Esempio n. 1
0
void IConsoleGUIInit()
{
	IConsoleResetHistoryPos();
	_iconsole_mode = ICONSOLE_CLOSED;

	IConsoleLine::Reset();
	memset(_iconsole_history, 0, sizeof(_iconsole_history));

	IConsolePrintF(CC_WARNING, "OpenTTD Game Console Revision 7 - %s", _openttd_revision);
	IConsolePrint(CC_WHITE,  "------------------------------------");
	IConsolePrint(CC_WHITE,  "use \"help\" for more information");
	IConsolePrint(CC_WHITE,  "");
	IConsoleClearCommand();
}
Esempio n. 2
0
void IConsoleGUIInit()
{
	_iconsole_historypos = ICON_HISTORY_SIZE - 1;
	_iconsole_mode = ICONSOLE_CLOSED;

	IConsoleLine::Reset();
	memset(_iconsole_history, 0, sizeof(_iconsole_history));

	_iconsole_cmdline.buf = CallocT<char>(ICON_CMDLN_SIZE); // create buffer and zero it
	_iconsole_cmdline.max_bytes = ICON_CMDLN_SIZE;
	_iconsole_cmdline.max_chars = ICON_CMDLN_SIZE;

	IConsolePrintF(CC_WARNING, "OpenTTD Game Console Revision 7 - %s", _openttd_revision);
	IConsolePrint(CC_WHITE,  "------------------------------------");
	IConsolePrint(CC_WHITE,  "use \"help\" for more information");
	IConsolePrint(CC_WHITE,  "");
	IConsoleClearCommand();
}
Esempio n. 3
0
/**
 * Navigate Up/Down in the history of typed commands
 * @param direction Go further back in history (+1), go to recently typed commands (-1)
 */
static void IConsoleHistoryNavigate(int direction)
{
	if (_iconsole_history[0] == NULL) return; // Empty history
	int i = _iconsole_historypos + direction;

	/* watch out for overflows, just wrap around */
	if (i < 0) i = ICON_HISTORY_SIZE - 1;
	if ((uint)i >= ICON_HISTORY_SIZE) i = 0;

	if (direction > 0) {
		if (_iconsole_history[i] == NULL) i = 0;
	}

	if (direction < 0) {
		while (i > 0 && _iconsole_history[i] == NULL) i--;
	}

	_iconsole_historypos = i;
	IConsoleClearCommand();
	/* copy history to 'command prompt / bash' */
	assert(_iconsole_history[i] != NULL && IsInsideMM(i, 0, ICON_HISTORY_SIZE));
	ttd_strlcpy(_iconsole_cmdline.buf, _iconsole_history[i], _iconsole_cmdline.max_bytes);
	UpdateTextBufferSize(&_iconsole_cmdline);
}
Esempio n. 4
0
	virtual EventState OnKeyPress(uint16 key, uint16 keycode)
	{
		if (_focused_window != this) return ES_NOT_HANDLED;

		const int scroll_height = (this->height / this->line_height) - 1;
		switch (keycode) {
			case WKC_UP:
				IConsoleHistoryNavigate(1);
				this->SetDirty();
				break;

			case WKC_DOWN:
				IConsoleHistoryNavigate(-1);
				this->SetDirty();
				break;

			case WKC_SHIFT | WKC_PAGEDOWN:
				this->Scroll(-scroll_height);
				break;

			case WKC_SHIFT | WKC_PAGEUP:
				this->Scroll(scroll_height);
				break;

			case WKC_SHIFT | WKC_DOWN:
				this->Scroll(-1);
				break;

			case WKC_SHIFT | WKC_UP:
				this->Scroll(1);
				break;

			case WKC_BACKQUOTE:
				IConsoleSwitch();
				break;

			case WKC_RETURN: case WKC_NUM_ENTER: {
				/* We always want the ] at the left side; we always force these strings to be left
				 * aligned anyway. So enforce this in all cases by addding a left-to-right marker,
				 * otherwise it will be drawn at the wrong side with right-to-left texts. */
				IConsolePrintF(CC_COMMAND, LRM "] %s", _iconsole_cmdline.buf);
				const char *cmd = IConsoleHistoryAdd(_iconsole_cmdline.buf);
				IConsoleClearCommand();

				if (cmd != NULL) IConsoleCmdExec(cmd);
				break;
			}

			case WKC_CTRL | WKC_RETURN:
				_iconsole_mode = (_iconsole_mode == ICONSOLE_FULL) ? ICONSOLE_OPENED : ICONSOLE_FULL;
				IConsoleResize(this);
				MarkWholeScreenDirty();
				break;

