void ZeldaUCode::HandleMail(u32 mail) { if (IsLightVersion()) HandleMail_LightVersion(mail); else if (IsSMSVersion()) HandleMail_SMSVersion(mail); else HandleMail_NormalVersion(mail); }
void CUCode_Zelda::HandleMail(u32 _uMail) { if (IsLightVersion()) HandleMail_LightVersion(_uMail); else if (IsSMSVersion()) HandleMail_SMSVersion(_uMail); else HandleMail_NormalVersion(_uMail); }