// Boot the ISO or file bool BootCore(const std::string& _rFilename) { SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter; // Use custom settings for debugging mode Host_SetStartupDebuggingParameters(); StartUp.m_BootType = SCoreStartupParameter::BOOT_ISO; StartUp.m_strFilename = _rFilename; SConfig::GetInstance().m_LastFilename = _rFilename; SConfig::GetInstance().SaveSettings(); StartUp.bRunCompareClient = false; StartUp.bRunCompareServer = false; StartUp.hInstance = Host_GetInstance(); // If for example the ISO file is bad we return here if (!StartUp.AutoSetup(SCoreStartupParameter::BOOT_DEFAULT)) return false; // Load game specific settings std::string unique_id = StartUp.GetUniqueID(); std::string revision_specific = StartUp.m_strRevisionSpecificUniqueID; StartUp.m_strGameIniDefault = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + unique_id + ".ini"; if (revision_specific != "") StartUp.m_strGameIniDefaultRevisionSpecific = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + revision_specific + ".ini"; else StartUp.m_strGameIniDefaultRevisionSpecific = ""; StartUp.m_strGameIniLocal = File::GetUserPath(D_GAMESETTINGS_IDX) + unique_id + ".ini"; if (unique_id.size() == 6) { IniFile game_ini = StartUp.LoadGameIni(); config_cache.valid = true; config_cache.bCPUThread = StartUp.bCPUThread; config_cache.bSkipIdle = StartUp.bSkipIdle; config_cache.iCPUCore = StartUp.iCPUCore; config_cache.bEnableFPRF = StartUp.bEnableFPRF; config_cache.bMMU = StartUp.bMMU; config_cache.bDCBZOFF = StartUp.bDCBZOFF; config_cache.bTLBHack = StartUp.bTLBHack; config_cache.bVBeamSpeedHack = StartUp.bVBeamSpeedHack; config_cache.bSyncGPU = StartUp.bSyncGPU; config_cache.bFastDiscSpeed = StartUp.bFastDiscSpeed; config_cache.bMergeBlocks = StartUp.bMergeBlocks; config_cache.bDSPHLE = StartUp.bDSPHLE; config_cache.strBackend = StartUp.m_strVideoBackend; config_cache.bHLE_BS2 = StartUp.bHLE_BS2; config_cache.m_EnableJIT = SConfig::GetInstance().m_DSPEnableJIT; config_cache.bDSPThread = StartUp.bDSPThread; config_cache.Volume = SConfig::GetInstance().m_Volume; config_cache.sBackend = SConfig::GetInstance().sBackend; config_cache.framelimit = SConfig::GetInstance().m_Framelimit; config_cache.frameSkip = SConfig::GetInstance().m_FrameSkip; for (unsigned int i = 0; i < MAX_BBMOTES; ++i) { config_cache.iWiimoteSource[i] = g_wiimote_sources[i]; } for (unsigned int i = 0; i < MAX_SI_CHANNELS; ++i) { config_cache.Pads[i] = SConfig::GetInstance().m_SIDevice[i]; } for (unsigned int i = 0; i < MAX_EXI_CHANNELS; ++i) { config_cache.m_EXIDevice[i] = SConfig::GetInstance().m_EXIDevice[i]; } std::fill_n(config_cache.bSetWiimoteSource, (int)MAX_BBMOTES, false); std::fill_n(config_cache.bSetPads, (int)MAX_SI_CHANNELS, false); std::fill_n(config_cache.bSetEXIDevice, (int)MAX_EXI_CHANNELS, false); config_cache.bSetFramelimit = false; config_cache.bSetFrameSkip = false; // General settings game_ini.Get("Core", "CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread); game_ini.Get("Core", "SkipIdle", &StartUp.bSkipIdle, StartUp.bSkipIdle); game_ini.Get("Core", "EnableFPRF", &StartUp.bEnableFPRF, StartUp.bEnableFPRF); game_ini.Get("Core", "MMU", &StartUp.bMMU, StartUp.bMMU); game_ini.Get("Core", "TLBHack", &StartUp.bTLBHack, StartUp.bTLBHack); game_ini.Get("Core", "DCBZ", &StartUp.bDCBZOFF, StartUp.bDCBZOFF); game_ini.Get("Core", "VBeam", &StartUp.bVBeamSpeedHack, StartUp.bVBeamSpeedHack); game_ini.Get("Core", "SyncGPU", &StartUp.bSyncGPU, StartUp.bSyncGPU); game_ini.Get("Core", "FastDiscSpeed", &StartUp.bFastDiscSpeed, StartUp.bFastDiscSpeed); game_ini.Get("Core", "BlockMerging", &StartUp.bMergeBlocks, StartUp.bMergeBlocks); game_ini.Get("Core", "DSPHLE", &StartUp.bDSPHLE, StartUp.bDSPHLE); game_ini.Get("Core", "DSPThread", &StartUp.bDSPThread, StartUp.bDSPThread); game_ini.Get("Core", "GFXBackend", &StartUp.m_strVideoBackend, StartUp.m_strVideoBackend); game_ini.Get("Core", "CPUCore", &StartUp.iCPUCore, StartUp.iCPUCore); game_ini.Get("Core", "HLE_BS2", &StartUp.bHLE_BS2, StartUp.bHLE_BS2); if (game_ini.Get("Core", "FrameLimit", &SConfig::GetInstance().m_Framelimit, SConfig::GetInstance().m_Framelimit)) config_cache.bSetFramelimit = true; if (game_ini.Get("Core", "FrameSkip", &SConfig::GetInstance().m_FrameSkip)) { config_cache.bSetFrameSkip = true; Movie::SetFrameSkipping(SConfig::GetInstance().m_FrameSkip); } if (game_ini.Get("DSP", "Volume", &SConfig::GetInstance().m_Volume, SConfig::GetInstance().m_Volume)) config_cache.bSetVolume = true; game_ini.Get("DSP", "EnableJIT", &SConfig::GetInstance().m_DSPEnableJIT, SConfig::GetInstance().m_DSPEnableJIT); game_ini.Get("DSP", "Backend", &SConfig::GetInstance().sBackend, SConfig::GetInstance().sBackend); VideoBackend::ActivateBackend(StartUp.m_strVideoBackend); for (unsigned int i = 0; i < MAX_SI_CHANNELS; ++i) { int source; game_ini.Get("Controls", StringFromFormat("PadType%u", i), &source, -1); if (source >= (int) SIDEVICE_NONE && source <= (int) SIDEVICE_AM_BASEBOARD) { SConfig::GetInstance().m_SIDevice[i] = (SIDevices) source; config_cache.bSetPads[i] = true; } } // Wii settings if (StartUp.bWii) { // Flush possible changes to SYSCONF to file SConfig::GetInstance().m_SYSCONF->Save(); int source; for (unsigned int i = 0; i < MAX_WIIMOTES; ++i) { game_ini.Get("Controls", StringFromFormat("WiimoteSource%u", i), &source, -1); if (source != -1 && g_wiimote_sources[i] != (unsigned) source && source >= WIIMOTE_SRC_NONE && source <= WIIMOTE_SRC_HYBRID) { config_cache.bSetWiimoteSource[i] = true; g_wiimote_sources[i] = source; WiimoteReal::ChangeWiimoteSource(i, source); } } game_ini.Get("Controls", "WiimoteSourceBB", &source, -1); if (source != -1 && g_wiimote_sources[WIIMOTE_BALANCE_BOARD] != (unsigned) source && (source == WIIMOTE_SRC_NONE || source == WIIMOTE_SRC_REAL)) { config_cache.bSetWiimoteSource[WIIMOTE_BALANCE_BOARD] = true; g_wiimote_sources[WIIMOTE_BALANCE_BOARD] = source; WiimoteReal::ChangeWiimoteSource(WIIMOTE_BALANCE_BOARD, source); } } } // Movie settings if (Movie::IsPlayingInput() && Movie::IsConfigSaved()) { StartUp.bCPUThread = Movie::IsDualCore(); StartUp.bSkipIdle = Movie::IsSkipIdle(); StartUp.bDSPHLE = Movie::IsDSPHLE(); StartUp.bProgressive = Movie::IsProgressive(); StartUp.bFastDiscSpeed = Movie::IsFastDiscSpeed(); StartUp.iCPUCore = Movie::GetCPUMode(); StartUp.bSyncGPU = Movie::IsSyncGPU(); if (Movie::IsUsingMemcard() && Movie::IsStartingFromClearSave() && !StartUp.bWii) { if (File::Exists(File::GetUserPath(D_GCUSER_IDX) + "Movie.raw")) File::Delete(File::GetUserPath(D_GCUSER_IDX) + "Movie.raw"); } } if (NetPlay::IsNetPlayRunning()) { StartUp.bCPUThread = g_NetPlaySettings.m_CPUthread; StartUp.bDSPHLE = g_NetPlaySettings.m_DSPHLE; StartUp.bEnableMemcardSaving = g_NetPlaySettings.m_WriteToMemcard; StartUp.iCPUCore = g_NetPlaySettings.m_CPUcore; SConfig::GetInstance().m_DSPEnableJIT = g_NetPlaySettings.m_DSPEnableJIT; SConfig::GetInstance().m_EXIDevice[0] = g_NetPlaySettings.m_EXIDevice[0]; SConfig::GetInstance().m_EXIDevice[1] = g_NetPlaySettings.m_EXIDevice[1]; config_cache.bSetEXIDevice[0] = true; config_cache.bSetEXIDevice[1] = true; } // Run the game // Init the core if (!Core::Init()) { PanicAlertT("Couldn't init the core.\nCheck your configuration."); return false; } return true; }
