int Game::start(void(*buildFunc)(), void(*destructFunc)()) { if (game == nullptr) return EXIT_FAILURE; this->destructFunc = destructFunc; if (!InitMainWindow()) { delete game; return EXIT_FAILURE; } if (!InitDirect3D()) { delete game; return EXIT_FAILURE; } deviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); initEngine(); buildFunc(); NetworkManager::networkManager->Initialize(2); NetworkManager::networkManager->AssignTask([]() { NetworkManager::networkManager->startClient(); }); MSG msg = { 0 }; while (msg.message != WM_QUIT) { // Peek at the next message (and remove it from the queue) if (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) { // Handle this message TranslateMessage(&msg); DispatchMessage(&msg); } else if (!minimized) // No message to handle { if (Input::wasControlPressed("quit")) PostQuitMessage(0); // Update the timer for this frame UpdateTimer(); // Standard game loop type stuff CalculateFrameStats(); update(deltaTime, totalTime); draw();// (deltaTime, totalTime); Input::updateControlStates(); } } delete game; return (int)msg.wParam; }
/* Handles initialization for each executing instance of the OWL application. Creates and displays the main window. */ void TApplication::InitInstance() { InitMainWindow(); MainWindow = MakeWindow(MainWindow); if ( MainWindow ) MainWindow->Show(nCmdShow); else Status = EM_INVALIDMAINWINDOW; }
/** * This method is used to launch the animation */ int launch (ClientData clientData, Tcl_Interp *interp, int argc, CONST84 char **argv){ if (argc < 2) { tprintf("Usage: launch Simbicon3D | mocap"); return TCL_OK; } InitMainWindow(argc, argv); return TCL_OK; }
bool DemoBase::Init() { if(!InitMainWindow()) return false; if(!InitDirect3D()) return false; return true; }
bool D3DApp::Init() { if(!InitMainWindow()) return false; if(!InitDirect3D()) return false; return true; }
ULONG Init(VOID) #endif { /* Add ExitProc to the exit list to handle the exit processing. If * there is an error, then terminate the process since there have * not been any resources allocated yet */ if (DosExitList(EXLST_ADD, (PFNEXITLIST)ExitProc)) { MessageBox(HWND_DESKTOP, IDMSG_CANNOTLOADEXITLIST, 0, MB_OK | MB_ERROR, TRUE); DosExit(EXIT_PROCESS, RETURN_ERROR); } /* load application name from resource file */ if(0==WinLoadString(vhab, (HMODULE)NULL, IDS_APPNAME, CCHAPPNAME, szAppName)) return IDMSG_CANNOTLOADSTRING; /* register the main client window class */ if (!WinRegisterClass(vhab, szAppName, (PFNWP)MainWndProc, 0L, 0)) return IDMSG_INITFAILED; /* * create main application window & detach scrollbars */ if (!InitMainWindow()) return IDMSG_MAINWINCREATEFAILED; /* * set up globals used for sizing & system pointers */ if (!InitGlobalVars()) return IDMSG_INITFAILED; /* * this function prepares the application for loading images */ InitClientArea(vhwndClient); /* * initialize help mechanism */ #ifdef HELP_MANAGER_ENABLED HelpInit(); #endif return NO_ERROR; } /* End of Init */
bool CD3DApplication::Init() { if(!InitMainWindow()) { return false; } if(!InitDirect3D()) { return false; } return true; }
bool D3D11App::Init() { if (!InitMainWindow()) return false; if (!InitDirect3D()) return false; InitResource(); float AspectHByW = (float)mClientWidth / (float)mClientHeight; g_objTrackballCameraController.ProjParams(DirectX::XM_PI*0.25f, AspectHByW, 1.0f, 1000.0f); mTimer.Start(); return true; }
bool D3DApp::Init() { if (!InitMainWindow()) { return FALSE; } if (!InitDirect3D()) { return FALSE; } return TRUE; }
// -------------------------------------------------------- // Handles the window and Direct3D initialization // -------------------------------------------------------- bool DirectXGameCore::Init() { // Create the actual window itself (no DirectX yet) if(!InitMainWindow()) return false; // Now that the window is ready, initialize // DirectX (specifically Direct3D) if(!InitDirect3D()) return false; // Everything was set up properly return true; }
bool DX::Initialize(int icon) { ZeroMemory(&viewport, sizeof(D3D11_VIEWPORT)); if (!InitMainWindow(icon)) return false; if (!InitDirect3D()) return false; ResourceManager::Initialize(device, deviceContext); return true; }
