/* Calculate median point of markers of tracks marked as used for * 2D stabilization. * * NOTE: frame number should be in clip space, not scene space */ static bool stabilization_median_point_get(MovieTracking *tracking, int framenr, float median[2]) { bool ok = false; float min[2], max[2]; MovieTrackingTrack *track; INIT_MINMAX2(min, max); track = tracking->tracks.first; while (track) { if (track->flag & TRACK_USE_2D_STAB) { MovieTrackingMarker *marker = BKE_tracking_marker_get(track, framenr); minmax_v2v2_v2(min, max, marker->pos); ok = true; } track = track->next; } median[0] = (max[0] + min[0]) / 2.0f; median[1] = (max[1] + min[1]) / 2.0f; return ok; }
bool PlaneDistortWarpImageOperation::determineDependingAreaOfInterest( rcti *input, ReadBufferOperation *readOperation, rcti *output) { float min[2], max[2]; INIT_MINMAX2(min, max); for (int sample = 0; sample < this->m_motion_blur_samples; ++sample) { float UVs[4][2]; float deriv[2][2]; MotionSample *sample_data = &this->m_samples[sample]; /* TODO(sergey): figure out proper way to do this. */ warpCoord(input->xmin - 2, input->ymin - 2, sample_data->perspectiveMatrix, UVs[0], deriv); warpCoord(input->xmax + 2, input->ymin - 2, sample_data->perspectiveMatrix, UVs[1], deriv); warpCoord(input->xmax + 2, input->ymax + 2, sample_data->perspectiveMatrix, UVs[2], deriv); warpCoord(input->xmin - 2, input->ymax + 2, sample_data->perspectiveMatrix, UVs[3], deriv); for (int i = 0; i < 4; i++) { minmax_v2v2_v2(min, max, UVs[i]); } } rcti newInput; newInput.xmin = min[0] - 1; newInput.ymin = min[1] - 1; newInput.xmax = max[0] + 1; newInput.ymax = max[1] + 1; return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output); }
static bool selected_boundbox(SpaceClip *sc, float min[2], float max[2]) { MovieClip *clip = ED_space_clip_get_clip(sc); MovieTrackingTrack *track; int width, height; bool ok = false; ListBase *tracksbase = BKE_tracking_get_active_tracks(&clip->tracking); int framenr = ED_space_clip_get_clip_frame_number(sc); INIT_MINMAX2(min, max); ED_space_clip_get_size(sc, &width, &height); track = tracksbase->first; while (track) { if (TRACK_VIEW_SELECTED(sc, track)) { MovieTrackingMarker *marker = BKE_tracking_marker_get(track, framenr); if (marker) { float pos[3]; pos[0] = marker->pos[0] + track->offset[0]; pos[1] = marker->pos[1] + track->offset[1]; pos[2] = 0.0f; /* undistortion happens for normalized coords */ if (sc->user.render_flag & MCLIP_PROXY_RENDER_UNDISTORT) { /* undistortion happens for normalized coords */ ED_clip_point_undistorted_pos(sc, pos, pos); } pos[0] *= width; pos[1] *= height; mul_v3_m4v3(pos, sc->stabmat, pos); minmax_v2v2_v2(min, max, pos); ok = true; } } track = track->next; } return ok; }
static int node_get_selected_minmax(bNodeTree *ntree, bNode *gnode, float *min, float *max) { bNode *node; float loc[2]; int totselect = 0; INIT_MINMAX2(min, max); for (node = ntree->nodes.first; node; node = node->next) { if (node_group_make_use_node(node, gnode)) { nodeToView(node, 0.0f, 0.0f, &loc[0], &loc[1]); minmax_v2v2_v2(min, max, loc); ++totselect; } } /* sane min/max if no selected nodes */ if (totselect == 0) { min[0] = min[1] = max[0] = max[1] = 0.0f; } return totselect; }
