Esempio n. 1
0
void ClearAllStates (void) {
	int i;

	// send an up event for each key, to make sure the server clears them all
	for (i = 0; i < sizeof(keydown) / sizeof(*keydown); i++) {
		if (keydown[i])
			Key_Event (i, false);
	}

	Key_ClearStates ();
	IN_ClearStates ();
}
Esempio n. 2
0
/*
================
ClearAllStates
================
*/
static void ClearAllStates (void)
{
	int		i;
	
// send an up event for each key, to make sure the server clears them all
	for (i = 0; i < 256; i++)
	{
		Key_Event (i, false);
	}

	Key_ClearStates ();
	IN_ClearStates ();
}
Esempio n. 3
0
/*
================
ClearAllStates
================
*/
void ClearAllStates (void)
{
	extern void IN_ClearStates (void);
	extern qbool keydown[256];
	int		i;
	
// send an up event for each key, to make sure the server clears them all
	for (i=0 ; i<256 ; i++)
	{
		if (keydown[i])
			Key_Event (i, false);
	}

	Key_ClearStates ();
	IN_ClearStates ();
}
Esempio n. 4
0
/*
================
ClearAllStates
================
*/
static void ClearAllStates (void)
{
	Key_ClearStates ();
	IN_ClearStates ();
}