Esempio n. 1
0
static HRESULT WINAPI d3d8_texture_cube_LockRect(IDirect3DCubeTexture8 *iface,
        D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect,
        DWORD flags)
{
    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
    struct wined3d_resource *sub_resource;
    struct d3d8_surface *surface_impl;
    UINT sub_resource_idx;
    HRESULT hr;

    TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
            iface, face, level, locked_rect, rect, flags);

    wined3d_mutex_lock();
    sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
        hr = D3DERR_INVALIDCALL;
    else
    {
        surface_impl = wined3d_resource_get_parent(sub_resource);
        hr = IDirect3DSurface8_LockRect(&surface_impl->IDirect3DSurface8_iface, locked_rect, rect, flags);
    }
    wined3d_mutex_unlock();

    return hr;
}
Esempio n. 2
0
static HRESULT WINAPI IDirect3DTexture8Impl_LockRect(IDirect3DTexture8 *iface, UINT level,
        D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
{
    IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface);
    struct wined3d_resource *sub_resource;
    HRESULT hr;

    TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
            iface, level, locked_rect, rect, flags);

    wined3d_mutex_lock();
    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
        hr = D3DERR_INVALIDCALL;
    else
        hr = IDirect3DSurface8_LockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource),
                locked_rect, rect, flags);
    wined3d_mutex_unlock();

    return hr;
}
Esempio n. 3
0
static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(IDirect3DCubeTexture8 *iface,
        D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect,
        DWORD flags)
{
    IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
    struct wined3d_resource *sub_resource;
    UINT sub_resource_idx;
    HRESULT hr;

    TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
            iface, face, level, locked_rect, rect, flags);

    wined3d_mutex_lock();
    sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(texture->wineD3DCubeTexture) * face + level;
    if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, sub_resource_idx)))
        hr = D3DERR_INVALIDCALL;
    else
        hr = IDirect3DSurface8_LockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource),
                locked_rect, rect, flags);
    wined3d_mutex_unlock();

    return hr;
}
ILAPI ILboolean ILAPIENTRY ilutD3D8LoadSurface(IDirect3DDevice8 *Device, IDirect3DSurface8 *Surface)
{
	HRESULT				hr;
	D3DSURFACE_DESC		d3dsd;
	LPDIRECT3DSURFACE8	SurfaceCopy;
	D3DLOCKED_RECT		d3dLR;
	ILboolean			bHasAlpha;
	ILubyte				*Image, *ImageAux, *Data;
	ILuint				y, x;
	ILushort			dwColor;

	IDirect3DSurface8_GetDesc(Surface, &d3dsd);

	bHasAlpha = (d3dsd.Format == D3DFMT_A8R8G8B8 || d3dsd.Format == D3DFMT_A1R5G5B5);

	if (bHasAlpha) {
		if (!ilTexImage(d3dsd.Width, d3dsd.Height, 1, 4, IL_BGRA, IL_UNSIGNED_BYTE, NULL)) {
			return IL_FALSE;
		}
	}
	else {
		if (!ilTexImage(d3dsd.Width, d3dsd.Height, 1, 3, IL_BGR, IL_UNSIGNED_BYTE, NULL)) {
			return IL_FALSE;
		}
	}

	hr = IDirect3DDevice8_CreateImageSurface(Device, d3dsd.Width, d3dsd.Height, d3dsd.Format, &SurfaceCopy);
	if (FAILED(hr)) {
		ilSetError(ILUT_ILLEGAL_OPERATION);
		return IL_FALSE;
	}

	hr = IDirect3DDevice8_CopyRects(Device, Surface, NULL, 0, SurfaceCopy, NULL);
	if (FAILED(hr)) {
		ilSetError(ILUT_ILLEGAL_OPERATION);
		return IL_FALSE;
	}

	hr = IDirect3DSurface8_LockRect(SurfaceCopy, &d3dLR, NULL, D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_NOSYSLOCK | D3DLOCK_READONLY);
	if (FAILED(hr)) {
		IDirect3DSurface8_Release(SurfaceCopy);
		ilSetError(ILUT_ILLEGAL_OPERATION);
		return IL_FALSE;
	}

	Image = (ILubyte*)d3dLR.pBits;
	Data = ilutCurImage->Data;

	for (y = 0; y < d3dsd.Height; y++) {
		if (d3dsd.Format == D3DFMT_X8R8G8B8) {
			ImageAux = Image;
			for (x = 0; x < d3dsd.Width; x++) {
				Data[0] = ImageAux[0];
				Data[1] = ImageAux[1];
				Data[2] = ImageAux[2];

				Data += 3;
				ImageAux += 4;
			}
		}
		else if (d3dsd.Format == D3DFMT_A8R8G8B8) {
			memcpy(Data, Image, d3dsd.Width * 4);
		}
		else if (d3dsd.Format == D3DFMT_R5G6B5) {
			ImageAux = Image;
			for (x = 0; x < d3dsd.Width; x++) {
				dwColor = *((ILushort*)ImageAux);

				Data[0] = (ILubyte)((dwColor&0x001f)<<3);
				Data[1] = (ILubyte)(((dwColor&0x7e0)>>5)<<2);
				Data[2] = (ILubyte)(((dwColor&0xf800)>>11)<<3);

				Data += 3;
				ImageAux += 2;
			}
		}
		else if (d3dsd.Format == D3DFMT_X1R5G5B5) {