void Guardian::UpdateAttackPowerAndDamage(bool ranged) { if (ranged) return; float val = 0.0f; float bonusAP = 0.0f; UnitMods unitMod = UNIT_MOD_ATTACK_POWER; if (GetEntry() == ENTRY_IMP) // imp's attack power val = GetStat(STAT_STRENGTH) - 10.0f; else val = 2 * GetStat(STAT_STRENGTH) - 20.0f; Unit* owner = GetOwner(); if (owner && owner->GetTypeId() == TYPEID_PLAYER) { if (isHunterPet()) //hunter pets benefit from owner's attack power { float mod = 1.0f; //Hunter contribution modifier if (isPet()) { PetSpellMap::const_iterator itr = ToPet()->m_spells.find(62758); //Wild Hunt rank 1 if (itr == ToPet()->m_spells.end()) itr = ToPet()->m_spells.find(62762); //Wild Hunt rank 2 if (itr != ToPet()->m_spells.end()) // If pet has Wild Hunt { SpellInfo const* sProto = sSpellMgr->GetSpellInfo(itr->first); // Then get the SpellProto and add the dummy effect value mod += CalculatePctN(1.0f, sProto->Effects[1].CalcValue()); } } bonusAP = owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.22f * mod; SetBonusDamage(int32(owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.1287f * mod)); } else if (IsPetGhoul()) //ghouls benefit from deathknight's attack power (may be summon pet or not) { bonusAP = owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.22f; SetBonusDamage(int32(owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.1287f)); } //demons benefit from warlocks shadow or fire damage else if (isPet()) { int32 fire = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FIRE); int32 shadow = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_SHADOW); int32 maximum = (fire > shadow) ? fire : shadow; if (maximum < 0) maximum = 0; SetBonusDamage(int32(maximum * 0.15f)); bonusAP = maximum * 0.57f; } //water elementals benefit from mage's frost damage else if (GetEntry() == ENTRY_WATER_ELEMENTAL) { int32 frost = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FROST)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FROST); if (frost < 0) frost = 0; SetBonusDamage(int32(frost * 0.4f)); } } SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, val + bonusAP); //in BASE_VALUE of UNIT_MOD_ATTACK_POWER for creatures we store data of meleeattackpower field in DB float base_attPower = GetModifierValue(unitMod, BASE_VALUE) * GetModifierValue(unitMod, BASE_PCT); float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE); float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f; //UNIT_FIELD_(RANGED)_ATTACK_POWER field SetInt32Value(UNIT_FIELD_ATTACK_POWER, (int32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field SetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, (int32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER, attPowerMultiplier); //automatically update weapon damage after attack power modification UpdateDamagePhysical(BASE_ATTACK); }
void Guardian::UpdateAttackPowerAndDamage(bool ranged) { if(ranged) return; float val = 0.0f; float bonusAP = 0.0f; UnitMods unitMod = UNIT_MOD_ATTACK_POWER; if(GetEntry() == ENTRY_IMP) // imp's attack power val = GetStat(STAT_STRENGTH) - 10.0f; else val = 2 * GetStat(STAT_STRENGTH) - 20.0f; Unit* owner = GetOwner(); if( owner && owner->GetTypeId()==TYPEID_PLAYER) { if(isHunterPet()) //hunter pets benefit from owner's attack power { bonusAP = owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.22f; SetBonusDamage( int32(owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.1287f)); } else if (IsPetGhoul()) //ghouls benefit from deathknight's attack power (may be summon pet or not) { bonusAP = owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.22f; SetBonusDamage( int32(owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.1287f)); } //demons benefit from warlocks shadow or fire damage else if(isPet()) { int32 fire = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FIRE); int32 shadow = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_SHADOW); int32 