Esempio n. 1
0
//*****************************************************************************
//
// Uses the fColorWheelPos variable to update the color mix shown on the RGB
//
// This function is called when system has decided it is time to enter
// Hibernate.  This will prepare the hibernate peripheral, save the system
// state and then enter hibernate mode.
//
//*****************************************************************************
void
AppHibernateEnter(void)
{
    //
    // Alert UART command line users that we are going to hibernate
    //
    UARTprintf("Entering Hibernate...\n");

    //
    // Prepare Hibernation Module
    //
    HibernateGPIORetentionEnable();
    HibernateRTCSet(0);
    HibernateRTCEnable();
    HibernateRTCMatchSet(0, 5);
    HibernateWakeSet(HIBERNATE_WAKE_PIN | HIBERNATE_WAKE_RTC);

    //
    // Store state information to battery backed memory
    // since sizeof returns number of bytes we convert to words and force
    // a rounding up to next whole word.
    //
    HibernateDataSet((uint32_t*)&g_sAppState, sizeof(tAppState)/4+1);

    //
    // Disable the LED for 100 milliseconds to let user know we are
    // ready for hibernate and will hibernate on relase of buttons
    //
    RGBDisable();
    SysCtlDelay(SysCtlClockGet()/3/10);
    RGBEnable();

    //
    // Wait for wake button to be released prior to going into hibernate
    //
    while(g_sAppState.ui32Buttons & RIGHT_BUTTON)
    {
        //
        //Delay for about 300 clock ticks to allow time for interrupts to
        //sense that button is released
        //
        SysCtlDelay(100);
    }

    //
    // Disable the LED for power savings and go to hibernate mode
    //
    RGBDisable();
    HibernateRequest();


}
Esempio n. 2
0
//*****************************************************************************
//
//! This is the hibernate module handler.
//! When the RTC timer expires, an interrupt is generated and the the GPS
//!	data is parsed and logged.
//!
//! If the Wake button is pressed, low power mode is disabled.
//! A reset/power cycle is required to re-enable low power mode after Wake has
//! been pressed.
//
//*****************************************************************************
void lowPowerMode(int delaySeconds) {
    uint32_t ui32Status;

    //
    // Set the RTC to 0 or an initial value. The RTC can be set once when the
    // system is initialized after the cold startup and then left to run. Or
    // it can be initialized before every hibernate.
    //
    HibernateRTCSet(0);

    //
    // Set the match 0 register for 30 seconds from now.
    //
    HibernateRTCMatchSet(0, HibernateRTCGet() + delaySeconds);

    //
    // Clear any pending status.
    //
    ui32Status = HibernateIntStatus(0);
    HibernateIntClear(ui32Status);

    //
    // Save the program state information. The state information is stored in
    // the pui32NVData[] array. It is not necessary to save the full 16 words
    // of data, only as much as is actually needed by the program.
    //
    HibernateDataSet(&lowPowerOn, 1);

    //
    // Configure to wake on RTC match or when wake button is pressed.
    //
    HibernateWakeSet(HIBERNATE_WAKE_RTC | HIBERNATE_WAKE_PIN);

    //
    // Request hibernation. The following call may return because it takes a
    // finite amount of time for power to be removed.
    //
    HibernateRequest();

    //
    // Spin here to wait for the power to be removed.
    //
    for(;;)
    {
    }
} // End function lowPowerMode
Esempio n. 3
0
/**************************
YOSEMIT XOLALPA ROSALES
PROF. VENKI
CPE403
TIVAC-LAB06
**************************/
int main(void)
{
	SysCtlClockSet(SYSCTL_SYSDIV_5|SYSCTL_USE_PLL|SYSCTL_XTAL_16MHZ|SYSCTL_OSC_MAIN);

	SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOF);
	GPIOPinTypeGPIOOutput(GPIO_PORTF_BASE, GPIO_PIN_1|GPIO_PIN_2|GPIO_PIN_3);
	GPIOPinWrite(GPIO_PORTF_BASE,GPIO_PIN_1|GPIO_PIN_2|GPIO_PIN_3, 0x08);

	SysCtlPeripheralEnable(SYSCTL_PERIPH_HIBERNATE);
	HibernateEnableExpClk(SysCtlClockGet());
	HibernateGPIORetentionEnable();
	SysCtlDelay(64000000);
	HibernateRTCSet(0);
	HibernateRTCEnable();
	HibernateRTCMatchSet(0,5);
	HibernateWakeSet(HIBERNATE_WAKE_PIN | HIBERNATE_WAKE_RTC);
	GPIOPinWrite(GPIO_PORTF_BASE,GPIO_PIN_3, 0x00);

	HibernateRequest();
	while(1)
	{
	}
}
Esempio n. 4
0
//*****************************************************************************
//
// Initialize and operate the data logger.
//
//*****************************************************************************
int
main(void)
{
    tContext sDisplayContext, sBufferContext;
    uint32_t ui32HibIntStatus, ui32SysClock, ui32LastTickCount;
    bool bSkipSplash;
    uint8_t ui8ButtonState, ui8ButtonChanged;
    uint_fast8_t ui8X, ui8Y;