// Boot the ISO or file bool BootCore(const std::string& _rFilename) { SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter; // Use custom settings for debugging mode Host_SetStartupDebuggingParameters(); StartUp.m_BootType = SCoreStartupParameter::BOOT_ISO; StartUp.m_strFilename = _rFilename; SConfig::GetInstance().m_LastFilename = _rFilename; StartUp.bRunCompareClient = false; StartUp.bRunCompareServer = false; StartUp.hInstance = Host_GetInstance(); // If for example the ISO file is bad we return here if (!StartUp.AutoSetup(SCoreStartupParameter::BOOT_DEFAULT)) return false; // Load game specific settings IniFile game_ini; std::string unique_id = StartUp.GetUniqueID(); StartUp.m_strGameIni = File::GetUserPath(D_GAMECONFIG_IDX) + unique_id + ".ini"; if (unique_id.size() == 6 && game_ini.Load(StartUp.m_strGameIni.c_str())) { config_cache.valid = true; config_cache.bCPUThread = StartUp.bCPUThread; config_cache.bSkipIdle = StartUp.bSkipIdle; config_cache.bEnableFPRF = StartUp.bEnableFPRF; config_cache.bMMU = StartUp.bMMU; config_cache.bMMUBAT = StartUp.bMMUBAT; config_cache.iTLBHack = StartUp.iTLBHack; config_cache.bVBeam = StartUp.bVBeam; config_cache.bFastDiscSpeed = StartUp.bFastDiscSpeed; config_cache.bMergeBlocks = StartUp.bMergeBlocks; config_cache.bDSPHLE = StartUp.bDSPHLE; config_cache.bDisableWiimoteSpeaker = StartUp.bDisableWiimoteSpeaker; config_cache.strBackend = StartUp.m_strVideoBackend; // General settings game_ini.Get("Core", "CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread); game_ini.Get("Core", "SkipIdle", &StartUp.bSkipIdle, StartUp.bSkipIdle); game_ini.Get("Core", "EnableFPRF", &StartUp.bEnableFPRF, StartUp.bEnableFPRF); game_ini.Get("Core", "MMU", &StartUp.bMMU, StartUp.bMMU); game_ini.Get("Core", "BAT", &StartUp.bMMUBAT, StartUp.bMMUBAT); game_ini.Get("Core", "TLBHack", &StartUp.iTLBHack, StartUp.iTLBHack); game_ini.Get("Core", "VBeam", &StartUp.bVBeam, StartUp.bVBeam); game_ini.Get("Core", "FastDiscSpeed", &StartUp.bFastDiscSpeed, StartUp.bFastDiscSpeed); game_ini.Get("Core", "BlockMerging", &StartUp.bMergeBlocks, StartUp.bMergeBlocks); game_ini.Get("Core", "DSPHLE", &StartUp.bDSPHLE, StartUp.bDSPHLE); game_ini.Get("Wii", "DisableWiimoteSpeaker",&StartUp.bDisableWiimoteSpeaker, StartUp.bDisableWiimoteSpeaker); game_ini.Get("Core", "GFXBackend", &StartUp.m_strVideoBackend, StartUp.m_strVideoBackend.c_str()); VideoBackend::ActivateBackend(StartUp.m_strVideoBackend); if (Movie::IsPlayingInput() && Movie::IsConfigSaved()) { Movie::Init(); StartUp.bCPUThread = Movie::IsDualCore(); StartUp.bSkipIdle = Movie::IsSkipIdle(); StartUp.bDSPHLE = Movie::IsDSPHLE(); StartUp.bProgressive = Movie::IsProgressive(); StartUp.bFastDiscSpeed = Movie::IsFastDiscSpeed(); if (Movie::IsUsingMemcard() && Movie::IsBlankMemcard()) { if (File::Exists("Movie.raw")) File::Delete("Movie.raw"); } } // Wii settings if (StartUp.bWii) { // Flush possible changes to SYSCONF to file SConfig::GetInstance().m_SYSCONF->Save(); } } // Run the game // Init the core if (!Core::Init()) { PanicAlertT("Couldn't init the core.\nCheck your configuration."); return false; } return true; }