void OutputSingleLayerOperation::deinitExecution()
{
	if (this->getWidth() * this->getHeight() != 0) {
		
		int size = get_datatype_size(this->m_datatype);
		ImBuf *ibuf = IMB_allocImBuf(this->getWidth(), this->getHeight(), this->m_format->planes, 0);
		Main *bmain = G.main; /* TODO, have this passed along */
		char filename[FILE_MAX];
		
		ibuf->channels = size;
		ibuf->rect_float = this->m_outputBuffer;
		ibuf->mall |= IB_rectfloat; 
		ibuf->dither = this->m_rd->dither_intensity;
		
		IMB_colormanagement_imbuf_for_write(ibuf, true, false, m_viewSettings, m_displaySettings,
		                                    this->m_format);

		BKE_makepicstring(filename, this->m_path, bmain->name, this->m_rd->cfra, this->m_format,
		                  (this->m_rd->scemode & R_EXTENSION), true);
		
		if (0 == BKE_imbuf_write(ibuf, filename, this->m_format))
			printf("Cannot save Node File Output to %s\n", filename);
		else
			printf("Saved: %s\n", filename);
		
		IMB_freeImBuf(ibuf);
	}
	this->m_outputBuffer = NULL;
	this->m_imageInput = NULL;
}
void OutputStereoOperation::deinitExecution()
{
	unsigned int width = this->getWidth();
	unsigned int height = this->getHeight();

	if (width != 0 && height != 0) {
		void *exrhandle;

		exrhandle = this->get_handle(this->m_path);
		float *buf = this->m_outputBuffer;

		/* populate single EXR channel with view data */
		IMB_exr_add_channel(exrhandle, NULL, this->m_name, this->m_viewName, 1, this->m_channels * width * height, buf);

		this->m_imageInput = NULL;
		this->m_outputBuffer = NULL;

		/* create stereo ibuf */
		if (BKE_scene_multiview_is_render_view_last(this->m_rd, this->m_viewName)) {
			ImBuf *ibuf[3] = {NULL};
			const char *names[2] = {STEREO_LEFT_NAME, STEREO_RIGHT_NAME};
			Main *bmain = G.main; /* TODO, have this passed along */
			char filename[FILE_MAX];
			int i;

			/* get rectf from EXR */
			for (i = 0; i < 2; i++) {
				float *rectf = IMB_exr_channel_rect(exrhandle, NULL, this->m_name, names[i]);
				ibuf[i] = IMB_allocImBuf(width, height, this->m_format->planes, 0);

				ibuf[i]->channels = this->m_channels;
				ibuf[i]->rect_float = rectf;
				ibuf[i]->mall |= IB_rectfloat;
				ibuf[i]->dither = this->m_rd->dither_intensity;

				/* do colormanagement in the individual views, so it doesn't need to do in the stereo */
				IMB_colormanagement_imbuf_for_write(ibuf[i], true, false, this->m_viewSettings,
				                                    this->m_displaySettings, this->m_format);
				IMB_prepare_write_ImBuf(IMB_isfloat(ibuf[i]), ibuf[i]);
			}

			/* create stereo buffer */
			ibuf[2] = IMB_stereo3d_ImBuf(this->m_format, ibuf[0], ibuf[1]);

			BKE_image_path_from_imformat(
			        filename, this->m_path, bmain->name, this->m_rd->cfra, this->m_format,
			        (this->m_rd->scemode & R_EXTENSION) != 0, true, NULL);

			BKE_imbuf_write(ibuf[2], filename, this->m_format);

			/* imbuf knows which rects are not part of ibuf */
			for (i = 0; i < 3; i++)
				IMB_freeImBuf(ibuf[i]);

			IMB_exr_close(exrhandle);
		}
	}
}
Esempio n. 3
0
static void rna_Image_save_render(Image *image, bContext *C, ReportList *reports, const char *path, Scene *scene)
{
	ImBuf *ibuf;

	if (scene == NULL) {
		scene = CTX_data_scene(C);
	}

	if (scene) {
		ImageUser iuser;
		void *lock;

		iuser.scene = scene;
		iuser.ok = 1;

		ibuf = BKE_image_acquire_ibuf(image, &iuser, &lock);

		if (ibuf == NULL) {
			BKE_report(reports, RPT_ERROR, "Could not acquire buffer from image");
		}
		else {
			ImBuf *write_ibuf;

			write_ibuf = IMB_colormanagement_imbuf_for_write(ibuf, true, true, &scene->view_settings,
			                                                 &scene->display_settings, &scene->r.im_format);

			write_ibuf->planes = scene->r.im_format.planes;
			write_ibuf->dither = scene->r.dither_intensity;

			if (!BKE_imbuf_write(write_ibuf, path, &scene->r.im_format)) {
				BKE_reportf(reports, RPT_ERROR, "Could not write image '%s'", path);
			}

			if (write_ibuf != ibuf)
				IMB_freeImBuf(write_ibuf);
		}

		BKE_image_release_ibuf(image, ibuf, lock);
	}
	else {
		BKE_report(reports, RPT_ERROR, "Scene not in context, could not get save parameters");
	}
}
Esempio n. 4
0
static bool screen_opengl_render_anim_step(bContext *C, wmOperator *op)
{
	Main *bmain = CTX_data_main(C);
	OGLRender *oglrender = op->customdata;
	Scene *scene = oglrender->scene;
	ImBuf *ibuf, *ibuf_save = NULL;
	void *lock;
	char name[FILE_MAX];
	int ok = 0;
	const short view_context = (oglrender->v3d != NULL);
	Object *camera = NULL;
	int is_movie;