    //
    // Enable lazy stacking for interrupt handlers.  This allows floating-point
    // instructions to be used within interrupt handlers, but at the expense of
    // extra stack usage.
    //
    MAP_FPULazyStackingEnable();

    //
    // Set the clocking to run at 50 MHz.
    //
    MAP_SysCtlClockSet(SYSCTL_SYSDIV_4 | SYSCTL_USE_PLL | SYSCTL_XTAL_16MHZ |
                       SYSCTL_OSC_MAIN);
    ui32SysClock = MAP_SysCtlClockGet();

    //
    // Initialize locals.
    //
    bSkipSplash = false;
    ui32LastTickCount = 0;

    //
    // Initialize the data acquisition module.  This initializes the ADC
    // hardware.
    //
    AcquireInit();

    //
    // Enable access to  the hibernate peripheral.  If the hibernate peripheral
    // was already running then this will have no effect.
    //
    MAP_SysCtlPeripheralEnable(SYSCTL_PERIPH_HIBERNATE);

    //
    // Check to see if the hiberate module is already active and if so then
    // read the saved configuration state.  If both are okay, then proceed
    // to check and see if we are logging data using sleep mode.
    //
    if(HibernateIsActive() && !GetSavedState(&g_sConfigState))
    {
        //
        // Read the status of the hibernate module.
        //
        ui32HibIntStatus = HibernateIntStatus(1);

        //
        // If this is a pin wake, that means the user pressed the select
        // button and we should terminate the sleep logging.  In this case
        // we will fall out of this conditional section, and go through the
        // normal startup below, but skipping the splash screen so the user
        // gets immediate response.
        //
        if(ui32HibIntStatus & HIBERNATE_INT_PIN_WAKE)
        {
            //
            // Clear the interrupt flag so it is not seen again until another
            // wake.
            //
            HibernateIntClear(HIBERNATE_INT_PIN_WAKE);
            bSkipSplash = true;
        }

        //
        // Otherwise if we are waking from hibernate and it was not a pin
        // wake, then it must be from RTC match.  Check to see if we are
        // sleep logging and if so then go through an abbreviated startup
        // in order to collect the data and go back to sleep.
        //
        else if(g_sConfigState.ui32SleepLogging &&
                (ui32HibIntStatus & HIBERNATE_INT_RTC_MATCH_0))
        {
            //
            // Start logger and pass the configuration.  The logger should
            // configure itself to take one sample.
            //
            AcquireStart(&g_sConfigState);
            g_iLoggerState = eSTATE_LOGGING;

            //
            // Enter a forever loop to run the acquisition.  This will run
            // until a new sample has been taken and stored.
            //
            while(!AcquireRun())
            {
            }

            //
            // Getting here means that a data acquisition was performed and we
            // can now go back to sleep.  Save the configuration and then
            // activate the hibernate.
            //
            SetSavedState(&g_sConfigState);

            //
            // Set wake condition on pin-wake or RTC match.  Then put the
            // processor in hibernation.
            //
            HibernateWakeSet(HIBERNATE_WAKE_PIN | HIBERNATE_WAKE_RTC);
            HibernateRequest();

            //
            // Hibernating takes a finite amount of time to occur, so wait
            // here forever until hibernate activates and the processor
            // power is removed.
            //
            for(;;)
            {
            }
        }

        //
        // Otherwise, this was not a pin wake, and we were not sleep logging,
        // so just fall out of this conditional and go through the normal
        // startup below.
        //
    }
    else
    {
        //
        // In this case, either the hibernate module was not already active, or
        // the saved configuration was not valid.  Initialize the configuration
        // to the default state and then go through the normal startup below.
        //
        GetDefaultState(&g_sConfigState);
    }

    //
    // Enable the Hibernate module to run.
    //
    HibernateEnableExpClk(SysCtlClockGet());

    //
    // The hibernate peripheral trim register must be set per silicon
    // erratum 2.1
    //
    HibernateRTCTrimSet(0x7FFF);

    //
    // Start the RTC running.  If it was already running then this will have
    // no effect.
    //
    HibernateRTCEnable();

    //
    // In case we were sleep logging and are now finished (due to user
    // pressing select button), then disable sleep logging so it doesnt
    // try to start up again.
    //
    g_sConfigState.ui32SleepLogging = 0;
    SetSavedState(&g_sConfigState);

    //
    // Initialize the display driver.
    //
    CFAL96x64x16Init();

    //
    // Initialize the buttons driver.
    //
    ButtonsInit();

    //
    // Pass the restored state to the menu system.
    //
    MenuSetState(&g_sConfigState);

    //
    // Enable the USB peripheral
    //
    MAP_SysCtlPeripheralEnable(SYSCTL_PERIPH_USB0);

    //
    // Configure the required pins for USB operation.
    //
    MAP_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOB);
    MAP_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOG);
    MAP_GPIOPinConfigure(GPIO_PG4_USB0EPEN);
    MAP_GPIOPinTypeUSBDigital(GPIO_PORTG_BASE, GPIO_PIN_4);
    MAP_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOL);
    MAP_GPIOPinTypeUSBAnalog(GPIO_PORTL_BASE, GPIO_PIN_6 | GPIO_PIN_7);
    MAP_GPIOPinTypeUSBAnalog(GPIO_PORTB_BASE, GPIO_PIN_0 | GPIO_PIN_1);

