Esempio n. 1
0
void S_ExtraUpdate (void)
{
	IN_Accumulate ();

	if (snd_noextraupdate.value)
		return;		// don't pollute timings
	S_Update_();
}
Esempio n. 2
0
void
S_ExtraUpdate(void)
{
#ifdef _WIN32
    IN_Accumulate();
#endif
    if (snd_noextraupdate.value)
	return;			/* don't pollute timings */
    S_Update_();
}
Esempio n. 3
0
void S_ExtraUpdate (void)
{

#ifdef _WIN32
    if (Movie_IsActive())  return;  //qb: jqavi
    IN_Accumulate ();
#endif

    if (snd_noextraupdate.value)
        return;		// don't pollute timings
}
Esempio n. 4
0
void S_ExtraUpdate(void)
{

#ifndef _arch_dreamcast // BlackAura
#ifdef _WIN32
    IN_Accumulate();
#endif
#endif // BlackAura

    if (snd_noextraupdate.value) {
        return;    // don't pollute timings
    }
#ifndef FLASH
    S_Update_();
#endif
}
Esempio n. 5
0
void S_ExtraUpdate (void)
{

	//joe: capturing audio
#ifdef _WIN32
	if (Movie_IsCapturing() && movie_is_avi)
		return;
#endif

#ifdef _WIN32
	IN_Accumulate ();
#endif

	if (s_noextraupdate.value || !sound_spatialized)
		return; // don't pollute timings

	S_Update_();
}