Esempio n. 1
0
static ULONG WINAPI d3d9_volume_Release(IDirect3DVolume9 *iface)
{
    struct d3d9_volume *volume = impl_from_IDirect3DVolume9(iface);

    TRACE("iface %p.\n", iface);
    TRACE("Forwarding to %p.\n", volume->texture);

    return IDirect3DBaseTexture9_Release(&volume->texture->IDirect3DBaseTexture9_iface);
}
Esempio n. 2
0
void surface_init(struct d3d9_surface *surface, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
        struct wined3d_surface *wined3d_surface, const struct wined3d_parent_ops **parent_ops)
{
    struct wined3d_resource_desc desc;
    IDirect3DBaseTexture9 *texture;

    surface->IDirect3DSurface9_iface.lpVtbl = &d3d9_surface_vtbl;
    d3d9_resource_init(&surface->resource);
    surface->resource.refcount = 0;
    surface->wined3d_surface = wined3d_surface;
    list_init(&surface->rtv_entry);
    surface->container = wined3d_texture_get_parent(wined3d_texture);
    surface->wined3d_texture = wined3d_texture;
    surface->sub_resource_idx = sub_resource_idx;

    if (surface->container && SUCCEEDED(IUnknown_QueryInterface(surface->container,
            &IID_IDirect3DBaseTexture9, (void **)&texture)))
    {
        surface->texture = unsafe_impl_from_IDirect3DBaseTexture9(texture);
        IDirect3DBaseTexture9_Release(texture);
    }

    wined3d_resource_get_desc(wined3d_texture_get_resource(wined3d_texture), &desc);
    switch (d3dformat_from_wined3dformat(desc.format))
    {
        case D3DFMT_A8R8G8B8:
        case D3DFMT_X8R8G8B8:
        case D3DFMT_R5G6B5:
        case D3DFMT_X1R5G5B5:
        case D3DFMT_A1R5G5B5:
        case D3DFMT_R8G8B8:
            surface->getdc_supported = TRUE;
            break;

        default:
            surface->getdc_supported = FALSE;
            break;
    }

    *parent_ops = &d3d9_surface_wined3d_parent_ops;
}
Esempio n. 3
0
static ULONG WINAPI d3d9_surface_Release(IDirect3DSurface9 *iface)
{
    struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface);
    ULONG refcount;

    TRACE("iface %p.\n", iface);

    if (surface->texture)
    {
        TRACE("Forwarding to %p.\n", surface->texture);
        return IDirect3DBaseTexture9_Release(&surface->texture->IDirect3DBaseTexture9_iface);
    }

    if (!surface->resource.refcount)
    {
        ERR("Surface doesn't have any references.\n");
        return 0;
    }

    refcount = InterlockedDecrement(&surface->resource.refcount);
    TRACE("%p decreasing refcount to %u.\n", iface, refcount);

    if (!refcount)
    {
        IDirect3DDevice9Ex *parent_device = surface->parent_device;

        wined3d_mutex_lock();
        if (surface->wined3d_rtv)
            wined3d_rendertarget_view_decref(surface->wined3d_rtv);
        wined3d_surface_decref(surface->wined3d_surface);
        wined3d_mutex_unlock();

        /* Release the device last, as it may cause the device to be destroyed. */
        if (parent_device)
            IDirect3DDevice9Ex_Release(parent_device);
    }

    return refcount;
}