    //
    // Erratum workaround for silicon revision A1.  VBUS must have pull-down.
    //
    if(CLASS_IS_BLIZZARD && REVISION_IS_A1)
    {
        HWREG(GPIO_PORTB_BASE + GPIO_O_PDR) |= GPIO_PIN_1;
    }

    //
    // Initialize the USB stack mode and pass in a mode callback.
    //
    USBStackModeSet(0, eUSBModeOTG, ModeCallback);

    //
    // Initialize the stack to be used with USB stick.
    //
    USBStickInit();

    //
    // Initialize the stack to be used as a serial device.
    //
    USBSerialInit();

    //
    // Initialize the USB controller for dual mode operation with a 2ms polling
    // rate.
    //
    USBOTGModeInit(0, 2000, g_pui8HCDPool, HCD_MEMORY_SIZE);

    //
    // Initialize the menus module.  This module will control the user
    // interface menuing system.
    //
    MenuInit(WidgetActivated);

    //
    // Configure SysTick to periodically interrupt.
    //
    g_ui32TickCount = 0;
    MAP_SysTickPeriodSet(ui32SysClock / CLOCK_RATE);
    MAP_SysTickIntEnable();
    MAP_SysTickEnable();

    //
    // Initialize the display context and another context that is used
    // as an offscreen drawing buffer for display animation effect
    //
    GrContextInit(&sDisplayContext, &g_sCFAL96x64x16);
    GrContextInit(&sBufferContext, &g_sOffscreenDisplayA);

    //
    // Show the splash screen if we are not skipping it.  The only reason to
    // skip it is if the application was in sleep-logging mode and the user
    // just waked it up with the select button.
    //
    if(!bSkipSplash)
    {
        const uint8_t *pui8SplashLogo = g_pui8Image_TI_Black;

        //
        // Draw the TI logo on the display.  Use an animation effect where the
        // logo will "slide" onto the screen.  Allow select button to break
        // out of animation.
        //
        for(ui8X = 0; ui8X < 96; ui8X++)
        {
            if(ButtonsPoll(0, 0) & SELECT_BUTTON)
            {
                break;
            }
            GrImageDraw(&sDisplayContext, pui8SplashLogo, 95 - ui8X, 0);
        }

        //
        // Leave the logo on the screen for a long duration.  Monitor the
        // buttons so that if the user presses the select button, the logo
        // display is terminated and the application starts immediately.
        //
        while(g_ui32TickCount < 400)
        {
            if(ButtonsPoll(0, 0) & SELECT_BUTTON)
            {
                break;
            }
        }

        //
        // Extended splash sequence
        //
        if(ButtonsPoll(0, 0) & UP_BUTTON)
        {
            for(ui8X = 0; ui8X < 96; ui8X += 4)
            {
                GrImageDraw(&sDisplayContext,
                            g_ppui8Image_Splash[(ui8X / 4) & 3],
                            (int32_t)ui8X - 96L, 0);
                GrImageDraw(&sDisplayContext, pui8SplashLogo, ui8X, 0);
                MAP_SysCtlDelay(ui32SysClock / 12);
            }
            MAP_SysCtlDelay(ui32SysClock / 3);
            pui8SplashLogo = g_ppui8Image_Splash[4];
            GrImageDraw(&sDisplayContext, pui8SplashLogo, 0, 0);
            MAP_SysCtlDelay(ui32SysClock / 12);
        }

        //
        // Draw the initial menu into the offscreen buffer.
        //
        SlideMenuDraw(&g_sMenuWidget, &sBufferContext, 0);

        //
        // Now, draw both the TI logo splash screen (from above) and the initial
        // menu on the screen at the same time, moving the coordinates so that
        // the logo "slides" off the display and the menu "slides" onto the
        // display.
        //
        for(ui8Y = 0; ui8Y < 64; ui8Y++)
        {
            GrImageDraw(&sDisplayContext, pui8SplashLogo, 0, -ui8Y);
            GrImageDraw(&sDisplayContext, g_pui8OffscreenBufA, 0, 63 - ui8Y);
        }
    }

    //
    // Add the menu widget to the widget tree and send an initial paint
    // request.
    //
    WidgetAdd(WIDGET_ROOT, (tWidget *)&g_sMenuWidget);
    WidgetPaint(WIDGET_ROOT);

    //
    // Set the focus handle to the menu widget.  Any button events will be
    // sent to this widget
    //
    g_ui32KeyFocusWidgetHandle = (uint32_t)&g_sMenuWidget;

    //
    // Forever loop to run the application
    //
    while(1)
    {

        //
        // Each time the timer tick occurs, process any button events.
        //
        if(g_ui32TickCount != ui32LastTickCount)
        {
            //
            // Remember last tick count
            //
            ui32LastTickCount = g_ui32TickCount;