static void draw_distortion(SpaceClip *sc, ARegion *ar, MovieClip *clip, int width, int height, float zoomx, float zoomy) { float x, y; const int n = 10; int i, j, a; float pos[2], tpos[2], grid[11][11][2]; MovieTracking *tracking = &clip->tracking; bGPdata *gpd = NULL; float aspy = 1.0f / tracking->camera.pixel_aspect; float dx = (float)width / n, dy = (float)height / n * aspy; float offsx = 0.0f, offsy = 0.0f; if (!tracking->camera.focal) return; if ((sc->flag & SC_SHOW_GRID) == 0 && (sc->flag & SC_MANUAL_CALIBRATION) == 0) return; UI_view2d_view_to_region_fl(&ar->v2d, 0.0f, 0.0f, &x, &y); glPushMatrix(); glTranslatef(x, y, 0); glScalef(zoomx, zoomy, 0); glMultMatrixf(sc->stabmat); glScalef(width, height, 0); /* grid */ if (sc->flag & SC_SHOW_GRID) { float val[4][2], idx[4][2]; float min[2], max[2]; for (a = 0; a < 4; a++) { if (a < 2) val[a][a % 2] = FLT_MAX; else val[a][a % 2] = -FLT_MAX; } zero_v2(pos); for (i = 0; i <= n; i++) { for (j = 0; j <= n; j++) { if (i == 0 || j == 0 || i == n || j == n) { BKE_tracking_distort_v2(tracking, pos, tpos); for (a = 0; a < 4; a++) { int ok; if (a < 2) ok = tpos[a % 2] < val[a][a % 2]; else ok = tpos[a % 2] > val[a][a % 2]; if (ok) { copy_v2_v2(val[a], tpos); idx[a][0] = j; idx[a][1] = i; } } } pos[0] += dx; } pos[0] = 0.0f; pos[1] += dy; } INIT_MINMAX2(min, max); for (a = 0; a < 4; a++) { pos[0] = idx[a][0] * dx; pos[1] = idx[a][1] * dy; BKE_tracking_undistort_v2(tracking, pos, tpos); minmax_v2v2_v2(min, max, tpos); } copy_v2_v2(pos, min); dx = (max[0] - min[0]) / n; dy = (max[1] - min[1]) / n; for (i = 0; i <= n; i++) { for (j = 0; j <= n; j++) { BKE_tracking_distort_v2(tracking, pos, grid[i][j]); grid[i][j][0] /= width; grid[i][j][1] /= height * aspy; pos[0] += dx; } pos[0] = min[0]; pos[1] += dy; } glColor3f(1.0f, 0.0f, 0.0f); for (i = 0; i <= n; i++) { glBegin(GL_LINE_STRIP); for (j = 0; j <= n; j++) { glVertex2fv(grid[i][j]); } glEnd(); } for (j = 0; j <= n; j++) { glBegin(GL_LINE_STRIP); for (i = 0; i <= n; i++) { glVertex2fv(grid[i][j]); } glEnd(); } } if (sc->gpencil_src == SC_GPENCIL_SRC_TRACK) { MovieTrackingTrack *track = BKE_tracking_track_get_active(&sc->clip->tracking); if (track) { int framenr = ED_space_clip_get_clip_frame_number(sc); MovieTrackingMarker *marker = BKE_tracking_marker_get(track, framenr); offsx = marker->pos[0]; offsy = marker->pos[1]; gpd = track->gpd; } } else { gpd = clip->gpd; } if (sc->flag & SC_MANUAL_CALIBRATION && gpd) { bGPDlayer *layer = gpd->layers.first; while (layer) { bGPDframe *frame = layer->frames.first; if (layer->flag & GP_LAYER_HIDE) { layer = layer->next; continue; } glColor4fv(layer->color); glLineWidth(layer->thickness); glPointSize((float)(layer->thickness + 2)); while (frame) { bGPDstroke *stroke = frame->strokes.first; while (stroke) { if (stroke->flag & GP_STROKE_2DSPACE) { if (stroke->totpoints > 1) { glBegin(GL_LINE_STRIP); for (i = 0; i < stroke->totpoints - 1; i++) { float npos[2], dpos[2], len; int steps; pos[0] = (stroke->points[i].x + offsx) * width; pos[1] = (stroke->points[i].y + offsy) * height * aspy; npos[0] = (stroke->points[i + 1].x + offsx) * width; npos[1] = (stroke->points[i + 1].y + offsy) * height * aspy; len = len_v2v2(pos, npos); steps = ceil(len / 5.0f); /* we want to distort only long straight lines */ if (stroke->totpoints == 2) { BKE_tracking_undistort_v2(tracking, pos, pos); BKE_tracking_undistort_v2(tracking, npos, npos); } sub_v2_v2v2(dpos, npos, pos); mul_v2_fl(dpos, 1.0f / steps); for (j = 0; j <= steps; j++) { BKE_tracking_distort_v2(tracking, pos, tpos); glVertex2f(tpos[0] / width, tpos[1] / (height * aspy)); add_v2_v2(pos, dpos); } } glEnd(); } else if (stroke->totpoints == 1) { glBegin(GL_POINTS); glVertex2f(stroke->points[0].x + offsx, stroke->points[0].y + offsy); glEnd(); } } stroke = stroke->next; } frame = frame->next; } layer = layer->next; } glLineWidth(1.0f); glPointSize(1.0f); } glPopMatrix(); }
