int create_test_d3d_device ( int width, int height ) { D3DDEVICEDESC7 hardware_desc; unsigned int d3drval; // // Get a d3d3 driver interface // #ifdef _WIN32 d3drval = IDirectDraw7_QueryInterface ( ddraw.ddraw, &IID_IDirect3D7, &d3d.d3d ); if ( d3drval != DD_OK ) { debug_log ( "Can't get a d3d device in this resolution" ); return ( FALSE ); } // // Query for a D3DDEVICE2 object // d3drval = IDirect3D7_CreateDevice ( d3d.d3d, &IID_IDirect3DHALDevice, ddraw.lpRenderBuffer, &d3d.device ); if ( d3drval != DD_OK ) { debug_log ( "Can't get a d3d device2 in this resolution" ); return ( FALSE ); } // // Get the capabilities of the device // d3drval = IDirect3DDevice7_GetCaps ( d3d.device, &hardware_desc ); if ( d3drval != DD_OK ) { debug_log ( "Unable to get the d3d device capabilities at this resolution" ); return ( FALSE ); } #endif // // Set the capabilities of the 3dvisual according to the capabilities of the card. // set_d3d_capabilities ( &hardware_desc ); // // Set render target // #ifdef _WIN32 d3drval = IDirect3DDevice7_SetRenderTarget ( d3d.device, ddraw.lpRenderBuffer, 0 ); if ( d3drval != DD_OK ) { debug_log ( "Unable to set render target" ); return ( FALSE ); } #endif { D3DVIEWPORT7 viewdata; viewdata.dwX = 0; viewdata.dwY = 0; viewdata.dwWidth = application_video_width; viewdata.dwHeight = application_video_height; viewdata.dvMinZ = 0; viewdata.dvMaxZ = 1; #ifdef _WIN32 d3drval = IDirect3DDevice7_SetViewport ( d3d.device, &viewdata ); if ( d3drval != D3D_OK ) { debug_log ( "Unable to set viewport2: %d, %d, %s", application_video_width, application_video_height, get_d3d_error_message ( d3drval ) ); return ( FALSE ); } #endif glViewport(viewdata.dwX, viewdata.dwY, viewdata.dwWidth, viewdata.dwHeight); glDepthRange(viewdata.dvMinZ, viewdata.dvMaxZ); } // // Create the vertex buffers // create_d3d_vertex_buffers (); return ( TRUE ); }
BOOL gldCreateDrawable_DX( DGL_ctx *ctx, // BOOL bDefaultDriver, BOOL bDirectDrawPersistant, BOOL bPersistantBuffers) { // // bDirectDrawPersistant: applies to IDirect3D8 // bPersistantBuffers: applies to IDirect3DDevice8 // // D3DDEVTYPE d3dDevType; // D3DPRESENT_PARAMETERS d3dpp; // D3DDISPLAYMODE d3ddm; // DWORD dwBehaviourFlags; // D3DADAPTER_IDENTIFIER8 d3dIdent; HRESULT hr; GLD_driver_dx7 *lpCtx = NULL; D3DX_VIDMODEDESC d3ddm; // Parameters for D3DXCreateContextEx // These will be different for fullscreen and windowed DWORD dwDeviceIndex; DWORD dwFlags; HWND hwnd; HWND hwndFocus; DWORD numColorBits; DWORD numAlphaBits; DWORD numDepthBits; DWORD numStencilBits; DWORD numBackBuffers; DWORD dwWidth; DWORD dwHeight; DWORD refreshRate; // Error if context is NULL. if (ctx == NULL) return FALSE; if (ctx->glPriv) { lpCtx = ctx->glPriv; // Release any existing interfaces (in reverse order) SAFE_RELEASE(lpCtx->pDev); SAFE_RELEASE(lpCtx->pD3D); lpCtx->pD3DXContext->lpVtbl->Release(lpCtx->pD3DXContext); lpCtx->pD3DXContext = NULL; } else { lpCtx = (GLD_driver_dx7*)malloc(sizeof(GLD_driver_dx7)); ZeroMemory(lpCtx, sizeof(lpCtx)); } // d3dDevType = (glb.dwDriver == GLDS_DRIVER_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF; // Use REF device if requested. Otherwise D3DX_DEFAULT will choose highest level // of HW acceleration. dwDeviceIndex = (glb.dwDriver == GLDS_DRIVER_REF) ? D3DX_HWLEVEL_REFERENCE : D3DX_DEFAULT; // TODO: Check this // if (bDefaultDriver) // d3dDevType = D3DDEVTYPE_REF; #ifdef _GLD_PERSISTANT // Use persistant interface if needed if (bDirectDrawPersistant && dx7Globals.bDirect3D) { lpCtx->pD3D = dx7Globals.pD3D; IDirect3D7_AddRef(lpCtx->pD3D); goto SkipDirectDrawCreate; } #endif /* // Create Direct3D7 object lpCtx->pD3D = dx7Globals.fnDirect3DCreate8(D3D_SDK_VERSION_DX8_SUPPORT_WIN95); if (lpCtx->pD3D == NULL) { MessageBox(NULL, "Unable to initialize Direct3D8", "GLDirect", MB_OK); ddlogMessage(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D8 interface"); nContextError = GLDERR_D3D; goto return_with_error; } */ #ifdef _GLD_PERSISTANT // Cache Direct3D interface for subsequent GLRCs if (bDirectDrawPersistant && !dx8Globals.bDirect3D) { dx7Globals.pD3D = lpCtx->pD3D; IDirect3D7_AddRef(dx7Globals.pD3D); dx7Globals.bDirect3D = TRUE; } SkipDirectDrawCreate: #endif /* // Get the display mode so we can make a compatible backbuffer hResult = IDirect3D8_GetAdapterDisplayMode(lpCtx->pD3D, glb.dwAdapter, &d3ddm); if (FAILED(hResult)) { nContextError = GLDERR_D3D; goto return_with_error; } */ #if 0 // Get device caps hResult = IDirect3D8_GetDeviceCaps(lpCtx->pD3D, glb.dwAdapter, d3dDevType, &lpCtx->d3dCaps8); if (FAILED(hResult)) { ddlogError(DDLOG_CRITICAL_OR_WARN, "IDirect3D8_GetDeviceCaps failed", hResult); nContextError = GLDERR_D3D; goto return_with_error; } // Check for hardware transform & lighting lpCtx->bHasHWTnL = lpCtx->d3dCaps8.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT ? TRUE : FALSE; // If this flag is present then we can't default to Mesa // SW rendering between BeginScene() and EndScene(). if (lpCtx->d3dCaps8.Caps2 & D3DCAPS2_NO2DDURING3DSCENE) { ddlogMessage(DDLOG_WARN, "Warning : No 2D allowed during 3D scene.\n"); } #endif // // Create the Direct3D context // #ifdef _GLD_PERSISTANT // Re-use original IDirect3DDevice if persistant buffers exist. // Note that we test for persistant IDirect3D8 as well // bDirectDrawPersistant == persistant IDirect3D8 (DirectDraw8 does not exist) if (bDirectDrawPersistant && bPersistantBuffers && dx7Globals.pD3D && dx7Globals.pDev) { lpCtx->pDev = dx7Globals.pDev; IDirect3DDevice7_AddRef(dx7Globals.pDev); goto skip_direct3ddevice_create; } #endif /* // Clear the presentation parameters (sets all members to zero) ZeroMemory(&d3dpp, sizeof(d3dpp)); // Recommended by MS; needed for MultiSample. // Be careful if altering this for FullScreenBlit d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferFormat = d3ddm.Format; d3dpp.BackBufferCount = 1; d3dpp.MultiSampleType = _gldGetDeviceMultiSampleType(lpCtx->pD3D, d3ddm.Format, d3dDevType, !ctx->bFullscreen); d3dpp.AutoDepthStencilFormat = ctx->lpPF->dwDriverData; d3dpp.EnableAutoDepthStencil = (d3dpp.AutoDepthStencilFormat == D3DFMT_UNKNOWN) ? FALSE : TRUE; if (ctx->bFullscreen) { ddlogWarnOption(FALSE); // Don't popup any messages in fullscreen d3dpp.Windowed = FALSE; d3dpp.BackBufferWidth = d3ddm.Width; d3dpp.BackBufferHeight = d3ddm.Height; d3dpp.hDeviceWindow = ctx->hWnd; d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT; // Support for vertical retrace synchronisation. // Set default presentation interval in case