Esempio n. 1
0
// ----------------------------------------------------------------------
// hud_escort_view_toggle()
//
void hud_escort_view_toggle()
{
	Show_escort_view ^= 1;
	if ( Show_escort_view ) {
		HUD_sourced_printf(HUD_SOURCE_HIDDEN, "%s", XSTR( "Escort view enabled", 286));
	} else {
		HUD_sourced_printf(HUD_SOURCE_HIDDEN, "%s", XSTR( "Escort view disabled", 287));
	}
}
Esempio n. 2
0
// debug pause do frame
void pause_debug_do()
{
	int key;

	key = Pause_win.process();
	if (Pause_single_step.changed())
	{
		game_single_step = Pause_single_step.checked();
	}

	if (Pause_physics.changed())
	{
		physics_paused = Pause_physics.checked();
	}

	if (Pause_ai.changed())
	{
		ai_paused = Pause_ai.checked();
		if (ai_paused)
		{
			obj_init_all_ships_physics();
		}
	}

	if (Pause_ai_render.changed())
	{
		Ai_render_debug_flag = Pause_ai_render.checked();
	}

	if (Pause_firing.changed())
	{
		Ai_firing_enabled = Pause_firing.checked();
	}

	if (Pause_external_view_mode_check.changed())
	{
		Pause_external_view_mode = Pause_external_view_mode_check.checked();
		if (Pause_external_view_mode)
		{
			HUD_sourced_printf(HUD_SOURCE_HIDDEN, XSTR("External view of player ship.", 182));
		}
		else
		{
			HUD_sourced_printf(HUD_SOURCE_HIDDEN, XSTR("View from inside player ship.", 183));
		}
	}

	if (Pause_continue.pressed() || (key == KEY_PAUSE))
	{	//	Changed, MK, 11/9/97, only Pause break pause.
		gameseq_post_event(GS_EVENT_PREVIOUS_STATE);
	}

	gr_clear();
	Pause_win.draw();

	gr_flip();
}
// display ingame,inmission message text
void multi_msg_display_mission_text(const char *msg, int player_index)
{
	// play a cue voice sound and text to speech if not from this player
	if(Net_players[player_index].player_id != MY_NET_PLAYER_NUM) {
		snd_play(&Snds[MULTI_MSG_TEXT_SOUND]);
		fsspeech_play(FSSPEECH_FROM_MULTI, msg);
	}

	if(MULTI_STANDALONE(Net_players[player_index])){
		HUD_sourced_printf(HUD_SOURCE_NETPLAYER,"%s %s",XSTR("<SERVER>", 698), msg);			
	} else {
		HUD_sourced_printf(HUD_SOURCE_NETPLAYER,"%s: %s", Net_players[player_index].m_player->callsign, msg);			
	}
}
Esempio n. 4
0
// try to add a ship to the escort list, if slot available
void hud_add_ship_to_escort(int objnum, int supress_feedback)
{
	escort_info complete_escorts[MAX_COMPLETE_ESCORT_LIST];
	int num_complete_escorts, idx, found;

	// get complete escort list
	hud_create_complete_escort_list(complete_escorts, &num_complete_escorts);

	// check if ship is already on complete escort list
	found = 0;
	for (idx=0; idx<num_complete_escorts; idx++) {
		if (complete_escorts[idx].obj_signature == Objects[objnum].signature) {
			found = 1;
			break;
		}
	}

	// add new ship into complete list
	if ( !found ) {
		complete_escorts[num_complete_escorts].objnum = objnum;
		complete_escorts[num_complete_escorts].obj_signature = Objects[objnum].signature;
		complete_escorts[num_complete_escorts].priority = Ships[Objects[objnum].instance].escort_priority;

		// remove him from escort list
		Ships[Objects[objnum].instance].flags |= SF_ESCORT;

		num_complete_escorts++;
	}

	// sort escort list by priority
	insertion_sort(complete_escorts, num_complete_escorts, sizeof(escort_info), escort_compare_func);

	// merge list
	merge_escort_lists(complete_escorts, num_complete_escorts);

	// maybe do feedback
	if ( (Num_escort_ships == Max_escort_ships) && !supress_feedback) {
		found = 0;
		// search thru list for objnum
		for (idx=0; idx<Num_escort_ships; idx++) {
			if (Escort_ships[idx].objnum == objnum) {
				found = 1;
				break;
			}
		}

		if (!found) {
			HUD_sourced_printf(HUD_SOURCE_HIDDEN, XSTR( "Escort list is full with %d ships", 288), Num_escort_ships);
			snd_play( &Snds[SND_TARGET_FAIL]);
		}
	}

	hud_gauge_popup_start(HUD_ESCORT_VIEW);
}
Esempio n. 5
0
// try to add a ship to the escort list, if slot available
void hud_add_ship_to_escort(int objnum, int supress_feedback)
{
	escort_info complete_escorts[MAX_COMPLETE_ESCORT_LIST];
	int num_complete_escorts, idx, found;

	// get complete escort list
	hud_create_complete_escort_list(complete_escorts, &num_complete_escorts);

    // ensure the complete escort list is not full already
    if (num_complete_escorts == MAX_COMPLETE_ESCORT_LIST)
    {
        return;
    }

	// check if ship is already on complete escort list
	found = 0;
	for (idx=0; idx<num_complete_escorts; idx++) {
		if (complete_escorts[idx].obj_signature == Objects[objnum].signature) {
			found = 1;
			break;
		}
	}

	// add new ship into complete list
	if ( !found ) {
		complete_escorts[num_complete_escorts].objnum = objnum;
		complete_escorts[num_complete_escorts].obj_signature = Objects[objnum].signature;
		complete_escorts[num_complete_escorts].priority = Ships[Objects[objnum].instance].escort_priority;
		complete_escorts[num_complete_escorts].escort_hit_timer = 0;
		complete_escorts[num_complete_escorts].escort_hit_next_flash = 0;
		complete_escorts[num_complete_escorts].escort_show_bright = false;

		// add him to escort list
        Ships[Objects[objnum].instance].flags.set(Ship::Ship_Flags::Escort);

		num_complete_escorts++;
	}

	// sort escort list by priority
	insertion_sort(complete_escorts, num_complete_escorts, sizeof(escort_info), escort_compare_func);

	// merge list
	merge_escort_lists(complete_escorts, num_complete_escorts);

	// maybe do feedback
	if ( (Num_escort_ships == Max_escort_ships) && !supress_feedback) {
		found = 0;
		// search thru list for objnum
		for (idx=0; idx<Num_escort_ships; idx++) {
			if (Escort_ships[idx].objnum == objnum) {
				found = 1;
				break;
			}
		}

		if (!found) {
			HUD_sourced_printf(HUD_SOURCE_HIDDEN, XSTR( "Escort list is full with %d ships", 288), Num_escort_ships);
			snd_play( gamesnd_get_game_sound(GameSounds::TARGET_FAIL));
		}
	}

	hud_gauge_popup_start(HUD_ESCORT_VIEW);
}