            //
            // Read the debounced state of the buttons.
            //
            ui8ButtonState = ButtonsPoll(&ui8ButtonChanged, 0);

            //
            // Pass any button presses through to the widget message
            // processing mechanism.  The widget that has the button event
            // focus (probably the menu widget) will catch these button events.
            //
            if(BUTTON_PRESSED(SELECT_BUTTON, ui8ButtonState, ui8ButtonChanged))
            {
                SendWidgetKeyMessage(WIDGET_MSG_KEY_SELECT);
            }
            if(BUTTON_PRESSED(UP_BUTTON, ui8ButtonState, ui8ButtonChanged))
            {
                SendWidgetKeyMessage(WIDGET_MSG_KEY_UP);
            }
            if(BUTTON_PRESSED(DOWN_BUTTON, ui8ButtonState, ui8ButtonChanged))
            {
                SendWidgetKeyMessage(WIDGET_MSG_KEY_DOWN);
            }
            if(BUTTON_PRESSED(LEFT_BUTTON, ui8ButtonState, ui8ButtonChanged))
            {
                SendWidgetKeyMessage(WIDGET_MSG_KEY_LEFT);
            }
            if(BUTTON_PRESSED(RIGHT_BUTTON, ui8ButtonState, ui8ButtonChanged))
            {
                SendWidgetKeyMessage(WIDGET_MSG_KEY_RIGHT);
            }
        }

        //
        // Tell the OTG library code how much time has passed in milliseconds
        // since the last call.
        //
        USBOTGMain(GetTickms());

        //
        // Call functions as needed to keep the host or device mode running.
        //
        if(g_iCurrentUSBMode == eUSBModeDevice)
        {
            USBSerialRun();
        }
        else if(g_iCurrentUSBMode == eUSBModeHost)
        {
            USBStickRun();
        }

        //
        // If in the logging state, then call the logger run function.  This
        // keeps the data acquisition running.
        //
        if((g_iLoggerState == eSTATE_LOGGING) ||
           (g_iLoggerState == eSTATE_VIEWING))
        {
            if(AcquireRun() && g_sConfigState.ui32SleepLogging)
            {
                //
                // If sleep logging is enabled, then at this point we have
                // stored the first data item, now save the state and start
                // hibernation.  Wait for the power to be cut.
                //
                SetSavedState(&g_sConfigState);
                HibernateWakeSet(HIBERNATE_WAKE_PIN | HIBERNATE_WAKE_RTC);
                HibernateRequest();
                for(;;)
                {
                }
            }

            //
            // If viewing instead of logging then request a repaint to keep
            // the viewing window updated.
            //
            if(g_iLoggerState == eSTATE_VIEWING)
            {
                WidgetPaint(WIDGET_ROOT);
            }
        }

        //
        // If in the saving state, then save data from flash storage to
        // USB stick.
        //
        if(g_iLoggerState == eSTATE_SAVING)
        {
            //
            // Save data from flash to USB
            //
            FlashStoreSave();

            //
            // Return to idle state
            //
            g_iLoggerState = eSTATE_IDLE;
        }

        //
        // If in the erasing state, then erase the data stored in flash.
        //
        if(g_iLoggerState == eSTATE_ERASING)
        {
            //
            // Save data from flash to USB
            //
            FlashStoreErase();

            //
            // Return to idle state
            //
            g_iLoggerState = eSTATE_IDLE;
        }

        //
        // If in the flash reporting state, then show the report of the amount
        // of used and free flash memory.
        //
        if(g_iLoggerState == eSTATE_FREEFLASH)
        {
            //
            // Report free flash space
            //
            FlashStoreReport();

            //
            // Return to idle state
            //
            g_iLoggerState = eSTATE_IDLE;
        }

        //
        // If we are exiting the clock setting widget, that means that control
        // needs to be given back to the menu system.
        //
        if(g_iLoggerState == eSTATE_CLOCKEXIT)
        {
            //
            // Give the button event focus back to the menu system
            //
            g_ui32KeyFocusWidgetHandle = (uint32_t)&g_sMenuWidget;

            //
            // Send a button event to the menu widget that means the left
            // key was pressed.  This signals the menu widget to deactivate
            // the current child widget (which was the clock setting wigdet).
            // This will cause the menu widget to slide the clock set widget
            // off the screen and resume control of the display.
            //
            SendWidgetKeyMessage(WIDGET_MSG_KEY_LEFT);
            g_iLoggerState = eSTATE_IDLE;
        }

        //
        // Process any new messages that are in the widget queue.  This keeps
        // the user interface running.
        //
        WidgetMessageQueueProcess();
    }
}
Esempio n. 5
0
/*****************************************************
 * 	Function: main
 *	Description: Runs initialization of all modules
 *				and main state loop
 *	Input: NONE
 *	Output: NONE
 *****************************************************/
int main(void)
{
	init_Clock();				// Initialize clock
    init_LED();					// Initialize LEDs
    init_Zones();				// Initialize zones
    init_genTimer1();			// Initialize general timer 1
    init_BtnHandler();			// Initialize button interrupt handler
    init_Hibernation();			// Initialize hibernation module
    UART_SetupUART0();			// Initialize UART0
    I2C_SetupI2C3();			// Initialize I2C3
    init_IntTempSensor();		// Initialize internal temperature sensor
    AMS_InitSensor();			// Initialize analog moisture sensor