#ifdef WITH_COCOA
			case (WKC_META | 'V'):
#endif
			case (WKC_CTRL | 'V'):
				if (InsertTextBufferClipboard(&_iconsole_cmdline)) {
					IConsoleResetHistoryPos();
					this->SetDirty();
				}
				break;

			case (WKC_CTRL | 'L'):
				IConsoleCmdExec("clear");
				break;

#ifdef WITH_COCOA
			case (WKC_META | 'U'):
#endif
			case (WKC_CTRL | 'U'):
				DeleteTextBufferAll(&_iconsole_cmdline);
				this->SetDirty();
				break;

			case WKC_BACKSPACE: case WKC_DELETE:
				if (DeleteTextBufferChar(&_iconsole_cmdline, keycode)) {
					IConsoleResetHistoryPos();
					this->SetDirty();
				}
				break;

			case WKC_LEFT: case WKC_RIGHT: case WKC_END: case WKC_HOME:
				if (MoveTextBufferPos(&_iconsole_cmdline, keycode)) {
					IConsoleResetHistoryPos();
					this->SetDirty();
				}
				break;

			default:
				if (IsValidChar(key, CS_ALPHANUMERAL)) {
					IConsoleWindow::scroll = 0;
					InsertTextBufferChar(&_iconsole_cmdline, key);
					IConsoleResetHistoryPos();
					this->SetDirty();
				} else {
					return ES_NOT_HANDLED;
				}
				break;
		}
		return ES_HANDLED;
	}
Esempio n. 5
0
	virtual EventState OnKeyPress(WChar key, uint16 keycode)
	{
		if (_focused_window != this) return ES_NOT_HANDLED;

		const int scroll_height = (this->height / this->line_height) - 1;
		switch (keycode) {
			case WKC_UP:
				IConsoleHistoryNavigate(1);
				this->SetDirty();
				break;

			case WKC_DOWN:
				IConsoleHistoryNavigate(-1);
				this->SetDirty();
				break;

			case WKC_SHIFT | WKC_PAGEDOWN:
				this->Scroll(-scroll_height);
				break;

			case WKC_SHIFT | WKC_PAGEUP:
				this->Scroll(scroll_height);
				break;

			case WKC_SHIFT | WKC_DOWN:
				this->Scroll(-1);
				break;

			case WKC_SHIFT | WKC_UP:
				this->Scroll(1);
				break;

			case WKC_BACKQUOTE:
				IConsoleSwitch();
				break;

			case WKC_RETURN: case WKC_NUM_ENTER: {
				/* We always want the ] at the left side; we always force these strings to be left
				 * aligned anyway. So enforce this in all cases by addding a left-to-right marker,
				 * otherwise it will be drawn at the wrong side with right-to-left texts. */
				IConsolePrintF(CC_COMMAND, LRM "] %s", _iconsole_cmdline.buf);
				const char *cmd = IConsoleHistoryAdd(_iconsole_cmdline.buf);
				IConsoleClearCommand();

				if (cmd != NULL) IConsoleCmdExec(cmd);
				break;
			}

			case WKC_CTRL | WKC_RETURN:
				_iconsole_mode = (_iconsole_mode == ICONSOLE_FULL) ? ICONSOLE_OPENED : ICONSOLE_FULL;
				IConsoleResize(this);
				MarkWholeScreenDirty();
				break;

			case (WKC_CTRL | 'L'):
				IConsoleCmdExec("clear");
				break;

			default:
				if (_iconsole_cmdline.HandleKeyPress(key, keycode) != HKPR_NOT_HANDLED) {
					IConsoleWindow::scroll = 0;
					IConsoleResetHistoryPos();
					this->SetDirty();
				} else {
					return ES_NOT_HANDLED;
				}
				break;
		}
		return ES_HANDLED;
	}