Esempio n. 1
0
// Evaluate the best 7 card hand given our hole cards and 5 common_cards
// TODO: Change this to evalute best 5+ card hand
// TODO: Change this to store common cards (so we can print it out later)
unsigned int Hand::Evaluate(const CommonCards& common_cards)
{
    CardMask            eval_cards;
//	char				buf[256];

//	Debug::log(LDEBUG) << "Hand: " << (*this) << std::endl;
//	Debug::log(LDEBUG) << "Common cards: " << common_cards << std::endl;

	// Set a poker-eval card mask with the values of all the cards
	CardMask_RESET(eval_cards);
	CardMask_SET(eval_cards, pokereval_cards[0]); 
	CardMask_SET(eval_cards, pokereval_cards[1]); 
	CardMask_SET(eval_cards, ConvertCardToPokerEvalCard(common_cards.flop1));
	CardMask_SET(eval_cards, ConvertCardToPokerEvalCard(common_cards.flop2));
	CardMask_SET(eval_cards, ConvertCardToPokerEvalCard(common_cards.flop3));
	CardMask_SET(eval_cards, ConvertCardToPokerEvalCard(common_cards.turn));
	CardMask_SET(eval_cards, ConvertCardToPokerEvalCard(common_cards.river));

//	StdDeck_maskToString(eval_cards, buf);
//	Debug::log(LDEBUG) << "Mask: " << buf << std::endl;

	// Get my handval/pokerval
	hand_value = Hand_EVAL_N(eval_cards, 7);

//	StdRules_HandVal_toString(hand_value, buf);
//	Debug::log(LDEBUG) << "Hand_EVAL_N: " << buf << std::endl << std::endl;

	return hand_value;
}
Esempio n. 2
0
int 
main(int argc, char **argv) {
  HandVal handval;
  LowHandVal low;

  gNCards = 0;
  CardMask_RESET(gCards);
  parseArgs(argc, argv);

  if (!gLow) {
    handval = Hand_EVAL_N(gCards, gNCards);
    printf("%s: ", Deck_maskString(gCards));
    HandVal_print(handval);                  
    printf("\n");                                 
  };

  if (gLow || gHighLow) {
#if defined(Hand_EVAL_LOW)
    if (gNCards < 5) 
      printf("Not enough cards to evaluate low hand\n");
    else {
      low = Hand_EVAL_LOW(gCards, gNCards);
      printf("%s (low): ", Deck_maskString(gCards));
      LowHandVal_print(low);                  
      printf("\n");                                 
    };
#else
    printf("Low evaluator not available \n");
#endif
  };

  return 0;
}
int main( void )
{
    CardMask cards;
    HandVal handval1, handval2;
    EvxHandVal evxHandVal;

    ENUMERATE_5_CARDS(cards,
    {
        handval1 = Hand_EVAL_N(cards, 5);
        evxHandVal = Hand_EVAL_X5(CardMask_CLUBS(cards),
        CardMask_DIAMONDS(cards),
        CardMask_HEARTS(cards),
        CardMask_SPADES(cards));
        handval2 = EvxHandVal_toHandVal(evxHandVal);
        if (handval1 != handval2)
        {
            fprintf(stderr, "eval_n() and eval_x5() disagree\n");
            printf("0\n");
            Deck_printMask(cards);
            printf(": ");
            HandVal_print(handval1);
            printf(", ");
            HandVal_print(handval2);
            printf("\n");
            exit(0);
        }

        printf("%d %d %d %d %d %d\n",
        HandVal_HANDTYPE(handval1),
        HandVal_TOP_CARD(handval1),
        HandVal_SECOND_CARD(handval1),
        HandVal_THIRD_CARD(handval1),
        HandVal_FOURTH_CARD(handval1),
        HandVal_FIFTH_CARD(handval1));
    });
Esempio n. 4
0
static PyObject*
poker_evaln(PyObject* self, PyObject *args)
{
  CardMask cards;
  PyObject* pycards;
  HandVal handval;

  if (!PyArg_ParseTuple(args, "O", &pycards))
    return NULL;

  if(PyList2CardMask(pycards, &cards) < 0)
    return NULL;

  handval = Hand_EVAL_N(cards, PyList_Size(pycards));

  return Py_BuildValue("i", handval);
}
Esempio n. 5
0
int main( void )
{
  CardMask cards, cards1, peggedCards;
  HandVal handval1, handval2;
  EvxHandVal evxHandVal;

  StdDeck_CardMask_RESET(peggedCards);
  StdDeck_CardMask_SET(peggedCards, 
                       StdDeck_MAKE_CARD(StdDeck_Rank_ACE, 
                                         StdDeck_Suit_DIAMONDS));
  StdDeck_CardMask_SET(peggedCards, 
                       StdDeck_MAKE_CARD(StdDeck_Rank_ACE, 
                                         StdDeck_Suit_HEARTS));
  ENUMERATE_5_CARDS_D(cards, peggedCards, 
                    {
                      StdDeck_CardMask_OR(cards1, cards, peggedCards);
                      handval1 = Hand_EVAL_N(cards1, 7);
                      evxHandVal = Hand_EVAL_X7(CardMask_CLUBS(cards1), 
                                                CardMask_DIAMONDS(cards1),
                                                CardMask_HEARTS(cards1),
                                                CardMask_SPADES(cards1));
                      handval2 = EvxHandVal_toHandVal(evxHandVal);
                      if (handval1 != handval2)
                        {
                          fprintf(stderr, "eval_n() and eval_x7() disagree\n");
                          printf("0\n");
                          Deck_printMask(cards);                        
                          printf(": ");                                 
                          HandVal_print(handval1);                  
                          printf(", ");
                          HandVal_print(handval2);                  
                          printf("\n");                                 
                          exit(0);
                        }
		      printf("%d %d %d %d %d %d\n", 
			     HandVal_HANDTYPE(handval1),
			     HandVal_TOP_CARD(handval1),
			     HandVal_SECOND_CARD(handval1),
			     HandVal_THIRD_CARD(handval1),
			     HandVal_FOURTH_CARD(handval1),
			     HandVal_FIFTH_CARD(handval1));
                    });
Esempio n. 6
0
int main( void )
{
  CardMask cards;
  HandVal handval1, handval2;
  EvxHandVal evxHandVal;
  Md5Context ctx;
  Md5RawDigest raw;
  Md5CodedDigest coded;
  unsigned char hashvals[6];

  ctx = MD5Begin();
  ENUMERATE_5_CARDS(cards, 
                    {
                      handval1 = Hand_EVAL_N(cards, 5);
                      evxHandVal = Hand_EVAL_X5(CardMask_CLUBS(cards), 
                                                CardMask_DIAMONDS(cards),
                                                CardMask_HEARTS(cards),
                                                CardMask_SPADES(cards));
                      handval2 = EvxHandVal_toHandVal(evxHandVal);
                      if (handval1 != handval2)
                        {
                          fprintf(stderr, "eval_n() and eval_x5() disagree\n");
                          printf("0\n");
                          Deck_printMask(cards);                        
                          printf(": ");                                 
                          HandVal_print(handval1);                  
                          printf(", ");
                          HandVal_print(handval2);                  
                          printf("\n");                                 
                          exit(0);
                        }
                      
                      hashvals[0] = HandVal_HANDTYPE(handval1);
                      hashvals[1] = HandVal_TOP_CARD(handval1);
                      hashvals[2] = HandVal_SECOND_CARD(handval1);
                      hashvals[3] = HandVal_THIRD_CARD(handval1);
                      hashvals[4] = HandVal_FOURTH_CARD(handval1);
                      hashvals[5] = HandVal_FIFTH_CARD(handval1);
                      MD5DigestBytes(ctx, hashvals, 6);
                    });
Esempio n. 7
0
bool CVersus::GetCounts(void) 
{
	if (_versus_fh == k_undefined)
		return false;

	int				i = 0, j = 0;
	CardMask		plCards, oppCards, deadCards, comCardsScrape, comCardsEnum, comCardsAll, usedCards;
	unsigned int	wintemp = 0, tietemp = 0, lostemp = 0, offset = 0;
	unsigned int	nhiwin = 0, nhitie = 0, nhilos = 0, ntiwin = 0, ntitie = 0, ntilos = 0, nlowin = 0, nlotie = 0, nlolos = 0;
	unsigned int	nhinowwin = 0, nhinowtie = 0, nhinowlos = 0, ntinowwin = 0, ntinowtie = 0, ntinowlos = 0, nlonowwin = 0, nlonowtie = 0, nlonowlos = 0;
   unsigned int	c0rank = 0, c1rank = 0, temprank = 0;
	BYTE			byte[8] = {0};
	long			pos = 0;
	int				listnum = 0;
	int				card0_offset[52] = { 0, 62475, 123725, 183750, 242550, 300125, 356475, 411600, 465500, 518175, 569625,
								619850, 668850, 716625, 763175, 808500, 852600, 895475, 937125, 977550, 1016750,
								1054725, 1091475, 1127000, 1161300, 1194375, 1226225, 1256850, 1286250, 1314425,
								1341375, 1367100, 1391600, 1414875, 1436925, 1457750, 1477350, 1495725, 1512875,
								1528800, 1543500, 1556975, 1569225, 1580250, 1590050, 1598625, 1605975, 1612100,
								1617000, 1620675, 1623125, 1624350
							  };
	int betround = p_betround_calculator->betround();
	int sym_userchair = (int) p_symbol_engine_userchair->userchair();

	unsigned int	pcard[2] = {0};
	for (i=0; i<=1; i++)
		pcard[i] = CARD_NOCARD;

	unsigned int	card_player[2] = {0}, card_common[5] = {0};
	for (i=0; i<=1; i++)
		card_player[i] = p_scraper->card_player(sym_userchair, i);
	for (i=0; i<=4; i++)
		card_common[i] = p_scraper->card_common(i);

