//-----------------------------------------------------------------------------
// Purpose: Activate the game UI
//-----------------------------------------------------------------------------
void CGameUI::OnGameUIActivated()
{
	bool bWasActive = m_bActivatedUI;
	m_bActivatedUI = true;

	// Lock the UI to a particular player
	if ( !bWasActive )
	{
		SetGameUIActiveSplitScreenPlayerSlot( engine->GetActiveSplitScreenPlayerSlot() );
	}

	// pause the server in case it is pausable
	engine->ClientCmd_Unrestricted( "setpause nomsg" );

	SetSavedThisMenuSession( false );

	UI_BASEMOD_PANEL_CLASS &ui = GetUiBaseModPanelClass();
	bool bNeedActivation = true;
	if ( ui.IsVisible() )
	{
		// Already visible, maybe don't need activation
		if ( !IsInLevel() && IsInBackgroundLevel() )
			bNeedActivation = false;
	}
	if ( bNeedActivation )
	{
		GetUiBaseModPanelClass().OnGameUIActivated();
	}
}
Esempio n. 2
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bool CGameUI2::IsInLoading()
{
	return (engine->IsDrawingLoadingImage() || engine->GetLevelName() == nullptr) || (!IsInLevel() && !IsInBackgroundLevel());
}