maximum = (fire > shadow) ? fire : shadow; if(maximum < 0) maximum = 0; SetBonusDamage( int32(maximum * 0.15f)); bonusAP = maximum * 0.57f; } //water elementals benefit from mage's frost damage else if(GetEntry() == ENTRY_WATER_ELEMENTAL) { int32 frost = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FROST)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FROST); if(frost < 0) frost = 0; SetBonusDamage( int32(frost * 0.4f)); } } SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, val + bonusAP); //in BASE_VALUE of UNIT_MOD_ATTACK_POWER for creatures we store data of meleeattackpower field in DB float base_attPower = GetModifierValue(unitMod, BASE_VALUE) * GetModifierValue(unitMod, BASE_PCT); float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE); float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f; //UNIT_FIELD_(RANGED)_ATTACK_POWER field SetInt32Value(UNIT_FIELD_ATTACK_POWER, (int32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field SetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, (int32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER, attPowerMultiplier); //automatically update weapon damage after attack power modification UpdateDamagePhysical(BASE_ATTACK); }
bool Guardian::UpdateStats(Stats stat) { if (stat >= MAX_STATS) return false; // value = ((base_value * base_pct) + total_value) * total_pct float value = GetTotalStatValue(stat); ApplyStatBuffMod(stat, m_statFromOwner[stat], false); float ownersBonus = 0.0f; Unit* owner = GetOwner(); // Handle Death Knight Glyphs and Talents float mod = 0.75f; if (IsPetGhoul() && (stat == STAT_STAMINA || stat == STAT_STRENGTH)) { switch (stat) { case STAT_STAMINA: mod = 0.3f; break; // Default Owner's Stamina scale case STAT_STRENGTH: mod = 0.7f; break; // Default Owner's Strength scale default: break; } // Ravenous Dead AuraEffect const* aurEff = NULL; // Check just if owner has Ravenous Dead since it's effect is not an aura aurEff = owner->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0); if (aurEff) { SpellInfo const* spellInfo = aurEff->GetSpellInfo(); // Then get the SpellProto and add the dummy effect value AddPctN(mod, spellInfo->Effects[EFFECT_1].CalcValue()); // Ravenous Dead edits the original scale } // Glyph of the Ghoul aurEff = owner->GetAuraEffect(58686, 0); if (aurEff) mod += CalculatePctN(1.0f, aurEff->GetAmount()); // Glyph of the Ghoul adds a flat value to the scale mod ownersBonus = float(owner->GetStat(stat)) * mod; value += ownersBonus; } else if (stat == STAT_STAMINA) { if (owner->getClass() == CLASS_WARLOCK && isPet()) { ownersBonus = CalculatePctN(owner->GetStat(STAT_STAMINA), 75); value += ownersBonus; } else { mod = 0.45f; if (isPet()) { PetSpellMap::const_iterator itr = (ToPet()->m_spells.find(62758)); // Wild Hunt rank 1 if (itr == ToPet()->m_spells.end()) itr = ToPet()->m_spells.find(62762); // Wild Hunt rank 2 if (itr != ToPet()->m_spells.end()) // If pet has Wild Hunt { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first); // Then get the SpellProto and add the dummy effect value AddPctN(mod, spellInfo->Effects[EFFECT_0].CalcValue()); } } ownersBonus = float(owner->GetStat(stat)) * mod; value += ownersBonus; } } //warlock's and mage's pets gain 30% of owner's intellect else if (stat == STAT_INTELLECT) { if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE) { ownersBonus = CalculatePctN(owner->GetStat(stat), 30); value += ownersBonus; } } /* else if (stat == STAT_STRENGTH) { if (IsPetGhoul()) value += float(owner->GetStat(stat)) * 0.3f; } */ SetStat(stat, int32(value)); m_statFromOwner[stat] = ownersBonus; ApplyStatBuffMod(stat, m_statFromOwner[stat], true); switch (stat) { case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break; case STAT_AGILITY: UpdateArmor(); break; case STAT_STAMINA: UpdateMaxHealth(); break; case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); break; case STAT_SPIRIT: default: break; } return true; }
