void S_ExtraUpdate (void) { IN_Accumulate (); if (snd_noextraupdate.value) return; // don't pollute timings S_Update_(); }
void S_ExtraUpdate(void) { #ifdef _WIN32 IN_Accumulate(); #endif if (snd_noextraupdate.value) return; /* don't pollute timings */ S_Update_(); }
void S_ExtraUpdate (void) { #ifdef _WIN32 if (Movie_IsActive()) return; //qb: jqavi IN_Accumulate (); #endif if (snd_noextraupdate.value) return; // don't pollute timings }
void S_ExtraUpdate(void) { #ifndef _arch_dreamcast // BlackAura #ifdef _WIN32 IN_Accumulate(); #endif #endif // BlackAura if (snd_noextraupdate.value) { return; // don't pollute timings } #ifndef FLASH S_Update_(); #endif }
void S_ExtraUpdate (void) { //joe: capturing audio #ifdef _WIN32 if (Movie_IsCapturing() && movie_is_avi) return; #endif #ifdef _WIN32 IN_Accumulate (); #endif if (s_noextraupdate.value || !sound_spatialized) return; // don't pollute timings S_Update_(); }