Esempio n. 1
0
void UWKRendererGL::Initialize(const UWKMessage &gpuSurfaceInfo)
{
    surfaceID_ = (IOSurfaceID) ParseGPUSurface(gpuSurfaceInfo);
    surfaceRef_ = IOSurfaceLookup(surfaceID_);

    //TODO:: make sure that surfaceID_ && IOSurfaceGetID(surfaceRef_) are equal once error system is in
    surfaceIDSet_ = true;

}
Esempio n. 2
0
bool GraphicsSurface::platformImport(uint32_t token)
{
    m_platformSurface = IOSurfaceLookup(token);
    return !!m_platformSurface;
}