Esempio n. 1
0
void IN_DrawTime(int x, int y, int h, int m, int s)
{
    if (h)
    {
        IN_DrawNumber(h, x, y, 2);
        IN_DrTextB(DEH_String(":"), x + 26, y);
    }
    x += 34;
    if (m || h)
    {
        IN_DrawNumber(m, x, y, 2);
    }
    x += 34;
    if (s)
    {
        IN_DrTextB(DEH_String(":"), x - 8, y);
        IN_DrawNumber(s, x, y, 2);
    }
}
Esempio n. 2
0
void IN_DrawCoopStats(void)
{
	int i;
	int x;
	int ypos;

	static int sounds;

	IN_DrTextB("KILLS", 95, 35);
	IN_DrTextB("BONUS", 155, 35);
	IN_DrTextB("SECRET", 232, 35);
	x = 160-MN_TextBWidth(LevelNames[(gameepisode-1)*9+prevmap-1]+7)/2;
	IN_DrTextB(LevelNames[(gameepisode-1)*9+prevmap-1]+7, x, 3);
	x = 160-MN_TextAWidth("FINISHED")/2;
	MN_DrTextA("FINISHED", x, 25);

	ypos = 50;
	for(i=0; i<MAXPLAYERS; i++)
	{
		if(playeringame[i])
		{
			V_DrawShadowedPatch(25, ypos, W_CacheLumpNum(patchFaceOkayBase+i, PU_CACHE));
			if(intertime < 40)
			{
				sounds = 0;
				ypos += 37;
				continue;
			}
			else if(intertime >= 40 && sounds < 1)
			{
				S_StartSound(NULL, sfx_dorcls);
				sounds++;
			}
			IN_DrawNumber(killPercent[i], 85, ypos+10, 3);
			V_DrawShadowedPatch(121, ypos+10, FontBPercent);
			IN_DrawNumber(bonusPercent[i], 160, ypos+10, 3);
			V_DrawShadowedPatch(196, ypos+10, FontBPercent);
			IN_DrawNumber(secretPercent[i], 237, ypos+10, 3);
			V_DrawShadowedPatch(273, ypos+10, FontBPercent);
			ypos += 37;
		}
	}
}
Esempio n. 3
0
void IN_DrawOldLevel(void)
{
    int i;
    int x;

    x = 160 - MN_TextBWidth(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] +
                            7) / 2;
    IN_DrTextB(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] + 7, x, 3);
    x = 160 - MN_TextAWidth(DEH_String("FINISHED")) / 2;
    MN_DrTextA(DEH_String("FINISHED"), x, 25);

    if (prevmap == 9)
    {
        for (i = 0; i < gamemap - 1; i++)
        {
            V_DrawPatch(YAHspot[gameepisode - 1][i].x,
                        YAHspot[gameepisode - 1][i].y, patchBEENTHERE);
        }
        if (!(intertime & 16))
        {
            V_DrawPatch(YAHspot[gameepisode - 1][8].x,
                        YAHspot[gameepisode - 1][8].y, patchBEENTHERE);
        }
    }
    else
    {
        for (i = 0; i < prevmap - 1; i++)
        {
            V_DrawPatch(YAHspot[gameepisode - 1][i].x,
                        YAHspot[gameepisode - 1][i].y, patchBEENTHERE);
        }
        if (players[consoleplayer].didsecret)
        {
            V_DrawPatch(YAHspot[gameepisode - 1][8].x,
                        YAHspot[gameepisode - 1][8].y, patchBEENTHERE);
        }
        if (!(intertime & 16))
        {
            V_DrawPatch(YAHspot[gameepisode - 1][prevmap - 1].x,
                        YAHspot[gameepisode - 1][prevmap - 1].y,
                        patchBEENTHERE);
        }
    }
}
Esempio n. 4
0
void IN_DrawDMStats(void)
{
	int i;
	int j;
	int ypos;
	int xpos;
	int kpos;
	int x;

	static int sounds;

	xpos = 90;
	ypos = 55;

