Esempio n. 1
0
   bool Run (Node * node) override
   {

        std::cout<<"Run launched on : "<<cpu_info->GetCPUModelString(cpu_info->GetMasterCPU())<<"\n";


   	if(float_mode)
   	{
   	     if(mt_mode)
		 	return MTFloatRun(node);
	     else
		 	return FloatRun(node);
   	}
	else
	{  
	     if(mt_mode)
		 	return MTIntRun(node);
	     else
		 	return IntRun(node);
		
	}
   }
Esempio n. 2
0
void ToneMapper::Run(TexturePtr src,ID3D11RenderTargetView * dst)
{
	IntRun(src.Get()->GetShaderResourcePointer(),dst);
}
Esempio n. 3
0
void ToneMapper::Run(TexturePtr src,TexturePtr dst)
{
	IntRun(src.Get()->GetShaderResourcePointer(),dst.Get()->GetRenderTargetPtr());
}