virtual void Init( bool isFirstInit ) { m_pEntity->SetUpdateable( this ); InitWatch(); InitDocument(false); }
virtual void Init( bool isFirstInit ) { m_pEntity->SetUpdateable( this ); InitWatch(); InitDocument(false); if (!m_ImageFile.empty()) { SetImage(m_ImageFile.c_str()); } }
virtual void Init( bool isFirstInit ) { if (isFirstInit) { PreloadModels(); CreateSplashScreen( "/Assets/GUI/title.tga", 1.0f, 0.0f, 0.5f, false ); } m_pEntity->SetUpdateable( this ); InitWatch(); }
virtual void Init( bool isFirstInit ) { m_pEntity->SetUpdateable( this ); m_pCameraControl = (ICameraControl*)IObjectUtils::GetUniqueInterface( "CameraControl", IID_ICAMERACONTROL ); IGameManager* pGameManager = (IGameManager*)IObjectUtils::GetUniqueInterface( "GameManager", IID_IGAMEMANAGER ); pGameManager->AddListener(this); m_pGlobalParameters = pGameManager->GetGlobalParameters(); InitWatch(); InitDocument(false); }
int main ( void ) { int8_t status; sei(); SerialInit(MYUBRR); InitWatch(); /** * Reuse part of the idle thread's stack for the stack required * during this startup function. */ SP = (int)&idle_thread_stack[(IDLE_STACK_SIZE_BYTES/2) - 1]; /** * Note: to protect OS structures and data during initialisation, * interrupts must remain disabled until the first thread * has been restored. They are reenabled at the very end of * the first thread restore, at which point it is safe for a * reschedule to take place. */ /** * Initialise the OS before creating our threads. * * Note that we cannot enable stack-checking on the idle thread on * this platform because we are already using part of the idle * thread's stack now as our startup stack. Prefilling for stack * checking would overwrite our current stack. * * If you are not reusing the idle thread's stack during startup then * you are free to enable stack-checking here. */ status = atomOSInit(&idle_thread_stack[0], IDLE_STACK_SIZE_BYTES, FALSE); if (status == ATOM_OK) { /* Enable the system tick timer */ avrInitSystemTickTimer(); /* Create the main thread */ status = atomThreadCreate(&main_tcb, MAIN_THREAD_PRIO, main_thread_func, 0, &main_thread_stack[0], MAIN_STACK_SIZE_BYTES, FALSE); if (status == ATOM_OK) { /** * Application threads successfully created. It is * now possible to start the OS. Execution will not return * from atomOSStart(), which will restore the context of * our application thread and start executing it. * * Note that interrupts are still disabled at this point. * They will be enabled as we restore and execute our first * thread in archFirstThreadRestore(). */ atomOSStart(); } } while (1) { atomTimerDelay (2 * SYSTEM_TICKS_PER_SEC); // wait 2 sec } /* There was an error starting the OS if we reach here */ return (0); }