Esempio n. 1
0
OSStatus			AUEffectBase::SetProperty(		AudioUnitPropertyID inID,
									   AudioUnitScope 		inScope,
									   AudioUnitElement 	inElement,
									   const void *			inData,
									   UInt32 				inDataSize)
{
	if (inScope == kAudioUnitScope_Global) {
		switch (inID) {
			case kAudioUnitProperty_BypassEffect:
			{
				if (inDataSize < sizeof(UInt32))
					return kAudioUnitErr_InvalidPropertyValue;

				bool tempNewSetting = *((UInt32*)inData) != 0;
					// we're changing the state of bypass
				if (tempNewSetting != IsBypassEffect())
				{
					if (!tempNewSetting && IsBypassEffect() && IsInitialized()) // turning bypass off and we're initialized
						Reset(0, 0);
					SetBypassEffect (tempNewSetting);
				}
				return noErr;
			}
			case kAudioUnitProperty_InPlaceProcessing:
				mProcessesInPlace = (*((UInt32*)inData) != 0);
				return noErr;
		}
	}
	return AUBase::SetProperty (inID, inScope, inElement, inData, inDataSize);
}
Esempio n. 2
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/*! @method Render */
OSStatus 	AUPannerBase::Render(AudioUnitRenderActionFlags &		ioActionFlags,
									const AudioTimeStamp &			inTimeStamp,
									UInt32							inNumberFrames)
{
	if (IsBypassEffect()) 
		return BypassRender(ioActionFlags, inTimeStamp, inNumberFrames);
	else 
		return PannerRender(ioActionFlags, inTimeStamp, inNumberFrames);
}
/*! @method SetProperty */
ComponentResult		AUPannerBase::SetProperty(AudioUnitPropertyID 		inID,
										AudioUnitScope 				inScope,
										AudioUnitElement 			inElement,
										const void *				inData,
										UInt32 						inDataSize)
{
	switch (inID) 
	{
		case kAudioUnitProperty_BypassEffect:
				if (inDataSize < sizeof(UInt32))
					return kAudioUnitErr_InvalidPropertyValue;
				bool tempNewSetting = *((UInt32*)inData) != 0;
					// we're changing the state of bypass
				if (tempNewSetting != IsBypassEffect()) 
				{
					if (!tempNewSetting && IsBypassEffect() && IsInitialized()) // turning bypass off and we're initialized
						Reset(0, 0);
					SetBypassEffect (tempNewSetting);
				}
				return noErr;
	}
    return AUBase::SetProperty(inID, inScope, inElement, inData, inDataSize);
}
Esempio n. 4
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OSStatus			AUEffectBase::GetProperty (AudioUnitPropertyID 		inID,
									  AudioUnitScope 					inScope,
									  AudioUnitElement			 		inElement,
									  void *							outData)
{
	if (inScope == kAudioUnitScope_Global) {
		switch (inID) {
			case kAudioUnitProperty_BypassEffect:
				*((UInt32*)outData) = (IsBypassEffect() ? 1 : 0);
				return noErr;
			case kAudioUnitProperty_InPlaceProcessing:
				*((UInt32*)outData) = (mProcessesInPlace ? 1 : 0);
				return noErr;
		}
	}
	return AUBase::GetProperty (inID, inScope, inElement, outData);
}
Esempio n. 5
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/*! @method GetProperty */
OSStatus			AUPannerBase::GetProperty (AudioUnitPropertyID 		inID,
										AudioUnitScope 				inScope,
										AudioUnitElement	 		inElement,
										void *						outData)
{
	OSStatus err = noErr;
	switch (inID) 
	{
		case kAudioUnitProperty_BypassEffect:
			if (inScope != kAudioUnitScope_Global)
				return kAudioUnitErr_InvalidScope;

			*((UInt32*)outData) = (IsBypassEffect() ? 1 : 0);
			break;
		default:
			err = AUBase::GetProperty(inID, inScope, inElement, outData);
	}
	return err;
}
ComponentResult	AUInlineEffectBase::RenderBus(AudioUnitRenderActionFlags & flags, 
												const AudioTimeStamp & timestamp, UInt32 bus, UInt32 frames)
{
	if ((bus != 0) || (! HasInput(0))) {
		return kAudioUnitErr_NoConnection;
	}

	ComponentResult	result;
	AUInputElement *theInput = GetInput(0);
	result = theInput->PullInput(flags, timestamp, 0, frames);
	if (result == noErr) {
		AudioBufferList &	inputbuffers = theInput->GetBufferList();
		if (! IsBypassEffect()) {
			result = ProcessBufferLists(flags, inputbuffers, inputbuffers, frames);
		}
		GetOutput(0)->SetBufferList(inputbuffers);
	}
	
	return result;
}