	// Get the lock
	CSLock lock(m_critsec);

	if (!p_symbol_engine_userchair->userchair_confirmed())
		return false;


	if (card_player[0] == CARD_NOCARD || card_player[0] == CARD_BACK ||
		card_player[1] == CARD_NOCARD || card_player[1] == CARD_BACK)
	{
		return false;
	}

	_nwin = _ntie = _nlos = _nhands = 0;
	_nhandshi = _nhandsti = _nhandslo = 0;
	_nhandshinow = _nhandstinow = _nhandslonow = 0;
	_vsprwinhi = _vsprtiehi = _vsprloshi = 0;
	_vsprwinti = _vsprtieti = _vsprlosti = 0;
	_vsprwinlo = _vsprtielo = _vsprloslo = 0;
	_vsprwinhinow = _vsprtiehinow = _vsprloshinow = 0;
	_vsprwintinow = _vsprtietinow = _vsprlostinow = 0;
	_vsprwinlonow = _vsprtielonow = _vsprloslonow = 0;
	nhiwin = nhitie = nhilos = ntiwin = ntitie = ntilos = nlowin = nlotie = nlolos = 0;

	// Clear counters
	for (listnum=0; listnum<MAX_HAND_LISTS; listnum++)
		_nlistwin[listnum] = _nlisttie[listnum] = _nlistlos[listnum] = 0;

	//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
	// PREFLOP
	if (betround == k_betround_preflop)
	{
		// order cards properly
		if (card_player[0] < card_player[1])
		{
			pcard[0] = card_player[0];
			pcard[1] = card_player[1];
		}

		else
		{
			pcard[0] = card_player[1];
			pcard[1] = card_player[0];
		}

		// figure out offset into file
		offset = 0;
		//for (i=1; i<pcard[0]; i++)  offset += (52-i)*1225;
		offset += card0_offset[pcard[0]];
		offset += (pcard[1]-pcard[0]-1)*1225;
		offset *= sizeof(byte);

		// seek to right position in file
		if ((pos = _lseek(_versus_fh, offset, SEEK_SET)) == long(k_undefined))
		{
			return false;
		}

		wintemp = lostemp = 0;

		for (i=0; i<(k_number_of_cards_per_deck - 1); i++)
		{
			for (j=i+1; j<k_number_of_cards_per_deck; j++)
			{
				if (i!=pcard[0] && i!=pcard[1] && j!=pcard[0] && j!=pcard[1])
				{
					_read(_versus_fh, &byte, sizeof(byte));
					memcpy(&wintemp, &byte[0], sizeof(unsigned int));
					memcpy(&lostemp, &byte[4], sizeof(unsigned int));

					_nwin += wintemp;
					_ntie += 1712304 - wintemp - lostemp;
					_nlos += lostemp;
					_nhands = _nhands + 1;

					if (wintemp<lostemp)
					{
						_nhandshi = _nhandshi + 1;
						nhiwin += wintemp;
						nhitie += 1712304 - wintemp - lostemp;
						nhilos += lostemp;
					}
					else if (wintemp>lostemp)
					{
						_nhandslo = _nhandslo + 1;
						nlowin += wintemp;
						nlotie += 1712304 - wintemp - lostemp;
						nlolos += lostemp;
					}
					else
					{
						_nhandsti = _nhandsti + 1;
						ntiwin += wintemp;
						ntitie += 1712304 - wintemp - lostemp;
						ntilos += lostemp;
					}

					// Calculations for vs$xx$prwin, vs$xx$prtie, vs$xx$prlos
					c0rank = StdDeck_RANK(i);
					c1rank = StdDeck_RANK(j);
					if (c0rank < c1rank)
					{
						temprank = c0rank;
						c0rank = c1rank;
						c1rank = temprank;
					}

					for (listnum=0; listnum<MAX_HAND_LISTS; listnum++)
					{
						if ((StdDeck_SUIT(i)==StdDeck_SUIT(j) && p_formula->formula()->inlist[listnum][c0rank][c1rank]) ||
								(StdDeck_SUIT(i)!=StdDeck_SUIT(j) && p_formula->formula()->inlist[listnum][c1rank][c0rank]))
						{
							_nlistwin[listnum] += wintemp;
							_nlisttie[listnum] += 1712304 - wintemp - lostemp;
							_nlistlos[listnum] += lostemp;
						}
					}
				}
			}
		}
	}

	//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
	// FLOP, TURN, RIVER
	else if (betround >= k_betround_flop) 
	{
      CardMask		playerEvalCardsNow, oppEvalCardsNow;
	   HandVal		player_hv_now = 0, opp_hv_now = 0; 
         
		// Common cards
		CardMask_RESET(comCardsScrape);
		if (betround >= k_betround_flop)  CardMask_SET(comCardsScrape, card_common[0]);
		if (betround >= k_betround_flop)  CardMask_SET(comCardsScrape, card_common[1]);
		if (betround >= k_betround_flop)  CardMask_SET(comCardsScrape, card_common[2]);
		if (betround >= k_betround_turn)  CardMask_SET(comCardsScrape, card_common[3]);
		if (betround >= k_betround_river) CardMask_SET(comCardsScrape, card_common[4]);

		// player cards
		CardMask_RESET(plCards);
		CardMask_SET(plCards, card_player[0]);
		CardMask_SET(plCards, card_player[1]);

		// all used cards
		CardMask_OR(usedCards, comCardsScrape, plCards);

		// eval player hand now
		CardMask_OR(playerEvalCardsNow, plCards, comCardsScrape);
		player_hv_now = Hand_EVAL_N(playerEvalCardsNow, betround+3);
	   
		// Enumerate through all possible opponent hands (excludes already used cards)
		for (i=0; i<=50; i++)
		{
			for (j=i+1; j<=51; j++)
			{
				if (!CardMask_CARD_IS_SET(usedCards, i) && !CardMask_CARD_IS_SET(usedCards, j))
				{
					CardMask_RESET(oppCards);
					CardMask_SET(oppCards, i);
					CardMask_SET(oppCards, j);

					// Enumerate through all possible river situations (exclude player cards and opponent cards)
					CardMask_OR(deadCards, usedCards, oppCards);
					wintemp = tietemp = lostemp = 0;

					if (betround==k_betround_flop || betround==k_betround_turn)
					{
						ENUMERATE_N_CARDS_D(comCardsEnum, betround==k_betround_flop ? 2 : 
							betround==k_betround_turn ? 1 : 0, deadCards,
						{
							CardMask_OR(comCardsAll, comCardsScrape, comCardsEnum);
							DoCalc(plCards, oppCards, comCardsAll, &wintemp, &tietemp, &lostemp);
						});
					}
void COpenHoldemStatusbar::ComputeCurrentStatus() {
	CardMask	Cards;
	CString		temp; 
	int userchair = p_symbol_engine_userchair->userchair();
	// Player cards
	CardMask_RESET(Cards);
	int nCards = 0;
	_status_plcards = "";
	if (p_table_state->User()->HasKnownCards()) {
		for (int i=0; i<k_number_of_cards_per_player; i++) {	
			// This condition got already checked: "playing"
      Card card = p_table_state->User()->_hole_cards[i];
      // Assertion removeed, because the scraper runs in a different thread.
			// assert(card.IsKnownCard()); 
		  _status_plcards.Append(card.ToString());
      CardMask_SET(Cards, card.GetValue());
			nCards++;
		}
		_status_nopp.Format("%d", p_symbol_engine_prwin->nopponents_for_prwin());
	}	else 	{
		for (int i=0; i<k_number_of_cards_per_player; i++) {
			if (p_table_state->User()->HasKnownCards())	{
				Card card = p_table_state->User()->_hole_cards[i];
				_status_plcards.Append(card.ToString());
        CardMask_SET(Cards, card.GetValue());
				nCards++;
			}
		}
		// Not playing, therefore no opponents to be considered for prwin.
		_status_nopp = "";
	}

	// Common cards
	_status_comcards = "";
	for (int i=0; i<k_number_of_community_cards; i++) {
    Card card = p_table_state->_common_cards[i];
		if (card.IsKnownCard())	{
			_status_comcards.Append(card.ToString());
			CardMask_SET(Cards, card.GetValue());
			nCards++;
		}
	}

	// poker hand
	HandVal hv = Hand_EVAL_N(Cards, nCards);
	char hvstring[100] = {0};
	HandVal_toString(hv, hvstring);
	_status_pokerhand = hvstring;
	_status_pokerhand = _status_pokerhand.Mid(0, _status_pokerhand.Find(" "));

	// Always use handrank169 here
	_status_handrank.Format("%.0f/169", p_symbol_engine_handrank->handrank169());