	IN_DrTextB("TOTAL", 265, 30);
	MN_DrTextA("VICTIMS", 140, 8);
	for(i=0; i<7; i++)
	{
		MN_DrTextA(KillersText[i], 10, 80+9*i);
	}
	if(intertime < 20)
	{
		for(i=0; i<MAXPLAYERS; i++)
		{
			if(playeringame[i])
			{
				V_DrawShadowedPatch(40, ((ypos<<FRACBITS)+dSlideY[i]*intertime)
					>>FRACBITS, W_CacheLumpNum(patchFaceOkayBase+i, PU_CACHE));
				V_DrawShadowedPatch(((xpos<<FRACBITS)+dSlideX[i]*intertime)
					>>FRACBITS, 18, W_CacheLumpNum(patchFaceDeadBase+i, PU_CACHE));
			}
		}
		sounds = 0;
		return;
	}
	if(intertime >= 20 && sounds < 1)
	{
		S_StartSound(NULL, sfx_dorcls);
		sounds++;
	}
	if(intertime >= 100 && slaughterboy && sounds < 2)
	{
		S_StartSound(NULL, sfx_wpnup);
		sounds++;
	}
	for(i=0; i<MAXPLAYERS; i++)
	{
		if(playeringame[i])
		{
			if(intertime < 100 || i == consoleplayer)
			{
				V_DrawShadowedPatch(40, ypos, W_CacheLumpNum(patchFaceOkayBase+i, PU_CACHE));
				V_DrawShadowedPatch(xpos, 18, W_CacheLumpNum(patchFaceDeadBase+i, PU_CACHE));
			}
			else
			{
				V_DrawFuzzPatch(40, ypos, W_CacheLumpNum(patchFaceOkayBase+i, PU_CACHE));
				V_DrawFuzzPatch(xpos, 18, W_CacheLumpNum(patchFaceDeadBase+i, PU_CACHE));
			}
			kpos = 86;
			for(j=0; j<MAXPLAYERS; j++)
			{
				if(playeringame[j])
				{
					IN_DrawNumber(players[i].frags[j], kpos, ypos+10, 3);
					kpos += 43;
				}
	      }
			if(slaughterboy&(1<<i))
			{
				if(!(intertime&16))
				{
					IN_DrawNumber(totalFrags[i], 263, ypos+10, 3);
				}
			}
			else
			{
				IN_DrawNumber(totalFrags[i], 263, ypos+10, 3);
			}
			ypos += 36;
			xpos += 43;
		}
	}
}
Esempio n. 5
0
void IN_DrawSingleStats(void)
{
	int x;
	static int sounds;

	IN_DrTextB("KILLS", 50, 65);
	IN_DrTextB("ITEMS", 50, 90);
	IN_DrTextB("SECRETS", 50, 115);

	x = 160-MN_TextBWidth(LevelNames[(gameepisode-1)*9+prevmap-1]+7)/2;
	IN_DrTextB(LevelNames[(gameepisode-1)*9+prevmap-1]+7, x, 3);
	x = 160-MN_TextAWidth("FINISHED")/2;
	MN_DrTextA("FINISHED", x, 25);

	if(intertime < 30)
	{
		sounds = 0;
		return;
	}
	if(sounds < 1 && intertime >= 30)
	{
		S_StartSound(NULL, sfx_dorcls);
		sounds++;
	}
	IN_DrawNumber(players[consoleplayer].killcount, 200, 65, 3);
	V_DrawShadowedPatch(237, 65, FontBSlash);
	IN_DrawNumber(totalkills, 248, 65, 3);
	if(intertime < 60)
	{
		return;
	}
	if(sounds < 2 && intertime >= 60)
	{
		S_StartSound(NULL, sfx_dorcls);
		sounds++;
	}
	IN_DrawNumber(players[consoleplayer].itemcount, 200, 90, 3);
	V_DrawShadowedPatch(237, 90, FontBSlash);
	IN_DrawNumber(totalitems, 248, 90, 3);
	if(intertime < 90)
	{
		return;
	}
	if(sounds < 3 && intertime >= 90)
	{
		S_StartSound(NULL, sfx_dorcls);
		sounds++;
	}
	IN_DrawNumber(players[consoleplayer].secretcount, 200, 115, 3);
	V_DrawShadowedPatch(237, 115, FontBSlash);
	IN_DrawNumber(totalsecret, 248, 115, 3);
	if(intertime < 150)
	{
		return;
	}
	if(sounds < 4 && intertime >= 150)
	{
		S_StartSound(NULL, sfx_dorcls);
		sounds++;
	}

	if(!ExtendedWAD || gameepisode < 4)
	{
		IN_DrTextB("TIME", 85, 160);
		IN_DrawTime(155, 160, hours, minutes, seconds);
	}
	else
	{
		x = 160-MN_TextAWidth("NOW ENTERING:")/2;
		MN_DrTextA("NOW ENTERING:", x, 160);
		x = 160-MN_TextBWidth(LevelNames[(gameepisode-1)*9+gamemap-1]+7)/2;
		IN_DrTextB(LevelNames[(gameepisode-1)*9+gamemap-1]+7, x, 170);
		skipintermission = false;
	}
}