void Guardian::UpdateAttackPowerAndDamage(bool ranged) { if (ranged) return; float val = 0.0f; float bonusAP = 0.0f; UnitMods unitMod_pos = UNIT_MOD_ATTACK_POWER_POS; UnitMods unitMod_neg = UNIT_MOD_ATTACK_POWER_NEG; if (GetEntry() == ENTRY_IMP) // imp's attack power val = GetStat(STAT_STRENGTH) - 10.0f; else val = 2 * GetStat(STAT_STRENGTH) - 20.0f; Unit* owner = GetOwner(); if (owner && owner->GetTypeId() == TYPEID_PLAYER) { if (IsHunterPet()) //hunter pets benefit from owner's attack power { float mod = 1.0f; //Hunter contribution modifier bonusAP = owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.22f * mod; SetBonusDamage(int32(owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.1287f * mod)); } else if (IsPetGhoul()) //ghouls benefit from deathknight's attack power (may be summon pet or not) { bonusAP = owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.22f; SetBonusDamage(int32(owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.1287f)); } else if (IsSpiritWolf()) //wolf benefit from shaman's attack power { float dmg_multiplier = 0.31f; if (m_owner->GetAuraEffect(63271, 0)) // Glyph of Feral Spirit dmg_multiplier = 0.61f; bonusAP = owner->GetTotalAttackPowerValue(BASE_ATTACK) * dmg_multiplier; SetBonusDamage(int32(owner->GetTotalAttackPowerValue(BASE_ATTACK) * dmg_multiplier)); } //demons benefit from warlocks shadow or fire damage else if (IsPet()) { int32 fire = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE)) + owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FIRE); int32 shadow = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW)) + owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_SHADOW); int32 maximum = (fire > shadow) ? fire : shadow; if (maximum < 0) maximum = 0; SetBonusDamage(int32(maximum * 0.15f)); bonusAP = maximum * 0.57f; } //water elementals benefit from mage's frost damage else if (GetEntry() == ENTRY_WATER_ELEMENTAL) { int32 frost = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FROST)) + owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FROST); if (frost < 0) frost = 0; SetBonusDamage(int32(frost * 0.4f)); } else if (GetEntry() == ENTRY_INFERNAL) { int32 fire = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE)) + owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FIRE); if (fire < 0) fire = 0; SetBonusDamage(int32(fire * 0.15f)); bonusAP = fire * 0.57f; } } if (bonusAP > 0) SetModifierValue(UNIT_MOD_ATTACK_POWER_POS, BASE_VALUE, val + bonusAP); else { SetModifierValue(UNIT_MOD_ATTACK_POWER_POS, BASE_VALUE, val); SetModifierValue(UNIT_MOD_ATTACK_POWER_NEG, BASE_VALUE, -bonusAP); } //in BASE_VALUE of UNIT_MOD_ATTACK_POWER for creatures we store data of meleeattackpower field in DB float base_attPower = (GetModifierValue(unitMod_pos, BASE_VALUE) - GetModifierValue(unitMod_neg, BASE_VALUE)) * (GetModifierValue(unitMod_pos, BASE_PCT) + (1 - GetModifierValue(unitMod_neg, BASE_PCT))); float attPowerMod_pos = GetModifierValue(unitMod_pos, TOTAL_VALUE); float attPowerMod_neg = GetModifierValue(unitMod_neg, TOTAL_VALUE); float attPowerMultiplier = (GetModifierValue(unitMod_pos, TOTAL_PCT) + (1 - GetModifierValue(unitMod_neg, TOTAL_PCT))) - 1.0f; //UNIT_FIELD_(RANGED)_ATTACK_POWER field SetInt32Value(UNIT_FIELD_ATTACK_POWER, (int32) base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field SetInt32Value(UNIT_FIELD_ATTACK_POWER_MOD_POS, (int32) attPowerMod_pos); SetInt32Value(UNIT_FIELD_ATTACK_POWER_MOD_NEG, (int32) attPowerMod_neg); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER, attPowerMultiplier); //automatically update weapon damage after attack power modification UpdateDamagePhysical(BASE_ATTACK); }