	// Always update prwin/nit
	if (p_symbol_engine_userchair->userchair_confirmed() 
		  && p_table_state->User()->HasKnownCards()) {
		_status_prwin.Format("%d/%d/%d", 
			(int) (p_iterator_thread->prwin()*1000), 
			(int) (p_iterator_thread->prtie()*1000),
			(int) (p_iterator_thread->prlos()*1000));
		double iterations;
		p_engine_container->EvaluateSymbol("f$prwin_number_of_iterations", &iterations);
		_status_nit.Format("%d/%s", 
			p_iterator_thread->IteratorThreadProgress(),
			Number2CString(iterations));
	}	else {
		_status_prwin = "0/0/0";
		// No iteratrions without userchair or cards
		_status_nit.Format("0");
	}
}
Esempio n. 9
0
void CSymbolEnginePrwin::CalculateNhands()
{
	CardMask		plCards = {0}, comCards = {0}, oppCards = {0}, playerEvalCards = {0}, opponentEvalCards = {0};
	HandVal			hv_player = 0, hv_opponent = 0;
	unsigned int	pl_pokval = 0, opp_pokval = 0;
	int				dummy = 0;
	int				nplCards, ncomCards;

	_nhandshi = 0;
	_nhandsti = 0;
	_nhandslo = 0;

	// player cards
	CardMask_RESET(plCards);
	nplCards = 0;
	for (int i=0; i<k_number_of_cards_per_player; i++)
	{
		if (p_scraper_access->IsKnownCard(p_scraper->card_player(USER_CHAIR, i)))
		{
			CardMask_SET(plCards, p_scraper->card_player(USER_CHAIR, i));
			nplCards++;
		}
	}

	// common cards
	CardMask_RESET(comCards);
	ncomCards = 0;
	for (int i=0; i<k_number_of_community_cards; i++)
	{
		if (p_scraper_access->IsKnownCard(p_scraper->card_common(i)))
		{
			CardMask_SET(comCards, p_scraper->card_common(i));
			ncomCards++;
		}
	}

	// player/common cards and pokerval
	CardMask_OR(playerEvalCards, plCards, comCards);
	hv_player = Hand_EVAL_N(playerEvalCards, nplCards+ncomCards);
	pl_pokval = p_symbol_engine_pokerval->CalculatePokerval(hv_player, 
		nplCards+ncomCards, &dummy, CARD_NOCARD, CARD_NOCARD);

	for (int i=0; i<(k_number_of_cards_per_deck-1); i++)
	{
		for (int j=(i+1); j<k_number_of_cards_per_deck; j++)
		{
			if (!CardMask_CARD_IS_SET(plCards, i) 
				&& !CardMask_CARD_IS_SET(plCards, j) 
				&& !CardMask_CARD_IS_SET(comCards, i) 
				&& !CardMask_CARD_IS_SET(comCards, j))
			{
				// opponent cards
				CardMask_RESET(oppCards);
				CardMask_SET(oppCards, i);
				CardMask_SET(oppCards, j);

				CardMask_OR(opponentEvalCards, oppCards, comCards);
				hv_opponent = Hand_EVAL_N(opponentEvalCards, 2+ncomCards);
				opp_pokval = p_symbol_engine_pokerval->CalculatePokerval(hv_opponent,
					(k_number_of_cards_per_player + ncomCards), 
					&dummy, CARD_NOCARD, CARD_NOCARD);

				if (pl_pokval > opp_pokval)
				{
					_nhandslo++;
				}
				else if (pl_pokval < opp_pokval)
				{
					_nhandshi++;
				}
				else
				{
					_nhandsti++;
				}
			}
		}
	}

	AssertRange(_nhandshi, 0, nhands());
	AssertRange(_nhandsti, 0, nhands());
	AssertRange(_nhandslo, 0, nhands());
	assert((_nhandshi + _nhandsti + _nhandslo) == nhands());


	_prwinnow = pow(((double)_nhandslo/nhands()), _nopponents_for_prwin);
	_prlosnow = 1 - pow((((double)_nhandslo + _nhandsti)/nhands()), _nopponents_for_prwin);

	AssertRange(_prwinnow, 0, 1);
	AssertRange(_prlosnow, 0, 1);
}
Esempio n. 10
0
UINT CIteratorThread::IteratorThreadFunction(LPVOID pParam)
{
	CIteratorThread *pParent = static_cast<CIteratorThread*>(pParam);

	// Loop-variables j, k get used inside and outside loops.
	// It is a bit messy, nearly impossible to fix it.
	// At least the outer loops ("f$prwin_number_of_iterations" and "i") could be improved.
	unsigned int	pl_pokval = 0, opp_pokval = 0, opp_pokvalmax = 0;
	HandVal			pl_hv = 0, opp_hv = 0;
	int				dummy = 0;

	int				sym_nopponents = p_symbol_engine_prwin->nopponents_for_prwin();
	bool			hand_lost;

	ResetGlobalVariables();
	// Seed the RNG
	srand((unsigned)GetTickCount());

	//
	// Main iterator loop
	//
	write_log(preferences.debug_prwin(), "[PrWinThread] Start of main loop.\n");

	// "f$prwin_number_of_iterations" has to be declared outside of the loop,
	// as we check afterwards, if the loop terminated successfully.
	AdjustPrwinVariablesIfNecessary(pParent);
	unsigned int nit;
	for (nit=0; nit < iter_vars.nit(); nit++)
	{
		// Check event for thread stop signal
		if(::WaitForSingleObject(pParent->_m_stop_thread, 0) == WAIT_OBJECT_0)
		{
			// Set event
			::SetEvent(pParent->_m_wait_thread);
			AfxEndThread(0);
		}

		CardMask_OR(usedCards, pParent->_plCards, pParent->_comCards);
		
		if (UseEnhancedPrWin())
		{
			EnhancedDealingAlgorithm();
		}
		else
		{ 
			StandardDealingAlgorithm(sym_nopponents);
		}

		// Get my handval/pokerval
		CardMask_OR(evalCards, pParent->_plCards, pParent->_comCards);
		CardMask_OR(evalCards, evalCards, addlcomCards);
		pl_hv = Hand_EVAL_N(evalCards, 7);
		pl_pokval = p_symbol_engine_pokerval->CalculatePokerval(pl_hv, 7, &dummy, CARD_NOCARD, CARD_NOCARD);

		// Scan through opponents' handvals/pokervals
		// - if we find one better than ours, then we are done, increment los
		// - for win/tie, we need to wait until we scan them all
		opp_pokvalmax = 0;
		hand_lost = false;
		for (int i=0; i<sym_nopponents; i++)
		{
			CardMask_RESET(opp_evalCards);
			CardMask_OR(opp_evalCards, pParent->_comCards, addlcomCards);
			CardMask_SET(opp_evalCards, ocard[i*2]);
			CardMask_SET(opp_evalCards, ocard[(i*2)+1]);
			opp_hv = Hand_EVAL_N(opp_evalCards, 7);
			opp_pokval = p_symbol_engine_pokerval->CalculatePokerval(opp_hv, 7, &dummy, CARD_NOCARD, CARD_NOCARD);

			if (opp_pokval>pl_pokval)
			{
				_los++;
				hand_lost = true;
				break;
			}
			else
			{
				if (opp_pokval > opp_pokvalmax)
				{
					opp_pokvalmax = opp_pokval;
				}
			}
		}
		if (!hand_lost)
		{
			if (pl_pokval > opp_pokvalmax)
			{
				_win++;
			}
			else
			{
				_tie++;
			}
		}

		UpdateIteratorVarsForDisplay(nit);
	}

	write_log(preferences.debug_prwin(), "[PrWinThread] End of main loop.\n");

	if (SimulationFinished(nit))
	{
		iter_vars.set_iterator_thread_running(false);
		iter_vars.set_iterator_thread_complete(true);
		UpdateIteratorVarsForDisplay(nit);
	}
	else
	{
		iter_vars.set_iterator_thread_running(false);
		iter_vars.set_iterator_thread_complete(false);
		iter_vars.set_iterator_thread_progress(0); //???
		iter_vars.set_nit(0);

		for (int i=0; i<k_number_of_cards_per_player; i++)
			iter_vars.set_pcard(i, CARD_NOCARD);

		for (int i=0; i<k_number_of_community_cards; i++)
		{
			iter_vars.set_ccard(i, CARD_NOCARD);
		}
		ResetIteratorVars();
	}

	::SetEvent(pParent->_m_wait_thread);
	StopIteratorThread();

	return 0;
}
Esempio n. 11
0
UINT CIteratorThread::IteratorThreadFunction(LPVOID pParam) {
	CIteratorThread *pParent = static_cast<CIteratorThread*>(pParam);
  // Loop-variables j, k get used inside and outside loops.
	// It is a bit messy, nearly impossible to fix it.
	// At least the outer loops ("f$prwin_number_of_iterations" and "i") could be improved.
	unsigned int	pl_pokval = 0, opp_pokval = 0, opp_pokvalmax = 0;
	HandVal		pl_hv = 0, opp_hv = 0;
	int				dummy = 0, enhanced_dealing_return=0;
	bool			hand_lost;

	ResetGlobalVariables();
	// Seed the RNG
	srand((unsigned)GetTickCount());
  while (true) {
    // Check event for thread stop signal once per main iterator loop
    // (and additionally once every 1000 iterations later)
		if(::WaitForSingleObject(pParent->_m_stop_thread, 0) == WAIT_OBJECT_0) {
			// Set event
			::SetEvent(pParent->_m_wait_thread);
			AfxEndThread(0);
		}
    Sleep(500);
    if (!p_symbol_engine_autoplayer->ismyturn()) {
      // Not my turn;
      // Nothing to simulate
      continue;
    }
    if (IteratorThreadComplete()) {
      // No longer anything to do
      continue;
    }

	write_log(preferences.debug_prwin(), "[PrWinThread] Start of main loop.\n");
    // "f$prwin_number_of_iterations" has to be declared outside of the loop,
	// as we check afterwards, if the loop terminated successfully.
    _nopponents = p_symbol_engine_prwin->nopponents_for_prwin();
	AdjustPrwinVariablesIfNecessary();

