bool GiveItem( CBasePlayer *pPlayer ) { if (ITEM_GiveAmmo( pPlayer, SIZE_AMMO_AR2_ALTFIRE, "AR2AltFire" ) ) { UTIL_Remove(this); return true; } return false; }
bool GiveItem( CBasePlayer *pPlayer ) { if (ITEM_GiveAmmo( pPlayer, SIZE_AMMO_PISTOL_LARGE, "Pistol")) { UTIL_Remove(this); return true; } return false; }
bool GiveItem( CBasePlayer *pPlayer ) { if (ITEM_GiveAmmo( pPlayer, SIZE_AMMO_BUCKSHOT, "Buckshot")) { UTIL_Remove(this); return true; } return false; }
bool GiveItem( CBasePlayer *pPlayer ) { if (ITEM_GiveAmmo( pPlayer, SIZE_AMMO_SMG1_GRENADE, "SMG1_Grenade")) { UTIL_Remove(this); return true; } return false; }
bool GiveItem( CBasePlayer *pPlayer ) { if (ITEM_GiveAmmo( pPlayer, SIZE_AMMO_RPG_ROUND, "RPG_Round")) { UTIL_Remove(this); return true; } return false; }
bool GiveItem( CBasePlayer *pPlayer ) { if (ITEM_GiveAmmo( pPlayer, SIZE_AMMO_CROSSBOW, "XBowBolt" )) { UTIL_Remove(this); return true; } return false; }
bool GiveItem( CBasePlayer *pPlayer ) { if (ITEM_GiveAmmo( pPlayer, SIZE_AMMO_357, "357")) { UTIL_Remove(this); return true; } return false; }
bool MyTouch( CBasePlayer *pPlayer ) { if (ITEM_GiveAmmo( pPlayer, SIZE_AMMO_PISTOL_LARGE, "Pistol")) { if ( g_pGameRules->ItemShouldRespawn( this ) == GR_ITEM_RESPAWN_NO ) { UTIL_Remove(this); } return true; } return false; }
bool MyTouch( CBasePlayer *pPlayer ) { if (ITEM_GiveAmmo( pPlayer, SIZE_AMMO_AR2_ALTFIRE, "AR2AltFire" ) ) { if ( g_pGameRules->ItemShouldRespawn( this ) == GR_ITEM_RESPAWN_NO ) { UTIL_Remove(this); } return true; } return false; }
bool MyTouch( CBasePlayer *pPlayer ) { if (ITEM_GiveAmmo( pPlayer, SIZE_AMMO_BUCKSHOT, "Buckshot")) { if ( g_pGameRules->ItemShouldRespawn( this ) == GR_ITEM_RESPAWN_NO ) { UTIL_Remove(this); } return true; } return false; }
bool MyTouch( CBasePlayer *pPlayer ) { if (ITEM_GiveAmmo( pPlayer, SIZE_BOX_SNIPER_ROUNDS, "SniperRound")) { if ( g_pGameRules->ItemShouldRespawn( this ) == GR_ITEM_RESPAWN_NO ) { UTIL_Remove(this); } return true; } return false; }
bool MyTouch( CBasePlayer *pPlayer ) { if (ITEM_GiveAmmo( pPlayer, SIZE_AMMO_SMG1_GRENADE, "SMG1_Grenade")) { if ( g_pGameRules->ItemShouldRespawn( this ) == GR_ITEM_RESPAWN_NO ) { UTIL_Remove(this); } return true; } return false; }
bool MyTouch( CBasePlayer *pPlayer ) { if (ITEM_GiveAmmo( pPlayer, 1, "FlareRound")) { if ( g_pGameRules->ItemShouldRespawn( this ) == GR_ITEM_RESPAWN_NO ) { UTIL_Remove(this); } return true; } return false; }
bool MyTouch( CBasePlayer *pPlayer ) { if (ITEM_GiveAmmo( pPlayer, SIZE_AMMO_CROSSBOW, "XBowBolt" )) { if ( g_pGameRules->ItemShouldRespawn( this ) == GR_ITEM_RESPAWN_NO ) { UTIL_Remove(this); } return true; } return false; }
bool MyTouch(CBasePlayer *pPlayer) { if (ITEM_GiveAmmo(pPlayer, SIZE_AMMO_GAUSSENERGY, "GaussEnergy")) { if (g_pGameRules->ItemShouldRespawn(this) == GR_ITEM_RESPAWN_NO) { UTIL_Remove(this); } return true; } return false; }