	/* go to next frame */
	if (CFRA < oglrender->nfra)
		CFRA++;
	while (CFRA < oglrender->nfra) {
		unsigned int lay = screen_opengl_layers(oglrender);

		if (lay & 0xFF000000)
			lay &= 0xFF000000;

		BKE_scene_update_for_newframe(bmain, scene, lay);
		CFRA++;
	}

	is_movie = BKE_imtype_is_movie(scene->r.im_format.imtype);

	if (!is_movie) {
		BKE_makepicstring(name, scene->r.pic, oglrender->bmain->name, scene->r.cfra, &scene->r.im_format, scene->r.scemode & R_EXTENSION, TRUE);

		if ((scene->r.mode & R_NO_OVERWRITE) && BLI_exists(name)) {
			BKE_reportf(op->reports, RPT_INFO, "Skipping existing frame \"%s\"", name);
			ok = true;
			goto finally;
		}
	}

	WM_cursor_time(oglrender->win, scene->r.cfra);

	BKE_scene_update_for_newframe(bmain, scene, screen_opengl_layers(oglrender));

	if (view_context) {
		if (oglrender->rv3d->persp == RV3D_CAMOB && oglrender->v3d->camera && oglrender->v3d->scenelock) {
			/* since BKE_scene_update_for_newframe() is used rather
			 * then ED_update_for_newframe() the camera needs to be set */
			if (BKE_scene_camera_switch_update(scene)) {
				oglrender->v3d->camera = scene->camera;
			}

			camera = oglrender->v3d->camera;
		}
	}
	else {
		BKE_scene_camera_switch_update(scene);

		camera = scene->camera;
	}

	/* render into offscreen buffer */
	screen_opengl_render_apply(oglrender);

	/* save to disk */
	ibuf = BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock);

	if (ibuf) {
		int needs_free = FALSE;

		ibuf_save = ibuf;

		if (is_movie || !BKE_imtype_requires_linear_float(scene->r.im_format.imtype)) {
			ibuf_save = IMB_colormanagement_imbuf_for_write(ibuf, true, true, &scene->view_settings,
			                                                &scene->display_settings, &scene->r.im_format);

			needs_free = TRUE;
		}

		/* color -> grayscale */
		/* editing directly would alter the render view */
		if (scene->r.im_format.planes == R_IMF_PLANES_BW) {
			ImBuf *ibuf_bw = IMB_dupImBuf(ibuf_save);
			IMB_color_to_bw(ibuf_bw);

			if (needs_free)
				IMB_freeImBuf(ibuf_save);

			ibuf_save = ibuf_bw;
		}
		else {
			/* this is lightweight & doesnt re-alloc the buffers, only do this
			 * to save the correct bit depth since the image is always RGBA */
			ImBuf *ibuf_cpy = IMB_allocImBuf(ibuf_save->x, ibuf_save->y, scene->r.im_format.planes, 0);

			ibuf_cpy->rect = ibuf_save->rect;
			ibuf_cpy->rect_float = ibuf_save->rect_float;
			ibuf_cpy->zbuf_float = ibuf_save->zbuf_float;

			if (needs_free) {
				ibuf_cpy->mall = ibuf_save->mall;
				ibuf_save->mall = 0;
				IMB_freeImBuf(ibuf_save);
			}

			ibuf_save = ibuf_cpy;
		}

		if (is_movie) {
			ok = oglrender->mh->append_movie(&scene->r, PSFRA, CFRA, (int *)ibuf_save->rect,
			                                 oglrender->sizex, oglrender->sizey, oglrender->reports);
			if (ok) {
				printf("Append frame %d", scene->r.cfra);
				BKE_reportf(op->reports, RPT_INFO, "Appended frame: %d", scene->r.cfra);
			}
		}
		else {
			ok = BKE_imbuf_write_stamp(scene, camera, ibuf_save, name, &scene->r.im_format);

			if (ok == 0) {
				printf("Write error: cannot save %s\n", name);
				BKE_reportf(op->reports, RPT_ERROR, "Write error: cannot save %s", name);
			}
			else {
				printf("Saved: %s", name);
				BKE_reportf(op->reports, RPT_INFO, "Saved file: %s", name);
			}
		}

		if (needs_free)
			IMB_freeImBuf(ibuf_save);
	}

	BKE_image_release_ibuf(oglrender->ima, ibuf, lock);

	/* movie stats prints have no line break */
	printf("\n");


finally:  /* Step the frame and bail early if needed */

	/* go to next frame */
	oglrender->nfra += scene->r.frame_step;

	/* stop at the end or on error */
	if (CFRA >= PEFRA || !ok) {
		screen_opengl_render_end(C, op->customdata);
		return 0;
	}

	return 1;
}