AUI_ERRCODE aui_UI::Process( void ) { Idle(); // Scan human interface devices - when available if (m_mouse) HandleMouseEvents(); if (m_keyboard) HandleKeyboardEvents(); if (m_joystick) HandleJoystickEvents(); HandleActions(); HandleDestructiveActions(); Draw(); return AUI_ERRCODE_OK; }
void QPLInputHandler::keyReleaseEvent(QKeyEvent* ev) { HandleKeyboardEvents(ev, false); }
void QPLInputHandler::keyPressEvent(QKeyEvent* ev) { HandleKeyboardEvents(ev, true); }