vector<string> FileSystem::GetSupportedImageFilesFromPaths(const vector<string>& paths) { vector<string> imageFiles; for (const auto& path : paths) { if (!IsSupportedImageFile(path)) continue; imageFiles.emplace_back(path); } return imageFiles; }
bool GlfUVTexture::IsSupportedImageFile(TfToken const &imageFilePath) { return IsSupportedImageFile(imageFilePath.GetString()); }