D3dApp::D3dApp(HINSTANCE hInstance,const tstring& winCaption, D3DDEVTYPE devType, DWORD requestedVp):m_MainWndCaption(winCaption), m_DevType(devType), m_RequestedVp(requestedVp), m_hAppInst(hInstance), m_hMainWnd(NULL), m_pD3dObject(NULL), m_AppPaused(false), m_pMyD3dDevice(NULL) { ZeroMemory(&m_D3dParams, sizeof(m_D3dParams)); InitMainWindow(); InitDirect3D(); }
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow), strPathQssFile(":/QSS/QSS/StyleSheet.qss"), clrBKApp(QColor(205,215,230)) { ui->setupUi(this); CreateActions(); CreateMenus(); ui->mainToolBar->hide(); InitMainWindow(); InitStatusBar(); BeautifyUI(); }
LRESULT CALLBACK HookMsgProc(int nCode, WPARAM wParam, LPARAM lParam) { const CWPSTRUCT* p = (const CWPSTRUCT*)lParam; if ((nCode >= 0) && (nCode == HC_ACTION)) { if (g_hWndVDub == 0) InitMainWindow(p->hwnd); if (g_bInitWindow && !g_hMenuAuo) InitMenu(); if (g_bInitOutput && g_bOutput && g_bStartServer) { g_bOutput = false; g_hWorkThread = (HANDLE)_beginthreadex(NULL, 0, OutputThread, NULL, 0, NULL); } } return CallNextHookEx(g_hHook, nCode, wParam, lParam); }
bool D3DApp::Init() { if(!InitMainWindow()) return false; if (!InitGraphicsCard()) { OutputDebugString(L"fAILED TO FIND MONITOR / GRAPHICS CARD"); return false; return false; } if(!InitDirect3D()) return false; return true; }
//================================================================ // Initialize application //================================================================ bool D3D11App::Initialize() { // Have to create Direct3D object before initializing // window, basically to initialize d3dDevice to 0 mDirect3D = new Direct3D(); if (!mDirect3D) return false; SettingsData lSettings = *Settings->GetData(); mcWidth = (int)lSettings.mWidth; mcHeight = (int)lSettings.mHeight; mIsFullscreen = lSettings.mIsFullscreen; //------------------------------------------- // Init Win32 window //------------------------------------------- if (!InitMainWindow()) return false; //------------------------------------------- // Init Direct3D //------------------------------------------- if (!mDirect3D->Initialize(&mhMainWnd)) return false; //------------------------------------------- // Init Direct Input //------------------------------------------- mDirectInput = new DirectInput(); if(!mDirectInput) return false; if(!mDirectInput->Initialize(&mhAppInst, &mhMainWnd, &mcWidth, &mcHeight)) return false; return true; }
void D3DApp::Init() { srand((unsigned int)time(0)); //standard input/ output/ error file pointers FILE *fpStdIn, *fpStdOut, *fpStdErr; // Enable run-time memory check for debug build #if defined(DEBUG) | defined(_DEBUG) _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF); if (AllocConsole()) { //Assign the stdin/ stdout/ stderr streams to the newly created console _tfreopen_s(&fpStdIn, _T("CONIN$"), _T("r"), stdin); _tfreopen_s(&fpStdOut, _T("CONOUT$"), _T("w"), stdout); _tfreopen_s(&fpStdErr, _T("CONOUT$"), _T("w"), stderr); } #endif InitMainWindow(); InitDirect3D(); gDInput = new DirectInput( mhAppInstance, mhMainWindow, DISCL_NONEXCLUSIVE | DISCL_FOREGROUND, DISCL_NONEXCLUSIVE | DISCL_FOREGROUND); gTimer = new GameTimer(); gTimer->Reset(); HR(gD3DDevice->SetRenderState(D3DRS_LIGHTING, false)); HR(gD3DDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE)); //HR(gD3DDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME)); }
/****************************************************************\ * Main client window procedure *-------------------------------------------------------------- * * Name: MainWndProc(hwnd, msg, mp1, mp2) * * Purpose: Processes the messages sent to the main client * window. This routine processes the basic * messages all client windows should process * and passes all others onto WinDefWindowProc. * * Usage: Called for each message placed in the main * window's message queue * * Method: a switch statement branches to the routines to be * performed for each message processed. * * Returns: Return values are determined by each message * \****************************************************************/ MRESULT EXPENTRY MainWndProc(HWND hwnd, /* handle of window */ ULONG msg, /* id