	// Enable master interrupts
	IntMasterEnable();

    //
    // Main loop
    //

	while(true)
	{
		switch(mode)
		{
			case RUN:
				statusLed = LED_GREEN_PIN;
				dateTime = DS1307_GetTime();			// Get the current time
				//HIH6130_UpdateData();					// Get HIH6130 Data
				checkZoneStatus();						// Check if status of each zone
				break;
			case OVERRIDE:
				statusLed = LED_RED_PIN;
				if(oneSecondCounter >= SECONDS_IN_24_HOURS)
				{
					// If 24 hours have passed, switch back to run mode
					clearAllZoneOverrides();
					oneSecondCounter = 0;
					mode = RUN;
				}
				else
				{
					setAllZoneOverrides();
				}
				break;
			case SYSTEM_SHUTDOWN:
				GPIOPinWrite(LED_REG, LED_RED_PIN, LED_ALL_OFF);				// Turn off all other leds
				GPIOPinWrite(LED_REG, LED_RED_PIN, LED_RED_PIN);				// Turn on red led to signal temperature shutdown
				int zoneNumber;
				for(zoneNumber=0; zoneNumber<NUMBER_OF_ZONES; zoneNumber++)		// Shutoff each zone
				{
					Zone* currentZone = Zones[zoneNumber];
					GPIOPinWrite(currentZone->Port, currentZone->Pin, currentZone->Pin);
				}
				IntMasterDisable();												// Disable all interrupts
				TimerEnable(BTN_OVERRIDE_TIM_BASE, TIMER_A);					// Turn off timer for button press
				TimerEnable(TIMER1_BASE, TIMER_A);								// Turn off general timer
				HibernateRequest();												// Go into hibernation until wake button is pressed
				break;
			default:

				break;
		}

		processZones();							// Process any changes to zones

	}


}
Esempio n. 6
0
//*****************************************************************************
//
// Run the hibernate example.  Use a loop to put the microcontroller into
// hibernate mode, and to wake up based on time. Also allow the user to cause
// it to hibernate and/or wake up based on button presses.
//
//*****************************************************************************
int
main(void)
{
    uint32_t ui32Idx;
    uint32_t ui32Status = 0;
    uint32_t ui32HibernateCount = 0;
    tContext sContext;
    tRectangle sRect;

    //
    // Enable lazy stacking for interrupt handlers.  This allows floating-point
    // instructions to be used within interrupt handlers, but at the expense of
    // extra stack usage.
    //
    ROM_FPULazyStackingEnable();

    //
    // Set the clocking to run directly from the crystal.
    //
    ROM_SysCtlClockSet(SYSCTL_SYSDIV_1 | SYSCTL_USE_OSC | SYSCTL_OSC_MAIN |
                       SYSCTL_XTAL_16MHZ);

    //
    // Initialize the UART.
    //
    ConfigureUART();

    //
    // Initialize the OLED display
    //
    CFAL96x64x16Init();

    //
    // Initialize the graphics context.
    //
    GrContextInit(&sContext, &g_sCFAL96x64x16);

    //
    // Fill the top 24 rows of the screen with blue to create the banner.
    //
    sRect.i16XMin = 0;
    sRect.i16YMin = 0;
    sRect.i16XMax = GrContextDpyWidthGet(&sContext) - 1;
    sRect.i16YMax = 9;
    GrContextForegroundSet(&sContext, ClrDarkBlue);
    GrRectFill(&sContext, &sRect);

    //
    // Change foreground for white text.
    //
    GrContextForegroundSet(&sContext, ClrWhite);

    //
    // Put the application name in the middle of the banner.
    //
    GrContextFontSet(&sContext, g_psFontFixed6x8);
    GrStringDrawCentered(&sContext, "hibernate", -1,
                         GrContextDpyWidthGet(&sContext) / 2, 4, 0);

    //
    // Initialize the buttons driver
    //
    ButtonsInit();

    //
    // Set up systick to generate interrupts at 100 Hz.
    //
    ROM_SysTickPeriodSet(ROM_SysCtlClockGet() / 100);
    ROM_SysTickIntEnable();
    ROM_SysTickEnable();

    //
    // Enable the Hibernation module.
    //
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_HIBERNATE);

    //
    // Print wake cause message on display.
    //
    GrStringDrawCentered(&sContext, "Wake due to:", -1,
                         GrContextDpyWidthGet(&sContext) / 2, Row(2) + 4,
                         true);

    //
    // Check to see if Hibernation module is already active, which could mean
    // that the processor is waking from a hibernation.
    //
    if(HibernateIsActive())
    {
        //
        // Read the status bits to see what caused the wake.
        //
        ui32Status = HibernateIntStatus(0);
        HibernateIntClear(ui32Status);