caps bits are missing d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; if (glb.bWaitForRetrace) { if (lpCtx->d3dCaps8.PresentationIntervals & D3DPRESENT_INTERVAL_ONE) d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_ONE; } else { if (lpCtx->d3dCaps8.PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE) d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; } } else { ddlogWarnOption(glb.bMessageBoxWarnings); // OK to popup messages d3dpp.Windowed = TRUE; d3dpp.BackBufferWidth = ctx->dwWidth; d3dpp.BackBufferHeight = ctx->dwHeight; d3dpp.hDeviceWindow = ctx->hWnd; d3dpp.FullScreen_RefreshRateInHz = 0; // FullScreen_PresentationInterval must be default for Windowed mode d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; } // Decide if we can use hardware TnL dwBehaviourFlags = (lpCtx->bHasHWTnL) ? D3DCREATE_MIXED_VERTEXPROCESSING : D3DCREATE_SOFTWARE_VERTEXPROCESSING; // Add flag to tell D3D to be thread-safe if (glb.bMultiThreaded) dwBehaviourFlags |= D3DCREATE_MULTITHREADED; hResult = IDirect3D8_CreateDevice(lpCtx->pD3D, glb.dwAdapter, d3dDevType, ctx->hWnd, dwBehaviourFlags, &d3dpp, &lpCtx->pDev); if (FAILED(hResult)) { ddlogError(DDLOG_CRITICAL_OR_WARN, "IDirect3D8_CreateDevice failed", hResult); nContextError = GLDERR_D3D; goto return_with_error; } */ // Create D3DX context if (ctx->bFullscreen) { // // FULLSCREEN // // Get display mode D3DXGetCurrentVideoMode(D3DX_DEFAULT, &d3ddm); // Fullscreen Parameters dwFlags = D3DX_CONTEXT_FULLSCREEN; hwnd = ctx->hWnd; hwndFocus = ctx->hWnd; numColorBits = ctx->lpPF->pfd.cColorBits; numAlphaBits = ctx->lpPF->pfd.cAlphaBits; numDepthBits = ctx->lpPF->pfd.cDepthBits + ctx->lpPF->pfd.cStencilBits; numStencilBits = ctx->lpPF->pfd.cStencilBits; numBackBuffers = D3DX_DEFAULT; // Default is 1 backbuffer dwWidth = d3ddm.width; dwHeight = d3ddm.height; refreshRate = d3ddm.refreshRate; // D3DX_DEFAULT; } else { // // WINDOWED // // Windowed Parameters dwFlags = 0; // No flags means "windowed" hwnd = ctx->hWnd; hwndFocus = (HWND)D3DX_DEFAULT; numColorBits = D3DX_DEFAULT; // Use Desktop depth numAlphaBits = ctx->lpPF->pfd.cAlphaBits; numDepthBits = ctx->lpPF->pfd.cDepthBits + ctx->lpPF->pfd.cStencilBits; numStencilBits = ctx->lpPF->pfd.cStencilBits; numBackBuffers = D3DX_DEFAULT; // Default is 1 backbuffer dwWidth = ctx->dwWidth; dwHeight = ctx->dwHeight; refreshRate = D3DX_DEFAULT; } hr = D3DXCreateContextEx(dwDeviceIndex, dwFlags, hwnd, hwndFocus, numColorBits, numAlphaBits, numDepthBits, numStencilBits, numBackBuffers, dwWidth, dwHeight, refreshRate, &lpCtx->pD3DXContext); if (FAILED(hr)) { ddlogError(DDLOG_CRITICAL_OR_WARN, "D3DXCreateContextEx failed", hr); nContextError = GLDERR_D3D; goto return_with_error; } // Obtain D3D7 interfaces from ID3DXContext // lpCtx->pDD = ID3DXContext_GetDD(lpCtx->pD3DXContext); lpCtx->pDD = lpCtx->pD3DXContext->lpVtbl->GetDD(lpCtx->pD3DXContext); if (lpCtx->pDD == NULL) goto return_with_error; lpCtx->pD3D = lpCtx->pD3DXContext->lpVtbl->GetD3D(lpCtx->pD3DXContext); if (lpCtx->pD3D == NULL) goto return_with_error; lpCtx->pDev = lpCtx->pD3DXContext->lpVtbl->GetD3DDevice(lpCtx->pD3DXContext); if (lpCtx->pDev == NULL) goto return_with_error; // Need to manage clipper manually for multiple windows // since DX7 