Esempio n. 1
0
TEST(TestTinyXML, read_part)
{
	tinyxml2::XMLDocument doc;
	EXPECT_EQ(doc.LoadFile("..\\autumn leaves.xml"), tinyxml2::XMLError::XML_SUCCESS);
	const auto part = doc.FirstChildElement("chord-score")->FirstChildElement("score")->FirstChildElement("part");

	EXPECT_EQ(part->IntAttribute("repeat"), 2);

	const auto next = part->NextSiblingElement("part");

	EXPECT_EQ(next->IntAttribute("repeat"), 0);
}
Esempio n. 2
0
void UnitData::init(const tinyxml2::XMLElement * xmlElement)
{
	assert(xmlElement && "UnitData::init() the xml element is nullptr.");
	pimpl->m_Type = xmlElement->Attribute("Type");

	//Load movement data.
	auto movementElement = xmlElement->FirstChildElement("Movement");
	pimpl->m_Movement = movementElement->IntAttribute("Range");
	pimpl->m_MovementType = movementElement->Attribute("Type");

	//Load animations.
	pimpl->m_Animation.loadAnimation(xmlElement->FirstChildElement("Animation"));

	//Load other animation data.
	pimpl->m_MovingSpeedGridsPerSec = xmlElement->FirstChildElement("MovingSpeed")->FloatAttribute("Value");
}
Esempio n. 3
0
void DialogSystem::receive(const MouseClickEvent &mce)
{
	game::entities.each<Position, Solid, Dialog, Name>(
		[&](entityx::Entity e, Position &pos, Solid &dim, Dialog &d, Name &name) {
			static std::atomic_bool dialogRun;
			(void)e;
			(void)d;

			if (((mce.position.x > pos.x) & (mce.position.x < pos.x + dim.width)) &&
			    ((mce.position.y > pos.y) & (mce.position.y < pos.y + dim.height))) {

			if (!dialogRun.load()) {
				std::thread([&] {
					std::string questAssignedText;
					int newIndex;

					auto exml = game::engine.getSystem<WorldSystem>()->getXML()->FirstChildElement("Dialog");
					dialogRun.store(true);

					if (e.has_component<Direction>())
						d.talking = true;

					if (d.index == 9999) {
						ui::dialogBox(name.name, "", false, randomDialog[d.rindex % randomDialog.size()]);
						ui::waitForDialog();
					} else if (exml != nullptr) {
						while (exml->StrAttribute("name") != name.name)
							exml = exml->NextSiblingElement();

						exml = exml->FirstChildElement("text");
						while (exml->IntAttribute("id") != d.index)
							exml = exml->NextSiblingElement();

						auto oxml = exml->FirstChildElement("set");
						if (oxml != nullptr) {
							do game::setValue(oxml->StrAttribute("id"), oxml->StrAttribute("value"));
							while ((oxml = oxml->NextSiblingElement()));
							game::briceUpdate();
						}

						auto qxml = exml->FirstChildElement("quest");
						if (qxml != nullptr) {
							const char *qname;
							auto qsys = game::engine.getSystem<QuestSystem>();

							do {
								// assign quest
								qname = qxml->Attribute("assign");
								if (qname != nullptr) {
									questAssignedText = qname;
									auto req = qxml->GetText();
									qsys->assign(qname, qxml->StrAttribute("desc"), req ? req : "");
								}

								// check / finish quest
								else {
									qname = qxml->Attribute("check");
									if (qname != nullptr) {
										if (qname != nullptr && qsys->hasQuest(qname) && qsys->finish(qname) == 0) {
											d.index = 9999;
										} else {
											ui::dialogBox(name.name, "", false, "Finish my quest u nug");
											ui::waitForDialog();
											return;
										}
									//	oldidx = d.index;
									//	d.index = qxml->UnsignedAttribute("fail");
									//	goto COMMONAIFUNC;
									}
								}
							} while((qxml = qxml->NextSiblingElement()));
						}

						auto cxml = exml->FirstChildElement("content");
						const char *content;
						if (cxml == nullptr) {
							content = randomDialog[d.rindex % randomDialog.size()].c_str();
						} else {
							content = cxml->GetText() - 1;
							while (*++content && isspace(*content));
						}

						ui::dialogBox(name.name, "", false, content);
						ui::waitForDialog();

						if (!questAssignedText.empty())
							ui::passiveImportantText(5000, ("Quest assigned:\n\"" + questAssignedText + "\"").c_str());

						if (exml->QueryIntAttribute("nextid", &newIndex) == XML_NO_ERROR)
							d.index = newIndex;
					}

					d.talking = false;
					dialogRun.store(false);
				}).detach();
			}
		}
	});
}