        //
        // Wake was due to the push button.
        //
        if(ui32Status & HIBERNATE_INT_PIN_WAKE)
        {
            GrStringDrawCentered(&sContext, "BUTTON", -1,
                                 GrContextDpyWidthGet(&sContext) / 2,
                                 Row(3) + 4, true);
        }

        //
        // Wake was due to RTC match
        //
        else if(ui32Status & HIBERNATE_INT_RTC_MATCH_0)
        {
            GrStringDrawCentered(&sContext, "TIMEOUT", -1,
                                 GrContextDpyWidthGet(&sContext) / 2,
                                 Row(3) + 4, true);
        }

        //
        // Wake is due to neither button nor RTC, so it must have been a hard
        // reset.
        //
        else
        {
            GrStringDrawCentered(&sContext, "RESET", -1,
                                 GrContextDpyWidthGet(&sContext) / 2,
                                 Row(3) + 4, true);
        }

        //
        // If the wake is due to button or RTC, then read the first location
        // from the battery backed memory, as the hibernation count.
        //
        if(ui32Status & (HIBERNATE_INT_PIN_WAKE | HIBERNATE_INT_RTC_MATCH_0))
        {
            HibernateDataGet(&ui32HibernateCount, 1);
        }
    }

    //
    // Enable the Hibernation module.  This should always be called, even if
    // the module was already enabled, because this function also initializes
    // some timing parameters.
    //
    HibernateEnableExpClk(ROM_SysCtlClockGet());

    //
    // If the wake was not due to button or RTC match, then it was a reset.
    //
    if(!(ui32Status & (HIBERNATE_INT_PIN_WAKE | HIBERNATE_INT_RTC_MATCH_0)))
    {
        //
        // Configure the module clock source.
        //
        HibernateClockConfig(HIBERNATE_OSC_LOWDRIVE);

        //
        // Finish the wake cause message.
        //
        GrStringDrawCentered(&sContext, "RESET", -1,
                             GrContextDpyWidthGet(&sContext) / 2,
                             Row(3) + 4, true);

        //
        // Wait a couple of seconds in case we need to break in with the
        // debugger.
        //
        SysTickWait(3 * 100);

        //
        // Allow time for the crystal to power up.  This line is separated from
        // the above to make it clear this is still needed, even if the above
        // delay is removed.
        //
        SysTickWait(15);
    }

    //
    // Print the count of times that hibernate has occurred.
    //
    usnprintf(g_pcBuf, sizeof(g_pcBuf), "Hib count=%4u", ui32HibernateCount);
    GrStringDrawCentered(&sContext, g_pcBuf, -1,
                         GrContextDpyWidthGet(&sContext) / 2,
                         Row(1) + 4, true);

    //
    // Print messages on the screen about hibernation.
    //
    GrStringDrawCentered(&sContext, "Select to Hib", -1,
                         GrContextDpyWidthGet(&sContext) / 2,
                         Row(4) + 4, true);
    GrStringDrawCentered(&sContext, "Wake in 5 s,", -1,
                         GrContextDpyWidthGet(&sContext) / 2,
                         Row(5) + 4, true);
    GrStringDrawCentered(&sContext, "or press Select", -1,
                         GrContextDpyWidthGet(&sContext) / 2,
                         Row(6) + 4, true);
    GrStringDrawCentered(&sContext, "for immed. wake.", -1,
                         GrContextDpyWidthGet(&sContext) / 2,
                         Row(7) + 4, true);

    //
    // Clear the button pressed flag, in case it was held down at the
    // beginning.
    //
    bSelectPressed = 0;

    //
    // Wait for user to press the button.
    //
    while(!bSelectPressed)
    {
        //
        // Wait a bit before looping again.
        //
        SysTickWait(10);
    }

    //
    // Tell user to release the button.
    //
    GrStringDrawCentered(&sContext, "                ", -1,
                         GrContextDpyWidthGet(&sContext) / 2,
                         Row(4) + 4, true);
    GrStringDrawCentered(&sContext, "                ", -1,
                         GrContextDpyWidthGet(&sContext) / 2,
                         Row(5) + 4, true);
    GrStringDrawCentered(&sContext, "                ", -1,
                         GrContextDpyWidthGet(&sContext) / 2,
                         Row(6) + 4, true);
    GrStringDrawCentered(&sContext, "                ", -1,
                         GrContextDpyWidthGet(&sContext) / 2,
                         Row(7) + 4, true);
    GrStringDrawCentered(&sContext, "Release the", -1,
                         GrContextDpyWidthGet(&sContext) / 2,
                         Row(5) + 4, true);
    GrStringDrawCentered(&sContext, "button.", -1,
                         GrContextDpyWidthGet(&sContext) / 2,
                         Row(6) + 4, true);
    GrStringDrawCentered(&sContext, "                ", -1,
                         GrContextDpyWidthGet(&sContext) / 2,
                         Row(7) + 4, true);

    //
    // Wait for user to release the button.
    //
    while(bSelectPressed)
    {
    }

    //
    // If hibernation count is very large, it may be that there was already
    // a value in the hibernate memory, so reset the count.
    //
    ui32HibernateCount = (ui32HibernateCount > 10000) ? 0 : ui32HibernateCount;