of message */ MPARAM mp1, /* first message parameter */ MPARAM mp2) /* second message parameter */ { QDATA *pqdataQ; switch(msg) { case WM_CREATE: return InitMainWindow(hwnd, mp1, mp2); break; case WM_PAINT: MainPaint(hwnd, SvrQMsgs, iIndex, sTotalMsgs); break; case WM_SIZE: MainSize(hwnd, sTotalMsgs, mp1, mp2); break; case WM_HSCROLL: MainHorizScroll(hwnd, mp2); break; case WM_VSCROLL: MainVertScroll(hwnd, mp2); break; case WM_CHAR: switch (SHORT2FROMMP(mp2)) { case VK_LEFT: case VK_RIGHT: return MainCharHScroll (hwnd, msg, mp1, mp2) ; case VK_UP: case VK_DOWN: case VK_PAGEUP: case VK_PAGEDOWN: return MainCharVScroll (hwnd, msg, mp1, mp2) ; } break ; case WM_COMMAND: MainCommand(mp1, mp2); break; case HM_QUERY_KEYS_HELP: return (MRESULT)PANEL_HELPKEYS; /* return id of key help panel */ break ; case WM_NEWQMSG: /* copy message into circular array, with index being next free spot in array */ pqdataQ = (QDATA *)PVOIDFROMMP(mp1); sprintf(SvrQMsgs[iIndex], "Process ID: %03lu, Priority: %02hu, Message: %s", pqdataQ->pidProcess, pqdataQ->usPriority, pqdataQ->pszMsg); /* increment index, or reset to 0 as appropriate */ iIndex = (iIndex < MAX_MESSAGES - 1) ? iIndex + 1 : 0; /* increment total message count until buffer is filled */ sTotalMsgs = min(MAX_MESSAGES, sTotalMsgs + 1); MainUpdateMsg(hwnd, SvrQMsgs, iIndex, sTotalMsgs); break; case WM_MSG: MessageBox(hwndMain, (ULONG)SHORT1FROMMP(mp1), MB_OK | MB_ICONEXCLAMATION | MB_APPLMODAL, TRUE); break; case WM_CLOSE: DosWriteQueue(hqQ, WM_CLOSE, 0UL, NULL, 15UL); /* process the WM_CLOSE */ /*--------------------------------------------------*\ * Any messages not processed are passed on * to WinDefWindowProc. \*--------------------------------------------------*/ default: return WinDefWindowProc(hwnd, msg, mp1, mp2); break; } return MRFROMLONG(0L); /* all window procedures should return 0 as a default */ } /* MainWndProc() */
void D3DApplication::InitApplication() { InitMainWindow(); InitDirect3D(); }
int main( int argc, char *argv[]) { MrmInitialize(); appshell = XtAppInitialize(&appContext,"GreatSPN_Motif",NULL,0,&argc,argv,fallback,NULL,0); #ifdef Linux /* Enables the application to talk with editres. For debug purposes only */ /* XmdRegisterEditres(appshell);*/ #endif OpenHierarchy(); if (MrmRegisterNames (regvec, regnum) != MrmSUCCESS) XtError("can't register names\n"); RegisterArcChangeDialog(); RegisterColorChangeDialog(); RegisterPlaceChangeDialog(); RegisterTransChangeDialog(); RegisterShowDialog(); RegisterResultDialog(); RegisterRateDialog(); RegisterPrintDialog(); RegisterMDGrammarDialog(); RegisterMarkDialog(); RegisterViewLayerDialog(); RegisterEditLayerDialog(); RegisterConsoleDialog(); RegisterCommentDialog(); RegisterZooomMenuCallbacks(); RegisterMenuCallbacks(); RegisterRescale(); RegisterGrid(); RegisterMenuValues(); RegisterOptionsDialog(); RegisterSimulationDialog(); RegisterSwnSimOptionsDialog(); RegisterSwnRGOptionsDialog(); RegisterSwnUnfoldOptionsDialog(); /* puts(" ... start FetchWidget"); fflush(stdout);*/ mainwin = FetchWidget(appshell,"MainWin"); /* puts(" ... start InitMainWindow"); fflush(stdout);*/ InitMainWindow(); /* puts(" ... start InitWorkWindow"); fflush(stdout);*/ InitWorkWindow(); /* puts(" ... start InitFonts"); fflush(stdout);*/ InitFonts(); /* puts(" ... start InitMenuBar"); fflush(stdout);*/ InitMenuBar(); /* puts(" ... start InitPopups"); fflush(stdout);*/ InitPopups(); /* puts(" ... start XtManageChild"); fflush(stdout);*/ XtManageChild( mainwin ); /* puts(" ... start XtRealizeWidget"); fflush(stdout);*/ XtRealizeWidget( appshell ); /* puts(" ... start InitFilesPath"); fflush(stdout);*/ InitFilesPath(); /* puts(" ... start InitGSPNShellErrors"); fflush(stdout);*/ InitGSPNShellErrors(); /* puts(" ... start gdiInitEngine"); fflush(stdout);*/ gdiInitEngine(appshell); /* puts(" ... start gdiInitDrawingAreaGC"); fflush(stdout);*/ gdiInitDrawingAreaGC(); /* puts(" ... start InitOther"); fflush(stdout);*/ InitOther(); /* InitMsgDB(); */ /* puts(" ... start XmUpdateDisplay"); fflush(stdout);*/ XmUpdateDisplay(mainwin); /* puts(" ... start XtAppMainLoop"); fflush(stdout);*/ XtAppMainLoop(appContext); return 0; }