/* * Initialize OpenCL */ void InitCL() { cl_int err; // Initialize OpenCL nloc = InitGPU(1,devid,context,queue); // Allocate memory for array on device Dpos[0] = clCreateBuffer(context,CL_MEM_READ_WRITE,N*sizeof(float3),NULL,&err); Dpos[1] = clCreateBuffer(context,CL_MEM_READ_WRITE,N*sizeof(float3),NULL,&err); Dvel = clCreateBuffer(context,CL_MEM_READ_WRITE,N*sizeof(float3),NULL,&err); Dm = clCreateBuffer(context,CL_MEM_WRITE_ONLY,N*sizeof(float) ,NULL,&err); if (err) Fatal("Cannot create array on device\n"); // Compile kernel prog = clCreateProgramWithSource(context,1,&source,0,&err); if (err) Fatal("Cannot create program\n"); if (clBuildProgram(prog,0,NULL,NULL,NULL,NULL)) { char log[1048576]; if (clGetProgramBuildInfo(prog,devid,CL_PROGRAM_BUILD_LOG,sizeof(log),log,NULL)) Fatal("Cannot get build log\n"); else Fatal("Cannot build program\n%s\n",log); } kernel = clCreateKernel(prog,"Move",&err); if (err) Fatal("Cannot create kernel\n"); }
void mitk::GPUVolumeMapper3D::InitVtkMapper(mitk::BaseRenderer *renderer) { if (IsRAYEnabled(renderer)) { DeinitCPU(renderer); if (!InitRAY(renderer)) { GPU_WARN << "hardware renderer can't initialize ... falling back to software renderer"; goto fallback; } } else if (IsGPUEnabled(renderer)) { DeinitCPU(renderer); DeinitRAY(renderer); if (!InitGPU(renderer)) { GPU_WARN << "hardware renderer can't initialize ... falling back to software renderer"; goto fallback; } } else { fallback: DeinitRAY(renderer); InitCPU(renderer); } }
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------ bool CameraRendererRGB565GL2::Init() { //Clean previous state if any UnInit(); mInitialized = InitGPU(); return mInitialized; }
void PolygonClass::GeneratePoligon(int a_nSides, float a_fSize) { GLfloat theta = 0; for (int i = 0; i < a_nSides; i++) { theta += static_cast<GLfloat>(2*M_PI/a_nSides); AddVertexPosition(vector3( static_cast<GLfloat>(cos(theta)) * a_fSize, static_cast<GLfloat>(sin(theta)) * a_fSize, 0.0f)); AddVertexColor( 1.0f, 1.0f, 1.0f); AddVertexUV( 0.0f, 0.0f); AddVertexNormal(0.0f, 0.0f, 0.0f); AddVertexTangent(0.0f, 0.0f, 0.0f); } InitGPU(); }
void mitk::GPUVolumeMapper3D::InitVtkMapper(mitk::BaseRenderer* renderer) { // Only with VTK 5.6 or above #if ((VTK_MAJOR_VERSION > 5) || ((VTK_MAJOR_VERSION==5) && (VTK_MINOR_VERSION>=6) )) if(IsRAYEnabled(renderer)) { DeinitCPU(renderer); DeinitGPU(renderer); if(!InitRAY(renderer)) { GPU_WARN << "hardware renderer can't initialize ... falling back to software renderer"; goto fallback; } } else #endif if(IsGPUEnabled(renderer)) { DeinitCPU(renderer); // Only with VTK 5.6 or above #if ((VTK_MAJOR_VERSION > 5) || ((VTK_MAJOR_VERSION==5) && (VTK_MINOR_VERSION>=6) )) DeinitRAY(renderer); #endif if(!InitGPU(renderer)) { GPU_WARN << "hardware renderer can't initialize ... falling back to software renderer"; goto fallback; } } else { fallback: DeinitGPU(renderer); // Only with VTK 5.6 or above #if ((VTK_MAJOR_VERSION > 5) || ((VTK_MAJOR_VERSION==5) && (VTK_MINOR_VERSION>=6) )) DeinitRAY(renderer); #endif InitCPU(renderer); } }