Esempio n. 1
0
static DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) {
    IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
    DWORD ret;

    TRACE("iface %p, priority %u.\n", iface, PriorityNew);

    wined3d_mutex_lock();
    ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
    wined3d_mutex_unlock();

    return ret;
}
Esempio n. 2
0
static DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(IDirect3DCubeTexture8 *iface,
        DWORD PriorityNew)
{
    IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
    DWORD ret;

    TRACE("iface %p, priority %u.\n", iface, PriorityNew);

    wined3d_mutex_lock();
    ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
    wined3d_mutex_unlock();

    return ret;
}
Esempio n. 3
0
static DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) {
    IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
    TRACE("(%p) Relay\n", This);
    return IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
}