	LARGE_INTEGER frequency;        // ticks per second
	LARGE_INTEGER t1, t2;           // ticks
	double elapsedTime = 0;
	QueryPerformanceFrequency(&frequency); // get ticks per second

	CalculateTotalWeights();
	//
	// Main iterator loop
	//
	  for (_iterations_calculated=0; _iterations_calculated < _iterations_required; ++_iterations_calculated) {
		  // Check event for thread stop signal once every 1000 iterations
      if ((_iterations_calculated % 1000 == 0)
          && (_iterations_calculated > 0)
          && (::WaitForSingleObject(pParent->_m_stop_thread, 0) == WAIT_OBJECT_0)) {
			  // Set event
			  ::SetEvent(pParent->_m_wait_thread);
			  AfxEndThread(0);
		  }
      CardMask_OR(usedCards, pParent->_plCards, pParent->_comCards);
		  if (UseEnhancedPrWin())	{
			  QueryPerformanceCounter(&t1);	// start timer		  
			  enhanced_dealing_return = EnhancedDealingAlgorithm();
			  if (enhanced_dealing_return < 0) {
				  _prwin = enhanced_dealing_return;
				  _prtie = enhanced_dealing_return;
				  _prlos = enhanced_dealing_return;
				  _iterations_calculated = _iterations_required;
				  write_log(preferences.debug_prwin(), "[PrWinThread] Chair's %i range consists of dead cards only.\n",enhanced_dealing_return);
				  break;
			  }
			  QueryPerformanceCounter(&t2); // stop timer
			  elapsedTime = elapsedTime + (t2.QuadPart - t1.QuadPart) * 1000.0 / frequency.QuadPart; // compute the elapsed time in millisec
		  }	else { 
			  QueryPerformanceCounter(&t1);	// start timer
			  StandardDealingAlgorithm(_nopponents);
			  QueryPerformanceCounter(&t2); // stop timer
			  elapsedTime = elapsedTime + (t2.QuadPart - t1.QuadPart) * 1000.0 / frequency.QuadPart; // compute the elapsed time in millisec
		  }
      // Get my handval/pokerval
		  CardMask_OR(evalCards, pParent->_plCards, pParent->_comCards);
		  CardMask_OR(evalCards, evalCards, addlcomCards);
		  pl_hv = Hand_EVAL_N(evalCards, 7);
		  pl_pokval = p_symbol_engine_pokerval->CalculatePokerval(pl_hv, 7, &dummy, CARD_NOCARD, CARD_NOCARD);//??
      // Scan through opponents' handvals/pokervals
		  // - if we find one better than ours, then we are done, increment los
		  // - for win/tie, we need to wait until we scan them all
		  opp_pokvalmax = 0;
		  hand_lost = false;
		  for (int i=0; i<_nopponents; i++) {
			  CardMask_RESET(opp_evalCards);
			  CardMask_OR(opp_evalCards, pParent->_comCards, addlcomCards);
			  CardMask_SET(opp_evalCards, ocard[i*2]);
			  CardMask_SET(opp_evalCards, ocard[(i*2)+1]);
			  opp_hv = Hand_EVAL_N(opp_evalCards, 7);
			  opp_pokval = p_symbol_engine_pokerval->CalculatePokerval(opp_hv, 7, &dummy, CARD_NOCARD, CARD_NOCARD);
				write_log(preferences.debug_prwin(), "[PrWinThread] PlayerPV: %i OppPV: %i\n",
				pl_pokval, opp_pokval);
			  if (opp_pokval > pl_pokval) {
				  write_log(preferences.debug_prwin(), "[PrWinThread] Lost\n");
				  _los++;
				  hand_lost = true;
				  break;
			  }	else {
				  if (opp_pokval > opp_pokvalmax)	
				  {
					  opp_pokvalmax = opp_pokval;
				  }
			  }
		  }
		  if (!hand_lost)	{
			  if (pl_pokval > opp_pokvalmax) {
          write_log(preferences.debug_prwin(), "[PrWinThread] Won\n");
				  _win++;
			  }	else {
          write_log(preferences.debug_prwin(), "[PrWinThread] Tie\n");
				  _tie++;
			  }
		  }
		  UpdateIteratorVarsForDisplay();
	  }
	  write_log(preferences.debug_prwin(), "[PrWinThread] End of main loop.\n");
    if (!IteratorThreadComplete()) {
      // Computation stopped with some kind of error.
      // Reset vars to avoid bogus data
		  ResetIteratorVars();
	  }

	if(enhanced_dealing_return == 0)
	{
		UpdateIteratorVarsForDisplay(); //calculates _prwin, _prtie, _prlos
	}

	  if(UseEnhancedPrWin())
	  {			
			write_log(preferences.debug_prwin(), "EnhancedDealingAlgorithm elapsed time in millisec: %.3f Iterations: %d prwin: %.3f prtie: %.3f prlos: %.3f vanilla.limit: %i \n",
				elapsedTime,_iterations_calculated, _prwin, _prtie, _prlos, _prw1326.vanilla_chair.limit );
	  }
	  else
	  {
			write_log(preferences.debug_prwin(), "StandardDealingAlgorithm elapsed time in millisec: %.3f Iterations: %d prwin: %.3f prtie: %.3f prlos: %.3f\n",
				elapsedTime,_iterations_calculated, _prwin, _prtie, _prlos);
	  }

    ::SetEvent(pParent->_m_wait_thread);
  }
	return 0;
}
Esempio n. 12
0
static VALUE
t_eval_hand(VALUE self, VALUE args)
{
  VALUE result = 0;
  VALUE rbboard = 0;
  VALUE rbhand = 0;
  char* hilow_string = 0;

  hilow_string = RSTRING_PTR(rb_hash_aref(args, rb_str_new2("side")));
  rbboard = rb_hash_aref(args, rb_str_new2("board"));
  rbhand = rb_hash_aref(args, rb_str_new2("hand"));

  int low = 0;
  CardMask hand;
  CardMask board;
  int board_size = 0;
  CardMask best;
  HandVal best_handval;

  StdDeck_CardMask_RESET(best);

  if(!strcmp(hilow_string, "low")) {
    low = 1;
  }

  if(rbList2CardMask(rbhand, &hand) < 0)
    rb_fatal("empty hand given");

  if( !NIL_P(rbboard))
  {
    board_size = rbList2CardMask(rbboard, &board);
  }

  if(board_size > 0) {
    CardMask hicards;
    CardMask locards;
    HandVal  hival = 0;
    HandVal  loval = 0;
    StdDeck_CardMask_RESET(hicards);
    StdDeck_CardMask_RESET(locards);
    OmahaHiLow8_Best(hand, board, &hival, &loval, &hicards, &locards);
    if(low) {
      best_handval = loval;
      if(best_handval != LowHandVal_NOTHING)
	best = locards;
    } else {
      best = hicards;
      best_handval = hival;
    }
  } else {
    CardMask cards;
    CardMask dead;

    StdDeck_CardMask_RESET(best);

    StdDeck_CardMask_RESET(dead);
    StdDeck_CardMask_OR(dead, dead, hand);
    StdDeck_CardMask_NOT(dead, dead);

    if(low) {
      best_handval = LowHandVal_NOTHING;
    } else {
      best_handval = HandVal_NOTHING;
    }

    ENUMERATE_N_CARDS_D(cards, 5, dead, 
    {
      HandVal handval;

      if(low) {
	handval = Hand_EVAL_LOW8(cards, 5);
      } else {
	handval = Hand_EVAL_N(cards, 5);
      }

      if(low ? (handval < best_handval) : (handval > best_handval)) {
	best = cards;
	best_handval = handval;
      }
    }
			);
Esempio n. 13
0
UINT CIteratorThread::IteratorThreadFunction(LPVOID pParam) {
	CIteratorThread *pParent = static_cast<CIteratorThread*>(pParam);
  // Loop-variables j, k get used inside and outside loops.
	// It is a bit messy, nearly impossible to fix it.
	// At least the outer loops ("f$prwin_number_of_iterations" and "i") could be improved.
	unsigned int	pl_pokval = 0, opp_pokval = 0, opp_pokvalmax = 0;
	HandVal		pl_hv = 0, opp_hv = 0;
	int				dummy = 0;
	bool			hand_lost;

	ResetGlobalVariables();
	// Seed the RNG
	srand((unsigned)GetTickCount());
  while (true) {
    // Check event for thread stop signal once per main iterator loop
    // (and additionally once every 1000 iterations later)
		if(::WaitForSingleObject(pParent->_m_stop_thread, 0) == WAIT_OBJECT_0) {
			// Set event
			::SetEvent(pParent->_m_wait_thread);
			AfxEndThread(0);
		}
    Sleep(500);
    if (!p_symbol_engine_autoplayer->ismyturn()) {
      // Not my turn;
      // Nothing to simulate
      continue;
    }
    if (IteratorThreadComplete()) {
      // No longer anything to do
      continue;
    }

