void SpewPerfStats( studiohdr_t *pStudioHdr, OptimizedModel::FileHeader_t *vtxFile ) { // Need to load up StudioRender.dll to spew perf stats. InitStudioRender(); DrawModelInfo_t drawModelInfo; studiohwdata_t studioHWData; g_pStudioRender->LoadModel( pStudioHdr, vtxFile, &studioHWData ); memset( &drawModelInfo, 0, sizeof( DrawModelInfo_t ) ); drawModelInfo.m_pStudioHdr = pStudioHdr; drawModelInfo.m_pHardwareData = &studioHWData; int i; for( i = 0; i < studioHWData.m_NumLODs; i++ ) { CUtlBuffer statsOutput( 0, 0, true /* text */ ); printf( "LOD: %d\n", i ); drawModelInfo.m_Lod = i; g_pStudioRender->GetPerfStats( drawModelInfo, &statsOutput ); printf( "\tactual tris: %d\n", ( int )drawModelInfo.m_ActualTriCount ); printf( "\ttexture memory bytes: %d\n", ( int )drawModelInfo.m_TextureMemoryBytes ); printf( ( char * )statsOutput.Base() ); } g_pStudioRender->UnloadModel( &studioHWData ); }
void SpewPerfStats( studiohdr_t *pStudioHdr, const char *pFilename ) { char fileName[260]; vertexFileHeader_t *pNewVvdHdr; vertexFileHeader_t *pVvdHdr; OptimizedModel::FileHeader_t *pVtxHdr; DrawModelInfo_t drawModelInfo; studiohwdata_t studioHWData; int vvdSize; const char *prefix[] = {".dx80.vtx", ".dx90.vtx", ".sw.vtx", ".xbox.vtx"}; if (!pStudioHdr->numbodyparts) { // no stats on these return; } // Need to load up StudioRender.dll to spew perf stats. InitStudioRender(); // persist the vvd data Q_StripExtension( pFilename, fileName, sizeof( fileName ) ); strcat( fileName, ".vvd" ); if (FileExists( fileName )) { vvdSize = LoadFile( fileName, (void**)&pVvdHdr ); } else { MdlError( "Could not open '%s'\n", fileName ); } // validate header if (pVvdHdr->id != MODEL_VERTEX_FILE_ID) { MdlError( "Bad id for '%s' (got %d expected %d)\n", fileName, pVvdHdr->id, MODEL_VERTEX_FILE_ID); } if (pVvdHdr->version != MODEL_VERTEX_FILE_VERSION) { MdlError( "Bad version for '%s' (got %d expected %d)\n", fileName, pVvdHdr->version, MODEL_VERTEX_FILE_VERSION); } if (pVvdHdr->checksum != pStudioHdr->checksum) { MdlError( "Bad checksum for '%s' (got %d expected %d)\n", fileName, pVvdHdr->checksum, pStudioHdr->checksum); } if (pVvdHdr->numFixups) { // need to perform mesh relocation fixups // allocate a new copy pNewVvdHdr = (vertexFileHeader_t *)malloc( vvdSize ); if (!pNewVvdHdr) { MdlError( "Error allocating %d bytes for Vertex File '%s'\n", vvdSize, fileName ); } Studio_LoadVertexes( pVvdHdr, pNewVvdHdr, 0, true ); // discard original free( pVvdHdr ); pVvdHdr = pNewVvdHdr; } // iterate all ???.vtx files for (int j=0; j<sizeof(prefix)/sizeof(prefix[0]); j++) { // make vtx filename Q_StripExtension( pFilename, fileName, sizeof( fileName ) ); strcat( fileName, prefix[j] ); printf( "\n" ); printf( "Performance Stats: %s\n", fileName ); printf( "------------------\n" ); // persist the vtx data if (FileExists(fileName)) { LoadFile( fileName, (void**)&pVtxHdr ); } else { MdlError( "Could not open '%s'\n", fileName ); } // validate header if (pVtxHdr->version != OPTIMIZED_MODEL_FILE_VERSION) { MdlError( "Bad version for '%s' (got %d expected %d)\n", fileName, pVtxHdr->version, OPTIMIZED_MODEL_FILE_VERSION ); } if (pVtxHdr->checkSum != pStudioHdr->checksum) { MdlError( "Bad checksum for '%s' (got %d expected %d)\n", fileName, pVtxHdr->checkSum, pStudioHdr->checksum ); } // studio render will request these through cache interface pStudioHdr->pVertexBase = (void *)pVvdHdr; pStudioHdr->pIndexBase = (void *)pVtxHdr; g_pStudioRender->LoadModel( pStudioHdr, pVtxHdr, &studioHWData ); memset( &drawModelInfo, 0, sizeof( DrawModelInfo_t ) ); drawModelInfo.m_pStudioHdr = pStudioHdr; drawModelInfo.m_pHardwareData = &studioHWData; int i; for( i = studioHWData.m_RootLOD; i < studioHWData.m_NumLODs; i++ ) { CUtlBuffer statsOutput( 0, 0, true /* text */ ); printf( "LOD: %d\n", i ); drawModelInfo.m_Lod = i; g_pStudioRender->GetPerfStats( drawModelInfo, &statsOutput ); printf( "\tactual tris: %d\n", ( int )drawModelInfo.m_ActualTriCount ); printf( "\ttexture memory bytes: %d\n", ( int )drawModelInfo.m_TextureMemoryBytes ); printf( ( char * )statsOutput.Base() ); } g_pStudioRender->UnloadModel( &studioHWData ); free(pVtxHdr); } if (pVvdHdr) free(pVvdHdr); }