bool Guardian::UpdateStats(Stats stat) { if (stat >= MAX_STATS) return false; // value = ((base_value * base_pct) + total_value) * total_pct float value = GetTotalStatValue(stat); ApplyStatBuffMod(stat, m_statFromOwner[stat], false); float ownersBonus = 0.0f; Unit* owner = GetOwner(); // Handle Death Knight Glyphs and Talents float mod = 0.75f; if (IsPetGhoul() && (stat == STAT_STAMINA || stat == STAT_STRENGTH)) { if (stat == STAT_STAMINA) mod = 0.3f; // Default Owner's Stamina scale else mod = 0.7f; // Default Owner's Strength scale // Check just if owner has Ravenous Dead since it's effect is not an aura AuraEffect const* aurEff = owner->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0); if (aurEff) { SpellInfo const* spellInfo = aurEff->GetSpellInfo(); // Then get the SpellProto and add the dummy effect value if (SpellEffectInfo const* effect = spellInfo->GetEffect(GetMap()->GetDifficulty(), EFFECT_1)) AddPct(mod, effect->CalcValue(owner)); // Ravenous Dead edits the original scale } // Glyph of the Ghoul aurEff = owner->GetAuraEffect(58686, 0); if (aurEff) mod += CalculatePct(1.0f, aurEff->GetAmount()); // Glyph of the Ghoul adds a flat value to the scale mod ownersBonus = float(owner->GetStat(stat)) * mod; value += ownersBonus; } else if (stat == STAT_STAMINA) { ownersBonus = CalculatePct(owner->GetStat(STAT_STAMINA), 30); value += ownersBonus; } //warlock's and mage's pets gain 30% of owner's intellect else if (stat == STAT_INTELLECT) { if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE) { ownersBonus = CalculatePct(owner->GetStat(stat), 30); value += ownersBonus; } } /* else if (stat == STAT_STRENGTH) { if (IsPetGhoul()) value += float(owner->GetStat(stat)) * 0.3f; } */ SetStat(stat, int32(value)); m_statFromOwner[stat] = ownersBonus; ApplyStatBuffMod(stat, m_statFromOwner[stat], true); switch (stat) { case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break; case STAT_AGILITY: UpdateArmor(); break; case STAT_STAMINA: UpdateMaxHealth(); break; case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); break; case STAT_SPIRIT: default: break; } return true; }
bool Guardian::UpdateStats(Stats stat) { if (stat >= MAX_STATS) return false; // value = ((base_value * base_pct) + total_value) * total_pct float value = GetTotalStatValue(stat); Unit *owner = GetOwner(); // Handle Death Knight Glyphs and Talents if (IsPetGhoul() && (stat == STAT_STAMINA || stat == STAT_STRENGTH)) { float mod = 0.0f; switch (stat) { case STAT_STAMINA: mod = 0.3f; break; // Default Owner's Stamina scale case STAT_STRENGTH: mod = 0.7f; break; // Default Owner's Strength scale default: break; } // Ravenous Dead AuraEffect const *aurEff; // Check just if owner has Ravenous Dead since it's effect is not an aura if (aurEff = owner->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0)) { SpellEntry const* sProto = aurEff->GetSpellProto(); // Then get the SpellProto and add the dummy effect value mod += mod * (sProto->EffectBasePoints[1] / 100.0f); // Ravenous Dead edits the original scale } // Glyph of the Ghoul if (aurEff = owner->GetAuraEffect(58686, 0)) mod += (aurEff->GetAmount() / 100.0f); // Glyph of the Ghoul adds a flat value to the scale mod value += float(owner->GetStat(stat)) * mod; } else if (stat == STAT_STAMINA) { if (owner->getClass() == CLASS_WARLOCK && isPet()) value += float(owner->GetStat(STAT_STAMINA)) * 0.75f; else value += float(owner->GetStat(stat)) * 0.3f; } //warlock's and mage's pets gain 30% of owner's intellect else if (stat == STAT_INTELLECT) { if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE) value += float(owner->GetStat(stat)) * 0.3f; } /* else if (stat == STAT_STRENGTH) { if (IsPetGhoul()) value += float(owner->GetStat(stat)) * 0.3f; } */ SetStat(stat, int32(value)); switch (stat) { case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break; case STAT_AGILITY: UpdateArmor(); break; case STAT_STAMINA: UpdateMaxHealth(); break; case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); break; case STAT_SPIRIT: default: break; } return true; }