    //
	  // Main iterator loop
	  //
	  write_log(preferences.debug_prwin(), "[PrWinThread] Start of main loop.\n");
    // "f$prwin_number_of_iterations" has to be declared outside of the loop,
	  // as we check afterwards, if the loop terminated successfully.
    _nopponents = p_symbol_engine_prwin->nopponents_for_prwin();
	  AdjustPrwinVariablesIfNecessary();
	  for (_iterations_calculated=0; _iterations_calculated < _iterations_required; ++_iterations_calculated) {
		  // Check event for thread stop signal once every 1000 iterations
      if ((_iterations_calculated % 1000 == 0)
          && (_iterations_calculated > 0)
          && (::WaitForSingleObject(pParent->_m_stop_thread, 0) == WAIT_OBJECT_0)) {
			  // Set event
			  ::SetEvent(pParent->_m_wait_thread);
			  AfxEndThread(0);
		  }
      CardMask_OR(usedCards, pParent->_plCards, pParent->_comCards);
		  if (UseEnhancedPrWin())	{
			  EnhancedDealingAlgorithm();
		  }	else { 
			  StandardDealingAlgorithm(_nopponents);
		  }
      // Get my handval/pokerval
		  CardMask_OR(evalCards, pParent->_plCards, pParent->_comCards);
		  CardMask_OR(evalCards, evalCards, addlcomCards);
		  pl_hv = Hand_EVAL_N(evalCards, 7);
		  pl_pokval = p_symbol_engine_pokerval->CalculatePokerval(pl_hv, 7, &dummy, CARD_NOCARD, CARD_NOCARD);//??
      // Scan through opponents' handvals/pokervals
		  // - if we find one better than ours, then we are done, increment los
		  // - for win/tie, we need to wait until we scan them all
		  opp_pokvalmax = 0;
		  hand_lost = false;
		  for (int i=0; i<_nopponents; i++) {
			  CardMask_RESET(opp_evalCards);
			  CardMask_OR(opp_evalCards, pParent->_comCards, addlcomCards);
			  CardMask_SET(opp_evalCards, ocard[i*2]);
			  CardMask_SET(opp_evalCards, ocard[(i*2)+1]);
			  opp_hv = Hand_EVAL_N(opp_evalCards, 7);
			  opp_pokval = p_symbol_engine_pokerval->CalculatePokerval(opp_hv, 7, &dummy, CARD_NOCARD, CARD_NOCARD);
        write_log(preferences.debug_prwin(), "[PrWinThread] PlayerPV: %i OppPV: %i\n",
          pl_pokval, opp_pokval);
        if (opp_pokval > pl_pokval) {
          write_log(preferences.debug_prwin(), "[PrWinThread] Lost\n");
				  _los++;
				  hand_lost = true;
				  break;
			  }	else {
				  if (opp_pokval > opp_pokvalmax)	{
					  opp_pokvalmax = opp_pokval;
				  }
			  }
		  }
		  if (!hand_lost)	{
			  if (pl_pokval > opp_pokvalmax) {
          write_log(preferences.debug_prwin(), "[PrWinThread] Won\n");
				  _win++;
			  }	else {
          write_log(preferences.debug_prwin(), "[PrWinThread] Tie\n");
				  _tie++;
			  }
		  }
		  UpdateIteratorVarsForDisplay();
	  }
	  write_log(preferences.debug_prwin(), "[PrWinThread] End of main loop.\n");
    if (!IteratorThreadComplete()) {
      // Computation stopped with some kind of error.
      // Reset vars to avoid bogus data
		  ResetIteratorVars();
	  }
    UpdateIteratorVarsForDisplay();
    ::SetEvent(pParent->_m_wait_thread);
  }
	return 0;
}
Esempio n. 14
0
UINT CIteratorThread::IteratorThreadFunction(LPVOID pParam)
{
	CIteratorThread *pParent = static_cast<CIteratorThread*>(pParam);

	// Loop-variables j, k get used inside and outside loops.
	// It is a bit messy, nearly impossible to fix it.
	// At least the outer loops ("f$prwin_number_of_iterations" and "i") could be improved.
	int				j = 0, k = 0;
	int				randfix = 0;
	CardMask		addlcomCards = {0}, evalCards = {0}, opp_evalCards = {0}, usedCards = {0}, temp_usedCards = {0};
	unsigned int	ocard[MAX_OPPONENTS*2] = {0}, card = 0, pl_pokval = 0, opp_pokval = 0, opp_pokvalmax = 0;
	HandVal			pl_hv = 0, opp_hv = 0;
	int				dummy = 0;
	int				deck[k_number_of_cards_per_deck] = {0}, x = 0;
	int				numberOfCards = 0;

	int				betround = p_betround_calculator->betround();
	int				sym_playersplayingbits = p_symbol_engine_active_dealt_playing->playersplayingbits();
	double			sym_nbetsround = p_symbol_engine_history->nbetsround(betround);
	int				sym_bblindbits = p_symbol_engine_blinds->bblindbits();
	bool			sym_didcall = p_symbol_engine_history->didcall(betround);
	int				sym_nopponents = p_symbol_engine_prwin->nopponents_for_prwin();

	int				nopp = sym_nopponents <= MAX_OPPONENTS ? sym_nopponents : MAX_OPPONENTS;
	bool			hand_lost;

	// Seed the RNG
	srand((unsigned)GetTickCount());

	//
	// Main iterator loop
	//
	write_log(prefs.debug_prwin(), "[PrWinThread] Start of main loop.\n");

	// "f$prwin_number_of_iterations" has to be declared outside of the loop,
	// as we check afterwards, if the loop terminated successfully.
	unsigned int nit;
	for (nit=0; nit < iter_vars.nit(); nit++)
	{
		// Check event for thread stop signal
		if(::WaitForSingleObject(pParent->_m_stop_thread, 0) == WAIT_OBJECT_0)
		{
			// Set event
			::SetEvent(pParent->_m_wait_thread);
			AfxEndThread(0);
		}

		CardMask_OR(usedCards, pParent->_plCards, pParent->_comCards);
		//Correct the protection aganst low f$willplay/f$wontplay - Matrix 2008-12-22
		if (pParent->_willplay && (pParent->_willplay<nopp*2+1) )
		{
			write_log(prefs.debug_prwin(), "[PrWinThread] Adjusting willplay (too low)\n");
			pParent->_willplay=nopp*2+1; //too low a value can give lockup
		}
		if (pParent->_wontplay<pParent->_willplay)
		{
			write_log(prefs.debug_prwin(), "[PrWinThread] Adjusting wontplay (too low)\n");
			pParent->_wontplay=pParent->_willplay; //wontplay cannot safely be less than willplay
		}


		if (_prw1326.useme==1326 && (betround>=k_betround_flop || _prw1326.preflop==1326))
		{
			write_log(prefs.debug_prwin(), "[PrWinThread] Using Matrix's enhanced prwin.\n");

			//prw1326 active  Matrix 2008-05-08
			k = nopp = 0; //k is used as an index into ocard[] 

			// loop through active opponents
			for(int i=0; i<k_max_number_of_players; i++) 
			{
				if (i==(int) p_symbol_engine_userchair->userchair())
					continue; //skip our own chair!

				if (!((sym_playersplayingbits) & (1<<i)))
					continue; //skip inactive chairs 

				nopp++; //we have to use actual opponents for prw1326 calculations

				// first deal with the special non-weighted cases
				// player who is marked 'ignore' or one who is BB and has not VPIP'd
				if (_prw1326.chair[i].ignore || 
					(_prw1326.bblimp && sym_nbetsround<1.1 && (sym_bblindbits&(1<<i))) )
				{
					do 
					{
						card = rand() & 63;
					}
					while (card>51 || CardMask_CARD_IS_SET(usedCards, card));
					
					CardMask_SET(usedCards, card);
					ocard[k++] = card;

					do 
					{
						card = rand() & 63;
					}
					while (card>51 || CardMask_CARD_IS_SET(usedCards, card));
					
					CardMask_SET(usedCards, card);
					ocard[k++] = card;

					continue;
				} // end of special non-weighted cases

				randfix=(RAND_MAX/_prw1326.chair[i].limit) * _prw1326.chair[i].limit;


				while (true)
				{ //find a possible hand for this chair NOTE: may want to put in loop limits to prevent hanging
					do 
					{
						j=rand();
					} while (j>=randfix);

					j = j % _prw1326.chair[i].limit; //j is now any one of the allowed hands

					if(CardMask_CARD_IS_SET(usedCards, _prw1326.chair[i].rankhi[j] ))
						continue; //hand contains dead card

					if(CardMask_CARD_IS_SET(usedCards, _prw1326.chair[i].ranklo[j] ))
						continue; //hand contains dead card

//					if(symbols.prw1326.chair[i].ignore)break; //chair marked as not to be weighted

					if(_prw1326.chair[i].level <= _prw1326.chair[i].weight[j])
						break; //hand marked as always uae

					//check if we want a player who is BB and has not VPIP'd to be analysed further
//					if(symbols.prw1326.bblimp)
//					{
//					if ((symbols.sym.nbetsround[0]<1.1) && ((int)symbols.sym.bblindbits&(1<<i)))break;
//					}

					//we should really do a 'randfix' here for the case where RAND_MAX is not an integral
					//multiple of .level, but the bias introduced is trivial compared to other uncertainties.
					if(rand() % _prw1326.chair[i].level < _prw1326.chair[i].weight[j])
						break; //allowable

					//if we reach here we will loop again to find a suitable hand
				} //end of possible hand find

				ocard[k++] = _prw1326.chair[i].rankhi[j];
				ocard[k++] = _prw1326.chair[i].ranklo[j];