    //
    // Increment the hibernation count, and store it in the battery backed
    // memory.
    //
    ui32HibernateCount++;
    HibernateDataSet(&ui32HibernateCount, 1);

    //
    // Clear and enable the RTC and set the match registers to 5 seconds in the
    // future. Set both to same, though they could be set differently, the
    // first to match will cause a wake.
    //
    HibernateRTCSet(0);
    HibernateRTCEnable();
    HibernateRTCMatchSet(0, 5);

    //
    // Set wake condition on pin or RTC match.  Board will wake when 5 seconds
    // elapses, or when the button is pressed.
    //
    HibernateWakeSet(HIBERNATE_WAKE_PIN | HIBERNATE_WAKE_RTC);

    //
    // Request hibernation.
    //
    HibernateRequest();

    //
    // Give it time to activate, it should never get past this wait.
    //
    SysTickWait(100);

    //
    // Should not have got here, something is wrong.  Print an error message to
    // the user.
    //
    sRect.i16XMin = 0;
    sRect.i16XMax = 95;
    sRect.i16YMin = 0;
    sRect.i16YMax = 63;
    GrContextForegroundSet(&sContext, ClrBlack);
    GrRectFill(&sContext, &sRect);
    GrContextForegroundSet(&sContext, ClrWhite);
    ui32Idx = 0;
    while(g_pcErrorText[ui32Idx])
    {
        GrStringDraw(&sContext, g_pcErrorText[ui32Idx], -1, Col(0),
                     Row(ui32Idx), true);
        ui32Idx++;
    }

    //
    // Wait for the user to press the button, then restart the app.
    //
    bSelectPressed = 0;
    while(!bSelectPressed)
    {
    }

    //
    // Reset the processor.
    //
    ROM_SysCtlReset();

    //
    // Finished.
    //
    while(1)
    {
    }
}
Esempio n. 7
0
int
main(void)
{
    char stringbuffer[17];
    int distance = 0;

	// Enable lazy stacking for interrupt handlers.  This allows floating-point
    // instructions to be used within interrupt handlers, but at the expense of
    // extra stack usage.
    ROM_FPUEnable();
    ROM_FPULazyStackingEnable();

    ROM_SysCtlClockSet(SYSCTL_SYSDIV_1 | SYSCTL_USE_OSC | SYSCTL_OSC_MAIN |
                       SYSCTL_XTAL_16MHZ);

    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOA);
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOC);
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOE);
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOF);
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_UART0);
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_UART3);
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_EEPROM0); //This wasn't clear at all. Note to self, everything needs enabling on this chip.
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_HIBERNATE);

    ROM_GPIOPinTypeGPIOInput(GPIO_PORTF_BASE, WAKEPIN);
    ROM_GPIOPinTypeGPIOInput(GPIO_PORTA_BASE, REEDPIN);
    ROM_GPIOPinTypeGPIOOutput(GPIO_PORTE_BASE, V5POWER);
    ROM_GPIOPinTypeGPIOOutput(GPIO_PORTE_BASE, V3POWER);
    ROM_GPIOPinTypeGPIOOutput(GPIO_PORTF_BASE, SERVO);
    ROM_GPIOPinTypeGPIOOutput(GPIO_PORTF_BASE, GPIO_PIN_1);
  //  ROM_GPIOPinTypeGPIOOutput(GPIO_PORTF_BASE, GPIO_PIN_2);
    ROM_GPIOPinTypeGPIOOutput(GPIO_PORTF_BASE, GPIO_PIN_3);
    ROM_GPIOPinWrite(GPIO_PORTE_BASE, V3POWER, 0xFF);

#ifdef EASYOPEN
    ROM_GPIOPinTypeGPIOOutput(GPIO_PORTF_BASE, GPIO_PIN_0);
#endif

    GPIOPinConfigure(GPIO_PA0_U0RX);
    GPIOPinConfigure(GPIO_PA1_U0TX);
    ROM_GPIOPinTypeUART(GPIO_PORTA_BASE, GPIO_PIN_0 | GPIO_PIN_1);

    GPIOPinConfigure(GPIO_PC6_U3RX);
    GPIOPinConfigure(GPIO_PC7_U3TX);
    ROM_GPIOPinTypeUART(GPIO_PORTC_BASE, GPIO_PIN_6 | GPIO_PIN_7);


    ROM_UARTConfigSetExpClk(UART0_BASE, ROM_SysCtlClockGet(), GPSBAUD,
                            (UART_CONFIG_WLEN_8 | UART_CONFIG_STOP_ONE |
                             UART_CONFIG_PAR_NONE));

    ROM_UARTConfigSetExpClk(UART3_BASE, ROM_SysCtlClockGet(), GPSBAUD,
                            (UART_CONFIG_WLEN_8 | UART_CONFIG_STOP_ONE |
                             UART_CONFIG_PAR_NONE));

    ROM_IntEnable(INT_UART0);
    ROM_UARTIntEnable(UART0_BASE, UART_INT_RX | UART_INT_RT);
    ROM_IntEnable(INT_UART3);
    ROM_UARTIntEnable(UART3_BASE, UART_INT_RX | UART_INT_RT);

