//--------------------------- ctor -------------------------------------------- //----------------------------------------------------------------------------- RocketLauncher::RocketLauncher(Raven_Bot* owner): Raven_Weapon(type_rocket_launcher, script->GetInt("RocketLauncher_DefaultRounds"), script->GetInt("RocketLauncher_MaxRoundsCarried"), script->GetDouble("RocketLauncher_FiringFreq"), script->GetDouble("RocketLauncher_IdealRange"), script->GetDouble("Rocket_MaxSpeed"), owner) { //setup the vertex buffer const int NumWeaponVerts = 8; const Vector2D weapon[NumWeaponVerts] = {Vector2D(0, -3), Vector2D(6, -3), Vector2D(6, -1), Vector2D(15, -1), Vector2D(15, 1), Vector2D(6, 1), Vector2D(6, 3), Vector2D(0, 3) }; for (int vtx=0; vtx<NumWeaponVerts; ++vtx) { m_vecWeaponVB.push_back(weapon[vtx]); } //setup the fuzzy module InitializeFuzzyModule(); }
//--------------------------- ctor -------------------------------------------- //----------------------------------------------------------------------------- RailGun::RailGun(Raven_Bot* owner): Raven_Weapon(type_rail_gun, script->GetInt("RailGun_DefaultRounds"), script->GetInt("RailGun_MaxRoundsCarried"), script->GetDouble("RailGun_FiringFreq"), script->GetDouble("RailGun_IdealRange"), script->GetDouble("Slug_MaxSpeed"), owner) { //setup the vertex buffer const int NumWeaponVerts = 4; const Vector2D weapon[NumWeaponVerts] = {Vector2D(0, -1), Vector2D(10, -1), Vector2D(10, 1), Vector2D(0, 1) }; for (int vtx=0; vtx<NumWeaponVerts; ++vtx) { m_vecWeaponVB.push_back(weapon[vtx]); } //setup the fuzzy module InitializeFuzzyModule(); }
//------------------------- ctor ---------------------------------------------- //----------------------------------------------------------------------------- Raven_WeaponSystem::Raven_WeaponSystem(Raven_Bot* owner, double ReactionTime, double AimAccuracy, double AimPersistance) :m_pOwner(owner), m_dReactionTime(ReactionTime), m_dAimAccuracy(AimAccuracy), m_dAimPersistance(AimPersistance) { Initialize(); //setup the fuzzy module InitializeFuzzyModule(); }
//--------------------------- ctor -------------------------------------------- //----------------------------------------------------------------------------- ShotGun::ShotGun(Raven_Bot* owner): Raven_Weapon(type_shotgun, script->GetInt("ShotGun_DefaultRounds"), script->GetInt("ShotGun_MaxRoundsCarried"), script->GetDouble("ShotGun_FiringFreq"), script->GetDouble("ShotGun_IdealRange"), script->GetDouble("Pellet_MaxSpeed"), owner), m_iNumBallsInShell(script->GetInt("ShotGun_NumBallsInShell")), m_dSpread(script->GetDouble("ShotGun_Spread")) { //setup the vertex buffer const int NumWeaponVerts = 8; const Vector2D weapon[NumWeaponVerts] = {Vector2D(0, 0), Vector2D(0, -2), Vector2D(10, -2), Vector2D(10, 0), Vector2D(0, 0), Vector2D(0, 2), Vector2D(10, 2), Vector2D(10, 0) }; for (int vtx=0; vtx<NumWeaponVerts; ++vtx) { m_vecWeaponVB.push_back(weapon[vtx]); } //setup the fuzzy module InitializeFuzzyModule(); }