/* return non-zero if spline is selected */ static void draw_spline_points(const bContext *C, MaskLayer *masklay, MaskSpline *spline, const char draw_flag, const char draw_type, const float xscale, const float yscale) { const bool is_spline_sel = (spline->flag & SELECT) && (masklay->restrictflag & MASK_RESTRICT_SELECT) == 0; const bool is_smooth = (draw_flag & MASK_DRAWFLAG_SMOOTH) != 0; unsigned char rgb_spline[4]; MaskSplinePoint *points_array = BKE_mask_spline_point_array(spline); SpaceClip *sc = CTX_wm_space_clip(C); bool undistort = false; int i, handle_size, tot_feather_point; float (*feather_points)[2], (*fp)[2]; float min[2], max[2]; if (!spline->tot_point) return; if (sc) undistort = sc->clip && (sc->user.render_flag & MCLIP_PROXY_RENDER_UNDISTORT); /* TODO, add this to sequence editor */ handle_size = UI_GetThemeValuef(TH_HANDLE_VERTEX_SIZE) * U.pixelsize; glPointSize(handle_size); mask_spline_color_get(masklay, spline, is_spline_sel, rgb_spline); /* feather points */ feather_points = fp = BKE_mask_spline_feather_points(spline, &tot_feather_point); for (i = 0; i < spline->tot_point; i++) { /* watch it! this is intentionally not the deform array, only check for sel */ MaskSplinePoint *point = &spline->points[i]; int j; for (j = 0; j <= point->tot_uw; j++) { float feather_point[2]; bool sel = false; copy_v2_v2(feather_point, *fp); if (undistort) mask_point_undistort_pos(sc, feather_point, feather_point); if (j == 0) { sel = MASKPOINT_ISSEL_ANY(point); } else { sel = (point->uw[j - 1].flag & SELECT) != 0; } if (sel) { if (point == masklay->act_point) glColor3f(1.0f, 1.0f, 1.0f); else UI_ThemeColor(TH_HANDLE_VERTEX_SELECT); } else { UI_ThemeColor(TH_HANDLE_VERTEX); } glBegin(GL_POINTS); glVertex2fv(feather_point); glEnd(); fp++; } } MEM_freeN(feather_points); if (is_smooth) { glEnable(GL_LINE_SMOOTH); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } /* control points */ INIT_MINMAX2(min, max); for (i = 0; i < spline->tot_point; i++) { /* watch it! this is intentionally not the deform array, only check for sel */ MaskSplinePoint *point = &spline->points[i]; MaskSplinePoint *point_deform = &points_array[i]; BezTriple *bezt = &point_deform->bezt; float vert[2]; copy_v2_v2(vert, bezt->vec[1]); if (undistort) { mask_point_undistort_pos(sc, vert, vert); } /* draw handle segment */ if (BKE_mask_point_handles_mode_get(point) == MASK_HANDLE_MODE_STICK) { float handle[2]; BKE_mask_point_handle(point_deform, MASK_WHICH_HANDLE_STICK, handle); if (undistort) { mask_point_undistort_pos(sc, handle, handle); } draw_single_handle(masklay, point, MASK_WHICH_HANDLE_STICK, draw_type, handle_size, xscale, yscale, vert, handle); } else { float handle_left[2], handle_right[2]; BKE_mask_point_handle(point_deform, MASK_WHICH_HANDLE_LEFT, handle_left); BKE_mask_point_handle(point_deform, MASK_WHICH_HANDLE_RIGHT, handle_right); if (undistort) { mask_point_undistort_pos(sc, handle_left, handle_left); mask_point_undistort_pos(sc, handle_left, handle_left); } draw_single_handle(masklay, point, MASK_WHICH_HANDLE_LEFT, draw_type, handle_size, xscale, yscale, vert, handle_left); draw_single_handle(masklay, point, MASK_WHICH_HANDLE_RIGHT, draw_type, handle_size, xscale, yscale, vert, handle_right); } /* draw CV point */ if (MASKPOINT_ISSEL_KNOT(point)) { if (point == masklay->act_point) glColor3f(1.0f, 1.0f, 1.0f); else UI_ThemeColor(TH_HANDLE_VERTEX_SELECT); } else UI_ThemeColor(TH_HANDLE_VERTEX); glBegin(GL_POINTS); glVertex2fv(vert); glEnd(); minmax_v2v2_v2(min, max, vert); } if (is_spline_sel) { float x = (min[0] + max[0]) / 2.0f; float y = (min[1] + max[1]) / 2.0f; /* TODO(sergey): Remove hardcoded colors. */ if (masklay->act_spline == spline) { glColor3ub(255, 255, 255); } else { glColor3ub(255, 255, 0); } draw_circle(x, y, 6.0f, true, xscale, yscale); glColor3ub(0, 0, 0); draw_circle(x, y, 6.0f, false, xscale, yscale); } if (is_smooth) { glDisable(GL_LINE_SMOOTH); glDisable(GL_BLEND); } }
void BKE_mask_spline_feather_collapse_inner_loops( MaskSpline *spline, float (*feather_points)[2], const unsigned int tot_feather_point) { #define BUCKET_INDEX(co) \ feather_bucket_index_from_coord(co, min, bucket_scale, buckets_per_side) int buckets_per_side, tot_bucket; float bucket_size, bucket_scale[2]; FeatherEdgesBucket *buckets; unsigned int i; float min[2], max[2]; float max_delta_x = -1.0f, max_delta_y = -1.0f, max_delta; if (tot_feather_point < 4) { /* self-intersection works only for quads at least, * in other cases polygon can't be self-intersecting anyway */ return; } /* find min/max corners of mask to build buckets in that space */ INIT_MINMAX2(min, max); for (i = 0; i < tot_feather_point; i++) { unsigned int next = i + 1; float delta; minmax_v2v2_v2(min, max, feather_points[i]); if (next == tot_feather_point) { if (spline->flag & MASK_SPLINE_CYCLIC) next = 0; else break; } delta = fabsf(feather_points[i][0] - feather_points[next][0]); if (delta > max_delta_x) max_delta_x = delta; delta = fabsf(feather_points[i][1] - feather_points[next][1]); if (delta > max_delta_y) max_delta_y = delta; } /* prevent divisionsby zero by ensuring bounding box is not collapsed */ if (max[0] - min[0] < FLT_EPSILON) { max[0] += 0.01f; min[0] -= 0.01f; } if (max[1] - min[1] < FLT_EPSILON) { max[1] += 0.01f; min[1] -= 0.01f; } /* use dynamically calculated buckets per side, so we likely wouldn't * run into a situation when segment doesn't fit two buckets which is * pain collecting candidates for intersection */ max_delta_x /= max[0] - min[0]; max_delta_y /= max[1] - min[1]; max_delta = MAX2(max_delta_x, max_delta_y); buckets_per_side = min_ii(512, 0.9f / max_delta); if (buckets_per_side == 0) { /* happens when some segment fills the whole bounding box across some of dimension */ buckets_per_side = 1; } tot_bucket = buckets_per_side * buckets_per_side; bucket_size = 1.0f / buckets_per_side; /* pre-compute multipliers, to save mathematical operations in loops */ bucket_scale[0] = 1.0f / ((max[0] - min[0]) * bucket_size); bucket_scale[1] = 1.0f / ((max[1] - min[1]) * bucket_size); /* fill in buckets' edges */ buckets = MEM_callocN(sizeof(FeatherEdgesBucket) * tot_bucket, "feather buckets"); for (i = 0; i < tot_feather_point; i++) { int start = i, end = i + 1; int start_bucket_index, end_bucket_index; if (end == tot_feather_point) { if (spline->flag & MASK_SPLINE_CYCLIC) end = 0; else break; } start_bucket_index = BUCKET_INDEX(feather_points[start]); end_bucket_index = BUCKET_INDEX(feather_points[end]); feather_bucket_add_edge(&buckets[start_bucket_index], start, end); if (start_bucket_index != end_bucket_index) { FeatherEdgesBucket *end_bucket = &buckets[end_bucket_index]; FeatherEdgesBucket *diagonal_bucket_a, *diagonal_bucket_b; feather_bucket_get_diagonal(buckets, start_bucket_index, end_bucket_index, buckets_per_side, &diagonal_bucket_a, &diagonal_bucket_b); feather_bucket_add_edge(end_bucket, start, end); feather_bucket_add_edge(diagonal_bucket_a, start, end); feather_bucket_add_edge(diagonal_bucket_a, start, end); } } /* check all edges for intersection with edges from their buckets */ for (i = 0; i < tot_feather_point; i++) { int cur_a = i, cur_b = i + 1; int start_bucket_index, end_bucket_index; FeatherEdgesBucket *start_bucket; if (cur_b == tot_feather_point) cur_b = 0; start_bucket_index = BUCKET_INDEX(feather_points[cur_a]); end_bucket_index = BUCKET_INDEX(feather_points[cur_b]); start_bucket = &buckets[start_bucket_index]; feather_bucket_check_intersect(feather_points, tot_feather_point, start_bucket, cur_a, cur_b); if (start_bucket_index != end_bucket_index) { FeatherEdgesBucket *end_bucket = &buckets[end_bucket_index]; FeatherEdgesBucket *diagonal_bucket_a, *diagonal_bucket_b; feather_bucket_get_diagonal(buckets, start_bucket_index, end_bucket_index, buckets_per_side, &diagonal_bucket_a, &diagonal_bucket_b); feather_bucket_check_intersect(feather_points, tot_feather_point, end_bucket, cur_a, cur_b); feather_bucket_check_intersect(feather_points, tot_feather_point, diagonal_bucket_a, cur_a, cur_b); feather_bucket_check_intersect(feather_points, tot_feather_point, diagonal_bucket_b, cur_a, cur_b); } } /* free buckets */ for (i = 0; i < tot_bucket; i++) { if (buckets[i].segments) MEM_freeN(buckets[i].segments); } MEM_freeN(buckets); #undef BUCKET_INDEX }
static void feather_bucket_check_intersect( float (*feather_points)[2], int tot_feather_point, FeatherEdgesBucket *bucket, int cur_a, int cur_b) { int i; const float *v1 = (float *) feather_points[cur_a]; const float *v2 = (float *) feather_points[cur_b]; for (i = 0; i < bucket->tot_segment; i++) { int check_a = bucket->segments[i][0]; int check_b = bucket->segments[i][1]; const float *v3 = (float *) feather_points[check_a]; const float *v4 = (float *) feather_points[check_b]; if (check_a >= cur_a - 1 || cur_b == check_a) continue; if (isect_seg_seg_v2_simple(v1, v2, v3, v4)) { int k; float p[2]; float min_a[2], max_a[2]; float min_b[2], max_b[2]; isect_seg_seg_v2_point(v1, v2, v3, v4, p); INIT_MINMAX2(min_a, max_a); INIT_MINMAX2(min_b, max_b); /* collapse loop with smaller AABB */ for (k = 0; k < tot_feather_point; k++) { if (k >= check_b && k <= cur_a) { minmax_v2v2_v2(min_a, max_a, feather_points[k]); } else { minmax_v2v2_v2(min_b, max_b, feather_points[k]); } } if (max_a[0] - min_a[0] < max_b[0] - min_b[0] || max_a[1] - min_a[1] < max_b[1] - min_b[1]) { for (k = check_b; k <= cur_a; k++) { copy_v2_v2(feather_points[k], p); } } else { for (k = 0; k <= check_a; k++) { copy_v2_v2(feather_points[k], p); } if (cur_b != 0) { for (k = cur_b; k < tot_feather_point; k++) { copy_v2_v2(feather_points[k], p); } } } } } }
bNode *node_group_make_from_selected(bNodeTree *ntree) { bNodeLink *link, *linkn; bNode *node, *gnode, *nextn; bNodeTree *ngroup; bNodeSocket *gsock; ListBase anim_basepaths = {NULL, NULL}; float min[2], max[2]; int totnode=0; bNodeTemplate ntemp; INIT_MINMAX2(min, max); /* is there something to group? also do some clearing */ for(node= ntree->nodes.first; node; node= node->next) { if(node->flag & NODE_SELECT) { /* no groups in groups */ if(node->type==NODE_GROUP) return NULL; DO_MINMAX2( (&node->locx), min, max); totnode++; } node->done= 0; } if(totnode==0) return