				CardMask_SET(usedCards, ocard[k-2]);
				CardMask_SET(usedCards, ocard[k-1]);

			} //end of active opponent loop

			// additional common cards
			CardMask_RESET(addlcomCards);
			for (int i=0; i<(k_number_of_community_cards - pParent->_ncomCards); i++)
			{
				do 
				{
					card = rand() & 63;
				}
				while (card>51 ||CardMask_CARD_IS_SET(usedCards, card));
				CardMask_SET(usedCards, card);
				CardMask_SET(addlcomCards, card);
			}
		} //end of prw1326 code
		
		else
		{ 
			// normal prwin opponent card selection
			write_log(prefs.debug_prwin(), "[PrWinThread] Using standard prwin.\n");

			// if f$prwin_number_of_opponents<=13 then deal with random replacement algorithm, otherwise deal with swap algorithm
			if (nopp <= 13)
			{
				write_log(prefs.debug_prwin(), "[PrWinThread] Using random algorithm, as f$prwin_number_of_opponents <= 13\n");
				// random replacement algorithm
				// opponent cards
				if (nopp < 1)
				{
					write_log(prefs.debug_prwin(), "[PrWinThread] No opponents.\n");
				}
				for (int i=0; i<nopp*2; i+=2)
				{
					temp_usedCards=usedCards;
					do
					{
						usedCards=temp_usedCards; //reset the card mask to clear settings from failed card assignments

						do {
							card = rand() & 63;
						}
						while (card>51 || CardMask_CARD_IS_SET(usedCards, card));
						CardMask_SET(usedCards, card);
						ocard[i] = card;

						do {
							card = rand() & 63;
						}
						while (card>51 || CardMask_CARD_IS_SET(usedCards, card));
						CardMask_SET(usedCards, card);
						ocard[i+1] = card;

						if (!pParent->_willplay)
						{
							write_log(prefs.debug_prwin(), "[PrWinThread] Weighting disabled. Willplay is 0.\n");
							break; //0 disables weighting
						}

						//put break for i=0 and opponent unraised BB case (cannot assume anything about his cards)
						//In round 1 we should really do an analysis of chairs to find out how many have still to
						//place a bet. Not implemented since accuracy of prwin pre-flop is less critical.
						if (!i)
						{
							//if we called then we are not BB, BB limped to flop,
							//BB still playing, so do not weight his cards
							if (sym_nbetsround<1.1 && sym_didcall && (sym_playersplayingbits&sym_bblindbits) )
							{
								break;
							}
						}
					}
					while (!pParent->InRange(ocard[i], ocard[i+1], pParent->_willplay, 
							pParent->_wontplay, pParent->_topclip, pParent->_mustplay));
				}
				// additional common cards
				CardMask_RESET(addlcomCards);
				for (int i=0; i<(k_number_of_community_cards - pParent->_ncomCards); i++)
				{
					do {
						card = rand() & 63;
					}
					while (card>51 ||CardMask_CARD_IS_SET(usedCards, card));
					CardMask_SET(usedCards, card);
					CardMask_SET(addlcomCards, card);
				}
			}

			else
			{
				write_log(prefs.debug_prwin(), "[PrWinThread] Useing swap-algorithm, as f$prwin_number_of_opponents > 13\n");
				// swap alogorithm
				//weighted prwin not implemented for this case
				numberOfCards=52;
				for (int i=0; i<numberOfCards; i++)
					deck[i] = i;

				while (numberOfCards>=1)
				{
					x = rand() % numberOfCards;
					numberOfCards--;
					if (x != numberOfCards)
					{
						SwapInts(&deck[x], &deck[numberOfCards]);
					}
				}

				// opponent cards
				x = 0;
				for (int i=0; i<nopp*2; i++)
				{
					while (CardMask_CARD_IS_SET(usedCards, deck[x]) && x<=51) {
						x++;
					}
					ocard[i] = deck[x++];
				}

				// additional common cards
				CardMask_RESET(addlcomCards);
				for (int i=0; i<(k_number_of_community_cards - pParent->_ncomCards); i++)
				{
					while (CardMask_CARD_IS_SET(usedCards, deck[x]) && x<=51) {
						x++;
					}
					CardMask_SET(addlcomCards, deck[x++]);
				}
			}
		}

		// Get my handval/pokerval
		CardMask_OR(evalCards, pParent->_plCards, pParent->_comCards);
		CardMask_OR(evalCards, evalCards, addlcomCards);
		pl_hv = Hand_EVAL_N(evalCards, 7);
		pl_pokval = p_symbol_engine_pokerval->CalculatePokerval(pl_hv, 7, &dummy, CARD_NOCARD, CARD_NOCARD);

		// Scan through opponents' handvals/pokervals
		// - if we find one better than ours, then we are done, increment los
		// - for win/tie, we need to wait until we scan them all
		opp_pokvalmax = 0;
		hand_lost = false;
		for (int i=0; i<nopp; i++)
		{
			CardMask_RESET(opp_evalCards);
			CardMask_OR(opp_evalCards, pParent->_comCards, addlcomCards);
			CardMask_SET(opp_evalCards, ocard[i*2]);
			CardMask_SET(opp_evalCards, ocard[(i*2)+1]);
			opp_hv = Hand_EVAL_N(opp_evalCards, 7);
			opp_pokval = p_symbol_engine_pokerval->CalculatePokerval(opp_hv, 7, &dummy, CARD_NOCARD, CARD_NOCARD);

			if (opp_pokval>pl_pokval)
			{
				pParent->_los++;
				hand_lost = true;
				break;
			}
			else
			{
				if (opp_pokval > opp_pokvalmax)
					opp_pokvalmax = opp_pokval;
			}
		}
		if (!hand_lost)
		{
			if (pl_pokval > opp_pokvalmax)
				pParent->_win++;
			else
				pParent->_tie++;
		}

		// Update display once every 1000 iterations
		if ((nit % 1000 == 0) && nit >= 1000)
		{
			write_log(prefs.debug_prwin(), "[PrWinThread] Progress: %d %.3f %.3f %.3f\n", nit, pParent->_win / (double) nit, pParent->_tie / (double) nit, pParent->_los / (double) nit);
			iter_vars.set_iterator_thread_progress(nit);
			iter_vars.set_prwin(pParent->_win / (double) nit);
			iter_vars.set_prtie(pParent->_tie / (double) nit);
			iter_vars.set_prlos(pParent->_los / (double) nit);
		}
	}

	write_log(prefs.debug_prwin(), "[PrWinThread] End of main loop.\n");

	if (nit >= iter_vars.nit())
	{
		iter_vars.set_iterator_thread_running(false);
		iter_vars.set_iterator_thread_complete(true);
		iter_vars.set_iterator_thread_progress(nit);
		iter_vars.set_prwin(pParent->_win / (double) iter_vars.nit());
		iter_vars.set_prtie(pParent->_tie / (double) iter_vars.nit());
		iter_vars.set_prlos(pParent->_los / (double) iter_vars.nit());
	}
	else
	{
		iter_vars.set_iterator_thread_running(false);
		iter_vars.set_iterator_thread_complete(false);
		iter_vars.set_iterator_thread_progress(0);
		iter_vars.set_nit(0);
		iter_vars.set_f$p(0);
		iter_vars.set_br(0);

		for (int i=0; i<k_number_of_cards_per_player; i++)
			iter_vars.set_pcard(i, CARD_NOCARD);

		for (int i=0; i<k_number_of_community_cards; i++)
			iter_vars.set_ccard(i, CARD_NOCARD);

		iter_vars.set_prwin(0);
		iter_vars.set_prtie(0);
		iter_vars.set_prlos(0);
	}

	::SetEvent(pParent->_m_wait_thread);
	delete p_iterator_thread;
	p_iterator_thread = NULL;

	return 0;
}
Esempio n. 15
0
void write_logautoplay(int level, const char * action) 
{
    char		nowtime[26];
    CString		pcards, comcards, temp, rank, pokerhand, bestaction, fcra_seen;
    char		*card;
    CardMask	Cards;
    int			i, nCards;
    HandVal		hv;
    CString		fcra_formula_status;

	int			sym_userchair = (int) p_symbols->sym()->userchair;
	int			sym_br = (int) p_symbols->sym()->br;


	if (level>prefs.log_level())
		return;

	if (log_fp != NULL) 
	{
		CSLock lock(log_critsec);

		// log$ writing
		if (prefs.log_symbol_enabled())
		{
			int max_log = p_symbols->logsymbols_collection()->GetCount();

			if (max_log > 0)
			{
				if (max_log > prefs.log_symbol_max_log())
				{
					max_log = prefs.log_symbol_max_log();
				}

				write_log(1, "*** log$ (Total: %d | Showing: %d)\n", p_symbols->logsymbols_collection()->GetCount(), max_log);

				for (int i=0; i<max_log; i++)
				{
					write_log(1, "***     %s\n", p_symbols->logsymbols_collection()->GetAt(i));
				}
			}
		}
		
		CardMask_RESET(Cards);
		nCards=0;

		// player cards
		if (p_symbols->user_chair_confirmed()) 
		{
			for (i=0; i<=1; i++) 
			{
				card = StdDeck_cardString(p_scraper->card_player(sym_userchair, i));
				temp.Format("%s", card);
				pcards.Append(temp);
				CardMask_SET(Cards, p_scraper->card_player(sym_userchair, i));
				nCards++;
			}
		}
		else 
		{
			pcards = "....";
		}

