GetName()); continue; } KeyValues *key = kv->FindKey(pPanel->GetName(), false); if (!key) { Msg("Hud element '%s' doesn't have an entry '%s' in scripts/HudLayout.res\n", m_HudList[i]->GetName(), pPanel->GetName()); } // Note: When a panel is parented to the module root, it's "parent" is returned as NULL. if (!element->IsParentedToClientDLLRootPanel() && !pPanel->GetParent()) { DevMsg("Hud element '%s'/'%s' doesn't have a parent\n", m_HudList[i]->GetName(), pPanel->GetName()); } } } kv->deleteThis(); } if (m_bHudTexturesLoaded) return; m_bHudTexturesLoaded = true; CUtlDict< CHudTexture *, int > textureList; // check to see if we have sprites for this res; if not, step down LoadHudTextures(textureList, "scripts/hud_textures", NULL); LoadHudTextures(textureList, "scripts/mod_textures", NULL); int c = textureList.Count(); for (int index = 0; index < c; index++) { CHudTexture* tex = textureList[index]; AddSearchableHudIconToList(*tex); } FreeHudTextureList(textureList); }
void CHudFlagCarrier::Init( void ) { HOOK_HUD_MESSAGE( CHudFlagCarrier, UpdateFlagCarrier ); }