D3DX utility lib does not appear to do that. (DaveM) if (!ctx->bFullscreen) { // Get primary surface too lpDDSPrimary = lpCtx->pD3DXContext->lpVtbl->GetPrimary(lpCtx->pD3DXContext); if (lpDDSPrimary == NULL) { ddlogPrintf(DDLOG_WARN, "GetPrimary"); goto return_with_error; } // Create clipper for correct window updates if (IDirectDraw7_CreateClipper(lpCtx->pDD, 0, &lpDDClipper, NULL) != DD_OK) { ddlogPrintf(DDLOG_WARN, "CreateClipper"); goto return_with_error; } // Set the window that the clipper belongs to if (IDirectDrawClipper_SetHWnd(lpDDClipper, 0, hwnd) != DD_OK) { ddlogPrintf(DDLOG_WARN, "SetHWnd"); goto return_with_error; } // Attach the clipper to the primary surface if (IDirectDrawSurface7_SetClipper(lpDDSPrimary, lpDDClipper) != DD_OK) { ddlogPrintf(DDLOG_WARN, "SetClipper"); goto return_with_error; } } // Get device caps IDirect3DDevice7_GetCaps(lpCtx->pDev, &lpCtx->d3dCaps); // Determine HW TnL lpCtx->bHasHWTnL = lpCtx->d3dCaps.dwDevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT ? TRUE : FALSE; #ifdef _GLD_PERSISTANT if (bDirectDrawPersistant && bPersistantBuffers && dx7Globals.pD3D) { dx7Globals.pDev = lpCtx->pDev; dx7Globals.bDirect3DDevice = TRUE; } #endif #if 0 // Dump some useful stats hResult = IDirect3D8_GetAdapterIdentifier( lpCtx->pD3D, glb.dwAdapter, D3DENUM_NO_WHQL_LEVEL, // Avoids 1 to 2 second delay &d3dIdent); if (SUCCEEDED(hResult)) { ddlogPrintf(DDLOG_INFO, "[Driver Description: %s]", &d3dIdent.Description); ddlogPrintf(DDLOG_INFO, "[Driver file: %s %d.%d.%02d.%d]", d3dIdent.Driver, HIWORD(d3dIdent.DriverVersion.HighPart), LOWORD(d3dIdent.DriverVersion.HighPart), HIWORD(d3dIdent.DriverVersion.LowPart), LOWORD(d3dIdent.DriverVersion.LowPart)); ddlogPrintf(DDLOG_INFO, "[VendorId: 0x%X, DeviceId: 0x%X, SubSysId: 0x%X, Revision: 0x%X]", d3dIdent.VendorId, d3dIdent.DeviceId, d3dIdent.SubSysId, d3dIdent.Revision); } #endif // Init projection matrix for D3D TnL D3DXMatrixIdentity((D3DXMATRIX*)&lpCtx->matProjection); lpCtx->matModelView = lpCtx->matProjection; // gld->bUseMesaProjection = TRUE; skip_direct3ddevice_create: // Create buffers to hold primitives lpCtx->PB2d.dwFVF = GLD_FVF_2D_VERTEX; // lpCtx->PB2d.dwPool = D3DPOOL_SYSTEMMEM; lpCtx->PB2d.dwStride = sizeof(GLD_2D_VERTEX); lpCtx->PB2d.dwCreateFlags = D3DVBCAPS_DONOTCLIP | D3DVBCAPS_SYSTEMMEMORY | D3DVBCAPS_WRITEONLY; hr = _gldCreatePrimitiveBuffer(ctx->glCtx, lpCtx, &lpCtx->PB2d); if (FAILED(hr)) goto return_with_error; lpCtx->PB3d.dwFVF = GLD_FVF_3D_VERTEX; // lpCtx->PB3d.dwPool = D3DPOOL_DEFAULT; lpCtx->PB3d.dwStride = sizeof(GLD_3D_VERTEX); lpCtx->PB3d.dwCreateFlags = D3DVBCAPS_WRITEONLY; hr = _gldCreatePrimitiveBuffer(ctx->glCtx, lpCtx, &lpCtx->PB3d); if (FAILED(hr)) goto return_with_error; // Zero the pipeline usage counters lpCtx->PipelineUsage.qwMesa.QuadPart = // lpCtx->PipelineUsage.dwD3D2SVS.QuadPart = lpCtx->PipelineUsage.qwD3DFVF.QuadPart = 0; // Assign drawable to GL private ctx->glPriv = lpCtx; return TRUE; return_with_error: // Clean up and bail _gldDestroyPrimitiveBuffer(&lpCtx->PB3d); _gldDestroyPrimitiveBuffer(&lpCtx->PB2d); SAFE_RELEASE(lpCtx->pDev); SAFE_RELEASE(lpCtx->pD3D); //SAFE_RELEASE(lpCtx->pD3DXContext); lpCtx->pD3DXContext->lpVtbl->Release(lpCtx->pD3DXContext); return FALSE; }