Esempio n. 1
0
void Init(HWND hwnd)
{
	// 初期化

	// DX9
	InitDX(hwnd);
}
Esempio n. 2
0
BOOL CEditRoadLineDlg::OnInitDialog()
{
	CDialog::OnInitDialog();
	
	RECT cRect;
	cRect.left = (GetSystemMetrics(SM_CXSCREEN) - 1324) >> 1;
	cRect.right = cRect.left + 1324;
	cRect.top = (GetSystemMetrics(SM_CYSCREEN) - 836 - 10) >> 1;
	cRect.bottom = cRect.top + 836;
	MoveWindow(&cRect, TRUE);
	cRect.left = 5;
	cRect.right = 1026;
	cRect.top = 5;
	cRect.bottom = 791;
	GetDlgItem(IDC_STATIC_MAP)->MoveWindow(&cRect, TRUE);
	cRect.left = 1031;
	cRect.right = 1319;
	cRect.top = 2;
	cRect.bottom = 791;
	m_ListLoca.MoveWindow(&cRect, TRUE);
	m_ListLoca.SetExtendedStyle(LVS_EX_GRIDLINES | LVS_EX_FULLROWSELECT);
	m_ListLoca.InsertColumn(0, "断面名称", LVCFMT_LEFT, 100);
	m_ListLoca.InsertColumn(1, "所属数据站名", LVCFMT_LEFT, 100);
	m_ListLoca.InsertColumn(2, "终点数", LVCFMT_LEFT, 100);

	if(InitDX() != TRUE)
	{
		MessageBox("路径编辑界面初始化失败!", "ERROR", MB_OK|MB_ICONERROR);
		OnCancel();
		return FALSE;
	}

	UpDateLocaList();
	if(m_ListLoca.GetItemCount() > 0)
	{
		m_iCurrentIndex = 0;
	}

	return TRUE;
}
Esempio n. 3
0
///////////////////////////////////////////////////////////////////////////////////////////////////
/// CelShadeApp::Init
///////////////////////////////////////////////////////////////////////////////////////////////////
bool CelShadeApp::Init()
{
    bool success = IvyApp::Init();

    if (CelShadeAppUseGL)
    {
#if !(IVY_GL_ES)
        IVY_PRINT("GLTestApp OpenGL 2.0 Path");

        static PIXELFORMATDESCRIPTOR pfd =              // pfd Tells Windows How We Want Things To Be
        {
            sizeof(PIXELFORMATDESCRIPTOR),              // Size Of This Pixel Format Descriptor
            1,                                          // Version Number
            PFD_DRAW_TO_WINDOW |                        // Format Must Support Window
            PFD_SUPPORT_OPENGL |                        // Format Must Support OpenGL
            PFD_DOUBLEBUFFER,                           // Must Support Double Buffering
            PFD_TYPE_RGBA,                              // Request An RGBA Format
            32,                                         // Select Our Color Depth
            0, 0, 0, 0, 0, 0,                           // Color Bits Ignored
            0,											// No Alpha Buffer
            0,											// Shift Bit Ignored
            0,											// No Accumulation Buffer
            0, 0, 0, 0,									// Accumulation Bits Ignored
            32,											// 16Bit Z-Buffer (Depth Buffer)  
            8,											// No Stencil Buffer
            0,											// No Auxiliary Buffer
            PFD_MAIN_PLANE,								// Main Drawing Layer
            0,											// Reserved
            0, 0, 0										// Layer Masks Ignored
        };

        m_hDC = GetDC(m_pWindow->GetHwnd());


        int PixelFormat = ChoosePixelFormat(m_hDC,&pfd);
        BOOL setPixFmt = SetPixelFormat(m_hDC, PixelFormat, &pfd);

        m_hGLRC = wglCreateContext(m_hDC);
        wglMakeCurrent(m_hDC, m_hGLRC);

        if( glewInit() != GLEW_OK)
        {
            exit(1);
        }

        //  Error Setup


        //  glDebugMessageCallbackAMD((GLDEBUGPROCAMD)DebugCallbackAMD, NULL);

        //  glDebugMessageEnableAMD(0, 0, 0, NULL, TRUE);
        //glDebugMessageInsertAMDattribute  vec2 in_Position;                    
        //attribute  vec3 in_Color;                       
        ////////////glGetDebugMessageLogAMD

        const GLubyte* pString = glGetString(GL_VERSION);

        GLint majorVersion, minorVersion;
        glGetIntegerv(GL_MAJOR_VERSION, &majorVersion);
        glGetIntegerv(GL_MINOR_VERSION, &minorVersion);

        const GLubyte* pExtension = glGetString(GL_EXTENSIONS);
        IvyLog(reinterpret_cast<const char*>(pExtension));
#endif // !(IVY_GL_ES)
    }
    else
    {
        InitDX();

        DxShader* pVertexShader = DxShader::CreateFromSource(m_pDxData->pD3D11Device, "IvyVsPosTex", IvyVsPosTex,PosTexVertexDesc, PosTexElements);

        // Setup Camera
        m_pCamera->Position().x = 0;
        m_pCamera->Position().y = -3;
        m_pCamera->Position().z = 4;
    }

    return success;
}