NULL; /* check if all connections are OK, no unselected node has both inputs and outputs to a selection */ for(link= ntree->links.first; link; link= link->next) { if(link->fromnode && link->tonode && link->fromnode->flag & NODE_SELECT) link->tonode->done |= 1; if(link->fromnode && link->tonode && link->tonode->flag & NODE_SELECT) link->fromnode->done |= 2; } for(node= ntree->nodes.first; node; node= node->next) { if((node->flag & NODE_SELECT)==0) if(node->done==3) break; } if(node) return NULL; /* OK! new nodetree */ ngroup= ntreeAddTree("NodeGroup", ntree->type, NODE_GROUP); /* move nodes over */ for(node= ntree->nodes.first; node; node= nextn) { nextn= node->next; if(node->flag & NODE_SELECT) { /* keep track of this node's RNA "base" path (the part of the pat identifying the node) * if the old nodetree has animation data which potentially covers this node */ if (ntree->adt) { PointerRNA ptr; char *path; RNA_pointer_create(&ntree->id, &RNA_Node, node, &ptr); path = RNA_path_from_ID_to_struct(&ptr); if (path) BLI_addtail(&anim_basepaths, BLI_genericNodeN(path)); } /* change node-collection membership */ BLI_remlink(&ntree->nodes, node); BLI_addtail(&ngroup->nodes, node); node->locx-= 0.5f*(min[0]+max[0]); node->locy-= 0.5f*(min[1]+max[1]); } } /* move animation data over */ if (ntree->adt) { LinkData *ld, *ldn=NULL; BKE_animdata_separate_by_basepath(&ntree->id, &ngroup->id, &anim_basepaths); /* paths + their wrappers need to be freed */ for (ld = anim_basepaths.first; ld; ld = ldn) { ldn = ld->next; MEM_freeN(ld->data); BLI_freelinkN(&anim_basepaths, ld); } } /* make group node */ ntemp.type = NODE_GROUP; ntemp.ngroup = ngroup; gnode= nodeAddNode(ntree, &ntemp); gnode->locx= 0.5f*(min[0]+max[0]); gnode->locy= 0.5f*(min[1]+max[1]); /* relink external sockets */ for(link= ntree->links.first; link; link= linkn) { linkn= link->next; if(link->fromnode && link->tonode && (link->fromnode->flag & link->tonode->flag & NODE_SELECT)) { BLI_remlink(&ntree->links, link); BLI_addtail(&ngroup->links, link); } else if(link->tonode && (link->tonode->flag & NODE_SELECT)) { gsock = node_group_expose_socket(ngroup, link->tosock, SOCK_IN); link->tosock->link = nodeAddLink(ngroup, NULL, gsock, link->tonode, link->tosock); link->tosock = node_group_add_extern_socket(ntree, &gnode->inputs, SOCK_IN, gsock); link->tonode = gnode; } else if(link->fromnode && (link->fromnode->flag & NODE_SELECT)) { /* search for existing group node socket */ for (gsock=ngroup->outputs.first; gsock; gsock=gsock->next) if (gsock->link && gsock->link->fromsock==link->fromsock) break; if (!gsock) { gsock = node_group_expose_socket(ngroup, link->fromsock, SOCK_OUT); gsock->link = nodeAddLink(ngroup, link->fromnode, link->fromsock, NULL, gsock); link->fromsock = node_group_add_extern_socket(ntree, &gnode->outputs, SOCK_OUT, gsock); } else link->fromsock = node_group_find_output(gnode, gsock); link->fromnode = gnode; } } ngroup->update |= NTREE_UPDATE; ntreeUpdateTree(ngroup); ntree->update |= NTREE_UPDATE_NODES|NTREE_UPDATE_LINKS; ntreeUpdateTree(ntree); return gnode; }