		// common cards
		comcards = "";
		if (sym_br >= 2) 
		{
			for (i=0; i<=2; i++) 
			{
				if (p_scraper->card_common(i) != CARD_BACK && 
					p_scraper->card_common(i) != CARD_NOCARD) 
				{
					card = StdDeck_cardString(p_scraper->card_common(i));
					temp.Format("%s", card);
					comcards.Append(temp);
					CardMask_SET(Cards, p_scraper->card_common(i));
					nCards++;
				}
			}
		}

		if (sym_br >= 3) 
		{
			card = StdDeck_cardString(p_scraper->card_common(3));
			temp.Format("%s", card);
			comcards.Append(temp);
			CardMask_SET(Cards, p_scraper->card_common(3));
			nCards++;
		}

		if (sym_br >= 4) 
		{
			card = StdDeck_cardString(p_scraper->card_common(4));
			temp.Format("%s", card);
			comcards.Append(temp);
			CardMask_SET(Cards, p_scraper->card_common(4));
			nCards++;
		}

        comcards.Append("..........");
        comcards = comcards.Left(10);

        // handrank
        if (prefs.sym_handrank_value() == "169")
			rank.Format("%.0f", p_symbols->sym()->handrank169);

        else if (prefs.sym_handrank_value() == "1000")
            rank.Format("%.0f", p_symbols->sym()->handrank1000);

        else if (prefs.sym_handrank_value() == "1326")
            rank.Format("%.0f", p_symbols->sym()->handrank1326);

        else if (prefs.sym_handrank_value() == "2652")
            rank.Format("%.0f", p_symbols->sym()->handrank2652);

        else if (prefs.sym_handrank_value() == "p")
            rank.Format("%.2f", p_symbols->sym()->handrankp);


        // poker hand
        hv = Hand_EVAL_N(Cards, nCards);
        if (HandVal_HANDTYPE(hv)==HandType_STFLUSH && StdDeck_RANK(HandVal_TOP_CARD(hv))==Rank_ACE)
            pokerhand="royfl";

        else if (HandVal_HANDTYPE(hv)==HandType_STFLUSH)
            pokerhand="strfl";

        else if (HandVal_HANDTYPE(hv)==HandType_QUADS)
            pokerhand="4kind";

        else if (HandVal_HANDTYPE(hv)==HandType_FULLHOUSE)
            pokerhand="fullh";

        else if (HandVal_HANDTYPE(hv)==HandType_FLUSH)
            pokerhand="flush";

        else if (HandVal_HANDTYPE(hv)==HandType_STRAIGHT)
            pokerhand="strai";

        else if (HandVal_HANDTYPE(hv)==HandType_TRIPS)
            pokerhand="3kind";

        else if (HandVal_HANDTYPE(hv)==HandType_TWOPAIR)
            pokerhand="2pair";

        else if (HandVal_HANDTYPE(hv)==HandType_ONEPAIR)
            pokerhand="1pair";

        else if (HandVal_HANDTYPE(hv)==HandType_NOPAIR)
            pokerhand="hcard";


        // best action
        if (strcmp(action, "SWAG")==0) 
		{
            bestaction.Format("$%.2f", p_symbols->f$betsize());
        }
        else 
		{
            if (p_symbols->f$alli())
                bestaction = "Allin";

            else if (p_symbols->f$betsize())
                bestaction = "SWAG";

            else if (p_symbols->f$rais())
                bestaction = "Bet/Raise";

            else if (p_symbols->f$call())
                bestaction = "Call/Check";

            else if (p_symbols->f$prefold())
                bestaction = "Pre-fold";

            else
                bestaction = "Fold/Check";

        }

        // fcra_seen
		int sym_myturnbits = (int) p_symbols->sym()->myturnbits;
        fcra_seen.Format("%s%s%s%s%s",
                         sym_myturnbits&0x01 ? "F" : ".",
                         sym_myturnbits&0x02 ? "C" : ".",
						 // Check button out of order to stay consistent
						 // with button order in manual mode.
						 sym_myturnbits&0x10 ? "K" : ".",
                         sym_myturnbits&0x04 ? "R" : ".",
                         sym_myturnbits&0x08 ? "A" : ".");

        // fcra formula status
        fcra_formula_status.Format("%s%s%s%s",
                                   !p_symbols->f$alli() && !p_symbols->f$rais() && !p_symbols->f$call() && !p_symbols->f$betsize() ? "F" : ".",
                                   p_symbols->f$call() ? "C" : ".",
                                   p_symbols->f$rais() ? "R" : ".",
                                   p_symbols->f$alli() ? "A" : ".");

        fprintf(log_fp, "%s - %1d ", 
			get_time(nowtime), 
			p_tablemap->nchairs());
        fprintf(log_fp, "%4s %10s %4s %5s ", 
			pcards.GetString(), 
			comcards.GetString(), 
			rank.GetString(), 
			pokerhand.GetString());
        fprintf(log_fp, "%4d %4d %4d ", 
			(int) (p_symbols->sym()->prwin*1000),
			(int) (p_symbols->sym()->prlos*1000), 
			(int) (p_symbols->sym()->prtie*1000));
        fprintf(log_fp, "%2d %8d %-10s - ", 
			(int) p_symbols->sym()->nopponents,
			(int) p_symbols->sym()->nit,
			bestaction.GetString());
        fprintf(log_fp, "%-5s %9.2f %9.2f %9.2f ", 
			action, 
			p_symbols->sym()->call, 
			p_tablelimits->bet(), 
			p_symbols->sym()->pot);
		fprintf(log_fp, "%9.2f - %s %s %.2f\n", 
			p_symbols->sym()->balance[10], 
			fcra_seen.GetString(), 
			fcra_formula_status.GetString(), 
			p_symbols->f$betsize() );

		if (prefs.trace_enabled() && p_symbols->symboltrace_collection()->GetSize() > 0)
		{
			write_log_nostamp(1, "***** Autoplayer Trace ****\n");
			for (int i=0; i<p_symbols->symboltrace_collection()->GetSize(); i++)
			{
				write_log_nostamp(1, "%s\n", p_symbols->symboltrace_collection()->GetAt(i));
			}
			write_log_nostamp(1, "***********************\n");
		}

		fflush(log_fp);
    }
}
Esempio n. 16
0
static PyObject*
eval_hand(PyObject* self, PyObject *args)
{
  PyObject* result = 0;
  char* hilow_string = 0;
  PyObject* pyhand = 0;
  PyObject* pyboard = 0;
  int low = 0;
  CardMask hand;
  CardMask board;
  int board_size = 0;
  CardMask best;
  HandVal best_handval;

  StdDeck_CardMask_RESET(best);

  if (!PyArg_ParseTuple(args, "sOO", &hilow_string, &pyhand, &pyboard))
    return NULL;

  if(!strcmp(hilow_string, "low"))
    low = 1;

  if(PyList2CardMask(pyhand, &hand) < 0)
    return NULL;

  board_size = PyList2CardMask(pyboard, &board);

  if(board_size > 0) {
    CardMask hicards;
    CardMask locards;
    HandVal  hival = 0;
    HandVal  loval = 0;
    StdDeck_CardMask_RESET(hicards);
    StdDeck_CardMask_RESET(locards);
    OmahaHiLow8_Best(hand, board, &hival, &loval, &hicards, &locards);
    if(low) {
      best_handval = loval;
      if(best_handval != LowHandVal_NOTHING)
	best = locards;
    } else {
      best = hicards;
      best_handval = hival;
    }
  } else {
    CardMask cards;
    CardMask dead;

    StdDeck_CardMask_RESET(best);

    StdDeck_CardMask_RESET(dead);
    StdDeck_CardMask_OR(dead, dead, hand);
    StdDeck_CardMask_NOT(dead, dead);

    if(low) {
      best_handval = LowHandVal_NOTHING;
    } else {
      best_handval = HandVal_NOTHING;
    }

    ENUMERATE_N_CARDS_D(cards, 5, dead,
    {
      HandVal handval;

      if(low) {
	handval = Hand_EVAL_LOW8(cards, 5);
      } else {
	handval = Hand_EVAL_N(cards, 5);
      }

      if(low ? (handval < best_handval) : (handval > best_handval)) {
	best = cards;
	best_handval = handval;
      }
    }
			);
Esempio n. 17
0
static PyObject*
CardMask2SortedPyList(CardMask hand, int low)
{
  int i;
  HandVal handval;
  PyObject* result = PyList_New(0);

  if(StdDeck_CardMask_IS_EMPTY(hand)) {
    PyObject* pyvalue = Py_BuildValue("s", "Nothing");
    PyList_Append(result, pyvalue);
    Py_DECREF(pyvalue);
    return result;
  }

  if(low) {
    handval = Hand_EVAL_LOW8(hand, 5);
  } else {
    handval = Hand_EVAL_N(hand, 5);
  }

  int htype = HandVal_HANDTYPE(handval);
  {
    PyObject* pyvalue = Py_BuildValue("s", StdRules_handTypeNames[htype]);
    PyList_Append(result, pyvalue);
    Py_DECREF(pyvalue);
  }

  if(!low || htype != LowHandVal_NOTHING) {
    if (StdRules_nSigCards[htype] >= 1) {
      int rank = HandVal_TOP_CARD(handval);
      if(low) rank = LOWRANK2RANK(rank);