	SysTickPeriodSet(SysCtlClockGet()/10000);
	SysTickIntRegister(&ServoDriver);
	SysTickIntEnable();
	SysTickEnable();
    ROM_IntMasterEnable();

    GPIOIntTypeSet(GPIO_PORTA_BASE, REEDPIN, GPIO_FALLING_EDGE);
    GPIOPinIntClear(GPIO_PORTA_BASE, REEDPIN);
    GPIOPinIntEnable(GPIO_PORTA_BASE, REEDPIN);
    IntEnable(INT_GPIOA);
   // while(1){}

/*    SysCtlDelay(SysCtlClockGet()/1000);//Make sure the servo is going to get a pulse soon.
    ROM_GPIOPinWrite(GPIO_PORTE_BASE, V5POWER, 0xFF); //Turn on the 5V power to LCD + servo.
    SysCtlDelay(SysCtlClockGet()/1000);//Make sure the servo is going to get a pulse soon.*/

    EEPROMInit();
	initLCD();
	LCDCommand(0x0c);

#ifdef LOOPBACKUART
	while(1){}
#endif

#ifdef FIRSTRUN //First run, sets the eeprom to have as many tries as is desired.
    EEPROMMassErase();
    EEPROMProgram(&initialNumTries,eepromAddress,sizeof(initialNumTries));
	LCDWriteText("Setup Complete. ", 0, 0);
	LCDWriteText("Reflash Firmware", 1, 0);
	while (1){} //Don't want to do anything else now.
#endif

    EEPROMRead(&numTrieslong,eepromAddress,sizeof(numTrieslong));
//    numTries=(int)numTrieslong;
//    openLock();
 //   numTrieslong=0;
    if (numTrieslong > initialNumTries-3) //Has already opened once, so just open as needed if stuck.
    {
    	openLock();
    	numTrieslong--;
		EEPROMProgram(&numTrieslong,eepromAddress,sizeof(numTrieslong)); //Decrement EEPROM counter.
    }
    else
    {
    distance = getDistance();
    if(distance==99999){ //No fix :/
		LCDWriteText("Location unknown", 0, 0);
		LCDWriteText("Take me outside ", 1, 0);
		SysCtlDelay(SysCtlClockGet()); //Waits 3 seconds.
    }

    else if (distance>NEARENOUGH) //Valid fix, too far away.
    {
    	if ((int)numTrieslong>0) //Any attempts remaining?
    	{
			usnprintf(stringbuffer,17,"Distance: %4dm  ",distance);
			LCDWriteText(stringbuffer, 0, 0);
			numTrieslong--;
//			numTries=(int)numTrieslong;
			EEPROMProgram(&numTrieslong,eepromAddress,sizeof(numTrieslong)); //Decrement EEPROM counter.
			usnprintf(stringbuffer,17,"%2d Attempts left",(int)numTrieslong);
			LCDWriteText(stringbuffer, 1, 0);
			SysCtlDelay(SysCtlClockGet()*2);
    	}
    	else
    	{
    		LCDWriteText("Oh dear...      ", 0, 0); //Not really sure what to do, hopefully this code never runs.
    		LCDWriteText("Opening anyway. ", 1, 0);
        //	numTrieslong=initialNumTries+1;
		//	EEPROMProgram(&numTrieslong,eepromAddress,sizeof(initialNumTries)); //Set to big value
			SysCtlDelay(10*SysCtlClockGet()/3);
			openLock();
    	}
    	}
    else //Found the location!
    {
    	openLock();
    	numTrieslong=initialNumTries+1;
        //numTries=(int)numTrieslong;
    	EEPROMProgram(&numTrieslong,eepromAddress,sizeof(initialNumTries)); //Lock will now open straight away.
    }
    }

 //   BLINK(RED);
	HibernateEnableExpClk(SysCtlClockGet());
	HibernateGPIORetentionEnable();											//Enables GPIO retention after wake from hibernate.
	HibernateClockSelect(HIBERNATE_CLOCK_SEL_RAW);
	HibernateWakeSet(HIBERNATE_WAKE_PIN);
	HibernateIntRegister(&HibernateInterrupt);
	HibernateIntEnable(HIBERNATE_INT_PIN_WAKE);
	//BLINK(BLUE);

	ROM_GPIOPinWrite(GPIO_PORTE_BASE, V5POWER, 0); //GPIO pins keep state on hibernate, so make sure to power everything else down.
	ROM_GPIOPinWrite(GPIO_PORTE_BASE, V3POWER, 0); //GPIO pins keep state on hibernate, so make sure to power everything else down.
    ROM_GPIOPinWrite(GPIO_PORTB_BASE, RS|E|D4|D5|D6|D7, 0xFF); //Pull all data pins to LCD high so we're not phantom powering it through ESD diodes.
    ROM_GPIOPinWrite(GPIO_PORTF_BASE, SERVO, 0xFF); //Likewise for the servo
    SysCtlDelay(SysCtlClockGet()/6);
    HibernateRequest();// we want to be looping'n'shit.
    while(1){}	//Lalala, I'm a sleeping right now.
}