KeyingScreenOperation::TriangulationData *KeyingScreenOperation::buildVoronoiTriangulation() { MovieClipUser user = {0}; TriangulationData *triangulation; MovieTracking *tracking = &this->m_movieClip->tracking; MovieTrackingTrack *track; VoronoiSite *sites, *site; ImBuf *ibuf; ListBase *tracksbase; ListBase edges = {NULL, NULL}; int sites_total; int i; int width = this->getWidth(); int height = this->getHeight(); int clip_frame = BKE_movieclip_remap_scene_to_clip_frame(this->m_movieClip, this->m_framenumber); if (this->m_trackingObject[0]) { MovieTrackingObject *object = BKE_tracking_object_get_named(tracking, this->m_trackingObject); if (!object) return NULL; tracksbase = BKE_tracking_object_get_tracks(tracking, object); } else tracksbase = BKE_tracking_get_active_tracks(tracking); /* count sites */ for (track = (MovieTrackingTrack *) tracksbase->first, sites_total = 0; track; track = track->next) { MovieTrackingMarker *marker = BKE_tracking_marker_get(track, clip_frame); float pos[2]; if (marker->flag & MARKER_DISABLED) continue; add_v2_v2v2(pos, marker->pos, track->offset); if (!IN_RANGE_INCL(pos[0], 0.0f, 1.0f) || !IN_RANGE_INCL(pos[1], 0.0f, 1.0f)) { continue; } sites_total++; } if (!sites_total) return NULL; BKE_movieclip_user_set_frame(&user, clip_frame); ibuf = BKE_movieclip_get_ibuf(this->m_movieClip, &user); if (!ibuf) return NULL; triangulation = (TriangulationData *) MEM_callocN(sizeof(TriangulationData), "keying screen triangulation data"); sites = (VoronoiSite *) MEM_callocN(sizeof(VoronoiSite) * sites_total, "keyingscreen voronoi sites"); track = (MovieTrackingTrack *) tracksbase->first; for (track = (MovieTrackingTrack *) tracksbase->first, site = sites; track; track = track->next) { MovieTrackingMarker *marker = BKE_tracking_marker_get(track, clip_frame); ImBuf *pattern_ibuf; int j; float pos[2]; if (marker->flag & MARKER_DISABLED) continue; add_v2_v2v2(pos, marker->pos, track->offset); if (!IN_RANGE_INCL(pos[0], 0.0f, 1.0f) || !IN_RANGE_INCL(pos[1], 0.0f, 1.0f)) { continue; } pattern_ibuf = BKE_tracking_get_pattern_imbuf(ibuf, track, marker, TRUE, FALSE); zero_v3(site->color); if (pattern_ibuf) { for (j = 0; j < pattern_ibuf->x * pattern_ibuf->y; j++) { if (pattern_ibuf->rect_float) { add_v3_v3(site->color, &pattern_ibuf->rect_float[4 * j]); } else { unsigned char *rrgb = (unsigned char *)pattern_ibuf->rect; site->color[0] += srgb_to_linearrgb((float)rrgb[4 * j + 0] / 255.0f); site->color[1] += srgb_to_linearrgb((float)rrgb[4 * j + 1] / 255.0f); site->color[2] += srgb_to_linearrgb((float)rrgb[4 * j + 2] / 255.0f); } } mul_v3_fl(site->color, 1.0f / (pattern_ibuf->x * pattern_ibuf->y)); IMB_freeImBuf(pattern_ibuf); } site->co[0] = pos[0] * width; site->co[1] = pos[1] * height; site++; } IMB_freeImBuf(ibuf); BLI_voronoi_compute(sites, sites_total, width, height, &edges); BLI_voronoi_triangulate(sites, sites_total, &edges, width, height, &triangulation->triangulated_points, &triangulation->triangulated_points_total, &triangulation->triangles, &triangulation->triangles_total); MEM_freeN(sites); BLI_freelistN(&edges); if (triangulation->triangles_total) { rctf *rect; rect = triangulation->triangles_AABB = (rctf *) MEM_callocN(sizeof(rctf) * triangulation->triangles_total, "voronoi triangulation AABB"); for (i = 0; i < triangulation->triangles_total; i++, rect++) { int *triangle = triangulation->triangles[i]; VoronoiTriangulationPoint *a = &triangulation->triangulated_points[triangle[0]], *b = &triangulation->triangulated_points[triangle[1]], *c = &triangulation->triangulated_points[triangle[2]]; float min[2], max[2]; INIT_MINMAX2(min, max); minmax_v2v2_v2(min, max, a->co); minmax_v2v2_v2(min, max, b->co); minmax_v2v2_v2(min, max, c->co); rect->xmin = min[0]; rect->ymin = min[1]; rect->xmax = max[0]; rect->ymax = max[1]; } } return triangulation; }