      if(htype == HandType_STRAIGHT || htype == HandType_STFLUSH) {
	for(i = rank; rank - i < 5; i--) {
	  int rank_modulo = i < 0 ? StdDeck_Rank_ACE : i;
	  PyObject* pyvalue = Py_BuildValue("i", findanddelete(&hand, rank_modulo));
	  PyList_Append(result, pyvalue);
	  Py_DECREF(pyvalue);
	}
      } else {
	int count;
	switch(htype) {
	case HandType_ONEPAIR:
	case HandType_TWOPAIR:
	  count = 2;
	  break;
	case HandType_TRIPS:
	case HandType_FULLHOUSE:
	  count = 3;
	  break;
	case HandType_QUADS:
	  count = 4;
	  break;
	default:
	  count = 1;
	  break;
	}
	for(i = 0; i < count; i++) {
	  PyObject* pyvalue = Py_BuildValue("i", findanddelete(&hand, rank));
	  PyList_Append(result, pyvalue);
	  Py_DECREF(pyvalue);
	}
      }
    }
    if (StdRules_nSigCards[htype] >= 2) {
      int rank = HandVal_SECOND_CARD(handval);
      int count = 1;
      if(low) rank = LOWRANK2RANK(rank);
      if(htype == HandType_TWOPAIR ||
	 htype == HandType_FULLHOUSE)
	count = 2;

      for(i = 0; i < count; i++) {
	PyObject* pyvalue = Py_BuildValue("i", findanddelete(&hand, rank));
	PyList_Append(result, pyvalue);
	Py_DECREF(pyvalue);
      }
    }

    if (StdRules_nSigCards[htype] >= 3) {
      int rank = HandVal_THIRD_CARD(handval);
      if(low) rank = LOWRANK2RANK(rank);
      PyObject* pyvalue = Py_BuildValue("i", findanddelete(&hand, rank));
      PyList_Append(result, pyvalue);
      Py_DECREF(pyvalue);
    }

    if (StdRules_nSigCards[htype] >= 4) {
      int rank = HandVal_FOURTH_CARD(handval);
      if(low) rank = LOWRANK2RANK(rank);
      PyObject* pyvalue = Py_BuildValue("i", findanddelete(&hand, rank));
      PyList_Append(result, pyvalue);
      Py_DECREF(pyvalue);
    }

    if (StdRules_nSigCards[htype] >= 5) {
      int rank = HandVal_FIFTH_CARD(handval);
      if(low) rank = LOWRANK2RANK(rank);
      PyObject* pyvalue = Py_BuildValue("i", findanddelete(&hand, rank));
      PyList_Append(result, pyvalue);
      Py_DECREF(pyvalue);
    }

  }

  /*
   * Append remaining cards, highest first
   */
  for(i = Deck_N_CARDS - 1; i >= 0; i--) {
    if (StdDeck_CardMask_CARD_IS_SET(hand, i)) {
      PyObject* pyvalue = Py_BuildValue("i", i);
      PyList_Append(result, pyvalue);
      Py_DECREF(pyvalue);
    }
  }

  return result;
}
void CSymbolEnginePrwin::CalculateNhands() {
	CardMask		plCards = {0}, comCards = {0}, oppCards = {0}, playerEvalCards = {0}, opponentEvalCards = {0};
	HandVal			hv_player = 0, hv_opponent = 0;
	unsigned int	pl_pokval = 0, opp_pokval = 0;
	int				dummy = 0;
	int				nplCards, ncomCards;

	_nhandshi = 0;
	_nhandsti = 0;
	_nhandslo = 0;

	// player cards
	CardMask_RESET(plCards);
	nplCards = 0;
	for (int i=0; i<kNumberOfCardsPerPlayer; i++) {
    Card card = p_table_state->User()->_hole_cards[i];
    if (card.IsKnownCard()) {
      CardMask_SET(plCards, card.GetValue());
			nplCards++;
		}
	}

	// common cards
	CardMask_RESET(comCards);
	ncomCards = 0;
	for (int i=0; i<kNumberOfCommunityCards; i++) {
    Card card = p_table_state->_common_cards[i];
    if (card.IsKnownCard()) {
      CardMask_SET(comCards, card.GetValue());
			ncomCards++;
		}
	}

	// player/common cards and pokerval
	CardMask_OR(playerEvalCards, plCards, comCards);
	hv_player = Hand_EVAL_N(playerEvalCards, nplCards+ncomCards);
	pl_pokval = p_symbol_engine_pokerval->CalculatePokerval(hv_player, 
		nplCards+ncomCards, &dummy, CARD_NOCARD, CARD_NOCARD);

	for (int i=0; i<(kNumberOfCardsPerDeck-1); i++)
	{
		for (int j=(i+1); j<kNumberOfCardsPerDeck; j++)
		{
			if (!CardMask_CARD_IS_SET(plCards, i) 
				&& !CardMask_CARD_IS_SET(plCards, j) 
				&& !CardMask_CARD_IS_SET(comCards, i) 
				&& !CardMask_CARD_IS_SET(comCards, j))
			{
				// opponent cards
				CardMask_RESET(oppCards);
				CardMask_SET(oppCards, i);
				CardMask_SET(oppCards, j);

				CardMask_OR(opponentEvalCards, oppCards, comCards);
				hv_opponent = Hand_EVAL_N(opponentEvalCards, 2+ncomCards);
				opp_pokval = p_symbol_engine_pokerval->CalculatePokerval(hv_opponent,
					(kNumberOfCardsPerPlayer + ncomCards), 
					&dummy, CARD_NOCARD, CARD_NOCARD);

				if (pl_pokval > opp_pokval)
				{
					_nhandslo++;
				}
				else if (pl_pokval < opp_pokval)
				{
					_nhandshi++;
				}
				else
				{
					_nhandsti++;
				}
			}
		}
	}

	AssertRange(_nhandshi, 0, nhands());
	AssertRange(_nhandsti, 0, nhands());
	AssertRange(_nhandslo, 0, nhands());
	assert((_nhandshi + _nhandsti + _nhandslo) == nhands());


	_prwinnow = pow(((double)_nhandslo/nhands()), _nopponents_for_prwin);
	_prlosnow = 1 - pow((((double)_nhandslo + _nhandsti)/nhands()), _nopponents_for_prwin);

	AssertRange(_prwinnow, 0, 1);
	AssertRange(_prlosnow, 0, 1);
}
Esempio n. 19
0
    void GetHandState(const Hand& shand, PostFlopState* state)
    {
        ZeroPostFlopState(state);

        if (!CollaspeCardMask(shand.common))
            return; //This shouldn't be called pre flop.

        {
            CardMask first, second;

            CardMask_OR(first, shand.firstHoleCard, shand.common);
            CardMask_OR(second, shand.secondHoleCard, shand.common);

            unsigned int bothRank = Hand_EVAL_N(shand.dead, shand.size);
            unsigned int firstRank = Hand_EVAL_N(first, shand.size - 1);
            unsigned int secondRank = Hand_EVAL_N(second, shand.size - 1);
            unsigned int boardRank = Hand_EVAL_N(shand.common, shand.size - 2);

            if (bothRank > firstRank && bothRank > secondRank)
                state->UsesBoth = true;
            else if (firstRank > boardRank || secondRank > boardRank)
                state->UsesOne = true;
            else
                state->UsesNone = true;

        }

        int currentType = Hand_EVAL_TYPE(shand.dead, shand.size);
        switch (currentType)
        {
            case StdRules_HandType_NOPAIR: state->IsNoPair = true; break;
            case StdRules_HandType_ONEPAIR: state->IsOnePair = true; break;
            case StdRules_HandType_TWOPAIR: state->IsTwoPair = true; break;
            case StdRules_HandType_TRIPS: state->IsTrips = true; break;
            case StdRules_HandType_STRAIGHT: state->IsStraight = true; break;
            case StdRules_HandType_FLUSH: state->IsFlush = true; break;
            case StdRules_HandType_FULLHOUSE: state->IsFullHouse = true; break;
            case StdRules_HandType_QUADS: state->IsQuads = true; break;
            case StdRules_HandType_STFLUSH: state->IsStFlush = true; break;
        }


        if (state->IsNoPair || state->IsOnePair) //Attempt to find out what kind of one pair or nothing.
        {
            uint32 board = CollaspeCardMask(shand.common); //Board cards.
            uint32 h1Rank = CollaspeCardMask(shand.firstHoleCard); //Grab the first card.
            uint32 h2Rank = CollaspeCardMask(shand.secondHoleCard); //second card.


            //Loop through all the board card ranks until we find the highest card.
            uint32 highestBoardCard;
            for (uint32 i = 0x1000; true; i >>= 1) //Start with the 13th bit set for an ace.
                if (board & i)
                {
                    highestBoardCard = i;
                    break;
                }

            //Loop through all the board card ranks until we find the lowest card.
            uint32 lowestBoardCard;
            for (uint32 i = 1; true; i <<= 1) //Start with the 1 bit set for a duece.
                if (board & i)
                {
                    lowestBoardCard = i;
                    break;
                }


            if (h1Rank == highestBoardCard || h2Rank == highestBoardCard)
                state->IsTopPair = true;

            if (h1Rank == lowestBoardCard || h2Rank == lowestBoardCard)
                state->IsBottomPair = true;

            if (h1Rank == h2Rank && h1Rank > highestBoardCard)
                state->IsOverPair = true;
            else if (h1Rank > highestBoardCard && h2Rank > highestBoardCard)
                state->IsOverCards = true;
            else if (state->IsOnePair && !state->IsTopPair && !state->IsBottomPair)
                state->IsMiddlePair = true;
        }