bool Guardian::UpdateStats(Stats stat) { if (stat >= MAX_STATS) return false; // value = ((base_value * base_pct) + total_value) * total_pct float value = GetTotalStatValue(stat); ApplyStatBuffMod(stat, m_statFromOwner[stat], false); float ownersBonus = 0.0f; Unit* owner = GetOwner(); // Handle Death Knight Glyphs and Talents float mod = 0.75f; if (IsPetGhoul() && (stat == STAT_STAMINA || stat == STAT_STRENGTH)) { switch (stat) { case STAT_STAMINA: mod = 0.9f; break; // Default is 0.48 case STAT_STRENGTH: mod = 0.7f; break; // Default Owner's Strength scale default: break; } // Check just if owner has Ravenous Dead since it's effect is not an aura AuraEffect const* aurEff = owner->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0); if (aurEff) { SpellInfo const* spellInfo = aurEff->GetSpellInfo(); // Then get the SpellProto and add the dummy effect value AddPct(mod, spellInfo->Effects[EFFECT_1].CalcValue(owner)); // Ravenous Dead edits the original scale } // Glyph of the Ghoul aurEff = owner->GetAuraEffect(58686, 0); if (aurEff) mod += CalculatePct(1.0f, aurEff->GetAmount()); // Glyph of the Ghoul adds a flat value to the scale mod ownersBonus = float(owner->GetStat(stat)) * mod; value += ownersBonus; } else if (stat == STAT_STAMINA) { int pct = 30; switch(owner->getClass()) { case CLASS_WARLOCK: pct = 75; break; case CLASS_DEATH_KNIGHT: // Ebon Gargoyle if(GetEntry() == 27829) { pct = 80; } break; case CLASS_MAGE: pct = 78; break; case CLASS_SHAMAN: pct = 78; break; case CLASS_HUNTER: pct = 67; // Looks for creature template if(CreatureTemplate const* cinfo = GetCreatureTemplate()) { // Checks the pet talent type CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(cinfo->family); if (pet_family) { switch(pet_family->petTalentType) { // Ferocity case 0: pct = 67; break; // Tenacity case 1: pct = 78; break; // Cunning case 2: pct = 73; break; } } } break; } ownersBonus = CalculatePct(owner->GetStat(STAT_STAMINA) - owner->GetCreateStat(STAT_STAMINA), pct); value += ownersBonus; } //warlock's and mage's pets gain 30% of owner's intellect else if (stat == STAT_INTELLECT) { if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE) { ownersBonus = CalculatePct(owner->GetStat(stat), 30); value += ownersBonus; } } /* else if (stat == STAT_STRENGTH) { if (IsPetGhoul()) value += float(owner->GetStat(stat)) * 0.3f; } */ SetStat(stat, int32(value)); m_statFromOwner[stat] = ownersBonus; ApplyStatBuffMod(stat, m_statFromOwner[stat], true); switch (stat) { case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break; case STAT_AGILITY: UpdateArmor(); break; case STAT_STAMINA: UpdateMaxHealth(); break; case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); break; case STAT_SPIRIT: default: break; } return true; }
void Guardian::UpdateArmor() { float value = 0.0f; float bonus_armor = 0.0f; UnitMods unitMod = UNIT_MOD_ARMOR; // hunter pets gain 35% of owner's armor value, warlock pets gain 100% of owner's armor if (isHunterPet()) { int pct = 50; // Looks for creature template if(CreatureTemplate const* cinfo = GetCreatureTemplate()) { // Checks the pet talent type CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(cinfo->family); if (pet_family) { switch(pet_family->petTalentType) { // Ferocity case 0: pct = 50; break; // Tenacity case 1: pct = 70; break; // Cunning case 2: pct = 60; break; } } } bonus_armor = float(CalculatePct(m_owner->GetArmor(), pct)); } else if (isPet() && !IsPetGhoul()) { bonus_armor = m_owner->GetArmor(); switch(m_owner->getClass()) { case CLASS_SHAMAN: case CLASS_MAGE: case CLASS_WARLOCK: bonus_armor = CalculatePct(m_owner->GetArmor(), 35); break; } } else { if(m_owner) { switch(m_owner->getClass()) { case CLASS_SHAMAN: bonus_armor = CalculatePct(m_owner->GetArmor(), 35); break; } } } value = GetModifierValue(unitMod, BASE_VALUE); value *= GetModifierValue(unitMod, BASE_PCT); value += GetModifierValue(unitMod, TOTAL_VALUE) + bonus_armor; value *= GetModifierValue(unitMod, TOTAL_PCT); SetArmor(int32(value)); }
