Esempio n. 1
0
SourceBuffer::SourceBuffer(MediaSource* aMediaSource, const nsACString& aType)
  : DOMEventTargetHelper(aMediaSource->GetParentObject())
  , mMediaSource(aMediaSource)
  , mType(aType)
  , mAppendWindowStart(0)
  , mAppendWindowEnd(PositiveInfinity<double>())
  , mTimestampOffset(0)
  , mAppendMode(SourceBufferAppendMode::Segments)
  , mUpdating(false)
  , mDecoderInitialized(false)
{
  MOZ_ASSERT(aMediaSource);
  mParser = ContainerParser::CreateForMIMEType(aType);
  MSE_DEBUG("%p SourceBuffer: Creating initial decoder.", this);
  InitNewDecoder();
}
Esempio n. 2
0
void
SourceBuffer::AppendData(const uint8_t* aData, uint32_t aLength, ErrorResult& aRv)
{
  MSE_DEBUG("SourceBuffer(%p)::AppendData(aLength=%u)", this, aLength);
  if (!IsAttached() || mUpdating) {
    aRv.Throw(NS_ERROR_DOM_INVALID_STATE_ERR);
    return;
  }
  if (mMediaSource->ReadyState() == MediaSourceReadyState::Ended) {
    mMediaSource->SetReadyState(MediaSourceReadyState::Open);
  }
  // TODO: Run coded frame eviction algorithm.
  // TODO: Test buffer full flag.
  StartUpdating();
  // TODO: Run buffer append algorithm asynchronously (would call StopUpdating()).
  if (mParser->IsInitSegmentPresent(aData, aLength)) {
    MSE_DEBUG("SourceBuffer(%p)::AppendData: New initialization segment.", this);
    if (mDecoderInitialized) {
      // Existing decoder has been used, time for a new one.
      DiscardDecoder();
    }

    // If we've got a decoder here, it's not initialized, so we can use it
    // rather than creating a new one.
    if (!mDecoder && !InitNewDecoder()) {
      aRv.Throw(NS_ERROR_FAILURE); // XXX: Review error handling.
      return;
    }
    MSE_DEBUG("SourceBuffer(%p)::AppendData: Decoder marked as initialized.", this);
    mDecoderInitialized = true;
  } else if (!mDecoderInitialized) {
    MSE_DEBUG("SourceBuffer(%p)::AppendData: Non-init segment appended during initialization.");
    Optional<MediaSourceEndOfStreamError> decodeError(MediaSourceEndOfStreamError::Decode);
    ErrorResult dummy;
    mMediaSource->EndOfStream(decodeError, dummy);
    aRv.Throw(NS_ERROR_FAILURE);
    return;
  }
  // XXX: For future reference: NDA call must run on the main thread.
  mDecoder->NotifyDataArrived(reinterpret_cast<const char*>(aData),
                              aLength,
                              mDecoder->GetResource()->GetLength());
  mDecoder->GetResource()->AppendData(aData, aLength);

  // Eviction uses a byte threshold. If the buffer is greater than the
  // number of bytes then data is evicted. The time range for this
  // eviction is reported back to the media source. It will then
  // evict data before that range across all SourceBuffers it knows
  // about.
  // TODO: Make the eviction threshold smaller for audio-only streams.
  // TODO: Drive evictions off memory pressure notifications.
  const uint32_t evict_threshold = 75 * (1 << 20);
  bool evicted = mDecoder->GetResource()->EvictData(evict_threshold);
  if (evicted) {
    MSE_DEBUG("SourceBuffer(%p)::AppendBuffer Evict; current buffered start=%f",
              this, GetBufferedStart());

    // We notify that we've evicted from the time range 0 through to
    // the current start point.
    mMediaSource->NotifyEvicted(0.0, GetBufferedStart());
  }
  StopUpdating();

  // Schedule the state machine thread to ensure playback starts
  // if required when data is appended.
  mMediaSource->GetDecoder()->ScheduleStateMachineThread();

  mMediaSource->NotifyGotData();
}