bool Guardian::UpdateStats(Stats stat) { if (stat >= MAX_STATS) return false; float value = GetTotalStatValue(stat); ApplyStatBuffMod(stat, m_statFromOwner[stat], false); float ownersBonus = 0.0f; Unit* owner = GetOwner(); // Handle Death Knight Glyphs and Talents float mod = 0.75f; switch (stat) { case STAT_STAMINA: { mod = 0.3f; if (IsPetGhoul() || IsPetGargoyle()) mod = 0.45f; else if (owner->getClass() == CLASS_WARLOCK && isPet()) mod = 0.75f; else if (owner->getClass() == CLASS_MAGE && isPet()) mod = 0.75f; else { mod = 0.45f; if (isPet()) { switch (ToPet()->GetSpecializationId()) { case SPEC_PET_FEROCITY: mod = 0.67f; break; case SPEC_PET_TENACITY: mod = 0.78f; break; case SPEC_PET_CUNNING: mod = 0.725f; break; } } } ownersBonus = float(owner->GetStat(stat)) * mod; ownersBonus *= GetModifierValue(UNIT_MOD_STAT_STAMINA, TOTAL_PCT); value += ownersBonus; break; } case STAT_STRENGTH: { mod = 0.7f; ownersBonus = owner->GetStat(stat) * mod; value += ownersBonus; break; } case STAT_INTELLECT: { if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE) { mod = 0.3f; ownersBonus = owner->GetStat(stat) * mod; } else if (owner->getClass() == CLASS_DEATH_KNIGHT && GetEntry() == 31216) { mod = 0.3f; if (owner->GetSimulacrumTarget()) ownersBonus = owner->GetSimulacrumTarget()->GetStat(stat) * mod; else ownersBonus = owner->GetStat(stat) * mod; } value += ownersBonus; break; } default: break; } SetStat(stat, int32(value)); m_statFromOwner[stat] = ownersBonus; ApplyStatBuffMod(stat, m_statFromOwner[stat], true); switch (stat) { case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break; case STAT_AGILITY: UpdateArmor(); break; case STAT_STAMINA: UpdateMaxHealth(); break; case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); if (owner->getClass() == CLASS_MAGE) UpdateAttackPowerAndDamage(); break; case STAT_SPIRIT: default: break; } return true; }
bool Guardian::UpdateStats(Stats stat) { if (stat >= MAX_STATS) return false; // value = ((base_value * base_pct) + total_value) * total_pct float value = GetTotalStatValue(stat); ApplyStatBuffMod(stat, m_statFromOwner[stat], false); float ownersBonus = 0.0f; Unit* owner = GetOwner(); float mod = 0.75f; switch (stat) { case STAT_STRENGTH: { if (IsPetGhoul()) { mod = 0.7f; // Glyph of the Ghoul if (AuraEffect const* aurEff = owner->GetAuraEffect(58686, 0)) mod += CalculatePct(1.0f, aurEff->GetAmount()); ownersBonus = owner->GetStat(stat) * mod; value += ownersBonus; } break; } case STAT_STAMINA: { mod = 0.0f; if (IsPetGhoul() || IsPetGargoyle()) { // Glyph of the Ghoul if (AuraEffect const* aurEff = owner->GetAuraEffect(58686, 0)) mod += CalculatePct(1.0f, aurEff->GetAmount()); } ownersBonus = owner->GetStat(stat) * mod; ownersBonus *= GetModifierValue(UNIT_MOD_STAT_STAMINA, TOTAL_PCT); value += ownersBonus; break; } case STAT_INTELLECT: { if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE) { mod = 0.3f; ownersBonus = owner->GetStat(stat) * mod; } else if (owner->getClass() == CLASS_DEATH_KNIGHT && GetEntry() == 31216) { mod = 0.3f; if (owner->getSimulacrumTarget()) ownersBonus = owner->getSimulacrumTarget()->GetStat(stat) * mod; else ownersBonus = owner->GetStat(stat) * mod; } value += ownersBonus; break; } } SetStat(stat, int32(value)); m_statFromOwner[stat] = ownersBonus; ApplyStatBuffMod(stat, m_statFromOwner[stat], true); switch (stat) { case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break; case STAT_AGILITY: UpdateArmor(); break; case STAT_STAMINA: UpdateMaxHealth(); break; case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); if (isPet() && (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE)) UpdateAttackPowerAndDamage(); break; case STAT_SPIRIT: default: break; } return true; }